From ef39fcf465badfc47842ad0ee5de810f84dd65b5 Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Wed, 8 Oct 2014 20:52:17 +0100 Subject: [PATCH] Add basic regression test ThrottleTests.TestClientThrottleSetNoLimit --- .../ClientStack/Linden/UDP/LLUDPClient.cs | 8 ++ .../Linden/UDP/Tests/ThrottleTests.cs | 106 ++++++++++++++++++ 2 files changed, 114 insertions(+) create mode 100644 OpenSim/Region/ClientStack/Linden/UDP/Tests/ThrottleTests.cs diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs index ea3db0b43b..e9f1ca20b3 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs @@ -415,6 +415,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); + if (ThrottleDebugLevel > 0) + { + long total = resend + land + wind + cloud + task + texture + asset; + m_log.DebugFormat( + "[LLUDPCLIENT]: {0} is setting throttles in {1} to Resend={2}, Land={3}, Wind={4}, Cloud={5}, Task={6}, Texture={7}, Asset={8}, TOTAL = {9}", + AgentID, m_udpServer.Scene.Name, resend, land, wind, cloud, task, texture, asset, total); + } + // Make sure none of the throttles are set below our packet MTU, // otherwise a throttle could become permanently clogged resend = Math.Max(resend, LLUDPServer.MTU); diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Tests/ThrottleTests.cs b/OpenSim/Region/ClientStack/Linden/UDP/Tests/ThrottleTests.cs new file mode 100644 index 0000000000..83d5b5f50b --- /dev/null +++ b/OpenSim/Region/ClientStack/Linden/UDP/Tests/ThrottleTests.cs @@ -0,0 +1,106 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using NUnit.Framework; +using OpenMetaverse.Packets; +using OpenSim.Framework; +using OpenSim.Region.Framework.Scenes; +using OpenSim.Tests.Common; + +namespace OpenSim.Region.ClientStack.LindenUDP.Tests +{ + [TestFixture] + public class ThrottleTests : OpenSimTestCase + { + [TestFixtureSetUp] + public void FixtureInit() + { + // Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread. + Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest; + } + + [TestFixtureTearDown] + public void TearDown() + { + // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple + // threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression + // tests really shouldn't). + Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod; + } + + [Test] + public void TestClientThrottleSetNoLimit() + { + TestHelpers.InMethod(); + TestHelpers.EnableLogging(); + + Scene scene = new SceneHelpers().SetupScene(); + TestLLUDPServer udpServer = ClientStackHelpers.AddUdpServer(scene); + + ScenePresence sp + = ClientStackHelpers.AddChildClient( + scene, udpServer, TestHelpers.ParseTail(0x1), TestHelpers.ParseTail(0x2), 123456); + + LLUDPClient udpClient = ((LLClientView)sp.ControllingClient).UDPClient; +// udpClient.ThrottleDebugLevel = 1; + + byte[] throttles = new byte[28]; + float resendBits = 10000; + float landBits = 20000; + float windBits = 30000; + float cloudBits = 40000; + float taskBits = 50000; + float textureBits = 60000; + float assetBits = 70000; + + Array.Copy(BitConverter.GetBytes(resendBits), 0, throttles, 0, 4); + Array.Copy(BitConverter.GetBytes(landBits), 0, throttles, 4, 4); + Array.Copy(BitConverter.GetBytes(windBits), 0, throttles, 8, 4); + Array.Copy(BitConverter.GetBytes(cloudBits), 0, throttles, 12, 4); + Array.Copy(BitConverter.GetBytes(taskBits), 0, throttles, 16, 4); + Array.Copy(BitConverter.GetBytes(textureBits), 0, throttles, 20, 4); + Array.Copy(BitConverter.GetBytes(assetBits), 0, throttles, 24, 4); + +// Console.WriteLine(BitConverter.ToString(throttles)); + + udpClient.SetThrottles(throttles); + ClientInfo ci = udpClient.GetClientInfo(); + + // We expect this to be lower because of the minimum bound set by MTU + float totalBits = LLUDPServer.MTU * 8 + landBits + windBits + cloudBits + taskBits + textureBits + assetBits; + Assert.AreEqual(LLUDPServer.MTU, ci.resendThrottle); + Assert.AreEqual(landBits / 8, ci.landThrottle); + Assert.AreEqual(windBits / 8, ci.windThrottle); + Assert.AreEqual(cloudBits / 8, ci.cloudThrottle); + Assert.AreEqual(taskBits / 8, ci.taskThrottle); + Assert.AreEqual(textureBits / 8, ci.textureThrottle); + Assert.AreEqual(assetBits / 8, ci.assetThrottle); + Assert.AreEqual(totalBits / 8, ci.totalThrottle); + } + } +} \ No newline at end of file