Change FriendsModule, InstantMessageModule, MessageTransferModule, MuteListModule, OfflineMessageModule, PresenceModule, InventoryTransferModule and LureModule to new style. Reduce FriendsModule and PresenceModule to shells.
parent
0f5219a004
commit
eebddcd5e6
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@ -102,8 +102,6 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
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m_log.Info("[LOADREGIONSPLUGIN]: Loading specific shared modules...");
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m_log.Info("[LOADREGIONSPLUGIN]: DynamicTextureModule...");
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m_openSim.ModuleLoader.LoadDefaultSharedModule(new DynamicTextureModule());
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m_log.Info("[LOADREGIONSPLUGIN]: InstantMessageModule...");
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m_openSim.ModuleLoader.LoadDefaultSharedModule(new InstantMessageModule());
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m_log.Info("[LOADREGIONSPLUGIN]: LoadImageURLModule...");
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m_openSim.ModuleLoader.LoadDefaultSharedModule(new LoadImageURLModule());
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m_log.Info("[LOADREGIONSPLUGIN]: XMLRPCModule...");
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@ -217,4 +215,4 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
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}
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}
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}
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}
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}
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File diff suppressed because it is too large
Load Diff
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@ -24,6 +24,7 @@
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using log4net;
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@ -36,9 +37,10 @@ using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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{
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public class InstantMessageModule : IRegionModule
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public class InstantMessageModule : ISharedRegionModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly ILog m_log = LogManager.GetLogger(
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MethodBase.GetCurrentMethod().DeclaringType);
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/// <value>
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/// Is this module enabled?
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@ -51,7 +53,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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private IMessageTransferModule m_TransferModule = null;
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public void Initialise(Scene scene, IConfigSource config)
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public void Initialise(IConfigSource config)
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{
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if (config.Configs["Messaging"] != null)
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{
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@ -62,6 +64,12 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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}
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m_enabled = true;
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}
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public void AddRegion(Scene scene)
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{
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if (!m_enabled)
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return;
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lock (m_scenes)
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{
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@ -74,6 +82,39 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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}
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}
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public void RegionLoaded(Scene scene)
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{
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if (!m_enabled)
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return;
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if (m_TransferModule == null)
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{
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m_TransferModule =
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scene.RequestModuleInterface<IMessageTransferModule>();
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if (m_TransferModule == null)
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{
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m_log.Error("[INSTANT MESSAGE]: No message transfer module, IM will not work!");
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scene.EventManager.OnClientConnect -= OnClientConnect;
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scene.EventManager.OnIncomingInstantMessage -= OnGridInstantMessage;
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m_scenes.Clear();
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m_enabled = false;
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}
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}
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}
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public void RemoveRegion(Scene scene)
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{
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if (!m_enabled)
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return;
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lock (m_scenes)
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{
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m_scenes.Remove(scene);
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}
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}
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void OnClientConnect(IClientCore client)
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{
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IClientIM clientIM;
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@ -85,15 +126,6 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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public void PostInitialise()
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{
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if (!m_enabled)
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return;
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m_TransferModule =
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m_scenes[0].RequestModuleInterface<IMessageTransferModule>();
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if (m_TransferModule == null)
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m_log.Error("[INSTANT MESSAGE]: No message transfer module, "+
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"IM will not work!");
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}
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public void Close()
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@ -105,9 +137,9 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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get { return "InstantMessageModule"; }
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}
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public bool IsSharedModule
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public Type ReplaceableInterface
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{
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get { return true; }
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get { return null; }
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}
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#endregion
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@ -40,18 +40,17 @@ using GridRegion = OpenSim.Services.Interfaces.GridRegion;
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namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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{
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public class MessageTransferModule : IRegionModule, IMessageTransferModule
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public class MessageTransferModule : ISharedRegionModule, IMessageTransferModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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// private bool m_Enabled = false;
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protected bool m_Gridmode = false;
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private bool m_Enabled = false;
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protected List<Scene> m_Scenes = new List<Scene>();
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protected Dictionary<UUID, ulong> m_UserRegionMap = new Dictionary<UUID, ulong>();
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public event UndeliveredMessage OnUndeliveredMessage;
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public virtual void Initialise(Scene scene, IConfigSource config)
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public virtual void Initialise(IConfigSource config)
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{
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IConfig cnf = config.Configs["Messaging"];
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if (cnf != null && cnf.GetString(
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@ -62,20 +61,19 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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return;
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}
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cnf = config.Configs["Startup"];
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if (cnf != null)
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m_Gridmode = cnf.GetBoolean("gridmode", false);
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MainServer.Instance.AddXmlRPCHandler(
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"grid_instant_message", processXMLRPCGridInstantMessage);
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// m_Enabled = true;
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m_Enabled = true;
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}
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public virtual void AddRegion(Scene scene)
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{
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if (!m_Enabled)
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return;
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lock (m_Scenes)
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{
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if (m_Scenes.Count == 0)
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{
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MainServer.Instance.AddXmlRPCHandler(
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"grid_instant_message", processXMLRPCGridInstantMessage);
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}
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m_log.Debug("[MESSAGE TRANSFER]: Message transfer module active");
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scene.RegisterModuleInterface<IMessageTransferModule>(this);
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m_Scenes.Add(scene);
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@ -86,6 +84,21 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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{
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}
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public virtual void RegionLoaded(Scene scene)
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{
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}
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public virtual void RemoveRegion(Scene scene)
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{
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if (!m_Enabled)
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return;
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lock(m_Scenes)
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{
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m_Scenes.Remove(scene);
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}
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}
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public virtual void Close()
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{
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}
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@ -95,9 +108,9 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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get { return "MessageTransferModule"; }
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}
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public virtual bool IsSharedModule
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public virtual Type ReplaceableInterface
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{
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get { return true; }
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get { return null; }
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}
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public virtual void SendInstantMessage(GridInstantMessage im, MessageResultNotification result)
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@ -148,15 +161,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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}
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}
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if (m_Gridmode)
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{
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//m_log.DebugFormat("[INSTANT MESSAGE]: Delivering via grid");
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// Still here, try send via Grid
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SendGridInstantMessageViaXMLRPC(im, result);
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return;
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}
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HandleUndeliveredMessage(im, result);
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SendGridInstantMessageViaXMLRPC(im, result);
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return;
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}
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@ -39,7 +39,7 @@ using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.CoreModules.Avatar.MuteList
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{
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public class MuteListModule : IRegionModule
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public class MuteListModule : ISharedRegionModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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@ -47,11 +47,8 @@ namespace OpenSim.Region.CoreModules.Avatar.MuteList
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private List<Scene> m_SceneList = new List<Scene>();
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private string m_RestURL = String.Empty;
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public void Initialise(Scene scene, IConfigSource config)
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public void Initialise(IConfigSource config)
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{
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if (!enabled)
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return;
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IConfig cnf = config.Configs["Messaging"];
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if (cnf == null)
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{
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@ -59,41 +56,55 @@ namespace OpenSim.Region.CoreModules.Avatar.MuteList
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return;
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}
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if (cnf != null && cnf.GetString(
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"MuteListModule", "None") !=
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if (cnf != null && cnf.GetString("MuteListModule", "None") !=
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"MuteListModule")
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{
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enabled = false;
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return;
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}
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m_RestURL = cnf.GetString("MuteListURL", "");
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if (m_RestURL == "")
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{
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m_log.Error("[MUTE LIST] Module was enabled, but no URL is given, disabling");
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enabled = false;
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return;
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}
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}
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public void AddRegion(Scene scene)
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{
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if (!enabled)
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return;
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lock (m_SceneList)
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{
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if (m_SceneList.Count == 0)
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{
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m_RestURL = cnf.GetString("MuteListURL", "");
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if (m_RestURL == "")
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{
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m_log.Error("[MUTE LIST] Module was enabled, but no URL is given, disabling");
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enabled = false;
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return;
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}
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}
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if (!m_SceneList.Contains(scene))
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m_SceneList.Add(scene);
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m_SceneList.Add(scene);
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scene.EventManager.OnNewClient += OnNewClient;
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}
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}
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public void RegionLoaded(Scene scene)
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{
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}
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public void RemoveRegion(Scene scene)
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{
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if (!enabled)
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return;
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lock (m_SceneList)
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{
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m_SceneList.Remove(scene);
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}
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}
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public void PostInitialise()
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{
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if (!enabled)
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return;
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if (m_SceneList.Count == 0)
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return;
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m_log.Debug("[MUTE LIST] Mute list enabled");
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}
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@ -102,26 +113,15 @@ namespace OpenSim.Region.CoreModules.Avatar.MuteList
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get { return "MuteListModule"; }
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}
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public bool IsSharedModule
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public Type ReplaceableInterface
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{
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get { return true; }
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get { return null; }
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}
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public void Close()
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{
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}
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// private IClientAPI FindClient(UUID agentID)
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// {
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// foreach (Scene s in m_SceneList)
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// {
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// ScenePresence presence = s.GetScenePresence(agentID);
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// if (presence != null && !presence.IsChildAgent)
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// return presence.ControllingClient;
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// }
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// return null;
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// }
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private void OnNewClient(IClientAPI client)
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{
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client.OnMuteListRequest += OnMuteListRequest;
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@ -40,79 +40,89 @@ using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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{
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public class OfflineMessageModule : IRegionModule
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public class OfflineMessageModule : ISharedRegionModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private bool enabled = true;
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private List<Scene> m_SceneList = new List<Scene>();
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private string m_RestURL = String.Empty;
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IMessageTransferModule m_TransferModule = null;
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public void Initialise(Scene scene, IConfigSource config)
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public void Initialise(IConfigSource config)
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{
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if (!enabled)
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return;
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IConfig cnf = config.Configs["Messaging"];
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if (cnf == null)
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{
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enabled = false;
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return;
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}
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if (cnf != null && cnf.GetString(
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"OfflineMessageModule", "None") !=
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if (cnf != null && cnf.GetString("OfflineMessageModule", "None") !=
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"OfflineMessageModule")
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{
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enabled = false;
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return;
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}
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m_RestURL = cnf.GetString("OfflineMessageURL", "");
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if (m_RestURL == "")
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{
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m_log.Error("[OFFLINE MESSAGING] Module was enabled, but no URL is given, disabling");
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enabled = false;
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return;
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}
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}
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public void AddRegion(Scene scene)
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{
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if (!enabled)
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return;
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lock (m_SceneList)
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{
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if (m_SceneList.Count == 0)
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{
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m_RestURL = cnf.GetString("OfflineMessageURL", "");
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if (m_RestURL == "")
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{
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m_log.Error("[OFFLINE MESSAGING] Module was enabled, but no URL is given, disabling");
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enabled = false;
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return;
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}
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}
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if (!m_SceneList.Contains(scene))
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m_SceneList.Add(scene);
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m_SceneList.Add(scene);
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scene.EventManager.OnNewClient += OnNewClient;
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}
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}
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public void RegionLoaded(Scene scene)
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{
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if (!enabled)
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return;
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if (m_TransferModule == null)
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{
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m_TransferModule = scene.RequestModuleInterface<IMessageTransferModule>();
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if (m_TransferModule == null)
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{
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scene.EventManager.OnNewClient -= OnNewClient;
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enabled = false;
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m_SceneList.Clear();
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m_log.Error("[OFFLINE MESSAGING] No message transfer module is enabled. Diabling offline messages");
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}
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m_TransferModule.OnUndeliveredMessage += UndeliveredMessage;
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}
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}
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public void RemoveRegion(Scene scene)
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{
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if (!enabled)
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return;
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lock (m_SceneList)
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{
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m_SceneList.Remove(scene);
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}
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}
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public void PostInitialise()
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{
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if (!enabled)
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return;
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if (m_SceneList.Count == 0)
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return;
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IMessageTransferModule trans = m_SceneList[0].RequestModuleInterface<IMessageTransferModule>();
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if (trans == null)
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{
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enabled = false;
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lock (m_SceneList)
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{
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foreach (Scene s in m_SceneList)
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s.EventManager.OnNewClient -= OnNewClient;
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m_SceneList.Clear();
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}
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m_log.Error("[OFFLINE MESSAGING] No message transfer module is enabled. Diabling offline messages");
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return;
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}
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trans.OnUndeliveredMessage += UndeliveredMessage;
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m_log.Debug("[OFFLINE MESSAGING] Offline messages enabled");
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}
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@ -121,9 +131,9 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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get { return "OfflineMessageModule"; }
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}
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public bool IsSharedModule
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public Type ReplaceableInterface
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{
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get { return true; }
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get { return null; }
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}
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public void Close()
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@ -24,6 +24,7 @@
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Net;
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@ -39,60 +40,28 @@ using GridRegion = OpenSim.Services.Interfaces.GridRegion;
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namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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{
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public class PresenceModule : IRegionModule, IPresenceModule
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public class PresenceModule : ISharedRegionModule, IPresenceModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private bool m_Enabled = false;
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private bool m_Gridmode = false;
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// some default scene for doing things that aren't connected to a specific scene. Avoids locking.
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private Scene m_initialScene;
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private List<Scene> m_Scenes = new List<Scene>();
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// we currently are only interested in root-agents. If the root isn't here, we don't know the region the
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// user is in, so we have to ask the messaging server anyway.
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private Dictionary<UUID, Scene> m_RootAgents =
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new Dictionary<UUID, Scene>();
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private static readonly ILog m_log = LogManager.GetLogger(
|
||||
MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
public event PresenceChange OnPresenceChange;
|
||||
public event BulkPresenceData OnBulkPresenceData;
|
||||
|
||||
public void Initialise(Scene scene, IConfigSource config)
|
||||
public void Initialise(IConfigSource config)
|
||||
{
|
||||
lock (m_Scenes)
|
||||
{
|
||||
// This is a shared module; Initialise will be called for every region on this server.
|
||||
// Only check config once for the first region.
|
||||
if (m_Scenes.Count == 0)
|
||||
{
|
||||
IConfig cnf = config.Configs["Messaging"];
|
||||
if (cnf != null && cnf.GetString(
|
||||
"PresenceModule", "PresenceModule") !=
|
||||
"PresenceModule")
|
||||
return;
|
||||
}
|
||||
|
||||
cnf = config.Configs["Startup"];
|
||||
if (cnf != null)
|
||||
m_Gridmode = cnf.GetBoolean("gridmode", false);
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
}
|
||||
|
||||
m_Enabled = true;
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
}
|
||||
|
||||
m_initialScene = scene;
|
||||
}
|
||||
|
||||
if (m_Gridmode)
|
||||
NotifyMessageServerOfStartup(scene);
|
||||
|
||||
m_Scenes.Add(scene);
|
||||
}
|
||||
|
||||
scene.RegisterModuleInterface<IPresenceModule>(this);
|
||||
|
||||
scene.EventManager.OnNewClient += OnNewClient;
|
||||
scene.EventManager.OnSetRootAgentScene += OnSetRootAgentScene;
|
||||
scene.EventManager.OnMakeChildAgent += OnMakeChildAgent;
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
|
@ -101,26 +70,6 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
|
|||
|
||||
public void Close()
|
||||
{
|
||||
if (!m_Gridmode || !m_Enabled)
|
||||
return;
|
||||
|
||||
if (OnPresenceChange != null)
|
||||
{
|
||||
lock (m_RootAgents)
|
||||
{
|
||||
// on shutdown, users are kicked, too
|
||||
foreach (KeyValuePair<UUID, Scene> pair in m_RootAgents)
|
||||
{
|
||||
OnPresenceChange(new PresenceInfo(pair.Key, UUID.Zero));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
lock (m_Scenes)
|
||||
{
|
||||
foreach (Scene scene in m_Scenes)
|
||||
NotifyMessageServerOfShutdown(scene);
|
||||
}
|
||||
}
|
||||
|
||||
public string Name
|
||||
|
@ -128,315 +77,17 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
|
|||
get { return "PresenceModule"; }
|
||||
}
|
||||
|
||||
public bool IsSharedModule
|
||||
public Type ReplaceableInterface
|
||||
{
|
||||
get { return true; }
|
||||
get { return null; }
|
||||
}
|
||||
|
||||
public void RequestBulkPresenceData(UUID[] users)
|
||||
{
|
||||
if (OnBulkPresenceData != null)
|
||||
{
|
||||
PresenceInfo[] result = new PresenceInfo[users.Length];
|
||||
if (m_Gridmode)
|
||||
{
|
||||
// first check the local information
|
||||
List<UUID> uuids = new List<UUID>(); // the uuids to check remotely
|
||||
List<int> indices = new List<int>(); // just for performance.
|
||||
lock (m_RootAgents)
|
||||
{
|
||||
for (int i = 0; i < uuids.Count; ++i)
|
||||
{
|
||||
Scene scene;
|
||||
if (m_RootAgents.TryGetValue(users[i], out scene))
|
||||
{
|
||||
result[i] = new PresenceInfo(users[i], scene.RegionInfo.RegionID);
|
||||
}
|
||||
else
|
||||
{
|
||||
uuids.Add(users[i]);
|
||||
indices.Add(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// now we have filtered out all the local root agents. The rest we have to request info about
|
||||
Dictionary<UUID, FriendRegionInfo> infos = m_initialScene.GetFriendRegionInfos(uuids);
|
||||
for (int i = 0; i < uuids.Count; ++i)
|
||||
{
|
||||
FriendRegionInfo info;
|
||||
if (infos.TryGetValue(uuids[i], out info) && info.isOnline)
|
||||
{
|
||||
UUID regionID = info.regionID;
|
||||
if (regionID == UUID.Zero)
|
||||
{
|
||||
// TODO this is the old messaging-server protocol; only the regionHandle is available.
|
||||
// Fetch region-info to get the id
|
||||
uint x = 0, y = 0;
|
||||
Utils.LongToUInts(info.regionHandle, out x, out y);
|
||||
GridRegion regionInfo = m_initialScene.GridService.GetRegionByPosition(m_initialScene.RegionInfo.ScopeID,
|
||||
(int)x, (int)y);
|
||||
regionID = regionInfo.RegionID;
|
||||
}
|
||||
result[indices[i]] = new PresenceInfo(uuids[i], regionID);
|
||||
}
|
||||
else result[indices[i]] = new PresenceInfo(uuids[i], UUID.Zero);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// in standalone mode, we have all the info locally available.
|
||||
lock (m_RootAgents)
|
||||
{
|
||||
for (int i = 0; i < users.Length; ++i)
|
||||
{
|
||||
Scene scene;
|
||||
if (m_RootAgents.TryGetValue(users[i], out scene))
|
||||
{
|
||||
result[i] = new PresenceInfo(users[i], scene.RegionInfo.RegionID);
|
||||
}
|
||||
else
|
||||
{
|
||||
result[i] = new PresenceInfo(users[i], UUID.Zero);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// tell everyone
|
||||
OnBulkPresenceData(result);
|
||||
}
|
||||
}
|
||||
|
||||
// new client doesn't mean necessarily that user logged in, it just means it entered one of the
|
||||
// the regions on this server
|
||||
public void OnNewClient(IClientAPI client)
|
||||
{
|
||||
client.OnConnectionClosed += OnConnectionClosed;
|
||||
client.OnLogout += OnLogout;
|
||||
|
||||
// KLUDGE: See handler for details.
|
||||
client.OnEconomyDataRequest += OnEconomyDataRequest;
|
||||
}
|
||||
|
||||
// connection closed just means *one* client connection has been closed. It doesn't mean that the
|
||||
// user has logged off; it might have just TPed away.
|
||||
public void OnConnectionClosed(IClientAPI client)
|
||||
{
|
||||
// TODO: Have to think what we have to do here...
|
||||
// Should we just remove the root from the list (if scene matches)?
|
||||
if (!(client.Scene is Scene))
|
||||
return;
|
||||
Scene scene = (Scene)client.Scene;
|
||||
|
||||
lock (m_RootAgents)
|
||||
{
|
||||
Scene rootScene;
|
||||
if (!(m_RootAgents.TryGetValue(client.AgentId, out rootScene)) || scene != rootScene)
|
||||
return;
|
||||
|
||||
m_RootAgents.Remove(client.AgentId);
|
||||
}
|
||||
|
||||
// Should it have logged off, we'll do the logout part in OnLogout, even if no root is stored
|
||||
// anymore. It logged off, after all...
|
||||
}
|
||||
|
||||
// Triggered when the user logs off.
|
||||
public void OnLogout(IClientAPI client)
|
||||
{
|
||||
if (!(client.Scene is Scene))
|
||||
return;
|
||||
Scene scene = (Scene)client.Scene;
|
||||
|
||||
// On logout, we really remove the client from rootAgents, even if the scene doesn't match
|
||||
lock (m_RootAgents)
|
||||
{
|
||||
if (m_RootAgents.ContainsKey(client.AgentId)) m_RootAgents.Remove(client.AgentId);
|
||||
}
|
||||
|
||||
// now inform the messaging server and anyone who is interested
|
||||
NotifyMessageServerOfAgentLeaving(client.AgentId, scene.RegionInfo.RegionID, scene.RegionInfo.RegionHandle);
|
||||
if (OnPresenceChange != null) OnPresenceChange(new PresenceInfo(client.AgentId, UUID.Zero));
|
||||
}
|
||||
|
||||
public void OnSetRootAgentScene(UUID agentID, Scene scene)
|
||||
{
|
||||
// OnSetRootAgentScene can be called from several threads at once (with different agentID).
|
||||
// Concurrent access to m_RootAgents is prone to failure on multi-core/-processor systems without
|
||||
// correct locking).
|
||||
lock (m_RootAgents)
|
||||
{
|
||||
Scene rootScene;
|
||||
if (m_RootAgents.TryGetValue(agentID, out rootScene) && scene == rootScene)
|
||||
{
|
||||
return;
|
||||
}
|
||||
m_RootAgents[agentID] = scene;
|
||||
}
|
||||
|
||||
// inform messaging server that agent changed the region
|
||||
Util.FireAndForget(
|
||||
delegate(object o)
|
||||
{
|
||||
NotifyMessageServerOfAgentLocation(agentID, scene.RegionInfo.RegionID, scene.RegionInfo.RegionHandle);
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
private void OnEconomyDataRequest(UUID agentID)
|
||||
{
|
||||
// KLUDGE: This is the only way I found to get a message (only) after login was completed and the
|
||||
// client is connected enough to receive UDP packets.
|
||||
// This packet seems to be sent only once, just after connection was established to the first
|
||||
// region after login.
|
||||
// We use it here to trigger a presence update; the old update-on-login was never be heard by
|
||||
// the freshly logged in viewer, as it wasn't connected to the region at that time.
|
||||
// TODO: Feel free to replace this by a better solution if you find one.
|
||||
|
||||
// get the agent. This should work every time, as we just got a packet from it
|
||||
ScenePresence agent = null;
|
||||
lock (m_Scenes)
|
||||
{
|
||||
foreach (Scene scene in m_Scenes)
|
||||
{
|
||||
agent = scene.GetScenePresence(agentID);
|
||||
if (agent != null) break;
|
||||
}
|
||||
}
|
||||
|
||||
// just to be paranoid...
|
||||
if (agent == null)
|
||||
{
|
||||
m_log.ErrorFormat("[PRESENCE]: Got a packet from agent {0} who can't be found anymore!?", agentID);
|
||||
return;
|
||||
}
|
||||
|
||||
// we are a bit premature here, but the next packet will switch this child agent to root.
|
||||
if (OnPresenceChange != null) OnPresenceChange(new PresenceInfo(agentID, agent.Scene.RegionInfo.RegionID));
|
||||
}
|
||||
|
||||
public void OnMakeChildAgent(ScenePresence agent)
|
||||
{
|
||||
// OnMakeChildAgent can be called from several threads at once (with different agent).
|
||||
// Concurrent access to m_RootAgents is prone to failure on multi-core/-processor systems without
|
||||
// correct locking).
|
||||
lock (m_RootAgents)
|
||||
{
|
||||
Scene rootScene;
|
||||
if (m_RootAgents.TryGetValue(agent.UUID, out rootScene) && agent.Scene == rootScene)
|
||||
{
|
||||
m_RootAgents.Remove(agent.UUID);
|
||||
}
|
||||
}
|
||||
// don't notify the messaging-server; either this agent just had been downgraded and another one will be upgraded
|
||||
// to root momentarily (which will notify the messaging-server), or possibly it will be closed in a moment,
|
||||
// which will update the messaging-server, too.
|
||||
}
|
||||
|
||||
private void NotifyMessageServerOfStartup(Scene scene)
|
||||
{
|
||||
Hashtable xmlrpcdata = new Hashtable();
|
||||
xmlrpcdata["RegionUUID"] = scene.RegionInfo.RegionID.ToString();
|
||||
ArrayList SendParams = new ArrayList();
|
||||
SendParams.Add(xmlrpcdata);
|
||||
try
|
||||
{
|
||||
XmlRpcRequest UpRequest = new XmlRpcRequest("region_startup", SendParams);
|
||||
XmlRpcResponse resp = UpRequest.Send(scene.CommsManager.NetworkServersInfo.MessagingURL, 5000);
|
||||
|
||||
Hashtable responseData = (Hashtable)resp.Value;
|
||||
if (responseData == null || (!responseData.ContainsKey("success")) || (string)responseData["success"] != "TRUE")
|
||||
{
|
||||
m_log.ErrorFormat("[PRESENCE]: Failed to notify message server of region startup for region {0}", scene.RegionInfo.RegionName);
|
||||
}
|
||||
}
|
||||
catch (WebException)
|
||||
{
|
||||
m_log.ErrorFormat("[PRESENCE]: Failed to notify message server of region startup for region {0}", scene.RegionInfo.RegionName);
|
||||
}
|
||||
}
|
||||
|
||||
private void NotifyMessageServerOfShutdown(Scene scene)
|
||||
{
|
||||
if (m_Scenes[0].CommsManager.NetworkServersInfo.MessagingURL == string.Empty)
|
||||
return;
|
||||
|
||||
Hashtable xmlrpcdata = new Hashtable();
|
||||
xmlrpcdata["RegionUUID"] = scene.RegionInfo.RegionID.ToString();
|
||||
ArrayList SendParams = new ArrayList();
|
||||
SendParams.Add(xmlrpcdata);
|
||||
try
|
||||
{
|
||||
XmlRpcRequest DownRequest = new XmlRpcRequest("region_shutdown", SendParams);
|
||||
XmlRpcResponse resp = DownRequest.Send(scene.CommsManager.NetworkServersInfo.MessagingURL, 5000);
|
||||
|
||||
Hashtable responseData = (Hashtable)resp.Value;
|
||||
if ((!responseData.ContainsKey("success")) || (string)responseData["success"] != "TRUE")
|
||||
{
|
||||
m_log.ErrorFormat("[PRESENCE]: Failed to notify message server of region shutdown for region {0}", scene.RegionInfo.RegionName);
|
||||
}
|
||||
}
|
||||
catch (WebException)
|
||||
{
|
||||
m_log.ErrorFormat("[PRESENCE]: Failed to notify message server of region shutdown for region {0}", scene.RegionInfo.RegionName);
|
||||
}
|
||||
}
|
||||
|
||||
private void NotifyMessageServerOfAgentLocation(UUID agentID, UUID region, ulong regionHandle)
|
||||
{
|
||||
if (m_Scenes[0].CommsManager.NetworkServersInfo.MessagingURL == string.Empty)
|
||||
return;
|
||||
|
||||
Hashtable xmlrpcdata = new Hashtable();
|
||||
xmlrpcdata["AgentID"] = agentID.ToString();
|
||||
xmlrpcdata["RegionUUID"] = region.ToString();
|
||||
xmlrpcdata["RegionHandle"] = regionHandle.ToString();
|
||||
ArrayList SendParams = new ArrayList();
|
||||
SendParams.Add(xmlrpcdata);
|
||||
try
|
||||
{
|
||||
XmlRpcRequest LocationRequest = new XmlRpcRequest("agent_location", SendParams);
|
||||
XmlRpcResponse resp = LocationRequest.Send(m_Scenes[0].CommsManager.NetworkServersInfo.MessagingURL, 5000);
|
||||
|
||||
Hashtable responseData = (Hashtable)resp.Value;
|
||||
if ((!responseData.ContainsKey("success")) || (string)responseData["success"] != "TRUE")
|
||||
{
|
||||
m_log.ErrorFormat("[PRESENCE]: Failed to notify message server of agent location for {0}", agentID.ToString());
|
||||
}
|
||||
}
|
||||
catch (WebException)
|
||||
{
|
||||
m_log.ErrorFormat("[PRESENCE]: Failed to notify message server of agent location for {0}", agentID.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
private void NotifyMessageServerOfAgentLeaving(UUID agentID, UUID region, ulong regionHandle)
|
||||
{
|
||||
if (m_Scenes[0].CommsManager.NetworkServersInfo.MessagingURL == string.Empty)
|
||||
return;
|
||||
|
||||
Hashtable xmlrpcdata = new Hashtable();
|
||||
xmlrpcdata["AgentID"] = agentID.ToString();
|
||||
xmlrpcdata["RegionUUID"] = region.ToString();
|
||||
xmlrpcdata["RegionHandle"] = regionHandle.ToString();
|
||||
ArrayList SendParams = new ArrayList();
|
||||
SendParams.Add(xmlrpcdata);
|
||||
try
|
||||
{
|
||||
XmlRpcRequest LeavingRequest = new XmlRpcRequest("agent_leaving", SendParams);
|
||||
XmlRpcResponse resp = LeavingRequest.Send(m_Scenes[0].CommsManager.NetworkServersInfo.MessagingURL, 5000);
|
||||
|
||||
Hashtable responseData = (Hashtable)resp.Value;
|
||||
if ((!responseData.ContainsKey("success")) || (string)responseData["success"] != "TRUE")
|
||||
{
|
||||
m_log.ErrorFormat("[PRESENCE]: Failed to notify message server of agent leaving for {0}", agentID.ToString());
|
||||
}
|
||||
}
|
||||
catch (WebException)
|
||||
{
|
||||
m_log.ErrorFormat("[PRESENCE]: Failed to notify message server of agent leaving for {0}", agentID.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -39,7 +39,7 @@ using OpenSim.Services.Interfaces;
|
|||
|
||||
namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
|
||||
{
|
||||
public class InventoryTransferModule : IInventoryTransferModule, IRegionModule
|
||||
public class InventoryTransferModule : IInventoryTransferModule, ISharedRegionModule
|
||||
{
|
||||
private static readonly ILog m_log
|
||||
= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
@ -50,10 +50,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
|
|||
new Dictionary<UUID, Scene>();
|
||||
|
||||
private IMessageTransferModule m_TransferModule = null;
|
||||
private bool m_Enabled = true;
|
||||
|
||||
#region IRegionModule Members
|
||||
|
||||
public void Initialise(Scene scene, IConfigSource config)
|
||||
public void Initialise(IConfigSource config)
|
||||
{
|
||||
if (config.Configs["Messaging"] != null)
|
||||
{
|
||||
|
@ -62,29 +63,56 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
|
|||
if (config.Configs["Messaging"].GetString(
|
||||
"InventoryTransferModule", "InventoryTransferModule") !=
|
||||
"InventoryTransferModule")
|
||||
{
|
||||
m_Enabled = false;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!m_Scenelist.Contains(scene))
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
if (!m_Enabled)
|
||||
return;
|
||||
|
||||
m_Scenelist.Add(scene);
|
||||
|
||||
scene.RegisterModuleInterface<IInventoryTransferModule>(this);
|
||||
|
||||
scene.EventManager.OnNewClient += OnNewClient;
|
||||
scene.EventManager.OnClientClosed += ClientLoggedOut;
|
||||
scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
if (m_TransferModule == null)
|
||||
{
|
||||
m_Scenelist.Add(scene);
|
||||
m_TransferModule = m_Scenelist[0].RequestModuleInterface<IMessageTransferModule>();
|
||||
if (m_TransferModule == null)
|
||||
{
|
||||
m_log.Error("[INVENTORY TRANSFER] No Message transfer module found, transfers will be local only");
|
||||
m_Enabled = false;
|
||||
|
||||
scene.RegisterModuleInterface<IInventoryTransferModule>(this);
|
||||
|
||||
scene.EventManager.OnNewClient += OnNewClient;
|
||||
scene.EventManager.OnClientClosed += ClientLoggedOut;
|
||||
scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
|
||||
m_Scenelist.Clear();
|
||||
scene.EventManager.OnNewClient -= OnNewClient;
|
||||
scene.EventManager.OnClientClosed -= ClientLoggedOut;
|
||||
scene.EventManager.OnIncomingInstantMessage -= OnGridInstantMessage;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
scene.EventManager.OnNewClient -= OnNewClient;
|
||||
scene.EventManager.OnClientClosed -= ClientLoggedOut;
|
||||
scene.EventManager.OnIncomingInstantMessage -= OnGridInstantMessage;
|
||||
m_Scenelist.Remove(scene);
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
if (m_Scenelist.Count > 0)
|
||||
{
|
||||
m_TransferModule = m_Scenelist[0].RequestModuleInterface<IMessageTransferModule>();
|
||||
if (m_TransferModule == null)
|
||||
m_log.Error("[INVENTORY TRANSFER] No Message transfer module found, transfers will be local only");
|
||||
}
|
||||
}
|
||||
|
||||
public void Close()
|
||||
|
@ -96,9 +124,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
|
|||
get { return "InventoryModule"; }
|
||||
}
|
||||
|
||||
public bool IsSharedModule
|
||||
public Type ReplaceableInterface
|
||||
{
|
||||
get { return true; }
|
||||
get { return null; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
|
|
@ -37,34 +37,72 @@ using OpenSim.Region.Framework.Scenes;
|
|||
|
||||
namespace OpenSim.Region.CoreModules.Avatar.Lure
|
||||
{
|
||||
public class LureModule : IRegionModule
|
||||
public class LureModule : ISharedRegionModule
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private static readonly ILog m_log = LogManager.GetLogger(
|
||||
MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private readonly List<Scene> m_scenes = new List<Scene>();
|
||||
|
||||
private IMessageTransferModule m_TransferModule = null;
|
||||
private bool m_Enabled = true;
|
||||
|
||||
public void Initialise(Scene scene, IConfigSource config)
|
||||
public void Initialise(IConfigSource config)
|
||||
{
|
||||
if (config.Configs["Messaging"] != null)
|
||||
{
|
||||
if (config.Configs["Messaging"].GetString(
|
||||
"LureModule", "LureModule") !=
|
||||
"LureModule")
|
||||
return;
|
||||
m_Enabled = false;
|
||||
}
|
||||
}
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
if (!m_Enabled)
|
||||
return;
|
||||
|
||||
lock (m_scenes)
|
||||
{
|
||||
if (!m_scenes.Contains(scene))
|
||||
m_scenes.Add(scene);
|
||||
scene.EventManager.OnNewClient += OnNewClient;
|
||||
scene.EventManager.OnIncomingInstantMessage +=
|
||||
OnGridInstantMessage;
|
||||
}
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
if (m_TransferModule == null)
|
||||
{
|
||||
m_TransferModule =
|
||||
scene.RequestModuleInterface<IMessageTransferModule>();
|
||||
|
||||
if (m_TransferModule == null)
|
||||
{
|
||||
m_scenes.Add(scene);
|
||||
scene.EventManager.OnNewClient += OnNewClient;
|
||||
scene.EventManager.OnIncomingInstantMessage +=
|
||||
m_log.Error("[INSTANT MESSAGE]: No message transfer module, "+
|
||||
"lures will not work!");
|
||||
|
||||
m_Enabled = false;
|
||||
m_scenes.Clear();
|
||||
scene.EventManager.OnNewClient -= OnNewClient;
|
||||
scene.EventManager.OnIncomingInstantMessage -=
|
||||
OnGridInstantMessage;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
lock (m_scenes)
|
||||
{
|
||||
m_scenes.Remove(scene);
|
||||
scene.EventManager.OnNewClient -= OnNewClient;
|
||||
scene.EventManager.OnIncomingInstantMessage -=
|
||||
OnGridInstantMessage;
|
||||
}
|
||||
}
|
||||
|
||||
void OnNewClient(IClientAPI client)
|
||||
|
@ -76,12 +114,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure
|
|||
|
||||
public void PostInitialise()
|
||||
{
|
||||
m_TransferModule =
|
||||
m_scenes[0].RequestModuleInterface<IMessageTransferModule>();
|
||||
|
||||
if (m_TransferModule == null)
|
||||
m_log.Error("[INSTANT MESSAGE]: No message transfer module, "+
|
||||
"lures will not work!");
|
||||
}
|
||||
|
||||
public void Close()
|
||||
|
@ -93,9 +125,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure
|
|||
get { return "LureModule"; }
|
||||
}
|
||||
|
||||
public bool IsSharedModule
|
||||
public Type ReplaceableInterface
|
||||
{
|
||||
get { return true; }
|
||||
get { return null; }
|
||||
}
|
||||
|
||||
public void OnInstantMessage(IClientAPI client, GridInstantMessage im)
|
||||
|
|
|
@ -17,6 +17,14 @@
|
|||
<RegionModule id="HGWorldMapModule" type="OpenSim.Region.CoreModules.Hypergrid.HGWorldMapModule" />
|
||||
<RegionModule id="UrlModule" type="OpenSim.Region.CoreModules.Scripting.LSLHttp.UrlModule" />
|
||||
<RegionModule id="Chat" type="OpenSim.Region.CoreModules.Avatar.Chat.ChatModule" />
|
||||
<RegionModule id="FriendsModule" type="OpenSim.Region.CoreModules.Avatar.Friends.FriendsModule" />
|
||||
<RegionModule id="PresenceModule" type="OpenSim.Region.CoreModules.Avatar.InstantMessage.PresenceModule" />
|
||||
<RegionModule id="MuteListModule" type="OpenSim.Region.CoreModules.Avatar.InstantMessage.MuteListModule" />
|
||||
<RegionModule id="OfflineMessageModule" type="OpenSim.Region.CoreModules.Avatar.InstantMessage.OfflineMessageModule" />
|
||||
<RegionModule id="InstantMessageModule" type="OpenSim.Region.CoreModules.Avatar.InstantMessage.InstantMessageModule" />
|
||||
<RegionModule id="MessageTransferModule" type="OpenSim.Region.CoreModules.Avatar.InstantMessage.MessageTransferModule" />
|
||||
<RegionModule id="LureModule" type="OpenSim.Region.CoreModules.Avatar.Lure.LureModule" />
|
||||
<RegionModule id="InventoryTransferModule" type="OpenSim.Region.CoreModules.Avatar.Inventory.Transfer.InventoryTransferModule" />
|
||||
<RegionModule id="CoreAssetCache" type="OpenSim.Region.CoreModules.Asset.CoreAssetCache" />
|
||||
<RegionModule id="GlynnTuckerAssetCache" type="OpenSim.Region.CoreModules.Asset.GlynnTuckerAssetCache" />
|
||||
<RegionModule id="CenomeMemoryAssetCache" type="OpenSim.Region.CoreModules.Asset.CenomeMemoryAssetCache"/>
|
||||
|
|
|
@ -31,13 +31,13 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
{
|
||||
public struct PresenceInfo
|
||||
{
|
||||
public UUID userID;
|
||||
public UUID regionID;
|
||||
public string UserID;
|
||||
public UUID RegionID;
|
||||
|
||||
public PresenceInfo(UUID userID, UUID regionID)
|
||||
public PresenceInfo(string userID, UUID regionID)
|
||||
{
|
||||
this.userID = userID;
|
||||
this.regionID = regionID;
|
||||
UserID = userID;
|
||||
RegionID = regionID;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue