* Refactor: break out loading of archive paths into inventory into a separate method
parent
35c7aae455
commit
eeb1908bce
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@ -144,116 +144,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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}
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else if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH))
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{
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string fsPath = filePath.Substring(ArchiveConstants.INVENTORY_PATH.Length);
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// Remove the file portion if we aren't already dealing with a directory path
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if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY != entryType)
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fsPath = fsPath.Remove(fsPath.LastIndexOf("/") + 1);
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string originalFsPath = fsPath;
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m_log.DebugFormat("[INVENTORY ARCHIVER]: Loading to folder {0}", fsPath);
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InventoryFolderImpl foundFolder = null;
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// XXX: Nasty way of dealing with a path that has no directory component
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if (fsPath.Length > 0)
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{
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while (null == foundFolder && fsPath.Length > 0)
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{
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if (foldersCreated.ContainsKey(fsPath))
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{
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m_log.DebugFormat("[INVENTORY ARCHIVER]: Found previously created fs path {0}", fsPath);
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foundFolder = foldersCreated[fsPath];
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}
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else
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{
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// Don't include the last slash
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int penultimateSlashIndex = fsPath.LastIndexOf("/", fsPath.Length - 2);
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if (penultimateSlashIndex >= 0)
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{
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fsPath = fsPath.Remove(penultimateSlashIndex + 1);
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}
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else
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{
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m_log.DebugFormat(
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"[INVENTORY ARCHIVER]: Found no previously created fs path for {0}",
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originalFsPath);
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fsPath = string.Empty;
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foundFolder = rootDestinationFolder;
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}
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}
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}
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}
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else
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{
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foundFolder = rootDestinationFolder;
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}
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string fsPathSectionToCreate = originalFsPath.Substring(fsPath.Length);
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string[] rawDirsToCreate
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= fsPathSectionToCreate.Split(new char[] { '/' }, StringSplitOptions.RemoveEmptyEntries);
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int i = 0;
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while (i < rawDirsToCreate.Length)
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{
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m_log.DebugFormat("[INVENTORY ARCHIVER]: Creating folder {0}", rawDirsToCreate[i]);
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int identicalNameIdentifierIndex
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= rawDirsToCreate[i].LastIndexOf(
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ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR);
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string folderName = rawDirsToCreate[i].Remove(identicalNameIdentifierIndex);
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UUID newFolderId = UUID.Random();
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m_userInfo.CreateFolder(
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folderName, newFolderId, (ushort)AssetType.Folder, foundFolder.ID);
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foundFolder = foundFolder.GetChildFolder(newFolderId);
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// Record that we have now created this folder
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fsPath += rawDirsToCreate[i] + "/";
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m_log.DebugFormat("[INVENTORY ARCHIVER]: Recording creation of fs path {0}", fsPath);
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foldersCreated[fsPath] = foundFolder;
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if (0 == i)
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nodesLoaded.Add(foundFolder);
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i++;
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}
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/*
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string[] rawFolders = filePath.Split(new char[] { '/' });
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// Find the folders that do exist along the path given
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int i = 0;
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bool noFolder = false;
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InventoryFolderImpl foundFolder = rootDestinationFolder;
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while (!noFolder && i < rawFolders.Length)
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{
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InventoryFolderImpl folder = foundFolder.FindFolderByPath(rawFolders[i]);
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if (null != folder)
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{
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m_log.DebugFormat("[INVENTORY ARCHIVER]: Found folder {0}", folder.Name);
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foundFolder = folder;
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i++;
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}
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else
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{
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noFolder = true;
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}
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}
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// Create any folders that did not previously exist
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while (i < rawFolders.Length)
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{
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m_log.DebugFormat("[INVENTORY ARCHIVER]: Creating folder {0}", rawFolders[i]);
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UUID newFolderId = UUID.Random();
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m_userInfo.CreateFolder(
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rawFolders[i++], newFolderId, (ushort)AssetType.Folder, foundFolder.ID);
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foundFolder = foundFolder.GetChildFolder(newFolderId);
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}
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*/
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InventoryFolderImpl foundFolder
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= ReplicateArchivePathToUserInventory(
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filePath, TarArchiveReader.TarEntryType.TYPE_DIRECTORY == entryType,
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rootDestinationFolder, foldersCreated, nodesLoaded);
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if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY != entryType)
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{
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@ -287,6 +181,141 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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return nodesLoaded;
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}
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/// <summary>
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/// Replicate the inventory paths in the archive to the user's inventory as necessary.
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/// </summary>
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/// <param name="fsPath"></param>
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/// <param name="isDir">Is the path we're dealing with a directory?</param>
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/// <param name="rootDestinationFolder">The root folder for the inventory load</param>
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/// <param name="foldersCreated">
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/// The folders created so far. This method will add more folders if necessary
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/// </param>
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/// <param name="nodesLoaded">
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/// Track the inventory nodes created. This is distinct from the folders created since for a particular folder
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/// chain, only the root node needs to be recorded
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/// </param>
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/// <returns>The last user inventory folder created or found for the archive path</returns>
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public InventoryFolderImpl ReplicateArchivePathToUserInventory(
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string fsPath,
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bool isDir,
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InventoryFolderImpl rootDestinationFolder,
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Dictionary <string, InventoryFolderImpl> foldersCreated,
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List<InventoryNodeBase> nodesLoaded)
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{
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fsPath = fsPath.Substring(ArchiveConstants.INVENTORY_PATH.Length);
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// Remove the file portion if we aren't already dealing with a directory path
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if (!isDir)
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fsPath = fsPath.Remove(fsPath.LastIndexOf("/") + 1);
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string originalFsPath = fsPath;
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m_log.DebugFormat("[INVENTORY ARCHIVER]: Loading to folder {0}", fsPath);
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InventoryFolderImpl foundFolder = null;
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// XXX: Nasty way of dealing with a path that has no directory component
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if (fsPath.Length > 0)
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{
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while (null == foundFolder && fsPath.Length > 0)
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{
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if (foldersCreated.ContainsKey(fsPath))
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{
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m_log.DebugFormat("[INVENTORY ARCHIVER]: Found previously created fs path {0}", fsPath);
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foundFolder = foldersCreated[fsPath];
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}
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else
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{
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// Don't include the last slash
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int penultimateSlashIndex = fsPath.LastIndexOf("/", fsPath.Length - 2);
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if (penultimateSlashIndex >= 0)
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{
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fsPath = fsPath.Remove(penultimateSlashIndex + 1);
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}
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else
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{
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m_log.DebugFormat(
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"[INVENTORY ARCHIVER]: Found no previously created fs path for {0}",
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originalFsPath);
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fsPath = string.Empty;
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foundFolder = rootDestinationFolder;
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}
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}
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}
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}
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else
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{
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foundFolder = rootDestinationFolder;
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}
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string fsPathSectionToCreate = originalFsPath.Substring(fsPath.Length);
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string[] rawDirsToCreate
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= fsPathSectionToCreate.Split(new char[] { '/' }, StringSplitOptions.RemoveEmptyEntries);
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int i = 0;
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while (i < rawDirsToCreate.Length)
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{
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m_log.DebugFormat("[INVENTORY ARCHIVER]: Creating folder {0}", rawDirsToCreate[i]);
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int identicalNameIdentifierIndex
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= rawDirsToCreate[i].LastIndexOf(
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ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR);
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string folderName = rawDirsToCreate[i].Remove(identicalNameIdentifierIndex);
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UUID newFolderId = UUID.Random();
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m_userInfo.CreateFolder(
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folderName, newFolderId, (ushort)AssetType.Folder, foundFolder.ID);
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foundFolder = foundFolder.GetChildFolder(newFolderId);
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// Record that we have now created this folder
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fsPath += rawDirsToCreate[i] + "/";
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m_log.DebugFormat("[INVENTORY ARCHIVER]: Recording creation of fs path {0}", fsPath);
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foldersCreated[fsPath] = foundFolder;
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if (0 == i)
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nodesLoaded.Add(foundFolder);
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i++;
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}
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return foundFolder;
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/*
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string[] rawFolders = filePath.Split(new char[] { '/' });
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// Find the folders that do exist along the path given
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int i = 0;
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bool noFolder = false;
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InventoryFolderImpl foundFolder = rootDestinationFolder;
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while (!noFolder && i < rawFolders.Length)
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{
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InventoryFolderImpl folder = foundFolder.FindFolderByPath(rawFolders[i]);
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if (null != folder)
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{
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m_log.DebugFormat("[INVENTORY ARCHIVER]: Found folder {0}", folder.Name);
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foundFolder = folder;
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i++;
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}
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else
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{
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noFolder = true;
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}
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}
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// Create any folders that did not previously exist
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while (i < rawFolders.Length)
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{
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m_log.DebugFormat("[INVENTORY ARCHIVER]: Creating folder {0}", rawFolders[i]);
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UUID newFolderId = UUID.Random();
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m_userInfo.CreateFolder(
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rawFolders[i++], newFolderId, (ushort)AssetType.Folder, foundFolder.ID);
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foundFolder = foundFolder.GetChildFolder(newFolderId);
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}
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*/
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}
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/// <summary>
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/// Load an asset
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/// </summary>
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