Merge branch 'master' into JSONTCPClient
						commit
						ee4f8ac193
					
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			@ -707,32 +707,43 @@ namespace OpenSim.Region.CoreModules.Asset
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        {
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            UuidGatherer gatherer = new UuidGatherer(m_AssetService);
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            HashSet<UUID> uniqueUuids = new HashSet<UUID>();
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            Dictionary<UUID, AssetType> assets = new Dictionary<UUID, AssetType>();
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            foreach (Scene s in m_Scenes)
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            {
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                StampRegionStatusFile(s.RegionInfo.RegionID);
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                s.ForEachSOG(delegate(SceneObjectGroup e)
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                {
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                {                   
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                    gatherer.GatherAssetUuids(e, assets);
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                    foreach (UUID assetID in assets.Keys)
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                    {
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                        uniqueUuids.Add(assetID);
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                        string filename = GetFileName(assetID.ToString());
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                        if (File.Exists(filename))
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                        {
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                            File.SetLastAccessTime(filename, DateTime.Now);
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                        }
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                        else if (storeUncached)
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                        {
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                            AssetBase cachedAsset = m_AssetService.Get(assetID.ToString());
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                            if (cachedAsset == null && assets[assetID] != AssetType.Unknown)
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                                m_log.DebugFormat(
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                                "[FLOTSAM ASSET CACHE]: Could not find asset {0}, type {1} referenced by object {2} at {3} in scene {4} when pre-caching all scene assets",
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                                    assetID, assets[assetID], e.Name, e.AbsolutePosition, s.Name);
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                        }
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                    }
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                    assets.Clear();
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                });
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            }
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            foreach (UUID assetID in assets.Keys)
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            {
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                string filename = GetFileName(assetID.ToString());
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                if (File.Exists(filename))
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                {
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                    File.SetLastAccessTime(filename, DateTime.Now);
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                }
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                else if (storeUncached)
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                {
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                    m_AssetService.Get(assetID.ToString());
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                }
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            }
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            return assets.Keys.Count;
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            return uniqueUuids.Count;
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        }
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        /// <summary>
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			@ -75,7 +75,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
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        public void Close() { }
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        public void PostInitialise() { }
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        ///<summary>
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        ///
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        ///</summary>
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			@ -133,7 +132,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
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        ///</summary>
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        public void AddRegion(Scene scene)
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        {
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            if (! m_enabled)
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            if (!m_enabled)
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                return;
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            // Every shared region module has to maintain an indepedent list of
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			@ -206,6 +205,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
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            using (Image mapTile = tileGenerator.CreateMapTile())
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            {
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                // XXX: The MapImageModule will return a null if the user has chosen not to create map tiles and there
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                // is no static map tile.
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                if (mapTile == null)
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                    return;
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                using (MemoryStream stream = new MemoryStream())
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                {
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                    mapTile.Save(stream, ImageFormat.Jpeg);
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			@ -113,7 +113,6 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
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                //t = System.Environment.TickCount - t;
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                //m_log.InfoFormat("[MAPTILE] generation of 10 maptiles needed {0} ms", t);
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                if (drawPrimVolume)
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                {
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                    DrawObjectVolume(m_scene, mapbmp);
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			@ -121,7 +120,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
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            }
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            else
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            {
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                mapbmp = fetchTexture(m_scene.RegionInfo.RegionSettings.TerrainImageID);
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                mapbmp = FetchTexture(m_scene.RegionInfo.RegionSettings.TerrainImageID);
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            }
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            return mapbmp;
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        }
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			@ -232,11 +231,19 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
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//             }
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//         }
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        private Bitmap fetchTexture(UUID id)
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        private Bitmap FetchTexture(UUID id)
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        {
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            AssetBase asset = m_scene.AssetService.Get(id.ToString());
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            m_log.DebugFormat("[MAPTILE]: Fetched static texture {0}, found: {1}", id, asset != null);
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            if (asset == null) return null;
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            if (asset != null)
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            {
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                m_log.DebugFormat("[MAPTILE]: Static map image texture {0} found for {1}", id, m_scene.Name);
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            }
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            else
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            {
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                m_log.WarnFormat("[MAPTILE]: Static map image texture {0} not found for {1}", id, m_scene.Name);
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                return null;
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            }
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            ManagedImage managedImage;
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            Image image;
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			@ -131,7 +131,10 @@ namespace OpenSim.Region.Framework.Scenes
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        /// within this object).
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        /// </remarks>
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        /// <param name="sceneObject">The scene object for which to gather assets</param>
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        /// <param name="assetUuids">The assets gathered</param>
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        /// <param name="assetUuids">
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        /// A dictionary which is populated with the asset UUIDs gathered and the type of that asset.
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        /// For assets where the type is not clear (e.g. UUIDs extracted from LSL and notecards), the type is Unknown.
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        /// </param>
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        public void GatherAssetUuids(SceneObjectGroup sceneObject, IDictionary<UUID, AssetType> assetUuids)
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        {
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//            m_log.DebugFormat(
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			@ -261,8 +264,9 @@ namespace OpenSim.Region.Framework.Scenes
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                    UUID uuid = new UUID(uuidMatch.Value);
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//                    m_log.DebugFormat("[ARCHIVER]: Recording {0} in text", uuid);
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                    // Assume AssetIDs embedded are textures.
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                    assetUuids[uuid] = AssetType.Texture;
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                    // Embedded asset references (if not false positives) could be for many types of asset, so we will
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                    // label these as unknown.
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                    assetUuids[uuid] = AssetType.Unknown;
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                }
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            }
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        }
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			@ -43,7 +43,7 @@ namespace OpenSim.Region.Physics.Manager
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    public delegate void JointDeactivated(PhysicsJoint joint);
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    public delegate void JointErrorMessage(PhysicsJoint joint, string message); // this refers to an "error message due to a problem", not "amount of joint constraint violation"
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    public enum RayFilterFlags:ushort
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    public enum RayFilterFlags : ushort
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    {
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        // the flags
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        water = 0x01,
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			@ -60,7 +60,7 @@ namespace OpenSim.Region.Physics.Manager
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        ClosestHit = 0x8000,
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        // some combinations
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        LSLPhanton = phantom | volumedtc,
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        LSLPhantom = phantom | volumedtc,
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        PrimsNonPhantom = nonphysical | physical,
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        PrimsNonPhantomAgents = nonphysical | physical | agent,
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			@ -11381,7 +11381,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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                if (checkNonPhysical)
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                    rayfilter |= RayFilterFlags.nonphysical;
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                if (detectPhantom)
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                    rayfilter |= RayFilterFlags.LSLPhanton;
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                    rayfilter |= RayFilterFlags.LSLPhantom;
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                Vector3 direction = dir * ( 1/dist);
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			@ -269,9 +269,10 @@
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    ; DefaultScriptEngine = "XEngine"
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    ;# {GenerateMaptiles} {} {Generate map tiles?} {true false} true
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    ;; Map tile options. You can choose to generate no map tiles at all,
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    ;; generate normal maptiles, or nominate an uploaded texture to
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    ;; be the map tile
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    ;; Map tile options. You can choose to generate normal maptiles or nominate an uploaded texture to
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    ;; be the map tile using the MaptileStaticUUID parameter in this section or for individual regions in
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    ;; the regions config file(s).  If you do not want to upload map tiles at all, then you will need 
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    ;; to disable the MapImageServiceModule entirely.
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    ; GenerateMaptiles = true
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    ;# {MaptileRefresh} {GenerateMaptiles} {Maptile refresh period?} {} 0
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			@ -1,6 +1,20 @@
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; This file contains defaults for various settings in OpenSimulator.  These can be overriden
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; by changing the same setting in OpenSim.ini (once OpenSim.ini.example has been copied to OpenSim.ini).
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[XMLRPC]
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    ;# {XmlRpcRouterModule} {} {Module used to route incoming llRemoteData calls} {XmlRpcRouterModule XmlRpcGridRouterModule} XmlRpcRouterModule
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    ;; If enabled and set to XmlRpcRouterModule, this will post an event, 
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    ;; "xmlrpc_uri(string)" to the script concurrently with the first 
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    ;; remote_data event. This will contain the fully qualified URI an 
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    ;; external site needs to use to send XMLRPC requests to that script
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    ;;   
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    ;; If enabled and set to XmlRpcGridRouterModule, newly created channels
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    ;; will be registered with an external service via a configured uri
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    XmlRpcRouterModule = "XmlRpcRouterModule"
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    ;# {XmlRpcPort} {} {Port for incoming llRemoteData xmlrpc calls} {} 20800
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    XmlRpcPort = 20800
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[Startup]
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    ; Console prompt
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