Add "show scene" command which lists stats for the currently selected console scene(s)
This includes prim count, script count, avatar count, etc. Information is currently the same as "show stats", though show stats can only show one scene at a time because it listens for the latest outgoing stats packet (a bad approach that needs to change). Might be better to tie this module into the other stats module to display arbitrary stats rather than fetching directly from scene.SimStatsReporter. Console command is "show scene" because "show region" already exists for the grid service, which is unfortunate. Might need to make a distinction between "scene" relating to a live scene and "region" relating to more static region data (url, coords, etc.)0.7.4.1
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Text;
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using System.Text.RegularExpressions;
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using log4net;
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using Mono.Addins;
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using NDesk.Options;
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using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Statistics;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.CoreModules.World.Objects.Commands
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{
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/// <summary>
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/// A module that holds commands for manipulating objects in the scene.
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/// </summary>
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "RegionCommandsModule")]
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public class RegionCommandsModule : INonSharedRegionModule
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{
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private Scene m_scene;
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private ICommandConsole m_console;
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public string Name { get { return "Region Commands Module"; } }
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public Type ReplaceableInterface { get { return null; } }
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public void Initialise(IConfigSource source)
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{
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// m_log.DebugFormat("[OBJECT COMMANDS MODULE]: INITIALIZED MODULE");
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}
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public void PostInitialise()
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{
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// m_log.DebugFormat("[OBJECT COMMANDS MODULE]: POST INITIALIZED MODULE");
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}
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public void Close()
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{
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// m_log.DebugFormat("[OBJECT COMMANDS MODULE]: CLOSED MODULE");
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}
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public void AddRegion(Scene scene)
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{
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// m_log.DebugFormat("[OBJECT COMMANDS MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
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m_scene = scene;
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m_console = MainConsole.Instance;
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m_console.Commands.AddCommand(
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"Regions", false, "show scene",
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"show scene",
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"Show live scene information for the currently selected region.", HandleShowScene);
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}
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public void RemoveRegion(Scene scene)
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{
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// m_log.DebugFormat("[OBJECTS COMMANDS MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
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}
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public void RegionLoaded(Scene scene)
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{
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// m_log.DebugFormat("[OBJECTS COMMANDS MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
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}
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private void HandleShowScene(string module, string[] cmd)
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{
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if (!(MainConsole.Instance.ConsoleScene == null || MainConsole.Instance.ConsoleScene == m_scene))
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return;
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SimStatsReporter r = m_scene.StatsReporter;
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float[] stats = r.LastReportedSimStats;
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float timeDilation = stats[0];
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float simFps = stats[1];
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float physicsFps = stats[2];
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float agentUpdates = stats[3];
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float rootAgents = stats[4];
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float childAgents = stats[5];
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float totalPrims = stats[6];
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float activePrims = stats[7];
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float totalFrameTime = stats[8];
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// float netFrameTime = stats.StatsBlock[9].StatValue; // Ignored - not used by OpenSimulator
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float physicsFrameTime = stats[10];
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float otherFrameTime = stats[11];
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// float imageFrameTime = stats.StatsBlock[12].StatValue; // Ignored
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float inPacketsPerSecond = stats[13];
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float outPacketsPerSecond = stats[14];
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float unackedBytes = stats[15];
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// float agentFrameTime = stats.StatsBlock[16].StatValue; // Not really used
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float pendingDownloads = stats[17];
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float pendingUploads = stats[18];
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float activeScripts = stats[19];
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float scriptLinesPerSecond = stats[20];
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StringBuilder sb = new StringBuilder();
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sb.AppendFormat("Scene statistics for {0}\n", m_scene.RegionInfo.RegionName);
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ConsoleDisplayList dispList = new ConsoleDisplayList();
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dispList.AddRow("Time Dilation", timeDilation);
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dispList.AddRow("Sim FPS", simFps);
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dispList.AddRow("Physics FPS", physicsFps);
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dispList.AddRow("Avatars", rootAgents);
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dispList.AddRow("Child agents", childAgents);
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dispList.AddRow("Total prims", totalPrims);
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dispList.AddRow("Scripts", activeScripts);
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dispList.AddRow("Script lines processed per second", scriptLinesPerSecond);
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dispList.AddRow("Physics enabled prims", activePrims);
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dispList.AddRow("Total frame time", totalFrameTime);
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dispList.AddRow("Physics frame time", physicsFrameTime);
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dispList.AddRow("Other frame time", otherFrameTime);
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dispList.AddRow("Agent Updates per second", agentUpdates);
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dispList.AddRow("Packets processed from clients per second", inPacketsPerSecond);
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dispList.AddRow("Packets sent to clients per second", outPacketsPerSecond);
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dispList.AddRow("Bytes unacknowledged by clients", unackedBytes);
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dispList.AddRow("Pending asset downloads to clients", pendingDownloads);
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dispList.AddRow("Pending asset uploads from clients", pendingUploads);
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dispList.AddToStringBuilder(sb);
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MainConsole.Instance.Output(sb.ToString());
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}
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}
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}
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@ -77,7 +77,12 @@ namespace OpenSim.Region.Framework.Scenes
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public bool DebugUpdates { get; private set; }
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public bool DebugUpdates { get; private set; }
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public SynchronizeSceneHandler SynchronizeScene;
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public SynchronizeSceneHandler SynchronizeScene;
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public SimStatsReporter StatsReporter;
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/// <summary>
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/// Statistical information for this scene.
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/// </summary>
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public SimStatsReporter StatsReporter { get; private set; }
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public List<Border> NorthBorders = new List<Border>();
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public List<Border> NorthBorders = new List<Border>();
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public List<Border> EastBorders = new List<Border>();
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public List<Border> EastBorders = new List<Border>();
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public List<Border> SouthBorders = new List<Border>();
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public List<Border> SouthBorders = new List<Border>();
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