rename same more variables to make their meaning more clear

melanie
UbitUmarov 2017-01-07 18:49:15 +00:00
parent effa32cfa4
commit eedc37794e
2 changed files with 5 additions and 5 deletions

View File

@ -272,12 +272,12 @@ namespace OpenSim.Region.Framework.Scenes
set { m_userLevel = value; }
}
public int GodLevel
public int ViwerUIGodLevel
{
get { return m_viewergodlevel; }
}
public int EffectiveLevel
public int GodLevel
{
get { return m_godlevel; }
}

View File

@ -2226,7 +2226,7 @@ namespace OpenSim.Region.Framework.Scenes
}
// let updates be sent, with some delay
m_lastChildUpdatesTime = Util.EnvironmentTickCount() + 10000;
m_lastChildAgentUpdateGodLevel = GodController.GodLevel;
m_lastChildAgentUpdateGodLevel = GodController.ViwerUIGodLevel;
m_lastChildAgentUpdateDrawDistance = DrawDistance;
m_lastChildAgentUpdatePosition = AbsolutePosition;
m_childUpdatesBusy = false; // allow them
@ -4192,7 +4192,7 @@ namespace OpenSim.Region.Framework.Scenes
return;
bool doUpdate = false;
if(m_lastChildAgentUpdateGodLevel != GodController.GodLevel)
if(m_lastChildAgentUpdateGodLevel != GodController.ViwerUIGodLevel)
doUpdate = true;
if(!doUpdate && Math.Abs(DrawDistance - m_lastChildAgentUpdateDrawDistance) > 32.0f)
@ -4209,7 +4209,7 @@ namespace OpenSim.Region.Framework.Scenes
{
m_childUpdatesBusy = true;
m_lastChildAgentUpdatePosition = pos;
m_lastChildAgentUpdateGodLevel = GodController.GodLevel;
m_lastChildAgentUpdateGodLevel = GodController.ViwerUIGodLevel;
m_lastChildAgentUpdateDrawDistance = DrawDistance;
// m_lastChildAgentUpdateCamPosition = CameraPosition;