From eda770e978c09c756d15ba62dbbf6ee34a61b2f5 Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Wed, 7 Dec 2011 21:15:55 +0000 Subject: [PATCH] Remove unused SceneManager.TryGetAvatarsScene() It makes far more sense anyway to use TryGetRootScenePresence().Scene, in common with the rest of the code This method could also return any scene for child or root agents, depending in which order the scenes happened to lie in the list --- .../Region/Framework/Scenes/SceneManager.cs | 20 ------------------- 1 file changed, 20 deletions(-) diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs index 04912056d9..d73a959ab6 100644 --- a/OpenSim/Region/Framework/Scenes/SceneManager.cs +++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs @@ -562,26 +562,6 @@ namespace OpenSim.Region.Framework.Scenes return false; } - public bool TryGetAvatarsScene(UUID avatarId, out Scene scene) - { - ScenePresence avatar = null; - - lock (m_localScenes) - { - foreach (Scene mScene in m_localScenes) - { - if (mScene.TryGetScenePresence(avatarId, out avatar)) - { - scene = mScene; - return true; - } - } - } - - scene = null; - return false; - } - public void CloseScene(Scene scene) { lock (m_localScenes)