diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveRequest.cs index 8a3fdb6953..1579485e6b 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveRequest.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveRequest.cs @@ -1,104 +1,104 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSim Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using OpenSim.Framework; -using OpenSim.Framework.Communications.Cache; -using OpenSim.Region.Environment.Interfaces; -using OpenSim.Region.Environment.Modules.World.Serialiser; -using OpenSim.Region.Environment.Scenes; -using System.Collections.Generic; -using System.Reflection; -using libsecondlife; -using log4net; -using Nini.Config; - -namespace OpenSim.Region.Environment -{ - /// - /// Method called when all the necessary assets for an archive request have been received. - /// - public delegate void AssetsRequestCallback(IDictionary assets); - - /// - /// Handles an individual archive request - /// - public class ArchiveRequest - { - private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); - - private Scene m_scene; +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSim Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using OpenSim.Framework; +using OpenSim.Framework.Communications.Cache; +using OpenSim.Region.Environment.Interfaces; +using OpenSim.Region.Environment.Modules.World.Serialiser; +using OpenSim.Region.Environment.Scenes; +using System.Collections.Generic; +using System.Reflection; +using libsecondlife; +using log4net; +using Nini.Config; + +namespace OpenSim.Region.Environment +{ + /// + /// Method called when all the necessary assets for an archive request have been received. + /// + public delegate void AssetsRequestCallback(IDictionary assets); + + /// + /// Handles an individual archive request + /// + public class ArchiveRequest + { + private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + + private Scene m_scene; private string m_savePath; - private string m_serializedEntities; - - public ArchiveRequest(Scene scene, string savePath) - { - m_scene = scene; - m_savePath = savePath; - - ArchiveRegion(); - } - - protected void ArchiveRegion() - { - m_log.Warn("[ARCHIVER]: Archive region not yet implemented"); - - Dictionary textureUuids = new Dictionary(); - - List entities = m_scene.GetEntities(); - - foreach (EntityBase entity in entities) - { - if (entity is SceneObjectGroup) - { - SceneObjectGroup sceneObject = (SceneObjectGroup)entity; - - foreach (SceneObjectPart part in sceneObject.GetParts()) - { - LLUUID texture = new LLUUID(part.Shape.TextureEntry, 0); - textureUuids[texture] = 1; - } - } - } - - m_serializedEntities = SerializeObjects(entities); - - if (m_serializedEntities != null && m_serializedEntities.Length > 0) - { - m_log.DebugFormat("[ARCHIVER]: Successfully got serialization for {0} entities", entities.Count); - m_log.DebugFormat("[ARCHIVER]: Requiring save of {0} textures", textureUuids.Count); - - // Asynchronously request all the assets required to perform this archive operation - new AssetsRequest(ReceivedAllAssets, m_scene.AssetCache, textureUuids.Keys); - } - } - - protected internal void ReceivedAllAssets(IDictionary assets) - { + private string m_serializedEntities; + + public ArchiveRequest(Scene scene, string savePath) + { + m_scene = scene; + m_savePath = savePath; + + ArchiveRegion(); + } + + protected void ArchiveRegion() + { + m_log.Warn("[ARCHIVER]: Archive region not yet implemented"); + + Dictionary textureUuids = new Dictionary(); + + List entities = m_scene.GetEntities(); + + foreach (EntityBase entity in entities) + { + if (entity is SceneObjectGroup) + { + SceneObjectGroup sceneObject = (SceneObjectGroup)entity; + + foreach (SceneObjectPart part in sceneObject.GetParts()) + { + LLUUID texture = new LLUUID(part.Shape.TextureEntry, 0); + textureUuids[texture] = 1; + } + } + } + + m_serializedEntities = SerializeObjects(entities); + + if (m_serializedEntities != null && m_serializedEntities.Length > 0) + { + m_log.DebugFormat("[ARCHIVER]: Successfully got serialization for {0} entities", entities.Count); + m_log.DebugFormat("[ARCHIVER]: Requiring save of {0} textures", textureUuids.Count); + + // Asynchronously request all the assets required to perform this archive operation + new AssetsRequest(ReceivedAllAssets, m_scene.AssetCache, textureUuids.Keys); + } + } + + protected internal void ReceivedAllAssets(IDictionary assets) + { m_log.DebugFormat("[ARCHIVER]: Received all {0} textures required", assets.Count); // XXX: Shouldn't hijack the asset async callback thread like this - this is only temporary @@ -112,91 +112,91 @@ namespace OpenSim.Region.Environment archive.AddFile(uuid.ToString() + ".jp2", assets[uuid].Data); } - archive.WriteTar(m_savePath); - } - - /// - /// Get an xml representation of the given scene objects. - /// - /// - /// - protected static string SerializeObjects(List entities) - { - string serialization = ""; - - List serObjects = new List(); - - foreach (EntityBase ent in entities) - { - if (ent is SceneObjectGroup) - { - serObjects.Add(((SceneObjectGroup) ent).ToXmlString2()); - } - } - - foreach (string serObject in serObjects) - serialization += serObject; - - serialization += ""; - - return serialization; - } - } - - /// - /// Encapsulate the asynchronous requests for the assets required for an archive operation - /// - class AssetsRequest - { - /// - /// Callback used when all the assets requested have been received. - /// - protected AssetsRequestCallback m_assetsRequestCallback; - - /// - /// Assets retrieved in this request - /// - protected Dictionary m_assets = new Dictionary(); - - /// - /// Record the number of asset replies required so we know when we've finished - /// - private int m_repliesRequired; - - /// - /// Asset cache used to request the assets - /// - protected AssetCache m_assetCache; - - protected internal AssetsRequest(AssetsRequestCallback assetsRequestCallback, AssetCache assetCache, ICollection uuids) - { - m_assetsRequestCallback = assetsRequestCallback; - m_assetCache = assetCache; - m_repliesRequired = uuids.Count; - - // We can stop here if there are no assets to fetch - if (m_repliesRequired == 0) - m_assetsRequestCallback(m_assets); - - foreach (LLUUID uuid in uuids) - { - m_assetCache.GetAsset(uuid, AssetRequestCallback, true); - } - } - - /// - /// Called back by the asset cache when it has the asset - /// - /// - /// - public void AssetRequestCallback(LLUUID assetID, AssetBase asset) - { - m_assets[assetID] = asset; - - if (m_assets.Count == m_repliesRequired) - { - m_assetsRequestCallback(m_assets); - } - } - } -} + archive.WriteTar(m_savePath); + } + + /// + /// Get an xml representation of the given scene objects. + /// + /// + /// + protected static string SerializeObjects(List entities) + { + string serialization = ""; + + List serObjects = new List(); + + foreach (EntityBase ent in entities) + { + if (ent is SceneObjectGroup) + { + serObjects.Add(((SceneObjectGroup) ent).ToXmlString2()); + } + } + + foreach (string serObject in serObjects) + serialization += serObject; + + serialization += ""; + + return serialization; + } + } + + /// + /// Encapsulate the asynchronous requests for the assets required for an archive operation + /// + class AssetsRequest + { + /// + /// Callback used when all the assets requested have been received. + /// + protected AssetsRequestCallback m_assetsRequestCallback; + + /// + /// Assets retrieved in this request + /// + protected Dictionary m_assets = new Dictionary(); + + /// + /// Record the number of asset replies required so we know when we've finished + /// + private int m_repliesRequired; + + /// + /// Asset cache used to request the assets + /// + protected AssetCache m_assetCache; + + protected internal AssetsRequest(AssetsRequestCallback assetsRequestCallback, AssetCache assetCache, ICollection uuids) + { + m_assetsRequestCallback = assetsRequestCallback; + m_assetCache = assetCache; + m_repliesRequired = uuids.Count; + + // We can stop here if there are no assets to fetch + if (m_repliesRequired == 0) + m_assetsRequestCallback(m_assets); + + foreach (LLUUID uuid in uuids) + { + m_assetCache.GetAsset(uuid, AssetRequestCallback, true); + } + } + + /// + /// Called back by the asset cache when it has the asset + /// + /// + /// + public void AssetRequestCallback(LLUUID assetID, AssetBase asset) + { + m_assets[assetID] = asset; + + if (m_assets.Count == m_repliesRequired) + { + m_assetsRequestCallback(m_assets); + } + } + } +}