diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 1e8fb9bf46..2a490fc722 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -4037,33 +4037,33 @@ namespace OpenSim.Region.Framework.Scenes // } // } - /// - /// Triggered when an agent crosses into this sim. Also happens on initial login. - /// - /// - /// - /// - public virtual void AgentCrossing(UUID agentID, Vector3 position, bool isFlying) - { - ScenePresence presence = GetScenePresence(agentID); - if (presence != null) - { - try - { - presence.MakeRootAgent(position, isFlying); - } - catch (Exception e) - { - m_log.ErrorFormat("[SCENE]: Unable to do agent crossing, exception {0}{1}", e.Message, e.StackTrace); - } - } - else - { - m_log.ErrorFormat( - "[SCENE]: Could not find presence for agent {0} crossing into scene {1}", - agentID, RegionInfo.RegionName); - } - } +// /// +// /// Triggered when an agent crosses into this sim. Also happens on initial login. +// /// +// /// +// /// +// /// +// public virtual void AgentCrossing(UUID agentID, Vector3 position, bool isFlying) +// { +// ScenePresence presence = GetScenePresence(agentID); +// if (presence != null) +// { +// try +// { +// presence.MakeRootAgent(position, isFlying); +// } +// catch (Exception e) +// { +// m_log.ErrorFormat("[SCENE]: Unable to do agent crossing, exception {0}{1}", e.Message, e.StackTrace); +// } +// } +// else +// { +// m_log.ErrorFormat( +// "[SCENE]: Could not find presence for agent {0} crossing into scene {1}", +// agentID, RegionInfo.RegionName); +// } +// } /// /// We've got an update about an agent that sees into this region,