diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveRequest.cs
index 8a3fdb6953..1579485e6b 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveRequest.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveRequest.cs
@@ -1,104 +1,104 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-using OpenSim.Framework;
-using OpenSim.Framework.Communications.Cache;
-using OpenSim.Region.Environment.Interfaces;
-using OpenSim.Region.Environment.Modules.World.Serialiser;
-using OpenSim.Region.Environment.Scenes;
-using System.Collections.Generic;
-using System.Reflection;
-using libsecondlife;
-using log4net;
-using Nini.Config;
-
-namespace OpenSim.Region.Environment
-{
- ///
- /// Method called when all the necessary assets for an archive request have been received.
- ///
- public delegate void AssetsRequestCallback(IDictionary assets);
-
- ///
- /// Handles an individual archive request
- ///
- public class ArchiveRequest
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
-
- private Scene m_scene;
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSim Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using OpenSim.Framework;
+using OpenSim.Framework.Communications.Cache;
+using OpenSim.Region.Environment.Interfaces;
+using OpenSim.Region.Environment.Modules.World.Serialiser;
+using OpenSim.Region.Environment.Scenes;
+using System.Collections.Generic;
+using System.Reflection;
+using libsecondlife;
+using log4net;
+using Nini.Config;
+
+namespace OpenSim.Region.Environment
+{
+ ///
+ /// Method called when all the necessary assets for an archive request have been received.
+ ///
+ public delegate void AssetsRequestCallback(IDictionary assets);
+
+ ///
+ /// Handles an individual archive request
+ ///
+ public class ArchiveRequest
+ {
+ private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
+ private Scene m_scene;
private string m_savePath;
- private string m_serializedEntities;
-
- public ArchiveRequest(Scene scene, string savePath)
- {
- m_scene = scene;
- m_savePath = savePath;
-
- ArchiveRegion();
- }
-
- protected void ArchiveRegion()
- {
- m_log.Warn("[ARCHIVER]: Archive region not yet implemented");
-
- Dictionary textureUuids = new Dictionary();
-
- List entities = m_scene.GetEntities();
-
- foreach (EntityBase entity in entities)
- {
- if (entity is SceneObjectGroup)
- {
- SceneObjectGroup sceneObject = (SceneObjectGroup)entity;
-
- foreach (SceneObjectPart part in sceneObject.GetParts())
- {
- LLUUID texture = new LLUUID(part.Shape.TextureEntry, 0);
- textureUuids[texture] = 1;
- }
- }
- }
-
- m_serializedEntities = SerializeObjects(entities);
-
- if (m_serializedEntities != null && m_serializedEntities.Length > 0)
- {
- m_log.DebugFormat("[ARCHIVER]: Successfully got serialization for {0} entities", entities.Count);
- m_log.DebugFormat("[ARCHIVER]: Requiring save of {0} textures", textureUuids.Count);
-
- // Asynchronously request all the assets required to perform this archive operation
- new AssetsRequest(ReceivedAllAssets, m_scene.AssetCache, textureUuids.Keys);
- }
- }
-
- protected internal void ReceivedAllAssets(IDictionary assets)
- {
+ private string m_serializedEntities;
+
+ public ArchiveRequest(Scene scene, string savePath)
+ {
+ m_scene = scene;
+ m_savePath = savePath;
+
+ ArchiveRegion();
+ }
+
+ protected void ArchiveRegion()
+ {
+ m_log.Warn("[ARCHIVER]: Archive region not yet implemented");
+
+ Dictionary textureUuids = new Dictionary();
+
+ List entities = m_scene.GetEntities();
+
+ foreach (EntityBase entity in entities)
+ {
+ if (entity is SceneObjectGroup)
+ {
+ SceneObjectGroup sceneObject = (SceneObjectGroup)entity;
+
+ foreach (SceneObjectPart part in sceneObject.GetParts())
+ {
+ LLUUID texture = new LLUUID(part.Shape.TextureEntry, 0);
+ textureUuids[texture] = 1;
+ }
+ }
+ }
+
+ m_serializedEntities = SerializeObjects(entities);
+
+ if (m_serializedEntities != null && m_serializedEntities.Length > 0)
+ {
+ m_log.DebugFormat("[ARCHIVER]: Successfully got serialization for {0} entities", entities.Count);
+ m_log.DebugFormat("[ARCHIVER]: Requiring save of {0} textures", textureUuids.Count);
+
+ // Asynchronously request all the assets required to perform this archive operation
+ new AssetsRequest(ReceivedAllAssets, m_scene.AssetCache, textureUuids.Keys);
+ }
+ }
+
+ protected internal void ReceivedAllAssets(IDictionary assets)
+ {
m_log.DebugFormat("[ARCHIVER]: Received all {0} textures required", assets.Count);
// XXX: Shouldn't hijack the asset async callback thread like this - this is only temporary
@@ -112,91 +112,91 @@ namespace OpenSim.Region.Environment
archive.AddFile(uuid.ToString() + ".jp2", assets[uuid].Data);
}
- archive.WriteTar(m_savePath);
- }
-
- ///
- /// Get an xml representation of the given scene objects.
- ///
- ///
- ///
- protected static string SerializeObjects(List entities)
- {
- string serialization = "";
-
- List serObjects = new List();
-
- foreach (EntityBase ent in entities)
- {
- if (ent is SceneObjectGroup)
- {
- serObjects.Add(((SceneObjectGroup) ent).ToXmlString2());
- }
- }
-
- foreach (string serObject in serObjects)
- serialization += serObject;
-
- serialization += "";
-
- return serialization;
- }
- }
-
- ///
- /// Encapsulate the asynchronous requests for the assets required for an archive operation
- ///
- class AssetsRequest
- {
- ///
- /// Callback used when all the assets requested have been received.
- ///
- protected AssetsRequestCallback m_assetsRequestCallback;
-
- ///
- /// Assets retrieved in this request
- ///
- protected Dictionary m_assets = new Dictionary();
-
- ///
- /// Record the number of asset replies required so we know when we've finished
- ///
- private int m_repliesRequired;
-
- ///
- /// Asset cache used to request the assets
- ///
- protected AssetCache m_assetCache;
-
- protected internal AssetsRequest(AssetsRequestCallback assetsRequestCallback, AssetCache assetCache, ICollection uuids)
- {
- m_assetsRequestCallback = assetsRequestCallback;
- m_assetCache = assetCache;
- m_repliesRequired = uuids.Count;
-
- // We can stop here if there are no assets to fetch
- if (m_repliesRequired == 0)
- m_assetsRequestCallback(m_assets);
-
- foreach (LLUUID uuid in uuids)
- {
- m_assetCache.GetAsset(uuid, AssetRequestCallback, true);
- }
- }
-
- ///
- /// Called back by the asset cache when it has the asset
- ///
- ///
- ///
- public void AssetRequestCallback(LLUUID assetID, AssetBase asset)
- {
- m_assets[assetID] = asset;
-
- if (m_assets.Count == m_repliesRequired)
- {
- m_assetsRequestCallback(m_assets);
- }
- }
- }
-}
+ archive.WriteTar(m_savePath);
+ }
+
+ ///
+ /// Get an xml representation of the given scene objects.
+ ///
+ ///
+ ///
+ protected static string SerializeObjects(List entities)
+ {
+ string serialization = "";
+
+ List serObjects = new List();
+
+ foreach (EntityBase ent in entities)
+ {
+ if (ent is SceneObjectGroup)
+ {
+ serObjects.Add(((SceneObjectGroup) ent).ToXmlString2());
+ }
+ }
+
+ foreach (string serObject in serObjects)
+ serialization += serObject;
+
+ serialization += "";
+
+ return serialization;
+ }
+ }
+
+ ///
+ /// Encapsulate the asynchronous requests for the assets required for an archive operation
+ ///
+ class AssetsRequest
+ {
+ ///
+ /// Callback used when all the assets requested have been received.
+ ///
+ protected AssetsRequestCallback m_assetsRequestCallback;
+
+ ///
+ /// Assets retrieved in this request
+ ///
+ protected Dictionary m_assets = new Dictionary();
+
+ ///
+ /// Record the number of asset replies required so we know when we've finished
+ ///
+ private int m_repliesRequired;
+
+ ///
+ /// Asset cache used to request the assets
+ ///
+ protected AssetCache m_assetCache;
+
+ protected internal AssetsRequest(AssetsRequestCallback assetsRequestCallback, AssetCache assetCache, ICollection uuids)
+ {
+ m_assetsRequestCallback = assetsRequestCallback;
+ m_assetCache = assetCache;
+ m_repliesRequired = uuids.Count;
+
+ // We can stop here if there are no assets to fetch
+ if (m_repliesRequired == 0)
+ m_assetsRequestCallback(m_assets);
+
+ foreach (LLUUID uuid in uuids)
+ {
+ m_assetCache.GetAsset(uuid, AssetRequestCallback, true);
+ }
+ }
+
+ ///
+ /// Called back by the asset cache when it has the asset
+ ///
+ ///
+ ///
+ public void AssetRequestCallback(LLUUID assetID, AssetBase asset)
+ {
+ m_assets[assetID] = asset;
+
+ if (m_assets.Count == m_repliesRequired)
+ {
+ m_assetsRequestCallback(m_assets);
+ }
+ }
+ }
+}