Correct AbsolutePosition calculation
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0d1d437bd3
commit
ee9d46c825
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@ -849,7 +849,8 @@ namespace OpenSim.Region.Framework.Scenes
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if (IsAttachment)
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return GroupPosition;
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return m_offsetPosition + m_groupPosition; }
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// return m_offsetPosition + m_groupPosition; }
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return m_groupPosition + (m_offsetPosition * ParentGroup.RootPart.RotationOffset) ; } //KF: Rotation was ignored!
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}
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public SceneObjectGroup ParentGroup
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