Merge branch 'master' into httptests
commit
eea247fcc5
|
@ -1789,6 +1789,7 @@ namespace OpenSim.Data.PGSQL
|
|||
prim.CollisionSoundVolume = Convert.ToSingle(primRow["CollisionSoundVolume"]);
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||||
|
||||
prim.PassTouches = (bool)primRow["PassTouches"];
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prim.PassCollisions = (bool)primRow["PassCollisions"];
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if (!(primRow["MediaURL"] is System.DBNull))
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prim.MediaUrl = (string)primRow["MediaURL"];
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@ -2212,7 +2213,7 @@ namespace OpenSim.Data.PGSQL
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parameters.Add(_Database.CreateParameter("CollisionSoundVolume", prim.CollisionSoundVolume));
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parameters.Add(_Database.CreateParameter("PassTouches", (bool)prim.PassTouches));
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parameters.Add(_Database.CreateParameter("PassCollisions", prim.PassCollisions));
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parameters.Add(_Database.CreateParameter("PassCollisions", (bool)prim.PassCollisions));
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if (prim.PassTouches)
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@ -2221,9 +2222,9 @@ namespace OpenSim.Data.PGSQL
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parameters.Add(_Database.CreateParameter("PassTouches", false));
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if (prim.PassCollisions)
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parameters.Add(_Database.CreateParameter("PassCollisions", 1));
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parameters.Add(_Database.CreateParameter("PassCollisions", true));
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else
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parameters.Add(_Database.CreateParameter("PassCollisions", 0));
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parameters.Add(_Database.CreateParameter("PassCollisions", false));
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parameters.Add(_Database.CreateParameter("LinkNumber", prim.LinkNum));
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parameters.Add(_Database.CreateParameter("MediaURL", prim.MediaUrl));
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@ -1211,3 +1211,17 @@ BEGIN TRANSACTION;
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ALTER TABLE prims ADD "PhysInertia" TEXT;
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COMMIT;
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:VERSION 47 #---- Convert field PassCollisions in table prims to BOOLEAN
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BEGIN TRANSACTION;
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ALTER TABLE "public"."prims" ALTER COLUMN "PassCollisions" DROP DEFAULT;
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ALTER TABLE "public"."prims"
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ALTER COLUMN "PassCollisions" TYPE BOOLEAN
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USING CASE WHEN "PassCollisions" = 0 THEN FALSE
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WHEN "PassCollisions" = 1 THEN TRUE
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ELSE NULL
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END;
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COMMIT;
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@ -74,8 +74,6 @@ namespace OpenSim.Framework
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{
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rwLock.EnterWriteLock();
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gotLock = true;
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}
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if (Dictionary1.ContainsKey(key1))
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{
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if (!Dictionary2.ContainsKey(key2))
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@ -86,10 +84,10 @@ namespace OpenSim.Framework
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if (!Dictionary1.ContainsKey(key1))
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throw new ArgumentException("key2 exists in the dictionary but not key1");
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}
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Dictionary1[key1] = value;
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Dictionary2[key2] = value;
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}
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}
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finally
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{
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if (gotLock)
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@ -112,11 +110,10 @@ namespace OpenSim.Framework
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{
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rwLock.EnterWriteLock();
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gotLock = true;
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}
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Dictionary1.Remove(key1);
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success = Dictionary2.Remove(key2);
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}
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}
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finally
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{
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if (gotLock)
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@ -150,9 +147,13 @@ namespace OpenSim.Framework
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foreach (KeyValuePair<TKey2, TValue> kvp in Dictionary2)
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{
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if (kvp.Value.Equals(value))
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{
|
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try { }
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finally
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{
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Dictionary1.Remove(key1);
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Dictionary2.Remove(kvp.Key);
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}
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found = true;
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break;
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}
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||||
|
@ -192,9 +193,13 @@ namespace OpenSim.Framework
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|||
foreach (KeyValuePair<TKey1, TValue> kvp in Dictionary1)
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{
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||||
if (kvp.Value.Equals(value))
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||||
{
|
||||
try { }
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finally
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{
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Dictionary2.Remove(key2);
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Dictionary1.Remove(kvp.Key);
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}
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found = true;
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break;
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}
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@ -224,11 +229,10 @@ namespace OpenSim.Framework
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{
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rwLock.EnterWriteLock();
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gotLock = true;
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||||
}
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||||
|
||||
Dictionary1.Clear();
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Dictionary2.Clear();
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}
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}
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finally
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{
|
||||
if (gotLock)
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|
@ -485,9 +489,8 @@ namespace OpenSim.Framework
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|||
try {}
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finally
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||||
{
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rwLock.EnterUpgradeableReadLock();
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rwLock.EnterWriteLock();
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gotWriteLock = true;
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}
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for (int i = 0; i < list.Count; i++)
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Dictionary1.Remove(list[i]);
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@ -495,6 +498,7 @@ namespace OpenSim.Framework
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for (int i = 0; i < list2.Count; i++)
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Dictionary2.Remove(list2[i]);
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||||
}
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||||
}
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finally
|
||||
{
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if (gotWriteLock)
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|
|
|
@ -76,6 +76,8 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <returns></returns>
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ILandObject GetLandObject(int localID);
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ILandObject GetLandObject(UUID GlobalID);
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|
||||
/// <summary>
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/// Clear the land channel of all parcels.
|
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/// </summary>
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|
|
|
@ -189,5 +189,7 @@ namespace OpenSim.Framework
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/// </summary>
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||||
/// <returns>The music url.</returns>
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string GetMusicUrl();
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void Clear();
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}
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}
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|
|
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@ -97,7 +97,9 @@ namespace OpenSim.Framework
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|||
private bool _mediaLoop = false;
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private bool _obscureMusic = false;
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private bool _obscureMedia = false;
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private float _dwell = 0;
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||||
|
||||
private float m_dwell = 0;
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public double LastDwellTimeMS;
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|
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public bool SeeAVs { get; set; }
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public bool AnyAVSounds { get; set; }
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|
@ -111,11 +113,12 @@ namespace OpenSim.Framework
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|||
{
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get
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{
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return _dwell;
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return m_dwell;
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}
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set
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{
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_dwell = value;
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m_dwell = value;
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LastDwellTimeMS = Util.GetTimeStampMS();
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}
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}
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||||
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@ -735,6 +738,7 @@ namespace OpenSim.Framework
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SeeAVs = true;
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AnyAVSounds = true;
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GroupAVSounds = true;
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LastDwellTimeMS = Util.GetTimeStampMS();
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}
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||||
/// <summary>
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@ -784,7 +788,7 @@ namespace OpenSim.Framework
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|||
landData._obscureMedia = _obscureMedia;
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landData._simwideArea = _simwideArea;
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landData._simwidePrims = _simwidePrims;
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landData._dwell = _dwell;
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landData.m_dwell = m_dwell;
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landData.SeeAVs = SeeAVs;
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landData.AnyAVSounds = AnyAVSounds;
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landData.GroupAVSounds = GroupAVSounds;
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|
|
|
@ -74,7 +74,12 @@ namespace OpenSim
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|||
AppDomain.CurrentDomain.UnhandledException +=
|
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new UnhandledExceptionEventHandler(CurrentDomain_UnhandledException);
|
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|
||||
if(Util.IsWindows())
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||||
ServicePointManager.DefaultConnectionLimit = 32;
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else
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ServicePointManager.DefaultConnectionLimit = 12;
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|
||||
ServicePointManager.Expect100Continue = false;
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||||
ServicePointManager.UseNagleAlgorithm = false;
|
||||
|
||||
// Add the arguments supplied when running the application to the configuration
|
||||
|
|
|
@ -3111,10 +3111,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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|||
|
||||
public void SendParcelInfo(RegionInfo info, LandData land, UUID parcelID, uint x, uint y)
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{
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float dwell = 0.0f;
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IDwellModule dwellModule = m_scene.RequestModuleInterface<IDwellModule>();
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if (dwellModule != null)
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dwell = dwellModule.GetDwell(land.GlobalID);
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ParcelInfoReplyPacket reply = (ParcelInfoReplyPacket)PacketPool.Instance.GetPacket(PacketType.ParcelInfoReply);
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reply.AgentData.AgentID = m_agentId;
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reply.Data.ParcelID = parcelID;
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@ -3141,7 +3137,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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|||
reply.Data.GlobalZ = pos.Z;
|
||||
reply.Data.SimName = Utils.StringToBytes(info.RegionName);
|
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reply.Data.SnapshotID = land.SnapshotID;
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reply.Data.Dwell = dwell;
|
||||
reply.Data.Dwell = land.Dwell;
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||||
reply.Data.SalePrice = land.SalePrice;
|
||||
reply.Data.AuctionID = (int)land.AuctionID;
|
||||
|
||||
|
|
|
@ -151,7 +151,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Land
|
|||
x = rx - s.RegionInfo.WorldLocX;
|
||||
y = ry - s.RegionInfo.WorldLocY;
|
||||
regionAccess = s.RegionInfo.AccessLevel;
|
||||
return s.GetLandData(x, y);
|
||||
LandData land = s.GetLandData(x, y);
|
||||
IDwellModule dwellModule = s.RequestModuleInterface<IDwellModule>();
|
||||
if (dwellModule != null)
|
||||
land.Dwell = dwellModule.GetDwell(land);
|
||||
return land;
|
||||
}
|
||||
}
|
||||
m_log.DebugFormat("[LAND IN CONNECTOR]: region handle {0} not found", regionHandle);
|
||||
|
|
|
@ -143,6 +143,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Land
|
|||
{
|
||||
LandData land = s.GetLandData(x, y);
|
||||
regionAccess = s.RegionInfo.AccessLevel;
|
||||
IDwellModule dwellModule = s.RequestModuleInterface<IDwellModule>();
|
||||
if (dwellModule != null)
|
||||
land.Dwell = dwellModule.GetDwell(land);
|
||||
|
||||
return land;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -53,7 +53,7 @@ using GridRegion = OpenSim.Services.Interfaces.GridRegion;
|
|||
namespace OpenSim.Region.CoreModules.World.Land
|
||||
{
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "DefaultDwellModule")]
|
||||
public class DefaultDwellModule : IDwellModule, INonSharedRegionModule
|
||||
public class DefaultDwellModule : INonSharedRegionModule, IDwellModule
|
||||
{
|
||||
private Scene m_scene;
|
||||
private IConfigSource m_Config;
|
||||
|
@ -88,16 +88,21 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
return;
|
||||
|
||||
m_scene = scene;
|
||||
|
||||
m_scene.EventManager.OnNewClient += OnNewClient;
|
||||
m_scene.RegisterModuleInterface<IDwellModule>(this);
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
if (!m_Enabled)
|
||||
return;
|
||||
m_scene.EventManager.OnNewClient += OnNewClient;
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
if (!m_Enabled)
|
||||
return;
|
||||
m_scene.EventManager.OnNewClient -= OnNewClient;
|
||||
}
|
||||
|
||||
public void Close()
|
||||
|
@ -115,12 +120,26 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
if (parcel == null)
|
||||
return;
|
||||
|
||||
client.SendParcelDwellReply(localID, parcel.LandData.GlobalID, parcel.LandData.Dwell);
|
||||
LandData land = parcel.LandData;
|
||||
if(land!= null)
|
||||
client.SendParcelDwellReply(localID, land.GlobalID, land.Dwell);
|
||||
}
|
||||
|
||||
|
||||
public int GetDwell(UUID parcelID)
|
||||
{
|
||||
ILandObject parcel = m_scene.LandChannel.GetLandObject(parcelID);
|
||||
if (parcel != null && parcel.LandData != null)
|
||||
return (int)(parcel.LandData.Dwell);
|
||||
return 0;
|
||||
}
|
||||
|
||||
public int GetDwell(LandData land)
|
||||
{
|
||||
if (land != null)
|
||||
return (int)(land.Dwell);
|
||||
return 0;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -106,6 +106,15 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
return null;
|
||||
}
|
||||
|
||||
public ILandObject GetLandObject(UUID GlobalID)
|
||||
{
|
||||
if (m_landManagementModule != null)
|
||||
{
|
||||
return m_landManagementModule.GetLandObject(GlobalID);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public ILandObject GetLandObject(Vector3 position)
|
||||
{
|
||||
return GetLandObject(position.X, position.Y);
|
||||
|
|
|
@ -92,6 +92,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
|
||||
//ubit: removed the readonly so i can move it around
|
||||
private Dictionary<int, ILandObject> m_landList = new Dictionary<int, ILandObject>();
|
||||
private Dictionary<UUID, int> m_landUUIDList = new Dictionary<UUID, int>();
|
||||
|
||||
private int m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1;
|
||||
|
||||
|
@ -249,7 +250,10 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
lock (m_landList)
|
||||
{
|
||||
if (m_landList.TryGetValue(local_id, out land))
|
||||
{
|
||||
land.LandData = newData;
|
||||
m_landUUIDList[newData.GlobalID] = local_id;
|
||||
}
|
||||
}
|
||||
|
||||
if (land != null)
|
||||
|
@ -270,7 +274,11 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
//Remove all the land objects in the sim and add a blank, full sim land object set to public
|
||||
lock (m_landList)
|
||||
{
|
||||
foreach(ILandObject parcel in m_landList.Values)
|
||||
parcel.Clear();
|
||||
|
||||
m_landList.Clear();
|
||||
m_landUUIDList.Clear();
|
||||
m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1;
|
||||
|
||||
m_landIDList = new int[m_scene.RegionInfo.RegionSizeX / LandUnit, m_scene.RegionInfo.RegionSizeY / LandUnit];
|
||||
|
@ -588,10 +596,8 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
/// The land object being added.
|
||||
/// Will return null if this overlaps with an existing parcel that has not had its bitmap adjusted.
|
||||
/// </param>
|
||||
public ILandObject AddLandObject(ILandObject land)
|
||||
public ILandObject AddLandObject(ILandObject new_land)
|
||||
{
|
||||
ILandObject new_land = land.Copy();
|
||||
|
||||
// Only now can we add the prim counts to the land object - we rely on the global ID which is generated
|
||||
// as a random UUID inside LandData initialization
|
||||
if (m_primCountModule != null)
|
||||
|
@ -656,6 +662,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
}
|
||||
|
||||
m_landList.Add(newLandLocalID, new_land);
|
||||
m_landUUIDList[new_land.LandData.GlobalID] = newLandLocalID;
|
||||
m_lastLandLocalID++;
|
||||
}
|
||||
|
||||
|
@ -690,6 +697,9 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
|
||||
land = m_landList[local_id];
|
||||
m_landList.Remove(local_id);
|
||||
if(land.LandData != null)
|
||||
m_landUUIDList.Remove(land.LandData.GlobalID);
|
||||
land.Clear();
|
||||
}
|
||||
|
||||
m_scene.EventManager.TriggerLandObjectRemoved(land.LandData.GlobalID);
|
||||
|
@ -740,11 +750,29 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
master.LandData.Dwell += slave.LandData.Dwell;
|
||||
removeLandObject(slave.LandData.LocalID);
|
||||
UpdateLandObject(master.LandData.LocalID, master.LandData);
|
||||
}
|
||||
|
||||
public ILandObject GetLandObject(UUID globalID)
|
||||
{
|
||||
lock (m_landList)
|
||||
{
|
||||
int lid = -1;
|
||||
if(m_landUUIDList.TryGetValue(globalID, out lid) && lid >= 0)
|
||||
{
|
||||
if (m_landList.ContainsKey(lid))
|
||||
{
|
||||
return m_landList[lid];
|
||||
}
|
||||
else
|
||||
m_landUUIDList.Remove(globalID); // auto heal
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public ILandObject GetLandObject(int parcelLocalID)
|
||||
{
|
||||
lock (m_landList)
|
||||
|
@ -1351,7 +1379,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
|
||||
public void ClientOnParcelObjectOwnerRequest(int local_id, IClientAPI remote_client)
|
||||
{
|
||||
ILandObject land;
|
||||
ILandObject land = null;
|
||||
lock (m_landList)
|
||||
{
|
||||
m_landList.TryGetValue(local_id, out land);
|
||||
|
@ -1360,7 +1388,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
if (land != null)
|
||||
{
|
||||
m_scene.EventManager.TriggerParcelPrimCountUpdate();
|
||||
m_landList[local_id].SendLandObjectOwners(remote_client);
|
||||
land.SendLandObjectOwners(remote_client);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1370,7 +1398,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
|
||||
public void ClientOnParcelGodForceOwner(int local_id, UUID ownerID, IClientAPI remote_client)
|
||||
{
|
||||
ILandObject land;
|
||||
ILandObject land = null;
|
||||
lock (m_landList)
|
||||
{
|
||||
m_landList.TryGetValue(local_id, out land);
|
||||
|
@ -1393,7 +1421,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
|
||||
public void ClientOnParcelAbandonRequest(int local_id, IClientAPI remote_client)
|
||||
{
|
||||
ILandObject land;
|
||||
ILandObject land = null;
|
||||
lock (m_landList)
|
||||
{
|
||||
m_landList.TryGetValue(local_id, out land);
|
||||
|
@ -1417,7 +1445,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
|
||||
public void ClientOnParcelReclaim(int local_id, IClientAPI remote_client)
|
||||
{
|
||||
ILandObject land;
|
||||
ILandObject land = null;
|
||||
lock (m_landList)
|
||||
{
|
||||
m_landList.TryGetValue(local_id, out land);
|
||||
|
@ -1503,17 +1531,16 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
|
||||
void ClientOnParcelDeedToGroup(int parcelLocalID, UUID groupID, IClientAPI remote_client)
|
||||
{
|
||||
ILandObject land;
|
||||
ILandObject land = null;
|
||||
lock (m_landList)
|
||||
{
|
||||
m_landList.TryGetValue(parcelLocalID, out land);
|
||||
}
|
||||
|
||||
if (!m_scene.Permissions.CanDeedParcel(remote_client.AgentId, land))
|
||||
return;
|
||||
|
||||
if (land != null)
|
||||
{
|
||||
if (!m_scene.Permissions.CanDeedParcel(remote_client.AgentId, land))
|
||||
return;
|
||||
land.DeedToGroup(groupID);
|
||||
}
|
||||
}
|
||||
|
@ -1587,8 +1614,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
|
||||
private void IncomingLandObjectFromStorage(LandData data)
|
||||
{
|
||||
ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene);
|
||||
new_land.LandData = data.Copy();
|
||||
ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene, data);
|
||||
|
||||
new_land.SetLandBitmapFromByteArray();
|
||||
AddLandObject(new_land);
|
||||
|
@ -1763,7 +1789,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
land_update.GroupAVSounds = true;
|
||||
}
|
||||
|
||||
ILandObject land;
|
||||
ILandObject land = null;
|
||||
lock (m_landList)
|
||||
{
|
||||
m_landList.TryGetValue(parcelID, out land);
|
||||
|
@ -1926,6 +1952,9 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
if (data.RegionHandle == m_scene.RegionInfo.RegionHandle)
|
||||
{
|
||||
info = new GridRegion(m_scene.RegionInfo);
|
||||
IDwellModule dwellModule = m_scene.RequestModuleInterface<IDwellModule>();
|
||||
if (dwellModule != null)
|
||||
data.LandData.Dwell = dwellModule.GetDwell(data.LandData);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1951,7 +1980,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
|
||||
public void setParcelOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime)
|
||||
{
|
||||
ILandObject land;
|
||||
ILandObject land = null;
|
||||
lock (m_landList)
|
||||
{
|
||||
m_landList.TryGetValue(localID, out land);
|
||||
|
@ -2248,7 +2277,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
if (!ConsoleUtil.TryParseConsoleInt(MainConsole.Instance, args[2], out landLocalId))
|
||||
return;
|
||||
|
||||
ILandObject lo;
|
||||
ILandObject lo = null;
|
||||
|
||||
lock (m_landList)
|
||||
{
|
||||
|
|
|
@ -58,6 +58,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
|
||||
protected ExpiringCache<UUID, bool> m_groupMemberCache = new ExpiringCache<UUID, bool>();
|
||||
protected TimeSpan m_groupMemberCacheTimeout = TimeSpan.FromSeconds(30); // cache invalidation after 30 seconds
|
||||
IDwellModule m_dwellModule;
|
||||
|
||||
private bool[,] m_landBitmap;
|
||||
public bool[,] LandBitmap
|
||||
|
@ -268,27 +269,48 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
{
|
||||
LandData = landData.Copy();
|
||||
m_scene = scene;
|
||||
m_scene.EventManager.OnFrame += OnFrame;
|
||||
m_dwellModule = m_scene.RequestModuleInterface<IDwellModule>();
|
||||
}
|
||||
|
||||
public LandObject(UUID owner_id, bool is_group_owned, Scene scene)
|
||||
public LandObject(UUID owner_id, bool is_group_owned, Scene scene, LandData data = null)
|
||||
{
|
||||
m_scene = scene;
|
||||
if (m_scene == null)
|
||||
LandBitmap = new bool[Constants.RegionSize / landUnit, Constants.RegionSize / landUnit];
|
||||
else
|
||||
{
|
||||
LandBitmap = new bool[m_scene.RegionInfo.RegionSizeX / landUnit, m_scene.RegionInfo.RegionSizeY / landUnit];
|
||||
m_dwellModule = m_scene.RequestModuleInterface<IDwellModule>();
|
||||
}
|
||||
|
||||
if(data == null)
|
||||
LandData = new LandData();
|
||||
else
|
||||
LandData = data;
|
||||
|
||||
LandData.OwnerID = owner_id;
|
||||
if (is_group_owned)
|
||||
LandData.GroupID = owner_id;
|
||||
else
|
||||
LandData.GroupID = UUID.Zero;
|
||||
|
||||
LandData.IsGroupOwned = is_group_owned;
|
||||
|
||||
if(m_dwellModule == null)
|
||||
LandData.Dwell = 0;
|
||||
|
||||
m_scene.EventManager.OnFrame += OnFrame;
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
if(m_scene != null)
|
||||
m_scene.EventManager.OnFrame -= OnFrame;
|
||||
LandData = null;
|
||||
}
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
#region Member Functions
|
||||
|
@ -1812,6 +1834,37 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
ExpireAccessList();
|
||||
m_expiryCounter = 0;
|
||||
}
|
||||
|
||||
// need to update dwell here bc landdata has no parent info
|
||||
if(LandData != null && m_dwellModule != null)
|
||||
{
|
||||
double now = Util.GetTimeStampMS();
|
||||
double elapsed = now - LandData.LastDwellTimeMS;
|
||||
if(elapsed > 150000) //2.5 minutes resolution / throttle
|
||||
{
|
||||
float dwell = LandData.Dwell;
|
||||
double cur = dwell * 60000.0;
|
||||
double decay = 1.5e-8 * cur * elapsed;
|
||||
cur -= decay;
|
||||
if(cur < 0)
|
||||
cur = 0;
|
||||
|
||||
UUID lgid = LandData.GlobalID;
|
||||
m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
|
||||
{
|
||||
if(sp.IsNPC || sp.IsLoggingIn || sp.IsDeleted || sp.currentParcelUUID != lgid)
|
||||
return;
|
||||
cur += (now - sp.ParcelDwellTickMS);
|
||||
sp.ParcelDwellTickMS = now;
|
||||
});
|
||||
|
||||
float newdwell = (float)(cur * 1.666666666667e-5);
|
||||
LandData.Dwell = newdwell;
|
||||
|
||||
if(Math.Abs(newdwell - dwell) >= 0.9)
|
||||
m_scene.EventManager.TriggerLandObjectAdded(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void ExpireAccessList()
|
||||
|
|
|
@ -33,5 +33,6 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
public interface IDwellModule
|
||||
{
|
||||
int GetDwell(UUID parcelID);
|
||||
int GetDwell(LandData land);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -170,6 +170,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
private bool m_previusParcelHide = false;
|
||||
private bool m_currentParcelHide = false;
|
||||
private object parcelLock = new Object();
|
||||
public double ParcelDwellTickMS;
|
||||
|
||||
public UUID currentParcelUUID
|
||||
{
|
||||
|
@ -182,6 +183,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
bool checksame = true;
|
||||
if (value != m_currentParcelUUID)
|
||||
{
|
||||
ParcelDwellTickMS = Util.GetTimeStampMS();
|
||||
m_previusParcelHide = m_currentParcelHide;
|
||||
m_previusParcelUUID = m_currentParcelUUID;
|
||||
checksame = false;
|
||||
|
@ -2141,6 +2143,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_previusParcelUUID = UUID.Zero;
|
||||
m_currentParcelHide = false;
|
||||
m_currentParcelUUID = UUID.Zero;
|
||||
ParcelDwellTickMS = Util.GetTimeStampMS();
|
||||
|
||||
if(!IsNPC)
|
||||
{
|
||||
|
|
|
@ -160,7 +160,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
|
|||
ts.arc = arc;
|
||||
ts.host = host;
|
||||
|
||||
ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
|
||||
ts.next = DateTime.UtcNow.AddSeconds(ts.interval);
|
||||
|
||||
AddSenseRepeater(ts);
|
||||
}
|
||||
|
@ -196,14 +196,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
|
|||
public void CheckSenseRepeaterEvents()
|
||||
{
|
||||
// Go through all timers
|
||||
foreach (SensorInfo ts in SenseRepeaters)
|
||||
|
||||
List<SensorInfo> curSensors;
|
||||
lock(SenseRepeatListLock)
|
||||
curSensors = SenseRepeaters;
|
||||
|
||||
DateTime now = DateTime.UtcNow;
|
||||
foreach (SensorInfo ts in curSensors)
|
||||
{
|
||||
// Time has passed?
|
||||
if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime())
|
||||
if (ts.next < now)
|
||||
{
|
||||
SensorSweep(ts);
|
||||
// set next interval
|
||||
ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
|
||||
ts.next = now.AddSeconds(ts.interval);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -85,6 +85,7 @@ namespace OpenSim.Server.Handlers.Land
|
|||
hash["SnapshotID"] = landData.SnapshotID.ToString();
|
||||
hash["UserLocation"] = landData.UserLocation.ToString();
|
||||
hash["RegionAccess"] = regionAccess.ToString();
|
||||
hash["Dwell"] = landData.Dwell.ToString();
|
||||
}
|
||||
|
||||
XmlRpcResponse response = new XmlRpcResponse();
|
||||
|
|
|
@ -76,8 +76,8 @@ namespace OpenSim.Server
|
|||
|
||||
public static int Main(string[] args)
|
||||
{
|
||||
// Make sure we don't get outbound connections queueing
|
||||
ServicePointManager.DefaultConnectionLimit = 50;
|
||||
ServicePointManager.DefaultConnectionLimit = 64;
|
||||
ServicePointManager.Expect100Continue = false;
|
||||
ServicePointManager.UseNagleAlgorithm = false;
|
||||
ServicePointManager.ServerCertificateValidationCallback = ValidateServerCertificate;
|
||||
|
||||
|
|
|
@ -117,6 +117,8 @@ namespace OpenSim.Services.Connectors
|
|||
landData.UserLocation = Vector3.Parse((string)hash["UserLocation"]);
|
||||
if (hash["RegionAccess"] != null)
|
||||
regionAccess = (byte)Convert.ToInt32((string)hash["RegionAccess"]);
|
||||
if(hash["Dwell"] != null)
|
||||
landData.Dwell = Convert.ToSingle((string)hash["Dwell"]);
|
||||
m_log.DebugFormat("[LAND CONNECTOR]: Got land data for parcel {0}", landData.Name);
|
||||
}
|
||||
catch (Exception e)
|
||||
|
|
|
@ -376,7 +376,8 @@ namespace OpenSim.Services.HypergridService
|
|||
return false;
|
||||
}
|
||||
|
||||
if(account.PrincipalID == new UUID("6571e388-6218-4574-87db-f9379718315e"))
|
||||
UUID agentID = aCircuit.AgentID;
|
||||
if(agentID == new UUID("6571e388-6218-4574-87db-f9379718315e"))
|
||||
{
|
||||
// really?
|
||||
reason = "Invalid account ID";
|
||||
|
@ -385,19 +386,19 @@ namespace OpenSim.Services.HypergridService
|
|||
|
||||
if(m_GridUserService != null)
|
||||
{
|
||||
string PrincipalIDstr = account.PrincipalID.ToString();
|
||||
string PrincipalIDstr = agentID.ToString();
|
||||
GridUserInfo guinfo = m_GridUserService.GetGridUserInfo(PrincipalIDstr);
|
||||
|
||||
if(!m_allowDuplicatePresences)
|
||||
{
|
||||
if(guinfo != null && guinfo.Online && guinfo.LastRegionID != UUID.Zero)
|
||||
{
|
||||
if(SendAgentGodKillToRegion(UUID.Zero, account.PrincipalID, guinfo))
|
||||
if(SendAgentGodKillToRegion(UUID.Zero, agentID, guinfo))
|
||||
{
|
||||
m_log.InfoFormat(
|
||||
"[GATEKEEPER SERVICE]: Login failed for {0} {1}, reason: already logged in",
|
||||
account.FirstName, account.LastName);
|
||||
reason = "You appear to be already logged in on destiny grid " +
|
||||
reason = "You appear to be already logged in on the destination grid " +
|
||||
"Please wait a a minute or two and retry. " +
|
||||
"If this takes longer than a few minutes please contact the grid owner.";
|
||||
return false;
|
||||
|
|
|
@ -96,6 +96,11 @@ namespace OpenSim.Tests.Common
|
|||
return GetNoLand();
|
||||
}
|
||||
|
||||
public ILandObject GetLandObject(UUID ID)
|
||||
{
|
||||
return GetNoLand();
|
||||
}
|
||||
|
||||
public ILandObject GetLandObject(float x, float y)
|
||||
{
|
||||
return GetNoLand();
|
||||
|
|
|
@ -8,6 +8,7 @@
|
|||
</runtime>
|
||||
<appSettings>
|
||||
</appSettings>
|
||||
|
||||
<log4net>
|
||||
<appender name="Console" type="OpenSim.Framework.Console.OpenSimAppender, OpenSim.Framework.Console">
|
||||
<filter type="log4net.Filter.LoggerMatchFilter">
|
||||
|
|
|
@ -8,6 +8,7 @@
|
|||
</runtime>
|
||||
<appSettings>
|
||||
</appSettings>
|
||||
|
||||
<log4net>
|
||||
<appender name="Console" type="OpenSim.Framework.Console.OpenSimAppender, OpenSim.Framework.Console">
|
||||
<filter type="log4net.Filter.LoggerMatchFilter">
|
||||
|
|
|
@ -497,7 +497,6 @@
|
|||
<Reference name="OpenSim.Framework.Monitoring"/>
|
||||
<Reference name="OpenSim.Framework.Servers"/>
|
||||
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
|
||||
<Reference name="Mono.Posix" path="../../../bin/"/>
|
||||
<Reference name="Nini" path="../../../bin/"/>
|
||||
<Reference name="log4net" path="../../../bin/"/>
|
||||
|
||||
|
@ -1792,7 +1791,6 @@
|
|||
<Reference name="System.Core"/>
|
||||
<Reference name="System.Xml"/>
|
||||
<Reference name="Mono.Addins" path="../../../bin/"/>
|
||||
<Reference name="Mono.Posix" path="../../../bin/"/>
|
||||
<Reference name="NDesk.Options" path="../../../bin/"/>
|
||||
<Reference name="OpenMetaverseTypes" path="../../../bin/"/>
|
||||
<Reference name="OpenMetaverse.StructuredData" path="../../../bin/"/>
|
||||
|
|
Loading…
Reference in New Issue