Revert "When scripts are sleeping, don't count that as execution time"

The approach is good but the way it is written breaks the architecture.
Rewrite follows.

This reverts commit a568f06b7f.
0.8.2-post-fixes
Melanie Thielker 2015-08-17 18:11:45 +02:00
parent 1de5612d8b
commit ee7debcca6
18 changed files with 49 additions and 95 deletions

View File

@ -26,7 +26,6 @@
*/
using System;
using System.Diagnostics;
using System.Threading;
using OpenMetaverse;
using OpenSim.Framework;
@ -46,9 +45,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
/// <param name='host'>/param>
/// <param name='item'>/param>
/// <param name='coopSleepHandle'>/param>
/// <param name="executionTimer">The timer used to measure how long the script has executed</param>
void Initialize(
IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle,
Stopwatch executionTimer);
IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle);
}
}

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@ -103,11 +103,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
/// <remarks>null if co-operative script termination is not active</remarks>
WaitHandle m_coopSleepHandle;
/// <summary>
/// The timer used by the ScriptInstance to measure how long the script has executed.
/// </summary>
private Stopwatch m_executionTimer;
/// <summary>
/// The item that hosts this script
/// </summary>
@ -267,14 +262,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
};
public void Initialize(
IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle,
Stopwatch executionTimer)
IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle)
{
m_ScriptEngine = scriptEngine;
m_host = host;
m_item = item;
m_coopSleepHandle = coopSleepHandle;
m_executionTimer = executionTimer;
LoadConfig();
@ -412,23 +405,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
protected virtual void Sleep(int delay)
{
if (m_executionTimer != null)
m_executionTimer.Stop(); // sleep time doesn't count as execution time, since it doesn't use the CPU
try
{
if (m_coopSleepHandle == null)
System.Threading.Thread.Sleep(delay);
else
CheckForCoopTermination(delay);
}
finally
{
if (m_executionTimer != null)
m_executionTimer.Start();
}
}
/// <summary>
/// Check for co-operative termination.

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@ -51,7 +51,6 @@ using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
using System.Diagnostics;
namespace OpenSim.Region.ScriptEngine.Shared.Api
{
@ -64,8 +63,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
internal IScriptModuleComms m_comms = null;
public void Initialize(
IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle,
Stopwatch executionTimer)
IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle)
{
m_ScriptEngine = scriptEngine;
m_host = host;

View File

@ -51,7 +51,6 @@ using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
using System.Diagnostics;
namespace OpenSim.Region.ScriptEngine.Shared.Api
{
@ -67,8 +66,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
internal IScriptModuleComms m_comms = null;
public void Initialize(
IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle,
Stopwatch executionTimer)
IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle)
{
m_ScriptEngine = scriptEngine;
m_host = host;

View File

@ -41,7 +41,6 @@ using OpenMetaverse.StructuredData;
using Nini.Config;
using OpenSim;
using OpenSim.Framework;
using System.Diagnostics;
using OpenSim.Framework.Console;
using OpenSim.Region.Framework.Interfaces;
@ -143,21 +142,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
internal float m_ScriptDistanceFactor = 1.0f;
internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >();
/// <summary>
/// The timer used by the ScriptInstance to measure how long the script has executed.
/// </summary>
private Stopwatch m_executionTimer;
protected IUrlModule m_UrlModule = null;
public void Initialize(
IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle,
Stopwatch executionTimer)
IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle)
{
m_ScriptEngine = scriptEngine;
m_host = host;
m_item = item;
m_executionTimer = executionTimer;
m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>();
@ -440,20 +432,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
delay = (int)((float)delay * m_ScriptDelayFactor);
if (delay == 0)
return;
if (m_executionTimer != null)
m_executionTimer.Stop(); // sleep time doesn't count as execution time, since it doesn't use the CPU
try
{
System.Threading.Thread.Sleep(delay);
}
finally
{
if (m_executionTimer != null)
m_executionTimer.Start();
}
}
public LSL_Integer osSetTerrainHeight(int x, int y, double val)
{

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@ -220,8 +220,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
private EventWaitHandle m_coopSleepHandle;
private Stopwatch executionTimer = new Stopwatch();
public void ClearQueue()
{
m_TimerQueued = false;
@ -293,7 +291,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
foreach (string api in am.GetApis())
{
m_Apis[api] = am.CreateApi(api);
m_Apis[api].Initialize(Engine, Part, ScriptTask, m_coopSleepHandle, executionTimer);
m_Apis[api].Initialize(Engine, Part, ScriptTask, m_coopSleepHandle);
}
try
@ -768,7 +766,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
if (Suspended)
return 0;
executionTimer.Restart();
Stopwatch timer = new Stopwatch();
timer.Start();
try
{
@ -776,9 +775,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
}
finally
{
executionTimer.Stop();
ExecutionTime.AddSample(executionTimer);
Part.ParentGroup.Scene.AddScriptExecutionTime(executionTimer.ElapsedTicks);
timer.Stop();
ExecutionTime.AddSample(timer);
Part.ParentGroup.Scene.AddScriptExecutionTime(timer.ElapsedTicks);
}
}
}

View File

@ -95,7 +95,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
part.RotationOffset = new Quaternion(0.7071068f, 0, 0, 0.7071068f);
LSL_Api apiGrp1 = new LSL_Api();
apiGrp1.Initialize(m_engine, part, null, null, null);
apiGrp1.Initialize(m_engine, part, null, null);
ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);

View File

@ -105,7 +105,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
// This is disconnected from the actual script - the mock engine does not set up any LSL_Api atm.
// Possibly this could be done and we could obtain it directly from the MockScriptEngine.
m_lslApi = new LSL_Api();
m_lslApi.Initialize(m_engine, so.RootPart, m_scriptItem, null, null);
m_lslApi.Initialize(m_engine, so.RootPart, m_scriptItem, null);
}
[TearDown]

View File

@ -94,7 +94,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
TaskInventoryHelpers.AddSceneObject(m_scene.AssetService, so1.RootPart, inventoryItemName, itemId, userId);
LSL_Api api = new LSL_Api();
api.Initialize(m_engine, so1.RootPart, null, null, null);
api.Initialize(m_engine, so1.RootPart, null, null);
// Create a second object
SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, userId, "so2", 0x100);
@ -127,7 +127,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, user1Id, "so1", 0x10);
m_scene.AddSceneObject(so1);
LSL_Api api = new LSL_Api();
api.Initialize(m_engine, so1.RootPart, null, null, null);
api.Initialize(m_engine, so1.RootPart, null, null);
// Create an object embedded inside the first
UUID itemId = TestHelpers.ParseTail(0x20);
@ -137,7 +137,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, user2Id, "so2", 0x100);
m_scene.AddSceneObject(so2);
LSL_Api api2 = new LSL_Api();
api2.Initialize(m_engine, so2.RootPart, null, null, null);
api2.Initialize(m_engine, so2.RootPart, null, null);
// *** Firstly, we test where llAllowInventoryDrop() has not been called. ***
api.llGiveInventory(so2.UUID.ToString(), inventoryItemName);
@ -184,7 +184,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, user1Id, "so1", 0x10);
m_scene.AddSceneObject(so1);
LSL_Api api = new LSL_Api();
api.Initialize(m_engine, so1.RootPart, null, null, null);
api.Initialize(m_engine, so1.RootPart, null, null);
// Create an object embedded inside the first
UUID itemId = TestHelpers.ParseTail(0x20);
@ -218,7 +218,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, user1Id, "so1", 0x10);
m_scene.AddSceneObject(so1);
LSL_Api api = new LSL_Api();
api.Initialize(m_engine, so1.RootPart, null, null, null);
api.Initialize(m_engine, so1.RootPart, null, null);
// Create an object embedded inside the first
UUID itemId = TestHelpers.ParseTail(0x20);
@ -250,7 +250,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
SceneObjectGroup sourceSo = SceneHelpers.AddSceneObject(m_scene, "sourceSo", user1Id);
m_scene.AddSceneObject(sourceSo);
LSL_Api api = new LSL_Api();
api.Initialize(m_engine, sourceSo.RootPart, null, null, null);
api.Initialize(m_engine, sourceSo.RootPart, null, null);
TaskInventoryHelpers.AddScript(m_scene.AssetService, sourceSo.RootPart, "script", "Hello World");
SceneObjectGroup targetSo = SceneHelpers.AddSceneObject(m_scene, "targetSo", user1Id);

View File

@ -104,7 +104,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
m_scene.AddSceneObject(grp2);
LSL_Api apiGrp1 = new LSL_Api();
apiGrp1.Initialize(m_engine, grp1.RootPart, grp1Item, null, null);
apiGrp1.Initialize(m_engine, grp1.RootPart, grp1Item, null);
apiGrp1.llCreateLink(grp2.UUID.ToString(), ScriptBaseClass.TRUE);
@ -131,7 +131,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
grp1Item.PermsMask |= ScriptBaseClass.PERMISSION_CHANGE_LINKS;
LSL_Api apiGrp1 = new LSL_Api();
apiGrp1.Initialize(m_engine, grp1.RootPart, grp1Item, null, null);
apiGrp1.Initialize(m_engine, grp1.RootPart, grp1Item, null);
apiGrp1.llBreakLink(2);
@ -160,7 +160,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
grp1Item.PermsMask |= ScriptBaseClass.PERMISSION_CHANGE_LINKS;
LSL_Api apiGrp1 = new LSL_Api();
apiGrp1.Initialize(m_engine, grp1.RootPart, grp1Item, null, null);
apiGrp1.Initialize(m_engine, grp1.RootPart, grp1Item, null);
apiGrp1.llBreakAllLinks();

View File

@ -67,7 +67,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
engine.AddRegion(scene);
m_lslApi = new LSL_Api();
m_lslApi.Initialize(engine, part, null, null, null);
m_lslApi.Initialize(engine, part, null, null);
}
[Test]

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@ -66,7 +66,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
// This is disconnected from the actual script - the mock engine does not set up any LSL_Api atm.
// Possibly this could be done and we could obtain it directly from the MockScriptEngine.
m_lslApi = new LSL_Api();
m_lslApi.Initialize(m_engine, m_so.RootPart, m_scriptItem, null, null);
m_lslApi.Initialize(m_engine, m_so.RootPart, m_scriptItem, null);
}
[Test]

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@ -89,7 +89,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
m_scene.AddSceneObject(grp1);
LSL_Api apiGrp1 = new LSL_Api();
apiGrp1.Initialize(m_engine, grp1.RootPart, null, null, null);
apiGrp1.Initialize(m_engine, grp1.RootPart, null, null);
// Check simple 1 prim case
{
@ -167,7 +167,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
Assert.That(scene.AddNewSceneObject(new SceneObjectGroup(part1), false), Is.True);
LSL_Api apiGrp1 = new LSL_Api();
apiGrp1.Initialize(m_engine, part1, null, null, null);
apiGrp1.Initialize(m_engine, part1, null, null);
// Note that prim hollow check is passed with the other prim params in order to allow the
// specification of a different check value from the prim param. A cylinder, prism, sphere,

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@ -65,7 +65,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
engine.AddRegion(scene);
m_lslApi = new LSL_Api();
m_lslApi.Initialize(engine, part, null, null, null);
m_lslApi.Initialize(engine, part, null, null);
}
[Test]

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@ -71,7 +71,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene.AssetService, part);
LSL_Api apiGrp1 = new LSL_Api();
apiGrp1.Initialize(m_engine, part, scriptItem, null, null);
apiGrp1.Initialize(m_engine, part, scriptItem, null);
// Initially long timeout to test cache
apiGrp1.LlRequestAgentDataCacheTimeoutMs = 20000;

View File

@ -93,7 +93,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
m_scene.AddSceneObject(so);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, part, null, null, null);
osslApi.Initialize(m_engine, part, null, null);
string notecardName = "appearanceNc";
@ -134,7 +134,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
m_scene.AddSceneObject(so);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, part, null, null, null);
osslApi.Initialize(m_engine, part, null, null);
string notecardName = "appearanceNc";

View File

@ -98,9 +98,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID);
TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene.AssetService, inWorldObj.RootPart);
new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem, null, null);
new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem, null);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem, null, null);
osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem, null);
// SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, ua1.PrincipalID);
@ -144,9 +144,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID);
TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene.AssetService, inWorldObj.RootPart);
new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem, null, null);
new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem, null);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem, null, null);
osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem, null);
// Create an object embedded inside the first
TaskInventoryHelpers.AddNotecard(
@ -192,9 +192,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID);
TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene.AssetService, inWorldObj.RootPart);
new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem, null, null);
new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem, null);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem, null, null);
osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem, null);
// Create an object embedded inside the first
TaskInventoryHelpers.AddSceneObject(

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@ -99,7 +99,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
m_scene.AddSceneObject(so);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, part, null, null, null);
osslApi.Initialize(m_engine, part, null, null);
string notecardName = "appearanceNc";
osslApi.osOwnerSaveAppearance(notecardName);
@ -125,7 +125,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
m_scene.AddSceneObject(so);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, so.RootPart, null, null, null);
osslApi.Initialize(m_engine, so.RootPart, null, null);
bool gotExpectedException = false;
try
@ -160,7 +160,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
m_scene.AddSceneObject(so);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, part, null, null, null);
osslApi.Initialize(m_engine, part, null, null);
string notecardName = "appearanceNc";
osslApi.osOwnerSaveAppearance(notecardName);
@ -195,7 +195,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
m_scene.AddSceneObject(so);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, part, null, null, null);
osslApi.Initialize(m_engine, part, null, null);
osslApi.osOwnerSaveAppearance(firstAppearanceNcName);
@ -233,7 +233,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
m_scene.AddSceneObject(so);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, part, null, null, null);
osslApi.Initialize(m_engine, part, null, null);
osslApi.osOwnerSaveAppearance(firstAppearanceNcName);
@ -285,10 +285,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
m_scene.AddSceneObject(otherSo);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, part, null, null, null);
osslApi.Initialize(m_engine, part, null, null);
OSSL_Api otherOsslApi = new OSSL_Api();
otherOsslApi.Initialize(m_engine, otherPart, null, null, null);
otherOsslApi.Initialize(m_engine, otherPart, null, null);
string notecardName = "appearanceNc";
osslApi.osOwnerSaveAppearance(notecardName);
@ -332,7 +332,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
m_scene.AddSceneObject(so);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, part, null, null, null);
osslApi.Initialize(m_engine, part, null, null);
string notecardName = "appearanceNc";
osslApi.osOwnerSaveAppearance(notecardName);