RegionReady:
Back out some of the oar monitoring for the time being. Need to find a better way to get feedback. Will re-visit this soon.iar_mods
parent
e7619f7518
commit
eea726d74e
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@ -100,12 +100,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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options.Add("s|skip-assets", delegate (string v) { skipAssets = v != null; });
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options.Add("s|skip-assets", delegate (string v) { skipAssets = v != null; });
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// Send a message to the region ready module
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// Send a message to the region ready module
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/* bluewall* Disable this for the time being
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IRegionReadyModule rready = m_scene.RequestModuleInterface<IRegionReadyModule>();
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IRegionReadyModule rready = m_scene.RequestModuleInterface<IRegionReadyModule>();
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if (rready != null)
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if (rready != null)
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{
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{
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rready.OarLoadingAlert("load");
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rready.OarLoadingAlert("load");
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}
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}
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*/
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List<string> mainParams = options.Parse(cmdparams);
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List<string> mainParams = options.Parse(cmdparams);
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@ -243,6 +243,10 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
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public void OarLoadingAlert(string msg)
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public void OarLoadingAlert(string msg)
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{
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{
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// Let's bypass this for now until some better feedback can be established
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//
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return;
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if (msg == "load")
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if (msg == "load")
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{
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{
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m_scene.EventManager.OnEmptyScriptCompileQueue += OnEmptyScriptCompileQueue;
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m_scene.EventManager.OnEmptyScriptCompileQueue += OnEmptyScriptCompileQueue;
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@ -251,7 +255,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
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m_scene.EventManager.OnRezScript += OnRezScript;
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m_scene.EventManager.OnRezScript += OnRezScript;
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m_oarFileLoading = true;
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m_oarFileLoading = true;
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m_firstEmptyCompileQueue = true;
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m_firstEmptyCompileQueue = true;
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// Will need some controls around this
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m_scene.LoginsDisabled = true;
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m_scene.LoginsDisabled = true;
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m_scene.LoginLock = true;
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m_scene.LoginLock = true;
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if ( m_uri != string.Empty )
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if ( m_uri != string.Empty )
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