diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index 3e0e452ce0..850f50b13d 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs @@ -445,17 +445,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins Vector3 toRegionPos; double dis; - Action senseEntity = new Action(delegate(ScenePresence presence) + Action senseEntity = new Action(presence => { - if ((ts.type & NPC) == 0 - && presence.PresenceType == PresenceType.Npc - && !npcModule.GetNPC(presence.UUID, presence.Scene).SenseAsAgent) - return; + if ((ts.type & NPC) == 0 && presence.PresenceType == PresenceType.Npc) + { + INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene); + if (npcData == null || !npcData.SenseAsAgent) + return; + } - if ((ts.type & AGENT) == 0 - && (presence.PresenceType == PresenceType.User - || npcModule.GetNPC(presence.UUID, presence.Scene).SenseAsAgent)) - return; + if ((ts.type & AGENT) == 0) + { + if (presence.PresenceType == PresenceType.User) + { + return; + } + else + { + INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene); + if (npcData != null && npcData.SenseAsAgent) + return; + } + } if (presence.IsDeleted || presence.IsChildAgent || presence.GodLevel > 0.0) return;