keep the reverted code, that does work. Our code likes to have pbs.Media == null when there is no MOAD defined, so handle possible odd oars that may have llsd <array /> on that case
parent
29f2421d4f
commit
ef2fd8fcea
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@ -1580,35 +1580,48 @@ namespace OpenSim.Framework
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{
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MediaList ml = new MediaList();
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ml.ReadXml(rawXml);
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if(ml.Count == 0)
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return null;
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return ml;
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}
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public void ReadXml(string rawXml)
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{
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using (StringReader sr = new StringReader(rawXml))
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try
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{
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using (XmlTextReader xtr = new XmlTextReader(sr))
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using (StringReader sr = new StringReader(rawXml))
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{
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xtr.MoveToContent();
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string type = xtr.GetAttribute("type");
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//m_log.DebugFormat("[MOAP]: Loaded media texture entry with type {0}", type);
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if (type != MEDIA_TEXTURE_TYPE)
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return;
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xtr.ReadStartElement("OSMedia");
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OSDArray osdMeArray = (OSDArray)OSDParser.DeserializeLLSDXml(xtr.ReadInnerXml());
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foreach (OSD osdMe in osdMeArray)
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using (XmlTextReader xtr = new XmlTextReader(sr))
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{
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MediaEntry me = (osdMe is OSDMap ? MediaEntry.FromOSD(osdMe) : new MediaEntry());
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Add(me);
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}
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xtr.MoveToContent();
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xtr.ReadEndElement();
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string type = xtr.GetAttribute("type");
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//m_log.DebugFormat("[MOAP]: Loaded media texture entry with type {0}", type);
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if (type != MEDIA_TEXTURE_TYPE)
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return;
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xtr.ReadStartElement("OSMedia");
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OSD osdp = OSDParser.DeserializeLLSDXml(xtr.ReadInnerXml());
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if(osdp == null || !(osdp is OSDArray))
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return;
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OSDArray osdMeArray = osdp as OSDArray;
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if(osdMeArray.Count == 0)
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return;
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foreach (OSD osdMe in osdMeArray)
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{
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MediaEntry me = (osdMe is OSDMap ? MediaEntry.FromOSD(osdMe) : new MediaEntry());
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Add(me);
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}
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}
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}
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}
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catch
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{
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m_log.Debug("PrimitiveBaseShape] error decoding MOAP xml" );
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}
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}
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public void ReadXml(XmlReader reader)
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