Small oversight in EconomyDataRequest - this would have affected everyone NOT using a money module.
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2262b13048
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ef08ab68a7
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@ -690,8 +690,6 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
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/// <param name="agentId"></param>
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/// <param name="agentId"></param>
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public void EconomyDataRequestHandler(IClientAPI user)
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public void EconomyDataRequestHandler(IClientAPI user)
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{
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{
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Scene s = LocateSceneClientIn(user.AgentId);
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user.SendEconomyData(EnergyEfficiency, s.RegionInfo.ObjectCapacity, ObjectCount, PriceEnergyUnit, PriceGroupCreate,
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user.SendEconomyData(EnergyEfficiency, s.RegionInfo.ObjectCapacity, ObjectCount, PriceEnergyUnit, PriceGroupCreate,
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PriceObjectClaim, PriceObjectRent, PriceObjectScaleFactor, PriceParcelClaim, PriceParcelClaimFactor,
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PriceObjectClaim, PriceObjectRent, PriceObjectScaleFactor, PriceParcelClaim, PriceParcelClaimFactor,
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PriceParcelRent, PricePublicObjectDecay, PricePublicObjectDelete, PriceRentLight, PriceUpload,
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PriceParcelRent, PricePublicObjectDecay, PricePublicObjectDelete, PriceRentLight, PriceUpload,
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