* Refactor: break out loading of archive paths into inventory into a separate method
parent
35c7aae455
commit
eeb1908bce
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@ -144,10 +144,68 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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}
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else if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH))
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{
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string fsPath = filePath.Substring(ArchiveConstants.INVENTORY_PATH.Length);
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InventoryFolderImpl foundFolder
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= ReplicateArchivePathToUserInventory(
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filePath, TarArchiveReader.TarEntryType.TYPE_DIRECTORY == entryType,
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rootDestinationFolder, foldersCreated, nodesLoaded);
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if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY != entryType)
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{
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InventoryItemBase item = UserInventoryItemSerializer.Deserialize(data);
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// Don't use the item ID that's in the file
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item.ID = UUID.Random();
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item.CreatorId = m_userInfo.UserProfile.ID.ToString();
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item.Owner = m_userInfo.UserProfile.ID;
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// Reset folder ID to the one in which we want to load it
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item.Folder = foundFolder.ID;
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m_userInfo.AddItem(item);
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successfulItemRestores++;
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// If we're loading an item directly into the given destination folder then we need to record
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// it separately from any loaded root folders
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if (rootDestinationFolder == foundFolder)
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nodesLoaded.Add(item);
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}
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}
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}
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archive.Close();
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m_log.DebugFormat("[INVENTORY ARCHIVER]: Restored {0} assets", successfulAssetRestores);
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m_log.InfoFormat("[INVENTORY ARCHIVER]: Restored {0} items", successfulItemRestores);
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return nodesLoaded;
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}
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/// <summary>
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/// Replicate the inventory paths in the archive to the user's inventory as necessary.
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/// </summary>
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/// <param name="fsPath"></param>
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/// <param name="isDir">Is the path we're dealing with a directory?</param>
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/// <param name="rootDestinationFolder">The root folder for the inventory load</param>
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/// <param name="foldersCreated">
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/// The folders created so far. This method will add more folders if necessary
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/// </param>
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/// <param name="nodesLoaded">
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/// Track the inventory nodes created. This is distinct from the folders created since for a particular folder
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/// chain, only the root node needs to be recorded
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/// </param>
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/// <returns>The last user inventory folder created or found for the archive path</returns>
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public InventoryFolderImpl ReplicateArchivePathToUserInventory(
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string fsPath,
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bool isDir,
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InventoryFolderImpl rootDestinationFolder,
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Dictionary <string, InventoryFolderImpl> foldersCreated,
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List<InventoryNodeBase> nodesLoaded)
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{
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fsPath = fsPath.Substring(ArchiveConstants.INVENTORY_PATH.Length);
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// Remove the file portion if we aren't already dealing with a directory path
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if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY != entryType)
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if (!isDir)
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fsPath = fsPath.Remove(fsPath.LastIndexOf("/") + 1);
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string originalFsPath = fsPath;
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@ -221,6 +279,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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i++;
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}
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return foundFolder;
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/*
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string[] rawFolders = filePath.Split(new char[] { '/' });
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@ -254,37 +314,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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foundFolder = foundFolder.GetChildFolder(newFolderId);
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}
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*/
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if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY != entryType)
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{
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InventoryItemBase item = UserInventoryItemSerializer.Deserialize(data);
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// Don't use the item ID that's in the file
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item.ID = UUID.Random();
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item.CreatorId = m_userInfo.UserProfile.ID.ToString();
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item.Owner = m_userInfo.UserProfile.ID;
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// Reset folder ID to the one in which we want to load it
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item.Folder = foundFolder.ID;
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m_userInfo.AddItem(item);
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successfulItemRestores++;
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// If we're loading an item directly into the given destination folder then we need to record
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// it separately from any loaded root folders
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if (rootDestinationFolder == foundFolder)
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nodesLoaded.Add(item);
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}
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}
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}
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archive.Close();
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m_log.DebugFormat("[INVENTORY ARCHIVER]: Restored {0} assets", successfulAssetRestores);
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m_log.InfoFormat("[INVENTORY ARCHIVER]: Restored {0} items", successfulItemRestores);
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return nodesLoaded;
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}
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/// <summary>
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