Restore duplication of the SL bug where linking phantom to solid lets the
child prim remain phantomavinationmerge
parent
bfd38ecad4
commit
edc8a15487
|
@ -2511,7 +2511,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// physics flags from group to be applied to linked parts
|
||||
bool grpusephys = UsesPhysics;
|
||||
bool grptemporary = IsTemporary;
|
||||
bool gprphantom = IsPhantom;
|
||||
|
||||
Vector3 oldGroupPosition = linkPart.GroupPosition;
|
||||
Quaternion oldRootRotation = linkPart.RotationOffset;
|
||||
|
@ -2557,7 +2556,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
linkPart.CreateSelected = true;
|
||||
|
||||
// let physics know preserve part volume dtc messy since UpdatePrimFlags doesn't look to parent changes for now
|
||||
linkPart.UpdatePrimFlags(grpusephys, grptemporary, gprphantom, linkPart.VolumeDetectActive, true);
|
||||
linkPart.UpdatePrimFlags(grpusephys, grptemporary, (linkPart.Flags & PrimFlags.Phantom) != null, linkPart.VolumeDetectActive, true);
|
||||
if (linkPart.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical)
|
||||
{
|
||||
linkPart.PhysActor.link(m_rootPart.PhysActor);
|
||||
|
@ -2579,7 +2578,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++);
|
||||
// let physics know
|
||||
part.UpdatePrimFlags(grpusephys, grptemporary, gprphantom, part.VolumeDetectActive, true);
|
||||
part.UpdatePrimFlags(grpusephys, grptemporary, (part.Flags & PrimFlags.Phantom) != null, part.VolumeDetectActive, true);
|
||||
if (part.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical)
|
||||
{
|
||||
part.PhysActor.link(m_rootPart.PhysActor);
|
||||
|
|
Loading…
Reference in New Issue