Changed the Map-related messages from Info to Debug. They're debug messages.
parent
f331173145
commit
eda6947a22
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@ -225,7 +225,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
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int tc = 0;
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int tc = 0;
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double[,] hm = whichScene.Heightmap.GetDoubles();
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double[,] hm = whichScene.Heightmap.GetDoubles();
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tc = Environment.TickCount;
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tc = Environment.TickCount;
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m_log.Info("[MAPTILE]: Generating Maptile Step 2: Object Volume Profile");
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m_log.Debug("[MAPTILE]: Generating Maptile Step 2: Object Volume Profile");
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EntityBase[] objs = whichScene.GetEntities();
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EntityBase[] objs = whichScene.GetEntities();
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Dictionary<uint, DrawStruct> z_sort = new Dictionary<uint, DrawStruct>();
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Dictionary<uint, DrawStruct> z_sort = new Dictionary<uint, DrawStruct>();
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//SortedList<float, RectangleDrawStruct> z_sort = new SortedList<float, RectangleDrawStruct>();
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//SortedList<float, RectangleDrawStruct> z_sort = new SortedList<float, RectangleDrawStruct>();
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@ -541,7 +541,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
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g.Dispose();
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g.Dispose();
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} // lock entities objs
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} // lock entities objs
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m_log.Info("[MAPTILE]: Generating Maptile Step 2: Done in " + (Environment.TickCount - tc) + " ms");
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m_log.Debug("[MAPTILE]: Generating Maptile Step 2: Done in " + (Environment.TickCount - tc) + " ms");
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return mapbmp;
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return mapbmp;
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}
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}
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@ -54,7 +54,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
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public void TerrainToBitmap(Bitmap mapbmp)
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public void TerrainToBitmap(Bitmap mapbmp)
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{
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{
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int tc = Environment.TickCount;
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int tc = Environment.TickCount;
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m_log.Info("[MAPTILE]: Generating Maptile Step 1: Terrain");
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m_log.Debug("[MAPTILE]: Generating Maptile Step 1: Terrain");
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double[,] hm = m_scene.Heightmap.GetDoubles();
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double[,] hm = m_scene.Heightmap.GetDoubles();
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bool ShadowDebugContinue = true;
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bool ShadowDebugContinue = true;
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@ -238,7 +238,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
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}
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}
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}
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}
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}
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}
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m_log.Info("[MAPTILE]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms");
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m_log.Debug("[MAPTILE]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms");
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}
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}
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}
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}
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}
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}
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@ -278,7 +278,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
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public void TerrainToBitmap(Bitmap mapbmp)
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public void TerrainToBitmap(Bitmap mapbmp)
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{
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{
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int tc = Environment.TickCount;
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int tc = Environment.TickCount;
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m_log.Info("[MAPTILE]: Generating Maptile Step 1: Terrain");
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m_log.Debug("[MAPTILE]: Generating Maptile Step 1: Terrain");
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// These textures should be in the AssetCache anyway, as every client conneting to this
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// These textures should be in the AssetCache anyway, as every client conneting to this
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// region needs them. Except on start, when the map is recreated (before anyone connected),
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// region needs them. Except on start, when the map is recreated (before anyone connected),
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@ -412,7 +412,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
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}
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}
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}
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}
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}
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}
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m_log.Info("[MAPTILE]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms");
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m_log.Debug("[MAPTILE]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms");
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}
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}
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}
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}
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}
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}
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@ -88,11 +88,11 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
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if (renderers.Count > 0)
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if (renderers.Count > 0)
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{
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{
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m_primMesher = RenderingLoader.LoadRenderer(renderers[0]);
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m_primMesher = RenderingLoader.LoadRenderer(renderers[0]);
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m_log.Info("[MAPTILE]: Loaded prim mesher " + m_primMesher.ToString());
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m_log.Debug("[MAPTILE]: Loaded prim mesher " + m_primMesher.ToString());
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}
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}
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else
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else
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{
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{
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m_log.Info("[MAPTILE]: No prim mesher loaded, prim rendering will be disabled");
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m_log.Debug("[MAPTILE]: No prim mesher loaded, prim rendering will be disabled");
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}
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}
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m_scene.RegisterModuleInterface<IMapImageGenerator>(this);
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m_scene.RegisterModuleInterface<IMapImageGenerator>(this);
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