Like the assembly and text files, only write the c#-lsl linemap in XEngine.SetXMLState() if the trust binaries flag is set.
This doesn't affect other locations where the map is written, such as on script compilation.0.7.4.1
parent
bc06f3dcaf
commit
ef686ead37
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@ -1835,28 +1835,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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m_log.ErrorFormat("[XEngine]: Error whilst writing .text file {0}, {1}", textpath, ex.Message);
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m_log.ErrorFormat("[XEngine]: Error whilst writing .text file {0}, {1}", textpath, ex.Message);
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}
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}
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}
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}
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}
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string statepath = Path.Combine(m_ScriptEnginesPath, World.RegionInfo.RegionID.ToString());
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statepath = Path.Combine(statepath, itemID.ToString() + ".state");
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try
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{
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using (FileStream sfs = File.Create(statepath))
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{
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using (StreamWriter ssw = new StreamWriter(sfs))
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{
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// m_log.DebugFormat("[XEngine]: Writing state file {0}", statepath);
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ssw.Write(stateE.OuterXml);
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}
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}
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}
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catch (IOException ex)
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{
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// if there already exists a file at that location, it may be locked.
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m_log.ErrorFormat("[XEngine]: Error whilst writing state file {0}, {1}", statepath, ex.Message);
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}
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XmlNodeList mapL = rootE.GetElementsByTagName("LineMap");
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XmlNodeList mapL = rootE.GetElementsByTagName("LineMap");
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if (mapL.Count > 0)
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if (mapL.Count > 0)
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@ -1884,6 +1862,28 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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m_log.ErrorFormat("[XEngine]: Linemap file {0} already exists! {1}", mappath, ex.Message);
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m_log.ErrorFormat("[XEngine]: Linemap file {0} already exists! {1}", mappath, ex.Message);
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}
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}
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}
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}
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}
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string statepath = Path.Combine(m_ScriptEnginesPath, World.RegionInfo.RegionID.ToString());
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statepath = Path.Combine(statepath, itemID.ToString() + ".state");
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try
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{
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using (FileStream sfs = File.Create(statepath))
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{
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using (StreamWriter ssw = new StreamWriter(sfs))
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{
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// m_log.DebugFormat("[XEngine]: Writing state file {0}", statepath);
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ssw.Write(stateE.OuterXml);
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}
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}
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}
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catch (IOException ex)
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{
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// if there already exists a file at that location, it may be locked.
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m_log.ErrorFormat("[XEngine]: Error whilst writing state file {0}, {1}", statepath, ex.Message);
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}
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return true;
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return true;
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}
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}
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