Like the assembly and text files, only write the c#-lsl linemap in XEngine.SetXMLState() if the trust binaries flag is set.

This doesn't affect other locations where the map is written, such as on script compilation.
0.7.4.1
Justin Clark-Casey (justincc) 2012-06-19 02:11:46 +01:00
parent bc06f3dcaf
commit ef686ead37
1 changed files with 27 additions and 27 deletions

View File

@ -1835,6 +1835,33 @@ namespace OpenSim.Region.ScriptEngine.XEngine
m_log.ErrorFormat("[XEngine]: Error whilst writing .text file {0}, {1}", textpath, ex.Message); m_log.ErrorFormat("[XEngine]: Error whilst writing .text file {0}, {1}", textpath, ex.Message);
} }
} }
XmlNodeList mapL = rootE.GetElementsByTagName("LineMap");
if (mapL.Count > 0)
{
XmlElement mapE = (XmlElement)mapL[0];
string mappath = Path.Combine(m_ScriptEnginesPath, World.RegionInfo.RegionID.ToString());
mappath = Path.Combine(mappath, mapE.GetAttribute("Filename"));
try
{
using (FileStream mfs = File.Create(mappath))
{
using (StreamWriter msw = new StreamWriter(mfs))
{
// m_log.DebugFormat("[XEngine]: Writing linemap file {0}", mappath);
msw.Write(mapE.InnerText);
}
}
}
catch (IOException ex)
{
// if there already exists a file at that location, it may be locked.
m_log.ErrorFormat("[XEngine]: Linemap file {0} already exists! {1}", mappath, ex.Message);
}
}
} }
string statepath = Path.Combine(m_ScriptEnginesPath, World.RegionInfo.RegionID.ToString()); string statepath = Path.Combine(m_ScriptEnginesPath, World.RegionInfo.RegionID.ToString());
@ -1858,33 +1885,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
m_log.ErrorFormat("[XEngine]: Error whilst writing state file {0}, {1}", statepath, ex.Message); m_log.ErrorFormat("[XEngine]: Error whilst writing state file {0}, {1}", statepath, ex.Message);
} }
XmlNodeList mapL = rootE.GetElementsByTagName("LineMap");
if (mapL.Count > 0)
{
XmlElement mapE = (XmlElement)mapL[0];
string mappath = Path.Combine(m_ScriptEnginesPath, World.RegionInfo.RegionID.ToString());
mappath = Path.Combine(mappath, mapE.GetAttribute("Filename"));
try
{
using (FileStream mfs = File.Create(mappath))
{
using (StreamWriter msw = new StreamWriter(mfs))
{
// m_log.DebugFormat("[XEngine]: Writing linemap file {0}", mappath);
msw.Write(mapE.InnerText);
}
}
}
catch (IOException ex)
{
// if there already exists a file at that location, it may be locked.
m_log.ErrorFormat("[XEngine]: Linemap file {0} already exists! {1}", mappath, ex.Message);
}
}
return true; return true;
} }