only accept npc UUIDs to osNpc* functions, not names (except for create)
parent
cace6eaa8a
commit
ee22569c92
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@ -2153,7 +2153,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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/// <param name="avatar"></param>
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/// <param name="notecardName">The name of the notecard to which to save the appearance.</param>
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/// <returns>The asset ID of the notecard saved.</returns>
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public LSL_Key osNpcSaveAppearance(string avatar, string notecardName)
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public LSL_Key osNpcSaveAppearance(LSL_Key npc, string notecardName)
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{
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CheckThreatLevel(ThreatLevel.High, "osNpcSaveAppearance");
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@ -2161,20 +2161,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (npcModule != null)
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{
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UUID avatarId = UUID.Zero;
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if (!UUID.TryParse(avatar, out avatarId))
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UUID npcId = new UUID(npc.m_string);
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if (!npcModule.IsNPC(npcId, m_host.ParentGroup.Scene))
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return new LSL_Key(UUID.Zero.ToString());
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if (!npcModule.IsNPC(avatarId, m_host.ParentGroup.Scene))
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return new LSL_Key(UUID.Zero.ToString());
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return SaveAppearanceToNotecard(avatarId, notecardName);
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return SaveAppearanceToNotecard(npcId, notecardName);
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}
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return new LSL_Key(UUID.Zero.ToString());
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}
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public void osNpcLoadAppearance(string avatar, string notecardNameOrUuid)
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public void osNpcLoadAppearance(LSL_Key npc, string notecardNameOrUuid)
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{
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CheckThreatLevel(ThreatLevel.High, "osNpcLoadAppearance");
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@ -2182,11 +2180,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (npcModule != null)
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{
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UUID avatarId = UUID.Zero;
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if (!UUID.TryParse(avatar, out avatarId))
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return;
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UUID npcId = new UUID(npc.m_string);
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if (!npcModule.IsNPC(avatarId, m_host.ParentGroup.Scene))
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if (!npcModule.IsNPC(npcId, m_host.ParentGroup.Scene))
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return;
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string appearanceSerialized = LoadNotecard(notecardNameOrUuid);
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@ -2197,7 +2193,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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AvatarAppearance appearance = new AvatarAppearance();
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appearance.Unpack(appearanceOsd);
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npcModule.SetNPCAppearance(avatarId, appearance, m_host.ParentGroup.Scene);
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npcModule.SetNPCAppearance(npcId, appearance, m_host.ParentGroup.Scene);
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}
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}
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@ -2213,7 +2209,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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}
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public void osNpcMoveToTarget(LSL_Key npc, LSL_Vector position, int moveParams)
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public void osNpcMoveToTarget(LSL_Key npc, LSL_Vector position, int options)
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{
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CheckThreatLevel(ThreatLevel.High, "osNpcMoveToTarget");
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@ -2225,8 +2221,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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new UUID(npc.m_string),
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World,
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pos,
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(moveParams & ScriptBaseClass.OS_NPC_NO_FLY) != 0,
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(moveParams & ScriptBaseClass.OS_NPC_LAND_AT_TARGET) != 0);
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(options & ScriptBaseClass.OS_NPC_NO_FLY) != 0,
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(options & ScriptBaseClass.OS_NPC_LAND_AT_TARGET) != 0);
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}
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}
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@ -170,10 +170,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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key osNpcCreate(string user, string name, vector position, key cloneFrom);
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LSL_Key osNpcSaveAppearance(string avatar, string notecardName);
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void osNpcLoadAppearance(string avatar, string notecardNameOrUuid);
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LSL_Key osNpcSaveAppearance(key npc, string notecardName);
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void osNpcLoadAppearance(key npc, string notecardNameOrUuid);
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void osNpcMoveTo(key npc, vector position);
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void osNpcMoveToTarget(key npc, vector position, int noFly);
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void osNpcMoveToTarget(key npc, vector position, int options);
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void osNpcStopMoveTo(LSL_Key npc);
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void osNpcSay(key npc, string message);
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void osNpcRemove(key npc);
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@ -483,14 +483,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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return m_OSSL_Functions.osNpcCreate(user, name, position, cloneFrom);
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}
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public key osNpcSaveAppearance(string avatar, string notecardName)
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public key osNpcSaveAppearance(key npc, string notecardName)
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{
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return m_OSSL_Functions.osNpcSaveAppearance(avatar, notecardName);
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return m_OSSL_Functions.osNpcSaveAppearance(npc, notecardName);
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}
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public void osNpcLoadAppearance(string avatar, string notecardNameOrUuid)
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public void osNpcLoadAppearance(key npc, string notecardNameOrUuid)
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{
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m_OSSL_Functions.osNpcLoadAppearance(avatar, notecardNameOrUuid);
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m_OSSL_Functions.osNpcLoadAppearance(npc, notecardNameOrUuid);
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}
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public void osNpcMoveTo(key npc, vector position)
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@ -498,9 +498,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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m_OSSL_Functions.osNpcMoveTo(npc, position);
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}
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public void osNpcMoveToTarget(key npc, vector position, int noFly)
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public void osNpcMoveToTarget(key npc, vector position, int options)
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{
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m_OSSL_Functions.osNpcMoveToTarget(npc, position, noFly);
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m_OSSL_Functions.osNpcMoveToTarget(npc, position, options);
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}
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public void osNpcStopMoveTo(LSL_Key npc)
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