* SimpleApp finally doing something fun. :)

afrisby
lbsa71 2007-07-14 16:01:10 +00:00
parent a3f2c1276a
commit eee1eb2f42
1 changed files with 12 additions and 12 deletions

View File

@ -5,35 +5,35 @@ using OpenSim.Region.Environment.Scenes;
using libsecondlife;
using OpenSim.Framework.Types;
using System.Timers;
using System.Diagnostics;
namespace SimpleApp
{
public class MySceneObject : SceneObject
{
LLVector3 delta = new LLVector3(0.1f, 0.1f, 0.1f);
private PerformanceCounter m_counter;
public MySceneObject(Scene world, LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape)
: base(world, ownerID, localID, pos, shape )
{
String objectName = "Processor";
String counterName = "% Processor Time";
String instanceName = "_Total";
m_counter = new PerformanceCounter(objectName, counterName, instanceName);
Timer timer = new Timer();
timer.Enabled = true;
timer.Interval = 100;
timer.Elapsed += new ElapsedEventHandler(this.Heartbeat);
}
public void Heartbeat(object sender, EventArgs e)
{
if (rootPrimitive.Scale.X > 1)
{
delta = new LLVector3(-0.1f, -0.1f, -0.1f);
}
if (rootPrimitive.Scale.X < 0.2f)
{
delta = new LLVector3(0.1f, 0.1f, 0.1f);
}
rootPrimitive.ResizeGoup(rootPrimitive.Scale + delta);
float cpu = m_counter.NextValue() / 40f;
LLVector3 size = new LLVector3(cpu, cpu, cpu);
rootPrimitive.ResizeGoup( size );
update();
}
}