white space fixes
parent
9082316757
commit
eee0fa73e0
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@ -19,291 +19,291 @@ using System.Diagnostics;
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namespace OpenSim.Region.Environment.Modules.ContentManagement
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{
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public class CMModel
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{
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static float TimeToUpdate = 0;
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static float TimeToConvertXml = 0;
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private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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IContentDatabase m_database = null;
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/// <value>
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/// The class that contains all auras and metaentities used in the CMS.
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/// </value>
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CMEntityCollection m_MetaEntityCollection = new CMEntityCollection();
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public CMEntityCollection MetaEntityCollection
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{
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get { return m_MetaEntityCollection; }
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}
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public CMModel()
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{
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}
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public void Initialise(string database)
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{
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if (database == "FileSystemDatabase")
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m_database = new FileSystemDatabase();
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else if (database == "GitDatabase")
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m_database = new GitDatabase();
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}
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public void InitialiseDatabase(Scene scene, string dir)
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{
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m_database.Initialise(scene, dir);
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}
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/// <summary>
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/// Should be called just once to finish initializing the database.
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/// </summary>
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public void PostInitialise()
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{
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m_database.PostInitialise();
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}
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public ContentManagementEntity FindMetaEntityAffectedByUndo(LLUUID uuid)
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{
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ContentManagementEntity ent = GetMetaGroupByPrim(uuid);
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return ent;
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}
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/// <summary>
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/// Removes the green aura when an a new scene object group is deleted.
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/// </summary>
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public void RemoveOrUpdateDeletedEntity(SceneObjectGroup group)
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{
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// Deal with new parts not revisioned that have been deleted.
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foreach(SceneObjectPart part in group.Children.Values)
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if (m_MetaEntityCollection.Auras.ContainsKey(part.UUID))
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m_MetaEntityCollection.RemoveNewlyCreatedEntityAura(part.UUID);
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}
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/// <summary>
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/// Uses the database to serialize all current scene objects into xml and save into a database with an accompanying log message.
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/// </summary>
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public void CommitRegion(Scene scene, String logMessage)
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{
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m_log.Debug("[CONTENT MANAG] saving " + scene.RegionInfo.RegionName + " with log message: " + logMessage + " length of message: " + logMessage.Length);
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m_database.SaveRegion(scene.RegionInfo.RegionID, scene.RegionInfo.RegionName, logMessage);
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m_log.Debug("[CONTENT MANAG] the region name we are dealing with heeeeeeeere: " + scene.RegionInfo.RegionName );
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}
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/// <summary>
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/// Retrieves the latest revision of a region in xml form,
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/// converts it to scene object groups and scene presences,
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/// swaps the current scene's entity list with the revision's list.
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/// Note: Since deleted objects while
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/// </summary>
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public void RollbackRegion(Scene scene)
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{
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System.Collections.ArrayList xmllist = null;
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SceneObjectGroup temp = null;
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System.Collections.Hashtable deleteListUUIDs = new Hashtable();
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Dictionary<LLUUID, EntityBase> SearchList = new Dictionary<LLUUID,EntityBase>();
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Dictionary<LLUUID, EntityBase> ReplacementList = new Dictionary<LLUUID,EntityBase>();
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int revision = m_database.GetMostRecentRevision(scene.RegionInfo.RegionID);
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EntityBase[] searchArray;
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xmllist = m_database.GetRegionObjectXMLList(scene.RegionInfo.RegionID, revision);
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if (xmllist == null)
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{
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m_log.Info("[CMMODEL]: Region (" + scene.RegionInfo.RegionID + ") does not have given revision number (" + revision + ").");
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return;
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}
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m_log.Info("[CMMODEL]: Region (" + scene.RegionInfo.RegionID + ") revision number (" + revision + ").");
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m_log.Info("[CMMODEL]: Scene Objects = " + xmllist.Count);
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m_log.Info("[CMMODEL]: Converting scene entities list to specified revision.");
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m_log.ErrorFormat("[CMMODEL]: 1");
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foreach (string xml in xmllist)
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{
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try{
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temp = new SceneObjectGroup(xml);
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temp.SetScene(scene);
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foreach(SceneObjectPart part in temp.Children.Values)
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part.RegionHandle = scene.RegionInfo.RegionHandle;
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ReplacementList.Add(temp.UUID, (EntityBase)temp);
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}
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catch(Exception e)
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{
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m_log.Info("[CMMODEL]: Error while creating replacement list for rollback: " + e);
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}
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}
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//If in scene but not in revision and not a client, remove them
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while (true)
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{
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try
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{
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foreach(EntityBase entity in scene.GetEntities())
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{
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if (entity == null)
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continue;
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if (entity is ScenePresence)
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{
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ReplacementList.Add(entity.UUID, entity);
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continue;
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}
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else //if (!ReplacementList.ContainsKey(entity.UUID))
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deleteListUUIDs.Add(entity.UUID, 0);
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}
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}
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catch(Exception e)
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{
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m_log.ErrorFormat("[CMMODEL]: " + e);
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deleteListUUIDs.Clear();
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ReplacementList.Clear();
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continue;
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}
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break;
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}
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foreach(LLUUID uuid in deleteListUUIDs.Keys)
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{
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try
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{
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// I thought that the DeleteGroup() function would handle all of this, but it doesn't. I'm not sure WHAT it handles.
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((SceneObjectGroup)scene.Entities[uuid]).DetachFromBackup((SceneObjectGroup)scene.Entities[uuid]);
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scene.PhysicsScene.RemovePrim(((SceneObjectGroup)scene.Entities[uuid]).RootPart.PhysActor);
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scene.SendKillObject(scene.Entities[uuid].LocalId);
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scene.m_innerScene.DeleteSceneObject(uuid, false);
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((SceneObjectGroup)scene.Entities[uuid]).DeleteGroup();
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}
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catch(Exception e)
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{
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m_log.ErrorFormat("[CMMODEL]: Error while removing objects from scene: " + e);
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}
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}
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lock (scene)
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{
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scene.Entities = ReplacementList;
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}
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foreach(EntityBase ent in ReplacementList.Values)
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{
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try
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{
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if (!(ent is SceneObjectGroup))
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continue;
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if ((((SceneObjectGroup)ent).RootPart.GetEffectiveObjectFlags() & (uint) LLObject.ObjectFlags.Phantom) == 0)
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((SceneObjectGroup)ent).ApplyPhysics(true);
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((SceneObjectGroup)ent).AttachToBackup();
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((SceneObjectGroup)ent).HasGroupChanged = true; // If not true, then attaching to backup does nothing because no change is detected.
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((SceneObjectGroup)ent).ScheduleGroupForFullUpdate();
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}
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catch(Exception e)
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{
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m_log.ErrorFormat("[CMMODEL]: Error while attaching new scene entities to backup and scheduling for a full update: " + e);
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}
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}
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m_log.Info("[CMMODEL]: Scheduling a backup of new scene object groups to backup.");
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scene.Backup();
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}
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/// <summary>
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/// Detects if a scene object group from the scene list has moved or changed scale. The green aura
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/// that surrounds the object is then moved or scaled with the group.
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/// </summary>
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public System.Collections.ArrayList UpdateNormalEntityEffects(SceneObjectGroup group)
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{
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System.Collections.ArrayList auraList = new System.Collections.ArrayList();
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if (group == null)
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return null;
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foreach(SceneObjectPart part in group.Children.Values)
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{
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if (m_MetaEntityCollection.Auras.ContainsKey(part.UUID))
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{
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((AuraMetaEntity)m_MetaEntityCollection.Auras[part.UUID]).SetAura(new LLVector3(0,254,0), part.Scale);
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((AuraMetaEntity)m_MetaEntityCollection.Auras[part.UUID]).RootPart.GroupPosition = part.GetWorldPosition();
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auraList.Add((AuraMetaEntity)m_MetaEntityCollection.Auras[part.UUID]);
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}
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}
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return auraList;
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}
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public void DeleteAllMetaObjects()
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{
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m_MetaEntityCollection.ClearAll();
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}
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/// <summary>
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/// Downloads the latest revision of the given scene and converts the xml file to CMEntities. After this method, the view can find the differences
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/// and display the differences to clients.
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/// </summary>
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public void UpdateCMEntities(Scene scene)
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{
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Stopwatch x = new Stopwatch();
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x.Start();
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System.Collections.ArrayList xmllist = null;
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m_log.Debug("[CONTENT MANAGEMENT] Retrieving object xml files for region: " + scene.RegionInfo.RegionID);
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xmllist = m_database.GetRegionObjectXMLList(scene.RegionInfo.RegionID);
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m_log.Info("[FSDB]: got list");
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if (xmllist == null)
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return;
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Stopwatch y = new Stopwatch();
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y.Start();
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foreach (string xml in xmllist)
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m_MetaEntityCollection.CreateNewEntity(xml, scene);
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y.Stop();
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TimeToConvertXml += y.ElapsedMilliseconds;
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m_log.Info("[FileSystemDatabase] Time spent converting xml to metaentities for " + scene.RegionInfo.RegionName + ": " + y.ElapsedMilliseconds);
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m_log.Info("[FileSystemDatabase] Time spent converting xml to metaentities so far: " + TimeToConvertXml);
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m_log.Info("[FSDB]: checking for new scene object parts missing green auras and create the auras");
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CheckForNewEntitiesMissingAuras(scene);
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x.Stop();
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TimeToUpdate += x.ElapsedMilliseconds;
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m_log.Info("[FileSystemDatabase] Time spent Updating entity list for " + scene.RegionInfo.RegionName + ": " + x.ElapsedMilliseconds);
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m_log.Info("[FileSystemDatabase] Time spent Updating so far: " + TimeToUpdate);
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}
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/// <summary>
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/// Compares the scene's object group list to the list of meta entities. If there is an object group that does not have a corresponding meta entity
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/// it is a new part that must have a green aura (for diff mode).
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/// Returns list of ContentManagementEntities
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/// </summary>
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public ArrayList CheckForNewEntitiesMissingAuras(Scene scene)
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{
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ArrayList missingList = null;
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ArrayList newList = new ArrayList();
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m_log.Debug("[CONTENT MANAGEMENT] Checking for new scene object parts in scene: " + scene.RegionInfo.RegionName);
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//Check if the current scene has groups not included in the current list of MetaEntities
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//If so, then the current scene's parts that are new should be marked green.
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missingList = m_MetaEntityCollection.CheckForMissingEntities(scene.GetEntities());
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foreach(Object missingPart in missingList)
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{
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if (m_MetaEntityCollection.Auras.ContainsKey(((SceneObjectPart)missingPart).UUID))
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continue;
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newList.Add(m_MetaEntityCollection.CreateAuraForNewlyCreatedEntity((SceneObjectPart)missingPart));
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}
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m_log.Info("Number of missing objects found: " + newList.Count);
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return newList;
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}
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//-------------------------------- HELPERS --------------------------------------------------------------------//
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public ContentManagementEntity GetMetaGroupByPrim(LLUUID uuid)
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public class CMModel
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{
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static float TimeToUpdate = 0;
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static float TimeToConvertXml = 0;
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private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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IContentDatabase m_database = null;
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/// <value>
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/// The class that contains all auras and metaentities used in the CMS.
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/// </value>
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CMEntityCollection m_MetaEntityCollection = new CMEntityCollection();
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public CMEntityCollection MetaEntityCollection
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{
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foreach (Object ent in m_MetaEntityCollection.Entities.Values)
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{
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if (((ContentManagementEntity)ent).HasChildPrim(uuid))
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return (ContentManagementEntity)ent;
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}
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return null;
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}
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}
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get { return m_MetaEntityCollection; }
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}
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public CMModel()
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{
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}
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public void Initialise(string database)
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{
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if (database == "FileSystemDatabase")
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m_database = new FileSystemDatabase();
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else if (database == "GitDatabase")
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m_database = new GitDatabase();
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}
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public void InitialiseDatabase(Scene scene, string dir)
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{
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m_database.Initialise(scene, dir);
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}
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/// <summary>
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/// Should be called just once to finish initializing the database.
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/// </summary>
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public void PostInitialise()
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{
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m_database.PostInitialise();
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}
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public ContentManagementEntity FindMetaEntityAffectedByUndo(LLUUID uuid)
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{
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ContentManagementEntity ent = GetMetaGroupByPrim(uuid);
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return ent;
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}
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/// <summary>
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/// Removes the green aura when an a new scene object group is deleted.
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/// </summary>
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public void RemoveOrUpdateDeletedEntity(SceneObjectGroup group)
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{
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// Deal with new parts not revisioned that have been deleted.
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foreach(SceneObjectPart part in group.Children.Values)
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if (m_MetaEntityCollection.Auras.ContainsKey(part.UUID))
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m_MetaEntityCollection.RemoveNewlyCreatedEntityAura(part.UUID);
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}
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/// <summary>
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/// Uses the database to serialize all current scene objects into xml and save into a database with an accompanying log message.
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/// </summary>
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public void CommitRegion(Scene scene, String logMessage)
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{
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m_log.Debug("[CONTENT MANAG] saving " + scene.RegionInfo.RegionName + " with log message: " + logMessage + " length of message: " + logMessage.Length);
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m_database.SaveRegion(scene.RegionInfo.RegionID, scene.RegionInfo.RegionName, logMessage);
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m_log.Debug("[CONTENT MANAG] the region name we are dealing with heeeeeeeere: " + scene.RegionInfo.RegionName );
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}
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/// <summary>
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/// Retrieves the latest revision of a region in xml form,
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/// converts it to scene object groups and scene presences,
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/// swaps the current scene's entity list with the revision's list.
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/// Note: Since deleted objects while
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/// </summary>
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public void RollbackRegion(Scene scene)
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{
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System.Collections.ArrayList xmllist = null;
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SceneObjectGroup temp = null;
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System.Collections.Hashtable deleteListUUIDs = new Hashtable();
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Dictionary<LLUUID, EntityBase> SearchList = new Dictionary<LLUUID,EntityBase>();
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Dictionary<LLUUID, EntityBase> ReplacementList = new Dictionary<LLUUID,EntityBase>();
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int revision = m_database.GetMostRecentRevision(scene.RegionInfo.RegionID);
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EntityBase[] searchArray;
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xmllist = m_database.GetRegionObjectXMLList(scene.RegionInfo.RegionID, revision);
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if (xmllist == null)
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{
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m_log.Info("[CMMODEL]: Region (" + scene.RegionInfo.RegionID + ") does not have given revision number (" + revision + ").");
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return;
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}
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m_log.Info("[CMMODEL]: Region (" + scene.RegionInfo.RegionID + ") revision number (" + revision + ").");
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m_log.Info("[CMMODEL]: Scene Objects = " + xmllist.Count);
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m_log.Info("[CMMODEL]: Converting scene entities list to specified revision.");
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m_log.ErrorFormat("[CMMODEL]: 1");
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foreach (string xml in xmllist)
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{
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try{
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temp = new SceneObjectGroup(xml);
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temp.SetScene(scene);
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foreach(SceneObjectPart part in temp.Children.Values)
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part.RegionHandle = scene.RegionInfo.RegionHandle;
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ReplacementList.Add(temp.UUID, (EntityBase)temp);
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}
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catch(Exception e)
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{
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m_log.Info("[CMMODEL]: Error while creating replacement list for rollback: " + e);
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}
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}
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//If in scene but not in revision and not a client, remove them
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while (true)
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{
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try
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{
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foreach(EntityBase entity in scene.GetEntities())
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{
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if (entity == null)
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continue;
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if (entity is ScenePresence)
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{
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ReplacementList.Add(entity.UUID, entity);
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continue;
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}
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else //if (!ReplacementList.ContainsKey(entity.UUID))
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deleteListUUIDs.Add(entity.UUID, 0);
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}
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}
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catch(Exception e)
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{
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m_log.ErrorFormat("[CMMODEL]: " + e);
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deleteListUUIDs.Clear();
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ReplacementList.Clear();
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continue;
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}
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break;
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}
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foreach(LLUUID uuid in deleteListUUIDs.Keys)
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{
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try
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{
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// I thought that the DeleteGroup() function would handle all of this, but it doesn't. I'm not sure WHAT it handles.
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((SceneObjectGroup)scene.Entities[uuid]).DetachFromBackup((SceneObjectGroup)scene.Entities[uuid]);
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scene.PhysicsScene.RemovePrim(((SceneObjectGroup)scene.Entities[uuid]).RootPart.PhysActor);
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scene.SendKillObject(scene.Entities[uuid].LocalId);
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scene.m_innerScene.DeleteSceneObject(uuid, false);
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((SceneObjectGroup)scene.Entities[uuid]).DeleteGroup();
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}
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catch(Exception e)
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{
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m_log.ErrorFormat("[CMMODEL]: Error while removing objects from scene: " + e);
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}
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}
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lock (scene)
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{
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scene.Entities = ReplacementList;
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}
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foreach(EntityBase ent in ReplacementList.Values)
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{
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try
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{
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if (!(ent is SceneObjectGroup))
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continue;
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if ((((SceneObjectGroup)ent).RootPart.GetEffectiveObjectFlags() & (uint) LLObject.ObjectFlags.Phantom) == 0)
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((SceneObjectGroup)ent).ApplyPhysics(true);
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((SceneObjectGroup)ent).AttachToBackup();
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((SceneObjectGroup)ent).HasGroupChanged = true; // If not true, then attaching to backup does nothing because no change is detected.
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((SceneObjectGroup)ent).ScheduleGroupForFullUpdate();
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}
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catch(Exception e)
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{
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m_log.ErrorFormat("[CMMODEL]: Error while attaching new scene entities to backup and scheduling for a full update: " + e);
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}
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}
|
||||
m_log.Info("[CMMODEL]: Scheduling a backup of new scene object groups to backup.");
|
||||
scene.Backup();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Detects if a scene object group from the scene list has moved or changed scale. The green aura
|
||||
/// that surrounds the object is then moved or scaled with the group.
|
||||
/// </summary>
|
||||
public System.Collections.ArrayList UpdateNormalEntityEffects(SceneObjectGroup group)
|
||||
{
|
||||
System.Collections.ArrayList auraList = new System.Collections.ArrayList();
|
||||
if (group == null)
|
||||
return null;
|
||||
foreach(SceneObjectPart part in group.Children.Values)
|
||||
{
|
||||
if (m_MetaEntityCollection.Auras.ContainsKey(part.UUID))
|
||||
{
|
||||
((AuraMetaEntity)m_MetaEntityCollection.Auras[part.UUID]).SetAura(new LLVector3(0,254,0), part.Scale);
|
||||
((AuraMetaEntity)m_MetaEntityCollection.Auras[part.UUID]).RootPart.GroupPosition = part.GetWorldPosition();
|
||||
auraList.Add((AuraMetaEntity)m_MetaEntityCollection.Auras[part.UUID]);
|
||||
}
|
||||
}
|
||||
return auraList;
|
||||
}
|
||||
|
||||
public void DeleteAllMetaObjects()
|
||||
{
|
||||
m_MetaEntityCollection.ClearAll();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Downloads the latest revision of the given scene and converts the xml file to CMEntities. After this method, the view can find the differences
|
||||
/// and display the differences to clients.
|
||||
/// </summary>
|
||||
public void UpdateCMEntities(Scene scene)
|
||||
{
|
||||
Stopwatch x = new Stopwatch();
|
||||
x.Start();
|
||||
|
||||
System.Collections.ArrayList xmllist = null;
|
||||
m_log.Debug("[CONTENT MANAGEMENT] Retrieving object xml files for region: " + scene.RegionInfo.RegionID);
|
||||
xmllist = m_database.GetRegionObjectXMLList(scene.RegionInfo.RegionID);
|
||||
m_log.Info("[FSDB]: got list");
|
||||
if (xmllist == null)
|
||||
return;
|
||||
|
||||
Stopwatch y = new Stopwatch();
|
||||
y.Start();
|
||||
foreach (string xml in xmllist)
|
||||
m_MetaEntityCollection.CreateNewEntity(xml, scene);
|
||||
y.Stop();
|
||||
TimeToConvertXml += y.ElapsedMilliseconds;
|
||||
m_log.Info("[FileSystemDatabase] Time spent converting xml to metaentities for " + scene.RegionInfo.RegionName + ": " + y.ElapsedMilliseconds);
|
||||
m_log.Info("[FileSystemDatabase] Time spent converting xml to metaentities so far: " + TimeToConvertXml);
|
||||
|
||||
m_log.Info("[FSDB]: checking for new scene object parts missing green auras and create the auras");
|
||||
CheckForNewEntitiesMissingAuras(scene);
|
||||
|
||||
x.Stop();
|
||||
TimeToUpdate += x.ElapsedMilliseconds;
|
||||
m_log.Info("[FileSystemDatabase] Time spent Updating entity list for " + scene.RegionInfo.RegionName + ": " + x.ElapsedMilliseconds);
|
||||
m_log.Info("[FileSystemDatabase] Time spent Updating so far: " + TimeToUpdate);
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Compares the scene's object group list to the list of meta entities. If there is an object group that does not have a corresponding meta entity
|
||||
/// it is a new part that must have a green aura (for diff mode).
|
||||
/// Returns list of ContentManagementEntities
|
||||
/// </summary>
|
||||
public ArrayList CheckForNewEntitiesMissingAuras(Scene scene)
|
||||
{
|
||||
ArrayList missingList = null;
|
||||
ArrayList newList = new ArrayList();
|
||||
|
||||
m_log.Debug("[CONTENT MANAGEMENT] Checking for new scene object parts in scene: " + scene.RegionInfo.RegionName);
|
||||
|
||||
//Check if the current scene has groups not included in the current list of MetaEntities
|
||||
//If so, then the current scene's parts that are new should be marked green.
|
||||
missingList = m_MetaEntityCollection.CheckForMissingEntities(scene.GetEntities());
|
||||
|
||||
foreach(Object missingPart in missingList)
|
||||
{
|
||||
if (m_MetaEntityCollection.Auras.ContainsKey(((SceneObjectPart)missingPart).UUID))
|
||||
continue;
|
||||
newList.Add(m_MetaEntityCollection.CreateAuraForNewlyCreatedEntity((SceneObjectPart)missingPart));
|
||||
}
|
||||
m_log.Info("Number of missing objects found: " + newList.Count);
|
||||
return newList;
|
||||
}
|
||||
|
||||
//-------------------------------- HELPERS --------------------------------------------------------------------//
|
||||
|
||||
public ContentManagementEntity GetMetaGroupByPrim(LLUUID uuid)
|
||||
{
|
||||
foreach (Object ent in m_MetaEntityCollection.Entities.Values)
|
||||
{
|
||||
if (((ContentManagementEntity)ent).HasChildPrim(uuid))
|
||||
return (ContentManagementEntity)ent;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue