Change FriendsModule, InstantMessageModule, MessageTransferModule, MuteListModule, OfflineMessageModule, PresenceModule, InventoryTransferModule and LureModule to new style. Reduce FriendsModule and PresenceModule to shells.
							parent
							
								
									0f5219a004
								
							
						
					
					
						commit
						eebddcd5e6
					
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			@ -102,8 +102,6 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
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            m_log.Info("[LOADREGIONSPLUGIN]: Loading specific shared modules...");
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            m_log.Info("[LOADREGIONSPLUGIN]: DynamicTextureModule...");
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            m_openSim.ModuleLoader.LoadDefaultSharedModule(new DynamicTextureModule());
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            m_log.Info("[LOADREGIONSPLUGIN]: InstantMessageModule...");
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            m_openSim.ModuleLoader.LoadDefaultSharedModule(new InstantMessageModule());
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            m_log.Info("[LOADREGIONSPLUGIN]: LoadImageURLModule...");
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            m_openSim.ModuleLoader.LoadDefaultSharedModule(new LoadImageURLModule());
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            m_log.Info("[LOADREGIONSPLUGIN]: XMLRPCModule...");
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			@ -217,4 +215,4 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
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            }
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        }
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    }
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}
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}
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			@ -24,6 +24,7 @@
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 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 */
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using log4net;
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			@ -36,9 +37,10 @@ using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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{
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    public class InstantMessageModule : IRegionModule
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    public class InstantMessageModule : ISharedRegionModule
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    {
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        private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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        private static readonly ILog m_log = LogManager.GetLogger(
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                MethodBase.GetCurrentMethod().DeclaringType);
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        /// <value>
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        /// Is this module enabled?
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			@ -51,7 +53,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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        private IMessageTransferModule m_TransferModule = null;
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        public void Initialise(Scene scene, IConfigSource config)
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        public void Initialise(IConfigSource config)
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        {
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            if (config.Configs["Messaging"] != null)
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            {
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			@ -62,6 +64,12 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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            }
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            m_enabled = true;
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        }
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        public void AddRegion(Scene scene)
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        {
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            if (!m_enabled)
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                return;
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            lock (m_scenes)
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            {
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			@ -74,6 +82,39 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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            }
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        }
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        public void RegionLoaded(Scene scene)
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        {
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            if (!m_enabled)
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                return;
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            if (m_TransferModule == null)
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            {
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                m_TransferModule =
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                    scene.RequestModuleInterface<IMessageTransferModule>();
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                if (m_TransferModule == null)
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                {
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                    m_log.Error("[INSTANT MESSAGE]: No message transfer module, IM will not work!");
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                    scene.EventManager.OnClientConnect -= OnClientConnect;
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                    scene.EventManager.OnIncomingInstantMessage -= OnGridInstantMessage;
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                    m_scenes.Clear();
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                    m_enabled = false;
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                }
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            }
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        }
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        public void RemoveRegion(Scene scene)
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        {
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            if (!m_enabled)
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                return;
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            lock (m_scenes)
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            {
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                m_scenes.Remove(scene);
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            }
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        }
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        void OnClientConnect(IClientCore client)
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        {
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            IClientIM clientIM;
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			@ -85,15 +126,6 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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        public void PostInitialise()
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        {
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            if (!m_enabled)
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                return;
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            m_TransferModule =
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                m_scenes[0].RequestModuleInterface<IMessageTransferModule>();
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            if (m_TransferModule == null)
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                m_log.Error("[INSTANT MESSAGE]: No message transfer module, "+
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                "IM will not work!");
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        }
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        public void Close()
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			@ -105,9 +137,9 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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            get { return "InstantMessageModule"; }
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        }
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        public bool IsSharedModule
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        public Type ReplaceableInterface
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        {
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            get { return true; }
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            get { return null; }
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        }
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        #endregion
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			@ -40,18 +40,17 @@ using GridRegion = OpenSim.Services.Interfaces.GridRegion;
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namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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{
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    public class MessageTransferModule : IRegionModule, IMessageTransferModule
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    public class MessageTransferModule : ISharedRegionModule, IMessageTransferModule
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    {
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        private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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        // private bool m_Enabled = false;
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        protected bool m_Gridmode = false;
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        private bool m_Enabled = false;
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        protected List<Scene> m_Scenes = new List<Scene>();
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        protected Dictionary<UUID, ulong> m_UserRegionMap = new Dictionary<UUID, ulong>();
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        public event UndeliveredMessage OnUndeliveredMessage;
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        public virtual void Initialise(Scene scene, IConfigSource config)
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        public virtual void Initialise(IConfigSource config)
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        {
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            IConfig cnf = config.Configs["Messaging"];
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            if (cnf != null && cnf.GetString(
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			@ -62,20 +61,19 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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                return;
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            }
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            cnf = config.Configs["Startup"];
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            if (cnf != null)
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                m_Gridmode = cnf.GetBoolean("gridmode", false);
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            MainServer.Instance.AddXmlRPCHandler(
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                "grid_instant_message", processXMLRPCGridInstantMessage);
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            // m_Enabled = true;
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            m_Enabled = true;
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        }
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        public virtual void AddRegion(Scene scene)
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        {
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            if (!m_Enabled)
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                return;
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            lock (m_Scenes)
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            {
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                if (m_Scenes.Count == 0)
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                {
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                    MainServer.Instance.AddXmlRPCHandler(
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                        "grid_instant_message", processXMLRPCGridInstantMessage);
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                }
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                m_log.Debug("[MESSAGE TRANSFER]: Message transfer module active");
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                scene.RegisterModuleInterface<IMessageTransferModule>(this);
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                m_Scenes.Add(scene);
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			@ -86,6 +84,21 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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        {
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        }
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        public virtual void RegionLoaded(Scene scene)
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        {
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        }
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        public virtual void RemoveRegion(Scene scene)
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        {
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            if (!m_Enabled)
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                return;
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            lock(m_Scenes)
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            {
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                m_Scenes.Remove(scene);
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            }
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        }
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        public virtual void Close()
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        {
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        }
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			@ -95,9 +108,9 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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            get { return "MessageTransferModule"; }
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        }
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        public virtual bool IsSharedModule
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        public virtual Type ReplaceableInterface
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        {
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            get { return true; }
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            get { return null; }
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        }
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        public virtual void SendInstantMessage(GridInstantMessage im, MessageResultNotification result)
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			@ -148,15 +161,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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                }
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            }
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            if (m_Gridmode)
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            {
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                //m_log.DebugFormat("[INSTANT MESSAGE]: Delivering via grid");
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                // Still here, try send via Grid
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                SendGridInstantMessageViaXMLRPC(im, result);
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                return;
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            }
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            HandleUndeliveredMessage(im, result);
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            SendGridInstantMessageViaXMLRPC(im, result);
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            return;
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        }
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			@ -39,7 +39,7 @@ using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.CoreModules.Avatar.MuteList
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{
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    public class MuteListModule : IRegionModule
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    public class MuteListModule : ISharedRegionModule
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    {
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        private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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			@ -47,11 +47,8 @@ namespace OpenSim.Region.CoreModules.Avatar.MuteList
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        private List<Scene> m_SceneList = new List<Scene>();
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        private string m_RestURL = String.Empty;
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        public void Initialise(Scene scene, IConfigSource config)
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        public void Initialise(IConfigSource config)
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        {
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            if (!enabled)
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                return;
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            IConfig cnf = config.Configs["Messaging"];
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            if (cnf == null)
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            {
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			@ -59,41 +56,55 @@ namespace OpenSim.Region.CoreModules.Avatar.MuteList
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                return;
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            }
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            if (cnf != null && cnf.GetString(
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                    "MuteListModule", "None") !=
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            if (cnf != null && cnf.GetString("MuteListModule", "None") !=
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                    "MuteListModule")
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            {
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                enabled = false;
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                return;
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            }
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            m_RestURL = cnf.GetString("MuteListURL", "");
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            if (m_RestURL == "")
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            {
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                m_log.Error("[MUTE LIST] Module was enabled, but no URL is given, disabling");
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                enabled = false;
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                return;
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            }
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        }
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        public void AddRegion(Scene scene)
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        {
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            if (!enabled)
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                return;
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            lock (m_SceneList)
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            {
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                if (m_SceneList.Count == 0)
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                {
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                    m_RestURL = cnf.GetString("MuteListURL", "");
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                    if (m_RestURL == "")
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                    {
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                        m_log.Error("[MUTE LIST] Module was enabled, but no URL is given, disabling");
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                        enabled = false;
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                        return;
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                    }
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                }
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                if (!m_SceneList.Contains(scene))
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                    m_SceneList.Add(scene);
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                m_SceneList.Add(scene);
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                scene.EventManager.OnNewClient += OnNewClient;
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            }
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        }
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        public void RegionLoaded(Scene scene)
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        {
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        }
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        public void RemoveRegion(Scene scene)
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        {
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            if (!enabled)
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                return;
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            lock (m_SceneList)
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            {
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                m_SceneList.Remove(scene);
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            }
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        }
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        public void PostInitialise()
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        {
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            if (!enabled)
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                return;
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            if (m_SceneList.Count == 0)
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                return;
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            m_log.Debug("[MUTE LIST] Mute list enabled");
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        }
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			@ -102,26 +113,15 @@ namespace OpenSim.Region.CoreModules.Avatar.MuteList
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            get { return "MuteListModule"; }
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        }
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        public bool IsSharedModule
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        public Type ReplaceableInterface
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        {
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            get { return true; }
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            get { return null; }
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        }
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        public void Close()
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        {
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        }
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//        private IClientAPI FindClient(UUID agentID)
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//        {
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//            foreach (Scene s in m_SceneList)
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//            {
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//                ScenePresence presence = s.GetScenePresence(agentID);
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//                if (presence != null && !presence.IsChildAgent)
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//                    return presence.ControllingClient;
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//            }
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//            return null;
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//        }
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        private void OnNewClient(IClientAPI client)
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        {
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            client.OnMuteListRequest += OnMuteListRequest;
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			@ -40,79 +40,89 @@ using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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{
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    public class OfflineMessageModule : IRegionModule
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    public class OfflineMessageModule : ISharedRegionModule
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    {
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        private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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        private bool enabled = true;
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        private List<Scene> m_SceneList = new List<Scene>();
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        private string m_RestURL = String.Empty;
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        IMessageTransferModule m_TransferModule = null;
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        public void Initialise(Scene scene, IConfigSource config)
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        public void Initialise(IConfigSource config)
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        {
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            if (!enabled)
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                return;
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            IConfig cnf = config.Configs["Messaging"];
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            if (cnf == null)
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            {
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                enabled = false;
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                return;
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            }
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            if (cnf != null && cnf.GetString(
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                    "OfflineMessageModule", "None") !=
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            if (cnf != null && cnf.GetString("OfflineMessageModule", "None") !=
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                    "OfflineMessageModule")
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            {
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                enabled = false;
 | 
			
		||||
                return;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            m_RestURL = cnf.GetString("OfflineMessageURL", "");
 | 
			
		||||
            if (m_RestURL == "")
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Error("[OFFLINE MESSAGING] Module was enabled, but no URL is given, disabling");
 | 
			
		||||
                enabled = false;
 | 
			
		||||
                return;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void AddRegion(Scene scene)
 | 
			
		||||
        {
 | 
			
		||||
            if (!enabled)
 | 
			
		||||
                return;
 | 
			
		||||
 | 
			
		||||
            lock (m_SceneList)
 | 
			
		||||
            {
 | 
			
		||||
                if (m_SceneList.Count == 0)
 | 
			
		||||
                {
 | 
			
		||||
                    m_RestURL = cnf.GetString("OfflineMessageURL", "");
 | 
			
		||||
                    if (m_RestURL == "")
 | 
			
		||||
                    {
 | 
			
		||||
                        m_log.Error("[OFFLINE MESSAGING] Module was enabled, but no URL is given, disabling");
 | 
			
		||||
                        enabled = false;
 | 
			
		||||
                        return;
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
                if (!m_SceneList.Contains(scene))
 | 
			
		||||
                    m_SceneList.Add(scene);
 | 
			
		||||
                m_SceneList.Add(scene);
 | 
			
		||||
 | 
			
		||||
                scene.EventManager.OnNewClient += OnNewClient;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void RegionLoaded(Scene scene)
 | 
			
		||||
        {
 | 
			
		||||
            if (!enabled)
 | 
			
		||||
                return;
 | 
			
		||||
 | 
			
		||||
            if (m_TransferModule == null)
 | 
			
		||||
            {
 | 
			
		||||
                m_TransferModule = scene.RequestModuleInterface<IMessageTransferModule>();
 | 
			
		||||
                if (m_TransferModule == null)
 | 
			
		||||
                {
 | 
			
		||||
                    scene.EventManager.OnNewClient -= OnNewClient;
 | 
			
		||||
 | 
			
		||||
                    enabled = false;
 | 
			
		||||
                    m_SceneList.Clear();
 | 
			
		||||
 | 
			
		||||
                    m_log.Error("[OFFLINE MESSAGING] No message transfer module is enabled. Diabling offline messages");
 | 
			
		||||
                }
 | 
			
		||||
                m_TransferModule.OnUndeliveredMessage += UndeliveredMessage;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void RemoveRegion(Scene scene)
 | 
			
		||||
        {
 | 
			
		||||
            if (!enabled)
 | 
			
		||||
                return;
 | 
			
		||||
 | 
			
		||||
            lock (m_SceneList)
 | 
			
		||||
            {
 | 
			
		||||
                m_SceneList.Remove(scene);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void PostInitialise()
 | 
			
		||||
        {
 | 
			
		||||
            if (!enabled)
 | 
			
		||||
                return;
 | 
			
		||||
 | 
			
		||||
            if (m_SceneList.Count == 0)
 | 
			
		||||
                return;
 | 
			
		||||
 | 
			
		||||
            IMessageTransferModule trans = m_SceneList[0].RequestModuleInterface<IMessageTransferModule>();
 | 
			
		||||
            if (trans == null)
 | 
			
		||||
            {
 | 
			
		||||
                enabled = false;
 | 
			
		||||
 | 
			
		||||
                lock (m_SceneList)
 | 
			
		||||
                {
 | 
			
		||||
                    foreach (Scene s in m_SceneList)
 | 
			
		||||
                        s.EventManager.OnNewClient -= OnNewClient;
 | 
			
		||||
 | 
			
		||||
                    m_SceneList.Clear();
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                m_log.Error("[OFFLINE MESSAGING] No message transfer module is enabled. Diabling offline messages");
 | 
			
		||||
                return;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            trans.OnUndeliveredMessage += UndeliveredMessage;
 | 
			
		||||
 | 
			
		||||
            m_log.Debug("[OFFLINE MESSAGING] Offline messages enabled");
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -121,9 +131,9 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
 | 
			
		|||
            get { return "OfflineMessageModule"; }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public bool IsSharedModule
 | 
			
		||||
        public Type ReplaceableInterface
 | 
			
		||||
        {
 | 
			
		||||
            get { return true; }
 | 
			
		||||
            get { return null; }
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        public void Close()
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -24,6 +24,7 @@
 | 
			
		|||
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 */
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Net;
 | 
			
		||||
| 
						 | 
				
			
			@ -39,60 +40,28 @@ using GridRegion = OpenSim.Services.Interfaces.GridRegion;
 | 
			
		|||
 | 
			
		||||
namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
 | 
			
		||||
{
 | 
			
		||||
    public class PresenceModule : IRegionModule, IPresenceModule
 | 
			
		||||
    public class PresenceModule : ISharedRegionModule, IPresenceModule
 | 
			
		||||
    {
 | 
			
		||||
        private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
 | 
			
		||||
 | 
			
		||||
        private bool m_Enabled = false;
 | 
			
		||||
        private bool m_Gridmode = false;
 | 
			
		||||
 | 
			
		||||
        // some default scene for doing things that aren't connected to a specific scene. Avoids locking.
 | 
			
		||||
        private Scene m_initialScene;
 | 
			
		||||
 | 
			
		||||
        private List<Scene> m_Scenes = new List<Scene>();
 | 
			
		||||
 | 
			
		||||
        // we currently are only interested in root-agents. If the root isn't here, we don't know the region the
 | 
			
		||||
        // user is in, so we have to ask the messaging server anyway.
 | 
			
		||||
        private Dictionary<UUID, Scene> m_RootAgents =
 | 
			
		||||
                new Dictionary<UUID, Scene>();
 | 
			
		||||
        private static readonly ILog m_log = LogManager.GetLogger(
 | 
			
		||||
                MethodBase.GetCurrentMethod().DeclaringType);
 | 
			
		||||
 | 
			
		||||
        public event PresenceChange OnPresenceChange;
 | 
			
		||||
        public event BulkPresenceData OnBulkPresenceData;
 | 
			
		||||
 | 
			
		||||
        public void Initialise(Scene scene, IConfigSource config)
 | 
			
		||||
        public void Initialise(IConfigSource config)
 | 
			
		||||
        {
 | 
			
		||||
            lock (m_Scenes)
 | 
			
		||||
            {
 | 
			
		||||
                // This is a shared module; Initialise will be called for every region on this server.
 | 
			
		||||
                // Only check config once for the first region.
 | 
			
		||||
                if (m_Scenes.Count == 0)
 | 
			
		||||
                {
 | 
			
		||||
                    IConfig cnf = config.Configs["Messaging"];
 | 
			
		||||
                    if (cnf != null && cnf.GetString(
 | 
			
		||||
                            "PresenceModule", "PresenceModule") !=
 | 
			
		||||
                            "PresenceModule")
 | 
			
		||||
                        return;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
                    cnf = config.Configs["Startup"];
 | 
			
		||||
                    if (cnf != null)
 | 
			
		||||
                        m_Gridmode = cnf.GetBoolean("gridmode", false);
 | 
			
		||||
        public void AddRegion(Scene scene)
 | 
			
		||||
        {
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
                    m_Enabled = true;
 | 
			
		||||
        public void RegionLoaded(Scene scene)
 | 
			
		||||
        {
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
                    m_initialScene = scene;
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                if (m_Gridmode)
 | 
			
		||||
                    NotifyMessageServerOfStartup(scene);
 | 
			
		||||
 | 
			
		||||
                m_Scenes.Add(scene);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            scene.RegisterModuleInterface<IPresenceModule>(this);
 | 
			
		||||
 | 
			
		||||
            scene.EventManager.OnNewClient += OnNewClient;
 | 
			
		||||
            scene.EventManager.OnSetRootAgentScene += OnSetRootAgentScene;
 | 
			
		||||
            scene.EventManager.OnMakeChildAgent += OnMakeChildAgent;
 | 
			
		||||
        public void RemoveRegion(Scene scene)
 | 
			
		||||
        {
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void PostInitialise()
 | 
			
		||||
| 
						 | 
				
			
			@ -101,26 +70,6 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
 | 
			
		|||
 | 
			
		||||
        public void Close()
 | 
			
		||||
        {
 | 
			
		||||
            if (!m_Gridmode || !m_Enabled)
 | 
			
		||||
                return;
 | 
			
		||||
 | 
			
		||||
            if (OnPresenceChange != null)
 | 
			
		||||
            {
 | 
			
		||||
                lock (m_RootAgents)
 | 
			
		||||
                {
 | 
			
		||||
                    // on shutdown, users are kicked, too
 | 
			
		||||
                    foreach (KeyValuePair<UUID, Scene> pair in m_RootAgents)
 | 
			
		||||
                    {
 | 
			
		||||
                        OnPresenceChange(new PresenceInfo(pair.Key, UUID.Zero));
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            lock (m_Scenes)
 | 
			
		||||
            {
 | 
			
		||||
                foreach (Scene scene in m_Scenes)
 | 
			
		||||
                    NotifyMessageServerOfShutdown(scene);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public string Name
 | 
			
		||||
| 
						 | 
				
			
			@ -128,315 +77,17 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
 | 
			
		|||
            get { return "PresenceModule"; }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public bool IsSharedModule
 | 
			
		||||
        public Type ReplaceableInterface
 | 
			
		||||
        {
 | 
			
		||||
            get { return true; }
 | 
			
		||||
            get { return null; }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void RequestBulkPresenceData(UUID[] users)
 | 
			
		||||
        {
 | 
			
		||||
            if (OnBulkPresenceData != null)
 | 
			
		||||
            {
 | 
			
		||||
                PresenceInfo[] result = new PresenceInfo[users.Length];
 | 
			
		||||
                if (m_Gridmode)
 | 
			
		||||
                {
 | 
			
		||||
                    // first check the local information
 | 
			
		||||
                    List<UUID> uuids = new List<UUID>(); // the uuids to check remotely
 | 
			
		||||
                    List<int> indices = new List<int>(); // just for performance.
 | 
			
		||||
                    lock (m_RootAgents)
 | 
			
		||||
                    {
 | 
			
		||||
                        for (int i = 0; i < uuids.Count; ++i)
 | 
			
		||||
                        {
 | 
			
		||||
                            Scene scene;
 | 
			
		||||
                            if (m_RootAgents.TryGetValue(users[i], out scene)) 
 | 
			
		||||
                            {
 | 
			
		||||
                                result[i] = new PresenceInfo(users[i], scene.RegionInfo.RegionID);
 | 
			
		||||
                            }
 | 
			
		||||
                            else
 | 
			
		||||
                            {
 | 
			
		||||
                                uuids.Add(users[i]);
 | 
			
		||||
                                indices.Add(i);
 | 
			
		||||
                            }
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    // now we have filtered out all the local root agents. The rest we have to request info about
 | 
			
		||||
                    Dictionary<UUID, FriendRegionInfo> infos = m_initialScene.GetFriendRegionInfos(uuids);
 | 
			
		||||
                    for (int i = 0; i < uuids.Count; ++i)
 | 
			
		||||
                    {
 | 
			
		||||
                        FriendRegionInfo info;
 | 
			
		||||
                        if (infos.TryGetValue(uuids[i], out info) && info.isOnline)
 | 
			
		||||
                        {
 | 
			
		||||
                            UUID regionID = info.regionID;
 | 
			
		||||
                            if (regionID == UUID.Zero)
 | 
			
		||||
                            {
 | 
			
		||||
                                // TODO this is the old messaging-server protocol; only the regionHandle is available.
 | 
			
		||||
                                // Fetch region-info to get the id
 | 
			
		||||
                                uint x = 0, y = 0;
 | 
			
		||||
                                Utils.LongToUInts(info.regionHandle, out x, out y);
 | 
			
		||||
                                GridRegion regionInfo = m_initialScene.GridService.GetRegionByPosition(m_initialScene.RegionInfo.ScopeID,
 | 
			
		||||
                                    (int)x, (int)y);
 | 
			
		||||
                                regionID = regionInfo.RegionID;
 | 
			
		||||
                            }
 | 
			
		||||
                            result[indices[i]] = new PresenceInfo(uuids[i], regionID);
 | 
			
		||||
                        }
 | 
			
		||||
                        else result[indices[i]] = new PresenceInfo(uuids[i], UUID.Zero);
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
                else
 | 
			
		||||
                {
 | 
			
		||||
                    // in standalone mode, we have all the info locally available.
 | 
			
		||||
                    lock (m_RootAgents)
 | 
			
		||||
                    {
 | 
			
		||||
                        for (int i = 0; i < users.Length; ++i)
 | 
			
		||||
                        {
 | 
			
		||||
                            Scene scene;
 | 
			
		||||
                            if (m_RootAgents.TryGetValue(users[i], out scene))
 | 
			
		||||
                            {
 | 
			
		||||
                                result[i] = new PresenceInfo(users[i], scene.RegionInfo.RegionID);
 | 
			
		||||
                            }
 | 
			
		||||
                            else
 | 
			
		||||
                            {
 | 
			
		||||
                                result[i] = new PresenceInfo(users[i], UUID.Zero);
 | 
			
		||||
                            }
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                // tell everyone
 | 
			
		||||
                OnBulkPresenceData(result);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // new client doesn't mean necessarily that user logged in, it just means it entered one of the
 | 
			
		||||
        // the regions on this server
 | 
			
		||||
        public void OnNewClient(IClientAPI client)
 | 
			
		||||
        {
 | 
			
		||||
            client.OnConnectionClosed += OnConnectionClosed;
 | 
			
		||||
            client.OnLogout += OnLogout;
 | 
			
		||||
 | 
			
		||||
            // KLUDGE: See handler for details.
 | 
			
		||||
            client.OnEconomyDataRequest += OnEconomyDataRequest;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // connection closed just means *one* client connection has been closed. It doesn't mean that the
 | 
			
		||||
        // user has logged off; it might have just TPed away.
 | 
			
		||||
        public void OnConnectionClosed(IClientAPI client)
 | 
			
		||||
        {
 | 
			
		||||
            // TODO: Have to think what we have to do here...
 | 
			
		||||
            // Should we just remove the root from the list (if scene matches)?
 | 
			
		||||
            if (!(client.Scene is Scene))
 | 
			
		||||
                return;
 | 
			
		||||
            Scene scene = (Scene)client.Scene;
 | 
			
		||||
 | 
			
		||||
            lock (m_RootAgents)
 | 
			
		||||
            {
 | 
			
		||||
                Scene rootScene;
 | 
			
		||||
                if (!(m_RootAgents.TryGetValue(client.AgentId, out rootScene)) || scene != rootScene)
 | 
			
		||||
                    return;
 | 
			
		||||
 | 
			
		||||
                m_RootAgents.Remove(client.AgentId);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            // Should it have logged off, we'll do the logout part in OnLogout, even if no root is stored
 | 
			
		||||
            // anymore. It logged off, after all...
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Triggered when the user logs off.
 | 
			
		||||
        public void OnLogout(IClientAPI client)
 | 
			
		||||
        {
 | 
			
		||||
            if (!(client.Scene is Scene))
 | 
			
		||||
                return;
 | 
			
		||||
            Scene scene = (Scene)client.Scene;
 | 
			
		||||
 | 
			
		||||
            // On logout, we really remove the client from rootAgents, even if the scene doesn't match
 | 
			
		||||
            lock (m_RootAgents)
 | 
			
		||||
            {
 | 
			
		||||
                if (m_RootAgents.ContainsKey(client.AgentId)) m_RootAgents.Remove(client.AgentId);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            // now inform the messaging server and anyone who is interested
 | 
			
		||||
            NotifyMessageServerOfAgentLeaving(client.AgentId, scene.RegionInfo.RegionID, scene.RegionInfo.RegionHandle);
 | 
			
		||||
            if (OnPresenceChange != null) OnPresenceChange(new PresenceInfo(client.AgentId, UUID.Zero));
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void OnSetRootAgentScene(UUID agentID, Scene scene)
 | 
			
		||||
        {
 | 
			
		||||
            // OnSetRootAgentScene can be called from several threads at once (with different agentID).
 | 
			
		||||
            // Concurrent access to m_RootAgents is prone to failure on multi-core/-processor systems without
 | 
			
		||||
            // correct locking).
 | 
			
		||||
            lock (m_RootAgents)
 | 
			
		||||
            {
 | 
			
		||||
                Scene rootScene;
 | 
			
		||||
                if (m_RootAgents.TryGetValue(agentID, out rootScene) && scene == rootScene)
 | 
			
		||||
                {
 | 
			
		||||
                    return;
 | 
			
		||||
                }
 | 
			
		||||
                m_RootAgents[agentID] = scene;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            // inform messaging server that agent changed the region
 | 
			
		||||
            Util.FireAndForget(
 | 
			
		||||
                delegate(object o)
 | 
			
		||||
                {
 | 
			
		||||
                    NotifyMessageServerOfAgentLocation(agentID, scene.RegionInfo.RegionID, scene.RegionInfo.RegionHandle);
 | 
			
		||||
                }
 | 
			
		||||
            );
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void OnEconomyDataRequest(UUID agentID)
 | 
			
		||||
        {
 | 
			
		||||
            // KLUDGE: This is the only way I found to get a message (only) after login was completed and the
 | 
			
		||||
            // client is connected enough to receive UDP packets.
 | 
			
		||||
            // This packet seems to be sent only once, just after connection was established to the first
 | 
			
		||||
            // region after login.
 | 
			
		||||
            // We use it here to trigger a presence update; the old update-on-login was never be heard by
 | 
			
		||||
            // the freshly logged in viewer, as it wasn't connected to the region at that time.
 | 
			
		||||
            // TODO: Feel free to replace this by a better solution if you find one.
 | 
			
		||||
 | 
			
		||||
            // get the agent. This should work every time, as we just got a packet from it
 | 
			
		||||
            ScenePresence agent = null;
 | 
			
		||||
            lock (m_Scenes)
 | 
			
		||||
            {
 | 
			
		||||
                foreach (Scene scene in m_Scenes)
 | 
			
		||||
                {
 | 
			
		||||
                    agent = scene.GetScenePresence(agentID);
 | 
			
		||||
                    if (agent != null) break;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            // just to be paranoid...
 | 
			
		||||
            if (agent == null)
 | 
			
		||||
            {
 | 
			
		||||
                m_log.ErrorFormat("[PRESENCE]: Got a packet from agent {0} who can't be found anymore!?", agentID);
 | 
			
		||||
                return;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            // we are a bit premature here, but the next packet will switch this child agent to root.
 | 
			
		||||
            if (OnPresenceChange != null) OnPresenceChange(new PresenceInfo(agentID, agent.Scene.RegionInfo.RegionID));
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void OnMakeChildAgent(ScenePresence agent)
 | 
			
		||||
        {
 | 
			
		||||
            // OnMakeChildAgent can be called from several threads at once (with different agent).
 | 
			
		||||
            // Concurrent access to m_RootAgents is prone to failure on multi-core/-processor systems without
 | 
			
		||||
            // correct locking).
 | 
			
		||||
            lock (m_RootAgents)
 | 
			
		||||
            {
 | 
			
		||||
                Scene rootScene;
 | 
			
		||||
                if (m_RootAgents.TryGetValue(agent.UUID, out rootScene) && agent.Scene == rootScene)
 | 
			
		||||
                {
 | 
			
		||||
                    m_RootAgents.Remove(agent.UUID);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            // don't notify the messaging-server; either this agent just had been downgraded and another one will be upgraded
 | 
			
		||||
            // to root momentarily (which will notify the messaging-server), or possibly it will be closed in a moment,
 | 
			
		||||
            // which will update the messaging-server, too.
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void NotifyMessageServerOfStartup(Scene scene)
 | 
			
		||||
        {
 | 
			
		||||
            Hashtable xmlrpcdata = new Hashtable();
 | 
			
		||||
            xmlrpcdata["RegionUUID"] = scene.RegionInfo.RegionID.ToString();
 | 
			
		||||
            ArrayList SendParams = new ArrayList();
 | 
			
		||||
            SendParams.Add(xmlrpcdata);
 | 
			
		||||
            try
 | 
			
		||||
            {
 | 
			
		||||
                XmlRpcRequest UpRequest = new XmlRpcRequest("region_startup", SendParams);
 | 
			
		||||
                XmlRpcResponse resp = UpRequest.Send(scene.CommsManager.NetworkServersInfo.MessagingURL, 5000);
 | 
			
		||||
 | 
			
		||||
                Hashtable responseData = (Hashtable)resp.Value;
 | 
			
		||||
                if (responseData == null || (!responseData.ContainsKey("success")) || (string)responseData["success"] != "TRUE")
 | 
			
		||||
                {
 | 
			
		||||
                    m_log.ErrorFormat("[PRESENCE]: Failed to notify message server of region startup for region {0}", scene.RegionInfo.RegionName);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            catch (WebException)
 | 
			
		||||
            {
 | 
			
		||||
                m_log.ErrorFormat("[PRESENCE]: Failed to notify message server of region startup for region {0}", scene.RegionInfo.RegionName);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void NotifyMessageServerOfShutdown(Scene scene)
 | 
			
		||||
        {
 | 
			
		||||
            if (m_Scenes[0].CommsManager.NetworkServersInfo.MessagingURL == string.Empty)
 | 
			
		||||
                return;
 | 
			
		||||
            
 | 
			
		||||
            Hashtable xmlrpcdata = new Hashtable();
 | 
			
		||||
            xmlrpcdata["RegionUUID"] = scene.RegionInfo.RegionID.ToString();
 | 
			
		||||
            ArrayList SendParams = new ArrayList();
 | 
			
		||||
            SendParams.Add(xmlrpcdata);
 | 
			
		||||
            try
 | 
			
		||||
            {
 | 
			
		||||
                XmlRpcRequest DownRequest = new XmlRpcRequest("region_shutdown", SendParams);
 | 
			
		||||
                XmlRpcResponse resp = DownRequest.Send(scene.CommsManager.NetworkServersInfo.MessagingURL, 5000);
 | 
			
		||||
 | 
			
		||||
                Hashtable responseData = (Hashtable)resp.Value;
 | 
			
		||||
                if ((!responseData.ContainsKey("success")) || (string)responseData["success"] != "TRUE")
 | 
			
		||||
                {
 | 
			
		||||
                    m_log.ErrorFormat("[PRESENCE]: Failed to notify message server of region shutdown for region {0}", scene.RegionInfo.RegionName);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            catch (WebException)
 | 
			
		||||
            {
 | 
			
		||||
                m_log.ErrorFormat("[PRESENCE]: Failed to notify message server of region shutdown for region {0}", scene.RegionInfo.RegionName);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void NotifyMessageServerOfAgentLocation(UUID agentID, UUID region, ulong regionHandle)
 | 
			
		||||
        {
 | 
			
		||||
            if (m_Scenes[0].CommsManager.NetworkServersInfo.MessagingURL == string.Empty)
 | 
			
		||||
                return;
 | 
			
		||||
 | 
			
		||||
            Hashtable xmlrpcdata = new Hashtable();
 | 
			
		||||
            xmlrpcdata["AgentID"] = agentID.ToString();
 | 
			
		||||
            xmlrpcdata["RegionUUID"] = region.ToString();
 | 
			
		||||
            xmlrpcdata["RegionHandle"] = regionHandle.ToString();
 | 
			
		||||
            ArrayList SendParams = new ArrayList();
 | 
			
		||||
            SendParams.Add(xmlrpcdata);
 | 
			
		||||
            try
 | 
			
		||||
            {
 | 
			
		||||
                XmlRpcRequest LocationRequest = new XmlRpcRequest("agent_location", SendParams);
 | 
			
		||||
                XmlRpcResponse resp = LocationRequest.Send(m_Scenes[0].CommsManager.NetworkServersInfo.MessagingURL, 5000);
 | 
			
		||||
 | 
			
		||||
                Hashtable responseData = (Hashtable)resp.Value;
 | 
			
		||||
                if ((!responseData.ContainsKey("success")) || (string)responseData["success"] != "TRUE")
 | 
			
		||||
                {
 | 
			
		||||
                    m_log.ErrorFormat("[PRESENCE]: Failed to notify message server of agent location for {0}", agentID.ToString());
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            catch (WebException)
 | 
			
		||||
            {
 | 
			
		||||
                m_log.ErrorFormat("[PRESENCE]: Failed to notify message server of agent location for {0}", agentID.ToString());
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void NotifyMessageServerOfAgentLeaving(UUID agentID, UUID region, ulong regionHandle)
 | 
			
		||||
        {
 | 
			
		||||
            if (m_Scenes[0].CommsManager.NetworkServersInfo.MessagingURL == string.Empty)
 | 
			
		||||
                return;
 | 
			
		||||
 | 
			
		||||
            Hashtable xmlrpcdata = new Hashtable();
 | 
			
		||||
            xmlrpcdata["AgentID"] = agentID.ToString();
 | 
			
		||||
            xmlrpcdata["RegionUUID"] = region.ToString();
 | 
			
		||||
            xmlrpcdata["RegionHandle"] = regionHandle.ToString();
 | 
			
		||||
            ArrayList SendParams = new ArrayList();
 | 
			
		||||
            SendParams.Add(xmlrpcdata);
 | 
			
		||||
            try
 | 
			
		||||
            {
 | 
			
		||||
                XmlRpcRequest LeavingRequest = new XmlRpcRequest("agent_leaving", SendParams);
 | 
			
		||||
                XmlRpcResponse resp = LeavingRequest.Send(m_Scenes[0].CommsManager.NetworkServersInfo.MessagingURL, 5000);
 | 
			
		||||
 | 
			
		||||
                Hashtable responseData = (Hashtable)resp.Value;
 | 
			
		||||
                if ((!responseData.ContainsKey("success")) || (string)responseData["success"] != "TRUE")
 | 
			
		||||
                {
 | 
			
		||||
                    m_log.ErrorFormat("[PRESENCE]: Failed to notify message server of agent leaving for {0}", agentID.ToString());
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            catch (WebException)
 | 
			
		||||
            {
 | 
			
		||||
                m_log.ErrorFormat("[PRESENCE]: Failed to notify message server of agent leaving for {0}", agentID.ToString());
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -39,7 +39,7 @@ using OpenSim.Services.Interfaces;
 | 
			
		|||
 | 
			
		||||
namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
 | 
			
		||||
{
 | 
			
		||||
    public class InventoryTransferModule : IInventoryTransferModule, IRegionModule
 | 
			
		||||
    public class InventoryTransferModule : IInventoryTransferModule, ISharedRegionModule
 | 
			
		||||
    {
 | 
			
		||||
        private static readonly ILog m_log
 | 
			
		||||
            = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
 | 
			
		||||
| 
						 | 
				
			
			@ -50,10 +50,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
 | 
			
		|||
                new Dictionary<UUID, Scene>();
 | 
			
		||||
 | 
			
		||||
        private IMessageTransferModule m_TransferModule = null;
 | 
			
		||||
        private bool m_Enabled = true;
 | 
			
		||||
 | 
			
		||||
        #region IRegionModule Members
 | 
			
		||||
 | 
			
		||||
        public void Initialise(Scene scene, IConfigSource config)
 | 
			
		||||
        public void Initialise(IConfigSource config)
 | 
			
		||||
        {
 | 
			
		||||
            if (config.Configs["Messaging"] != null)
 | 
			
		||||
            {
 | 
			
		||||
| 
						 | 
				
			
			@ -62,29 +63,56 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
 | 
			
		|||
                if (config.Configs["Messaging"].GetString(
 | 
			
		||||
                        "InventoryTransferModule", "InventoryTransferModule") !=
 | 
			
		||||
                        "InventoryTransferModule")
 | 
			
		||||
                {
 | 
			
		||||
                    m_Enabled = false;
 | 
			
		||||
                    return;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
            if (!m_Scenelist.Contains(scene))
 | 
			
		||||
        public void AddRegion(Scene scene)
 | 
			
		||||
        {
 | 
			
		||||
            if (!m_Enabled)
 | 
			
		||||
                return;
 | 
			
		||||
 | 
			
		||||
            m_Scenelist.Add(scene);
 | 
			
		||||
 | 
			
		||||
            scene.RegisterModuleInterface<IInventoryTransferModule>(this);
 | 
			
		||||
 | 
			
		||||
            scene.EventManager.OnNewClient += OnNewClient;
 | 
			
		||||
            scene.EventManager.OnClientClosed += ClientLoggedOut;
 | 
			
		||||
            scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void RegionLoaded(Scene scene)
 | 
			
		||||
        {
 | 
			
		||||
            if (m_TransferModule == null)
 | 
			
		||||
            {
 | 
			
		||||
                m_Scenelist.Add(scene);
 | 
			
		||||
                m_TransferModule = m_Scenelist[0].RequestModuleInterface<IMessageTransferModule>();
 | 
			
		||||
                if (m_TransferModule == null)
 | 
			
		||||
                {
 | 
			
		||||
                    m_log.Error("[INVENTORY TRANSFER] No Message transfer module found, transfers will be local only");
 | 
			
		||||
                    m_Enabled = false;
 | 
			
		||||
 | 
			
		||||
                scene.RegisterModuleInterface<IInventoryTransferModule>(this);
 | 
			
		||||
 | 
			
		||||
                scene.EventManager.OnNewClient += OnNewClient;
 | 
			
		||||
                scene.EventManager.OnClientClosed += ClientLoggedOut;
 | 
			
		||||
                scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
 | 
			
		||||
                    m_Scenelist.Clear();
 | 
			
		||||
                    scene.EventManager.OnNewClient -= OnNewClient;
 | 
			
		||||
                    scene.EventManager.OnClientClosed -= ClientLoggedOut;
 | 
			
		||||
                    scene.EventManager.OnIncomingInstantMessage -= OnGridInstantMessage;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void RemoveRegion(Scene scene)
 | 
			
		||||
        {
 | 
			
		||||
            scene.EventManager.OnNewClient -= OnNewClient;
 | 
			
		||||
            scene.EventManager.OnClientClosed -= ClientLoggedOut;
 | 
			
		||||
            scene.EventManager.OnIncomingInstantMessage -= OnGridInstantMessage;
 | 
			
		||||
            m_Scenelist.Remove(scene);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void PostInitialise()
 | 
			
		||||
        {
 | 
			
		||||
            if (m_Scenelist.Count > 0)
 | 
			
		||||
            {
 | 
			
		||||
                m_TransferModule = m_Scenelist[0].RequestModuleInterface<IMessageTransferModule>();
 | 
			
		||||
                if (m_TransferModule == null)
 | 
			
		||||
                    m_log.Error("[INVENTORY TRANSFER] No Message transfer module found, transfers will be local only");
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void Close()
 | 
			
		||||
| 
						 | 
				
			
			@ -96,9 +124,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
 | 
			
		|||
            get { return "InventoryModule"; }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public bool IsSharedModule
 | 
			
		||||
        public Type ReplaceableInterface
 | 
			
		||||
        {
 | 
			
		||||
            get { return true; }
 | 
			
		||||
            get { return null; }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        #endregion
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -37,34 +37,72 @@ using OpenSim.Region.Framework.Scenes;
 | 
			
		|||
 | 
			
		||||
namespace OpenSim.Region.CoreModules.Avatar.Lure
 | 
			
		||||
{
 | 
			
		||||
    public class LureModule : IRegionModule
 | 
			
		||||
    public class LureModule : ISharedRegionModule
 | 
			
		||||
    {
 | 
			
		||||
        private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
 | 
			
		||||
        private static readonly ILog m_log = LogManager.GetLogger(
 | 
			
		||||
                MethodBase.GetCurrentMethod().DeclaringType);
 | 
			
		||||
 | 
			
		||||
        private readonly List<Scene> m_scenes = new List<Scene>();
 | 
			
		||||
 | 
			
		||||
        private IMessageTransferModule m_TransferModule = null;
 | 
			
		||||
        private bool m_Enabled = true;
 | 
			
		||||
 | 
			
		||||
        public void Initialise(Scene scene, IConfigSource config)
 | 
			
		||||
        public void Initialise(IConfigSource config)
 | 
			
		||||
        {
 | 
			
		||||
            if (config.Configs["Messaging"] != null)
 | 
			
		||||
            {
 | 
			
		||||
                if (config.Configs["Messaging"].GetString(
 | 
			
		||||
                        "LureModule", "LureModule") !=
 | 
			
		||||
                        "LureModule")
 | 
			
		||||
                    return;
 | 
			
		||||
                    m_Enabled = false;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void AddRegion(Scene scene)
 | 
			
		||||
        {
 | 
			
		||||
            if (!m_Enabled)
 | 
			
		||||
                return;
 | 
			
		||||
 | 
			
		||||
            lock (m_scenes)
 | 
			
		||||
            {
 | 
			
		||||
                if (!m_scenes.Contains(scene))
 | 
			
		||||
                m_scenes.Add(scene);
 | 
			
		||||
                scene.EventManager.OnNewClient += OnNewClient;
 | 
			
		||||
                scene.EventManager.OnIncomingInstantMessage +=
 | 
			
		||||
                        OnGridInstantMessage;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void RegionLoaded(Scene scene)
 | 
			
		||||
        {
 | 
			
		||||
            if (m_TransferModule == null)
 | 
			
		||||
            {
 | 
			
		||||
                m_TransferModule =
 | 
			
		||||
                    scene.RequestModuleInterface<IMessageTransferModule>();
 | 
			
		||||
 | 
			
		||||
                if (m_TransferModule == null)
 | 
			
		||||
                {
 | 
			
		||||
                    m_scenes.Add(scene);
 | 
			
		||||
                    scene.EventManager.OnNewClient += OnNewClient;
 | 
			
		||||
                    scene.EventManager.OnIncomingInstantMessage +=
 | 
			
		||||
                    m_log.Error("[INSTANT MESSAGE]: No message transfer module, "+
 | 
			
		||||
                    "lures will not work!");
 | 
			
		||||
 | 
			
		||||
                    m_Enabled = false;
 | 
			
		||||
                    m_scenes.Clear();
 | 
			
		||||
                    scene.EventManager.OnNewClient -= OnNewClient;
 | 
			
		||||
                    scene.EventManager.OnIncomingInstantMessage -=
 | 
			
		||||
                            OnGridInstantMessage;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void RemoveRegion(Scene scene)
 | 
			
		||||
        {
 | 
			
		||||
            lock (m_scenes)
 | 
			
		||||
            {
 | 
			
		||||
                m_scenes.Remove(scene);
 | 
			
		||||
                scene.EventManager.OnNewClient -= OnNewClient;
 | 
			
		||||
                scene.EventManager.OnIncomingInstantMessage -=
 | 
			
		||||
                        OnGridInstantMessage;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        void OnNewClient(IClientAPI client)
 | 
			
		||||
| 
						 | 
				
			
			@ -76,12 +114,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure
 | 
			
		|||
 | 
			
		||||
        public void PostInitialise()
 | 
			
		||||
        {
 | 
			
		||||
            m_TransferModule =
 | 
			
		||||
                m_scenes[0].RequestModuleInterface<IMessageTransferModule>();
 | 
			
		||||
 | 
			
		||||
            if (m_TransferModule == null)
 | 
			
		||||
                m_log.Error("[INSTANT MESSAGE]: No message transfer module, "+
 | 
			
		||||
                "lures will not work!");
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void Close()
 | 
			
		||||
| 
						 | 
				
			
			@ -93,9 +125,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure
 | 
			
		|||
            get { return "LureModule"; }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public bool IsSharedModule
 | 
			
		||||
        public Type ReplaceableInterface
 | 
			
		||||
        {
 | 
			
		||||
            get { return true; }
 | 
			
		||||
            get { return null; }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void OnInstantMessage(IClientAPI client, GridInstantMessage im)
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -17,6 +17,14 @@
 | 
			
		|||
        <RegionModule id="HGWorldMapModule" type="OpenSim.Region.CoreModules.Hypergrid.HGWorldMapModule" />
 | 
			
		||||
        <RegionModule id="UrlModule" type="OpenSim.Region.CoreModules.Scripting.LSLHttp.UrlModule" />
 | 
			
		||||
        <RegionModule id="Chat" type="OpenSim.Region.CoreModules.Avatar.Chat.ChatModule" />
 | 
			
		||||
        <RegionModule id="FriendsModule" type="OpenSim.Region.CoreModules.Avatar.Friends.FriendsModule" />
 | 
			
		||||
        <RegionModule id="PresenceModule" type="OpenSim.Region.CoreModules.Avatar.InstantMessage.PresenceModule" />
 | 
			
		||||
        <RegionModule id="MuteListModule" type="OpenSim.Region.CoreModules.Avatar.InstantMessage.MuteListModule" />
 | 
			
		||||
        <RegionModule id="OfflineMessageModule" type="OpenSim.Region.CoreModules.Avatar.InstantMessage.OfflineMessageModule" />
 | 
			
		||||
        <RegionModule id="InstantMessageModule" type="OpenSim.Region.CoreModules.Avatar.InstantMessage.InstantMessageModule" />
 | 
			
		||||
        <RegionModule id="MessageTransferModule" type="OpenSim.Region.CoreModules.Avatar.InstantMessage.MessageTransferModule" />
 | 
			
		||||
        <RegionModule id="LureModule" type="OpenSim.Region.CoreModules.Avatar.Lure.LureModule" />
 | 
			
		||||
        <RegionModule id="InventoryTransferModule" type="OpenSim.Region.CoreModules.Avatar.Inventory.Transfer.InventoryTransferModule" />
 | 
			
		||||
        <RegionModule id="CoreAssetCache" type="OpenSim.Region.CoreModules.Asset.CoreAssetCache" />
 | 
			
		||||
        <RegionModule id="GlynnTuckerAssetCache" type="OpenSim.Region.CoreModules.Asset.GlynnTuckerAssetCache" />
 | 
			
		||||
        <RegionModule id="CenomeMemoryAssetCache" type="OpenSim.Region.CoreModules.Asset.CenomeMemoryAssetCache"/>
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -31,13 +31,13 @@ namespace OpenSim.Region.Framework.Interfaces
 | 
			
		|||
{
 | 
			
		||||
    public struct PresenceInfo
 | 
			
		||||
    {
 | 
			
		||||
        public UUID userID;
 | 
			
		||||
        public UUID regionID;
 | 
			
		||||
        public string UserID;
 | 
			
		||||
        public UUID RegionID;
 | 
			
		||||
        
 | 
			
		||||
        public PresenceInfo(UUID userID, UUID regionID)
 | 
			
		||||
        public PresenceInfo(string userID, UUID regionID)
 | 
			
		||||
        {
 | 
			
		||||
            this.userID = userID;
 | 
			
		||||
            this.regionID = regionID;
 | 
			
		||||
            UserID = userID;
 | 
			
		||||
            RegionID = regionID;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
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		Reference in New Issue