Revert "When scripts are sleeping, don't count that as execution time"
The approach is good but the way it is written breaks the architecture.
Rewrite follows.
This reverts commit a568f06b7f.
0.8.2-post-fixes
parent
1de5612d8b
commit
ee7debcca6
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@ -26,7 +26,6 @@
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*/
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*/
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using System;
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using System;
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using System.Diagnostics;
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using System.Threading;
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using System.Threading;
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using OpenMetaverse;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework;
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@ -46,9 +45,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
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/// <param name='host'>/param>
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/// <param name='host'>/param>
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/// <param name='item'>/param>
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/// <param name='item'>/param>
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/// <param name='coopSleepHandle'>/param>
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/// <param name='coopSleepHandle'>/param>
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/// <param name="executionTimer">The timer used to measure how long the script has executed</param>
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void Initialize(
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void Initialize(
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IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle,
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IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle);
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Stopwatch executionTimer);
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}
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}
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}
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}
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@ -103,11 +103,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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/// <remarks>null if co-operative script termination is not active</remarks>
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/// <remarks>null if co-operative script termination is not active</remarks>
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WaitHandle m_coopSleepHandle;
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WaitHandle m_coopSleepHandle;
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/// <summary>
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/// The timer used by the ScriptInstance to measure how long the script has executed.
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/// </summary>
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private Stopwatch m_executionTimer;
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/// <summary>
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/// <summary>
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/// The item that hosts this script
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/// The item that hosts this script
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/// </summary>
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/// </summary>
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@ -267,14 +262,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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};
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};
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public void Initialize(
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public void Initialize(
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IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle,
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IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle)
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Stopwatch executionTimer)
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{
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{
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m_ScriptEngine = scriptEngine;
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m_ScriptEngine = scriptEngine;
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m_host = host;
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m_host = host;
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m_item = item;
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m_item = item;
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m_coopSleepHandle = coopSleepHandle;
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m_coopSleepHandle = coopSleepHandle;
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m_executionTimer = executionTimer;
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LoadConfig();
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LoadConfig();
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@ -412,23 +405,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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}
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protected virtual void Sleep(int delay)
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protected virtual void Sleep(int delay)
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{
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if (m_executionTimer != null)
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m_executionTimer.Stop(); // sleep time doesn't count as execution time, since it doesn't use the CPU
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try
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{
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{
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if (m_coopSleepHandle == null)
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if (m_coopSleepHandle == null)
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System.Threading.Thread.Sleep(delay);
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System.Threading.Thread.Sleep(delay);
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else
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else
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CheckForCoopTermination(delay);
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CheckForCoopTermination(delay);
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}
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}
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finally
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{
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if (m_executionTimer != null)
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m_executionTimer.Start();
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}
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}
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/// <summary>
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/// <summary>
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/// Check for co-operative termination.
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/// Check for co-operative termination.
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@ -51,7 +51,6 @@ using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
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using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
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using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
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using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
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using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
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using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
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using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
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using System.Diagnostics;
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namespace OpenSim.Region.ScriptEngine.Shared.Api
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namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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{
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@ -64,8 +63,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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internal IScriptModuleComms m_comms = null;
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internal IScriptModuleComms m_comms = null;
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public void Initialize(
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public void Initialize(
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IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle,
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IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle)
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Stopwatch executionTimer)
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{
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{
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m_ScriptEngine = scriptEngine;
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m_ScriptEngine = scriptEngine;
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m_host = host;
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m_host = host;
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@ -51,7 +51,6 @@ using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
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using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
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using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
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using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
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using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
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using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
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using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
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using System.Diagnostics;
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namespace OpenSim.Region.ScriptEngine.Shared.Api
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namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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{
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@ -67,8 +66,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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internal IScriptModuleComms m_comms = null;
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internal IScriptModuleComms m_comms = null;
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public void Initialize(
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public void Initialize(
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IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle,
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IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle)
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Stopwatch executionTimer)
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{
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{
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m_ScriptEngine = scriptEngine;
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m_ScriptEngine = scriptEngine;
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m_host = host;
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m_host = host;
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@ -41,7 +41,6 @@ using OpenMetaverse.StructuredData;
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using Nini.Config;
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using Nini.Config;
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using OpenSim;
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using OpenSim;
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using OpenSim.Framework;
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using OpenSim.Framework;
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using System.Diagnostics;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Console;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Interfaces;
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@ -143,21 +142,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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internal float m_ScriptDistanceFactor = 1.0f;
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internal float m_ScriptDistanceFactor = 1.0f;
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internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >();
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internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >();
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/// <summary>
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/// The timer used by the ScriptInstance to measure how long the script has executed.
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/// </summary>
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private Stopwatch m_executionTimer;
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protected IUrlModule m_UrlModule = null;
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protected IUrlModule m_UrlModule = null;
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public void Initialize(
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public void Initialize(
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IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle,
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IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle)
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Stopwatch executionTimer)
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{
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{
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m_ScriptEngine = scriptEngine;
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m_ScriptEngine = scriptEngine;
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m_host = host;
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m_host = host;
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m_item = item;
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m_item = item;
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m_executionTimer = executionTimer;
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m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>();
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m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>();
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@ -440,20 +432,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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delay = (int)((float)delay * m_ScriptDelayFactor);
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delay = (int)((float)delay * m_ScriptDelayFactor);
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if (delay == 0)
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if (delay == 0)
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return;
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return;
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if (m_executionTimer != null)
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m_executionTimer.Stop(); // sleep time doesn't count as execution time, since it doesn't use the CPU
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try
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{
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System.Threading.Thread.Sleep(delay);
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System.Threading.Thread.Sleep(delay);
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}
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}
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finally
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{
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if (m_executionTimer != null)
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m_executionTimer.Start();
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}
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}
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public LSL_Integer osSetTerrainHeight(int x, int y, double val)
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public LSL_Integer osSetTerrainHeight(int x, int y, double val)
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{
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{
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@ -220,8 +220,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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private EventWaitHandle m_coopSleepHandle;
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private EventWaitHandle m_coopSleepHandle;
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private Stopwatch executionTimer = new Stopwatch();
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public void ClearQueue()
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public void ClearQueue()
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{
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{
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m_TimerQueued = false;
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m_TimerQueued = false;
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@ -293,7 +291,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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foreach (string api in am.GetApis())
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foreach (string api in am.GetApis())
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{
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{
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m_Apis[api] = am.CreateApi(api);
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m_Apis[api] = am.CreateApi(api);
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m_Apis[api].Initialize(Engine, Part, ScriptTask, m_coopSleepHandle, executionTimer);
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m_Apis[api].Initialize(Engine, Part, ScriptTask, m_coopSleepHandle);
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}
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}
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try
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try
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if (Suspended)
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if (Suspended)
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return 0;
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return 0;
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executionTimer.Restart();
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Stopwatch timer = new Stopwatch();
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timer.Start();
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try
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try
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{
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{
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@ -776,9 +775,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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}
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}
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finally
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finally
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{
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{
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executionTimer.Stop();
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timer.Stop();
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ExecutionTime.AddSample(executionTimer);
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ExecutionTime.AddSample(timer);
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Part.ParentGroup.Scene.AddScriptExecutionTime(executionTimer.ElapsedTicks);
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Part.ParentGroup.Scene.AddScriptExecutionTime(timer.ElapsedTicks);
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}
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}
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}
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}
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}
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}
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@ -95,7 +95,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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part.RotationOffset = new Quaternion(0.7071068f, 0, 0, 0.7071068f);
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part.RotationOffset = new Quaternion(0.7071068f, 0, 0, 0.7071068f);
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LSL_Api apiGrp1 = new LSL_Api();
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LSL_Api apiGrp1 = new LSL_Api();
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apiGrp1.Initialize(m_engine, part, null, null, null);
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apiGrp1.Initialize(m_engine, part, null, null);
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ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
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ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
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@ -105,7 +105,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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// This is disconnected from the actual script - the mock engine does not set up any LSL_Api atm.
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// This is disconnected from the actual script - the mock engine does not set up any LSL_Api atm.
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// Possibly this could be done and we could obtain it directly from the MockScriptEngine.
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// Possibly this could be done and we could obtain it directly from the MockScriptEngine.
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m_lslApi = new LSL_Api();
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m_lslApi = new LSL_Api();
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m_lslApi.Initialize(m_engine, so.RootPart, m_scriptItem, null, null);
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m_lslApi.Initialize(m_engine, so.RootPart, m_scriptItem, null);
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}
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}
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[TearDown]
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[TearDown]
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@ -94,7 +94,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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TaskInventoryHelpers.AddSceneObject(m_scene.AssetService, so1.RootPart, inventoryItemName, itemId, userId);
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TaskInventoryHelpers.AddSceneObject(m_scene.AssetService, so1.RootPart, inventoryItemName, itemId, userId);
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LSL_Api api = new LSL_Api();
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LSL_Api api = new LSL_Api();
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api.Initialize(m_engine, so1.RootPart, null, null, null);
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api.Initialize(m_engine, so1.RootPart, null, null);
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// Create a second object
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// Create a second object
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SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, userId, "so2", 0x100);
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SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, userId, "so2", 0x100);
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@ -127,7 +127,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, user1Id, "so1", 0x10);
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SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, user1Id, "so1", 0x10);
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m_scene.AddSceneObject(so1);
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m_scene.AddSceneObject(so1);
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LSL_Api api = new LSL_Api();
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LSL_Api api = new LSL_Api();
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api.Initialize(m_engine, so1.RootPart, null, null, null);
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api.Initialize(m_engine, so1.RootPart, null, null);
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// Create an object embedded inside the first
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// Create an object embedded inside the first
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UUID itemId = TestHelpers.ParseTail(0x20);
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UUID itemId = TestHelpers.ParseTail(0x20);
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@ -137,7 +137,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, user2Id, "so2", 0x100);
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SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, user2Id, "so2", 0x100);
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m_scene.AddSceneObject(so2);
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m_scene.AddSceneObject(so2);
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LSL_Api api2 = new LSL_Api();
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LSL_Api api2 = new LSL_Api();
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api2.Initialize(m_engine, so2.RootPart, null, null, null);
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api2.Initialize(m_engine, so2.RootPart, null, null);
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// *** Firstly, we test where llAllowInventoryDrop() has not been called. ***
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// *** Firstly, we test where llAllowInventoryDrop() has not been called. ***
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api.llGiveInventory(so2.UUID.ToString(), inventoryItemName);
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api.llGiveInventory(so2.UUID.ToString(), inventoryItemName);
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@ -184,7 +184,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, user1Id, "so1", 0x10);
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SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, user1Id, "so1", 0x10);
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m_scene.AddSceneObject(so1);
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m_scene.AddSceneObject(so1);
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LSL_Api api = new LSL_Api();
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LSL_Api api = new LSL_Api();
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api.Initialize(m_engine, so1.RootPart, null, null, null);
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api.Initialize(m_engine, so1.RootPart, null, null);
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// Create an object embedded inside the first
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// Create an object embedded inside the first
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UUID itemId = TestHelpers.ParseTail(0x20);
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UUID itemId = TestHelpers.ParseTail(0x20);
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@ -218,7 +218,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, user1Id, "so1", 0x10);
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SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, user1Id, "so1", 0x10);
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m_scene.AddSceneObject(so1);
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m_scene.AddSceneObject(so1);
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LSL_Api api = new LSL_Api();
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LSL_Api api = new LSL_Api();
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api.Initialize(m_engine, so1.RootPart, null, null, null);
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api.Initialize(m_engine, so1.RootPart, null, null);
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// Create an object embedded inside the first
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// Create an object embedded inside the first
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UUID itemId = TestHelpers.ParseTail(0x20);
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UUID itemId = TestHelpers.ParseTail(0x20);
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@ -250,7 +250,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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SceneObjectGroup sourceSo = SceneHelpers.AddSceneObject(m_scene, "sourceSo", user1Id);
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SceneObjectGroup sourceSo = SceneHelpers.AddSceneObject(m_scene, "sourceSo", user1Id);
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m_scene.AddSceneObject(sourceSo);
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m_scene.AddSceneObject(sourceSo);
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LSL_Api api = new LSL_Api();
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LSL_Api api = new LSL_Api();
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api.Initialize(m_engine, sourceSo.RootPart, null, null, null);
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api.Initialize(m_engine, sourceSo.RootPart, null, null);
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TaskInventoryHelpers.AddScript(m_scene.AssetService, sourceSo.RootPart, "script", "Hello World");
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TaskInventoryHelpers.AddScript(m_scene.AssetService, sourceSo.RootPart, "script", "Hello World");
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SceneObjectGroup targetSo = SceneHelpers.AddSceneObject(m_scene, "targetSo", user1Id);
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SceneObjectGroup targetSo = SceneHelpers.AddSceneObject(m_scene, "targetSo", user1Id);
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@ -104,7 +104,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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m_scene.AddSceneObject(grp2);
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m_scene.AddSceneObject(grp2);
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LSL_Api apiGrp1 = new LSL_Api();
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LSL_Api apiGrp1 = new LSL_Api();
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apiGrp1.Initialize(m_engine, grp1.RootPart, grp1Item, null, null);
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apiGrp1.Initialize(m_engine, grp1.RootPart, grp1Item, null);
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apiGrp1.llCreateLink(grp2.UUID.ToString(), ScriptBaseClass.TRUE);
|
apiGrp1.llCreateLink(grp2.UUID.ToString(), ScriptBaseClass.TRUE);
|
||||||
|
|
||||||
|
|
@ -131,7 +131,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
|
||||||
grp1Item.PermsMask |= ScriptBaseClass.PERMISSION_CHANGE_LINKS;
|
grp1Item.PermsMask |= ScriptBaseClass.PERMISSION_CHANGE_LINKS;
|
||||||
|
|
||||||
LSL_Api apiGrp1 = new LSL_Api();
|
LSL_Api apiGrp1 = new LSL_Api();
|
||||||
apiGrp1.Initialize(m_engine, grp1.RootPart, grp1Item, null, null);
|
apiGrp1.Initialize(m_engine, grp1.RootPart, grp1Item, null);
|
||||||
|
|
||||||
apiGrp1.llBreakLink(2);
|
apiGrp1.llBreakLink(2);
|
||||||
|
|
||||||
|
|
@ -160,7 +160,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
|
||||||
grp1Item.PermsMask |= ScriptBaseClass.PERMISSION_CHANGE_LINKS;
|
grp1Item.PermsMask |= ScriptBaseClass.PERMISSION_CHANGE_LINKS;
|
||||||
|
|
||||||
LSL_Api apiGrp1 = new LSL_Api();
|
LSL_Api apiGrp1 = new LSL_Api();
|
||||||
apiGrp1.Initialize(m_engine, grp1.RootPart, grp1Item, null, null);
|
apiGrp1.Initialize(m_engine, grp1.RootPart, grp1Item, null);
|
||||||
|
|
||||||
apiGrp1.llBreakAllLinks();
|
apiGrp1.llBreakAllLinks();
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -67,7 +67,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
|
||||||
engine.AddRegion(scene);
|
engine.AddRegion(scene);
|
||||||
|
|
||||||
m_lslApi = new LSL_Api();
|
m_lslApi = new LSL_Api();
|
||||||
m_lslApi.Initialize(engine, part, null, null, null);
|
m_lslApi.Initialize(engine, part, null, null);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
|
|
||||||
|
|
@ -66,7 +66,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
|
||||||
// This is disconnected from the actual script - the mock engine does not set up any LSL_Api atm.
|
// This is disconnected from the actual script - the mock engine does not set up any LSL_Api atm.
|
||||||
// Possibly this could be done and we could obtain it directly from the MockScriptEngine.
|
// Possibly this could be done and we could obtain it directly from the MockScriptEngine.
|
||||||
m_lslApi = new LSL_Api();
|
m_lslApi = new LSL_Api();
|
||||||
m_lslApi.Initialize(m_engine, m_so.RootPart, m_scriptItem, null, null);
|
m_lslApi.Initialize(m_engine, m_so.RootPart, m_scriptItem, null);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
|
|
||||||
|
|
@ -89,7 +89,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
|
||||||
m_scene.AddSceneObject(grp1);
|
m_scene.AddSceneObject(grp1);
|
||||||
|
|
||||||
LSL_Api apiGrp1 = new LSL_Api();
|
LSL_Api apiGrp1 = new LSL_Api();
|
||||||
apiGrp1.Initialize(m_engine, grp1.RootPart, null, null, null);
|
apiGrp1.Initialize(m_engine, grp1.RootPart, null, null);
|
||||||
|
|
||||||
// Check simple 1 prim case
|
// Check simple 1 prim case
|
||||||
{
|
{
|
||||||
|
|
@ -167,7 +167,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
|
||||||
Assert.That(scene.AddNewSceneObject(new SceneObjectGroup(part1), false), Is.True);
|
Assert.That(scene.AddNewSceneObject(new SceneObjectGroup(part1), false), Is.True);
|
||||||
|
|
||||||
LSL_Api apiGrp1 = new LSL_Api();
|
LSL_Api apiGrp1 = new LSL_Api();
|
||||||
apiGrp1.Initialize(m_engine, part1, null, null, null);
|
apiGrp1.Initialize(m_engine, part1, null, null);
|
||||||
|
|
||||||
// Note that prim hollow check is passed with the other prim params in order to allow the
|
// Note that prim hollow check is passed with the other prim params in order to allow the
|
||||||
// specification of a different check value from the prim param. A cylinder, prism, sphere,
|
// specification of a different check value from the prim param. A cylinder, prism, sphere,
|
||||||
|
|
|
||||||
|
|
@ -65,7 +65,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
|
||||||
engine.AddRegion(scene);
|
engine.AddRegion(scene);
|
||||||
|
|
||||||
m_lslApi = new LSL_Api();
|
m_lslApi = new LSL_Api();
|
||||||
m_lslApi.Initialize(engine, part, null, null, null);
|
m_lslApi.Initialize(engine, part, null, null);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
|
|
||||||
|
|
@ -71,7 +71,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
|
||||||
TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene.AssetService, part);
|
TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene.AssetService, part);
|
||||||
|
|
||||||
LSL_Api apiGrp1 = new LSL_Api();
|
LSL_Api apiGrp1 = new LSL_Api();
|
||||||
apiGrp1.Initialize(m_engine, part, scriptItem, null, null);
|
apiGrp1.Initialize(m_engine, part, scriptItem, null);
|
||||||
|
|
||||||
// Initially long timeout to test cache
|
// Initially long timeout to test cache
|
||||||
apiGrp1.LlRequestAgentDataCacheTimeoutMs = 20000;
|
apiGrp1.LlRequestAgentDataCacheTimeoutMs = 20000;
|
||||||
|
|
|
||||||
|
|
@ -93,7 +93,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
|
||||||
m_scene.AddSceneObject(so);
|
m_scene.AddSceneObject(so);
|
||||||
|
|
||||||
OSSL_Api osslApi = new OSSL_Api();
|
OSSL_Api osslApi = new OSSL_Api();
|
||||||
osslApi.Initialize(m_engine, part, null, null, null);
|
osslApi.Initialize(m_engine, part, null, null);
|
||||||
|
|
||||||
string notecardName = "appearanceNc";
|
string notecardName = "appearanceNc";
|
||||||
|
|
||||||
|
|
@ -134,7 +134,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
|
||||||
m_scene.AddSceneObject(so);
|
m_scene.AddSceneObject(so);
|
||||||
|
|
||||||
OSSL_Api osslApi = new OSSL_Api();
|
OSSL_Api osslApi = new OSSL_Api();
|
||||||
osslApi.Initialize(m_engine, part, null, null, null);
|
osslApi.Initialize(m_engine, part, null, null);
|
||||||
|
|
||||||
string notecardName = "appearanceNc";
|
string notecardName = "appearanceNc";
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -98,9 +98,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
|
||||||
SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID);
|
SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID);
|
||||||
TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene.AssetService, inWorldObj.RootPart);
|
TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene.AssetService, inWorldObj.RootPart);
|
||||||
|
|
||||||
new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem, null, null);
|
new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem, null);
|
||||||
OSSL_Api osslApi = new OSSL_Api();
|
OSSL_Api osslApi = new OSSL_Api();
|
||||||
osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem, null, null);
|
osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem, null);
|
||||||
|
|
||||||
// SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, ua1.PrincipalID);
|
// SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, ua1.PrincipalID);
|
||||||
|
|
||||||
|
|
@ -144,9 +144,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
|
||||||
SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID);
|
SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID);
|
||||||
TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene.AssetService, inWorldObj.RootPart);
|
TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene.AssetService, inWorldObj.RootPart);
|
||||||
|
|
||||||
new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem, null, null);
|
new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem, null);
|
||||||
OSSL_Api osslApi = new OSSL_Api();
|
OSSL_Api osslApi = new OSSL_Api();
|
||||||
osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem, null, null);
|
osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem, null);
|
||||||
|
|
||||||
// Create an object embedded inside the first
|
// Create an object embedded inside the first
|
||||||
TaskInventoryHelpers.AddNotecard(
|
TaskInventoryHelpers.AddNotecard(
|
||||||
|
|
@ -192,9 +192,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
|
||||||
SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID);
|
SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID);
|
||||||
TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene.AssetService, inWorldObj.RootPart);
|
TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene.AssetService, inWorldObj.RootPart);
|
||||||
|
|
||||||
new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem, null, null);
|
new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem, null);
|
||||||
OSSL_Api osslApi = new OSSL_Api();
|
OSSL_Api osslApi = new OSSL_Api();
|
||||||
osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem, null, null);
|
osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem, null);
|
||||||
|
|
||||||
// Create an object embedded inside the first
|
// Create an object embedded inside the first
|
||||||
TaskInventoryHelpers.AddSceneObject(
|
TaskInventoryHelpers.AddSceneObject(
|
||||||
|
|
|
||||||
|
|
@ -99,7 +99,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
|
||||||
m_scene.AddSceneObject(so);
|
m_scene.AddSceneObject(so);
|
||||||
|
|
||||||
OSSL_Api osslApi = new OSSL_Api();
|
OSSL_Api osslApi = new OSSL_Api();
|
||||||
osslApi.Initialize(m_engine, part, null, null, null);
|
osslApi.Initialize(m_engine, part, null, null);
|
||||||
|
|
||||||
string notecardName = "appearanceNc";
|
string notecardName = "appearanceNc";
|
||||||
osslApi.osOwnerSaveAppearance(notecardName);
|
osslApi.osOwnerSaveAppearance(notecardName);
|
||||||
|
|
@ -125,7 +125,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
|
||||||
m_scene.AddSceneObject(so);
|
m_scene.AddSceneObject(so);
|
||||||
|
|
||||||
OSSL_Api osslApi = new OSSL_Api();
|
OSSL_Api osslApi = new OSSL_Api();
|
||||||
osslApi.Initialize(m_engine, so.RootPart, null, null, null);
|
osslApi.Initialize(m_engine, so.RootPart, null, null);
|
||||||
|
|
||||||
bool gotExpectedException = false;
|
bool gotExpectedException = false;
|
||||||
try
|
try
|
||||||
|
|
@ -160,7 +160,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
|
||||||
m_scene.AddSceneObject(so);
|
m_scene.AddSceneObject(so);
|
||||||
|
|
||||||
OSSL_Api osslApi = new OSSL_Api();
|
OSSL_Api osslApi = new OSSL_Api();
|
||||||
osslApi.Initialize(m_engine, part, null, null, null);
|
osslApi.Initialize(m_engine, part, null, null);
|
||||||
|
|
||||||
string notecardName = "appearanceNc";
|
string notecardName = "appearanceNc";
|
||||||
osslApi.osOwnerSaveAppearance(notecardName);
|
osslApi.osOwnerSaveAppearance(notecardName);
|
||||||
|
|
@ -195,7 +195,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
|
||||||
m_scene.AddSceneObject(so);
|
m_scene.AddSceneObject(so);
|
||||||
|
|
||||||
OSSL_Api osslApi = new OSSL_Api();
|
OSSL_Api osslApi = new OSSL_Api();
|
||||||
osslApi.Initialize(m_engine, part, null, null, null);
|
osslApi.Initialize(m_engine, part, null, null);
|
||||||
|
|
||||||
osslApi.osOwnerSaveAppearance(firstAppearanceNcName);
|
osslApi.osOwnerSaveAppearance(firstAppearanceNcName);
|
||||||
|
|
||||||
|
|
@ -233,7 +233,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
|
||||||
m_scene.AddSceneObject(so);
|
m_scene.AddSceneObject(so);
|
||||||
|
|
||||||
OSSL_Api osslApi = new OSSL_Api();
|
OSSL_Api osslApi = new OSSL_Api();
|
||||||
osslApi.Initialize(m_engine, part, null, null, null);
|
osslApi.Initialize(m_engine, part, null, null);
|
||||||
|
|
||||||
osslApi.osOwnerSaveAppearance(firstAppearanceNcName);
|
osslApi.osOwnerSaveAppearance(firstAppearanceNcName);
|
||||||
|
|
||||||
|
|
@ -285,10 +285,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
|
||||||
m_scene.AddSceneObject(otherSo);
|
m_scene.AddSceneObject(otherSo);
|
||||||
|
|
||||||
OSSL_Api osslApi = new OSSL_Api();
|
OSSL_Api osslApi = new OSSL_Api();
|
||||||
osslApi.Initialize(m_engine, part, null, null, null);
|
osslApi.Initialize(m_engine, part, null, null);
|
||||||
|
|
||||||
OSSL_Api otherOsslApi = new OSSL_Api();
|
OSSL_Api otherOsslApi = new OSSL_Api();
|
||||||
otherOsslApi.Initialize(m_engine, otherPart, null, null, null);
|
otherOsslApi.Initialize(m_engine, otherPart, null, null);
|
||||||
|
|
||||||
string notecardName = "appearanceNc";
|
string notecardName = "appearanceNc";
|
||||||
osslApi.osOwnerSaveAppearance(notecardName);
|
osslApi.osOwnerSaveAppearance(notecardName);
|
||||||
|
|
@ -332,7 +332,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
|
||||||
m_scene.AddSceneObject(so);
|
m_scene.AddSceneObject(so);
|
||||||
|
|
||||||
OSSL_Api osslApi = new OSSL_Api();
|
OSSL_Api osslApi = new OSSL_Api();
|
||||||
osslApi.Initialize(m_engine, part, null, null, null);
|
osslApi.Initialize(m_engine, part, null, null);
|
||||||
|
|
||||||
string notecardName = "appearanceNc";
|
string notecardName = "appearanceNc";
|
||||||
osslApi.osOwnerSaveAppearance(notecardName);
|
osslApi.osOwnerSaveAppearance(notecardName);
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue