Rename new JsonScript functions JsonPathType() -> JsonGetPathType() and JsonArrayLength() -> JsonGetArrayLength()
This is for consistentency with the verb:noun naming approach existing json script functions and other script functions. Corresponding c# methods also changed since verb:noun is also the .net c# method naming guideline (as used by OpenSimulator) and for consistency with script functions. As agreed with cmickeybuser_profiles
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a52dfd43b6
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edb99dcc19
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@ -49,7 +49,7 @@ namespace OpenSim.Region.Framework.Interfaces
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bool CreateStore(string value, ref UUID result);
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bool CreateStore(string value, ref UUID result);
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bool DestroyStore(UUID storeID);
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bool DestroyStore(UUID storeID);
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JsonStoreNodeType PathType(UUID storeID, string path);
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JsonStoreNodeType GetPathType(UUID storeID, string path);
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bool TestStore(UUID storeID);
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bool TestStore(UUID storeID);
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bool TestPath(UUID storeID, string path, bool useJson);
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bool TestPath(UUID storeID, string path, bool useJson);
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@ -60,6 +60,6 @@ namespace OpenSim.Region.Framework.Interfaces
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void TakeValue(UUID storeID, string path, bool useJson, TakeValueCallback cback);
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void TakeValue(UUID storeID, string path, bool useJson, TakeValueCallback cback);
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void ReadValue(UUID storeID, string path, bool useJson, TakeValueCallback cback);
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void ReadValue(UUID storeID, string path, bool useJson, TakeValueCallback cback);
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int ArrayLength(UUID storeID, string path);
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int GetArrayLength(UUID storeID, string path);
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}
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}
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}
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}
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@ -270,7 +270,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
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///
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///
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/// </summary>
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/// </summary>
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// -----------------------------------------------------------------
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// -----------------------------------------------------------------
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public JsonStoreNodeType PathType(UUID storeID, string path)
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public JsonStoreNodeType GetPathType(UUID storeID, string path)
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{
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{
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if (! m_enabled) return JsonStoreNodeType.Undefined;
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if (! m_enabled) return JsonStoreNodeType.Undefined;
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@ -407,7 +407,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
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///
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///
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/// </summary>
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/// </summary>
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// -----------------------------------------------------------------
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// -----------------------------------------------------------------
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public int ArrayLength(UUID storeID, string path)
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public int GetArrayLength(UUID storeID, string path)
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{
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{
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if (! m_enabled) return -1;
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if (! m_enabled) return -1;
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@ -336,9 +336,9 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
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/// </summary>
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/// </summary>
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// -----------------------------------------------------------------
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// -----------------------------------------------------------------
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[ScriptInvocation]
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[ScriptInvocation]
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public int JsonPathType(UUID hostID, UUID scriptID, UUID storeID, string path)
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public int JsonGetPathType(UUID hostID, UUID scriptID, UUID storeID, string path)
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{
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{
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return (int)m_store.PathType(storeID,path);
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return (int)m_store.GetPathType(storeID,path);
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}
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}
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[ScriptInvocation]
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[ScriptInvocation]
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@ -387,9 +387,9 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
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/// </summary>
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/// </summary>
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// -----------------------------------------------------------------
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// -----------------------------------------------------------------
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[ScriptInvocation]
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[ScriptInvocation]
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public int JsonArrayLength(UUID hostID, UUID scriptID, UUID storeID, string path)
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public int JsonGetArrayLength(UUID hostID, UUID scriptID, UUID storeID, string path)
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{
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{
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return m_store.ArrayLength(storeID,path);
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return m_store.GetArrayLength(storeID,path);
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}
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}
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// -----------------------------------------------------------------
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// -----------------------------------------------------------------
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