[possible still very broken] mess around keyframes. timer events

threads overlaps, some null objects exceptions, region crossing...
avinationmerge
UbitUmarov 2012-08-28 03:21:03 +01:00
parent b1d0fab954
commit ef6e007a4c
8 changed files with 319 additions and 123 deletions

View File

@ -1698,7 +1698,7 @@ namespace OpenSim.Data.MySQL
cmd.Parameters.AddWithValue("MediaURL", prim.MediaUrl); cmd.Parameters.AddWithValue("MediaURL", prim.MediaUrl);
if (prim.KeyframeMotion != null) if (prim.KeyframeMotion != null)
cmd.Parameters.AddWithValue("KeyframeMotion", prim.KeyframeMotion.Serialize()); cmd.Parameters.AddWithValue("KeyframeMotion", prim.KeyframeMotion.Serialize(true));
else else
cmd.Parameters.AddWithValue("KeyframeMotion", new Byte[0]); cmd.Parameters.AddWithValue("KeyframeMotion", new Byte[0]);

View File

@ -1855,6 +1855,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
if (grp.RootPart.PhysActor != null) if (grp.RootPart.PhysActor != null)
grp.RootPart.PhysActor.CrossingFailure(); grp.RootPart.PhysActor.CrossingFailure();
if (grp.RootPart.KeyframeMotion != null)
grp.RootPart.KeyframeMotion.CrossingFailure();
grp.ScheduleGroupForFullUpdate(); grp.ScheduleGroupForFullUpdate();
} }
@ -1910,8 +1913,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
grp, e); grp, e);
} }
} }
/*
* done on caller ( not in attachments crossing for now)
else else
{ {
if (!grp.IsDeleted) if (!grp.IsDeleted)
{ {
PhysicsActor pa = grp.RootPart.PhysActor; PhysicsActor pa = grp.RootPart.PhysActor;
@ -1920,15 +1926,17 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
pa.CrossingFailure(); pa.CrossingFailure();
if (grp.RootPart.KeyframeMotion != null) if (grp.RootPart.KeyframeMotion != null)
{ {
grp.RootPart.Velocity = Vector3.Zero; // moved to KeyframeMotion.CrossingFailure
// grp.RootPart.Velocity = Vector3.Zero;
grp.RootPart.KeyframeMotion.CrossingFailure(); grp.RootPart.KeyframeMotion.CrossingFailure();
grp.SendGroupRootTerseUpdate(); // grp.SendGroupRootTerseUpdate();
} }
} }
} }
m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: Prim crossing failed for {0}", grp); m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: Prim crossing failed for {0}", grp);
} }
*/
} }
else else
{ {

View File

@ -58,12 +58,31 @@ namespace OpenSim.Region.Framework.Scenes
private Vector3 m_serializedPosition; private Vector3 m_serializedPosition;
private Keyframe m_currentFrame; private Keyframe m_currentFrame;
private List<Keyframe> m_frames = new List<Keyframe>(); private List<Keyframe> m_frames = new List<Keyframe>();
private Keyframe[] m_keyframes; private Keyframe[] m_keyframes;
[NonSerialized()] [NonSerialized()]
protected Timer m_timer = new Timer(); protected Timer m_timer = null;
// timer lock
[NonSerialized()]
private object m_onTimerLock;
// timer overrun detect
// prevents overlap or timer events threads frozen on the lock
[NonSerialized()]
private bool m_inOnTimer;
// skip timer events.
//timer.stop doesn't assure there aren't event threads still being fired
[NonSerialized()]
private bool m_skipOnTimer;
// retry position for cross fail
[NonSerialized()]
private Vector3 m_nextPosition;
[NonSerialized()] [NonSerialized()]
private SceneObjectGroup m_group; private SceneObjectGroup m_group;
@ -88,7 +107,7 @@ namespace OpenSim.Region.Framework.Scenes
{ {
set set
{ {
if (value) if (!value)
{ {
// Once we're let go, recompute positions // Once we're let go, recompute positions
if (m_selected) if (m_selected)
@ -100,7 +119,8 @@ namespace OpenSim.Region.Framework.Scenes
if (!m_selected) if (!m_selected)
m_serializedPosition = m_group.AbsolutePosition; m_serializedPosition = m_group.AbsolutePosition;
} }
m_selected = value; } m_selected = value;
}
} }
public static KeyframeMotion FromData(SceneObjectGroup grp, Byte[] data) public static KeyframeMotion FromData(SceneObjectGroup grp, Byte[] data)
@ -111,22 +131,55 @@ namespace OpenSim.Region.Framework.Scenes
KeyframeMotion newMotion = (KeyframeMotion)fmt.Deserialize(ms); KeyframeMotion newMotion = (KeyframeMotion)fmt.Deserialize(ms);
/*
* create timer in start()
* this was creating unneeded timers
// This will be started when position is updated // This will be started when position is updated
newMotion.m_timer = new Timer(); newMotion.m_timer = new Timer();
newMotion.m_timer.Interval = (int)timerInterval; newMotion.m_timer.Interval = (int)timerInterval;
newMotion.m_timer.AutoReset = true; newMotion.m_timer.AutoReset = true;
newMotion.m_timer.Elapsed += newMotion.OnTimer; newMotion.m_timer.Elapsed += newMotion.OnTimer;
*/
newMotion.m_group = grp;
if (grp != null && grp.IsSelected)
newMotion.m_selected = true;
newMotion.m_onTimerLock = new object();
newMotion.m_skipOnTimer = false;
newMotion.m_inOnTimer = false;
return newMotion; return newMotion;
} }
public void UpdateSceneObject(SceneObjectGroup grp) public void UpdateSceneObject(SceneObjectGroup grp)
{ {
// lock (m_onTimerLock)
{
m_skipOnTimer = true;
if (m_timer != null)
m_timer.Stop();
m_group = grp; m_group = grp;
Vector3 offset = grp.AbsolutePosition - m_serializedPosition; Vector3 grppos = grp.AbsolutePosition;
Vector3 offset = grppos - m_serializedPosition;
// avoid doing it more than once
// current this will happen draging a prim to other region
m_serializedPosition = grppos;
m_basePosition += offset; m_basePosition += offset;
m_currentFrame.Position += offset; m_currentFrame.Position += offset;
m_nextPosition += offset;
/*
for (int i = 0; i < m_frames.Count; i++)
{
Keyframe k = m_frames[i];
k.Position += offset;
m_frames[i] = k;
}
*/
for (int i = 0; i < m_frames.Count; i++) for (int i = 0; i < m_frames.Count; i++)
{ {
Keyframe k = m_frames[i]; Keyframe k = m_frames[i];
@ -137,19 +190,23 @@ namespace OpenSim.Region.Framework.Scenes
if (m_running) if (m_running)
Start(); Start();
} }
}
public KeyframeMotion(SceneObjectGroup grp, PlayMode mode, DataFormat data) public KeyframeMotion(SceneObjectGroup grp, PlayMode mode, DataFormat data)
{ {
m_mode = mode; m_mode = mode;
m_data = data; m_data = data;
m_onTimerLock = new object();
m_group = grp; m_group = grp;
m_basePosition = grp.AbsolutePosition; m_basePosition = grp.AbsolutePosition;
m_baseRotation = grp.GroupRotation; m_baseRotation = grp.GroupRotation;
/*
m_timer.Interval = (int)timerInterval; m_timer.Interval = (int)timerInterval;
m_timer.AutoReset = true; m_timer.AutoReset = true;
m_timer.Elapsed += OnTimer; m_timer.Elapsed += OnTimer;
*/
} }
public void SetKeyframes(Keyframe[] frames) public void SetKeyframes(Keyframe[] frames)
@ -157,19 +214,63 @@ namespace OpenSim.Region.Framework.Scenes
m_keyframes = frames; m_keyframes = frames;
} }
public void Delete()
{
m_skipOnTimer = true;
m_frames.Clear();
m_keyframes = null;
m_running = false;
if (m_timer == null)
return;
m_timer.Stop();
m_timer.Elapsed -= OnTimer;
m_timer = null;
}
public void Start() public void Start()
{ {
if (m_keyframes.Length > 0) if (m_keyframes.Length > 0)
{
if (m_timer == null)
{
m_timer = new Timer();
m_timer.Interval = (int)timerInterval;
m_timer.AutoReset = true;
m_timer.Elapsed += OnTimer;
}
m_skipOnTimer = false;
m_inOnTimer = false;
m_timer.Start(); m_timer.Start();
m_running = true; m_running = true;
} }
else
{
m_running = false;
m_skipOnTimer = true;
if (m_timer != null)
{
m_timer.Stop();
m_timer.Elapsed -= OnTimer;
m_timer = null;
}
}
}
public void Stop() public void Stop()
{ {
m_skipOnTimer = true;
// Failed object creation // Failed object creation
if (m_timer == null) if (m_timer == null)
return; return;
m_timer.Stop(); m_timer.Stop();
m_timer.Elapsed -= OnTimer;
m_timer = null;
m_basePosition = m_group.AbsolutePosition; m_basePosition = m_group.AbsolutePosition;
m_baseRotation = m_group.GroupRotation; m_baseRotation = m_group.GroupRotation;
@ -184,6 +285,8 @@ namespace OpenSim.Region.Framework.Scenes
public void Pause() public void Pause()
{ {
m_skipOnTimer = true;
m_group.RootPart.Velocity = Vector3.Zero; m_group.RootPart.Velocity = Vector3.Zero;
m_group.RootPart.UpdateAngularVelocity(Vector3.Zero); m_group.RootPart.UpdateAngularVelocity(Vector3.Zero);
m_group.SendGroupRootTerseUpdate(); m_group.SendGroupRootTerseUpdate();
@ -283,6 +386,20 @@ namespace OpenSim.Region.Framework.Scenes
} }
protected void OnTimer(object sender, ElapsedEventArgs e) protected void OnTimer(object sender, ElapsedEventArgs e)
{
if (m_inOnTimer)
{
m_log.Error("[KeyFrame]: timer overrun");
return;
}
// lock (m_onTimerLock)
{
if (m_skipOnTimer)
return;
m_inOnTimer = true;
try
{ {
if (m_frames.Count == 0) if (m_frames.Count == 0)
{ {
@ -291,6 +408,7 @@ namespace OpenSim.Region.Framework.Scenes
if (m_frames.Count == 0) if (m_frames.Count == 0)
{ {
Stop(); Stop();
m_inOnTimer = false;
return; return;
} }
@ -304,6 +422,7 @@ namespace OpenSim.Region.Framework.Scenes
m_group.RootPart.Velocity = Vector3.Zero; m_group.RootPart.Velocity = Vector3.Zero;
m_group.SendGroupRootTerseUpdate(); m_group.SendGroupRootTerseUpdate();
} }
m_inOnTimer = false;
return; return;
} }
@ -315,7 +434,10 @@ namespace OpenSim.Region.Framework.Scenes
{ {
m_currentFrame.TimeMS = 0; m_currentFrame.TimeMS = 0;
m_group.AbsolutePosition = (Vector3)m_currentFrame.Position; // m_group.AbsolutePosition = (Vector3)m_currentFrame.Position;
m_nextPosition = (Vector3)m_currentFrame.Position;
m_group.AbsolutePosition = m_nextPosition;
m_group.UpdateGroupRotationR((Quaternion)m_currentFrame.Rotation); m_group.UpdateGroupRotationR((Quaternion)m_currentFrame.Rotation);
} }
else else
@ -328,7 +450,10 @@ namespace OpenSim.Region.Framework.Scenes
if (Vector3.Mag(motionThisFrame) >= 0.05f) if (Vector3.Mag(motionThisFrame) >= 0.05f)
{ {
m_group.AbsolutePosition += motionThisFrame; // m_group.AbsolutePosition += motionThisFrame;
m_nextPosition = m_group.AbsolutePosition + motionThisFrame;
m_group.AbsolutePosition = m_nextPosition;
m_group.RootPart.Velocity = v; m_group.RootPart.Velocity = v;
update = true; update = true;
} }
@ -392,30 +517,67 @@ namespace OpenSim.Region.Framework.Scenes
m_currentFrame = m_frames[0]; m_currentFrame = m_frames[0];
} }
} }
finally
{
m_inOnTimer = false;
}
}
}
public Byte[] Serialize() public Byte[] Serialize(bool StopMoveTimer)
{ {
MemoryStream ms = new MemoryStream(); MemoryStream ms = new MemoryStream();
if (StopMoveTimer && m_timer != null)
{
m_skipOnTimer = true;
m_timer.Stop(); m_timer.Stop();
}
// lock (m_onTimerLock)
{
BinaryFormatter fmt = new BinaryFormatter(); BinaryFormatter fmt = new BinaryFormatter();
SceneObjectGroup tmp = m_group; SceneObjectGroup tmp = m_group;
m_group = null; m_group = null;
if(!m_selected)
m_serializedPosition = tmp.AbsolutePosition; m_serializedPosition = tmp.AbsolutePosition;
fmt.Serialize(ms, this); fmt.Serialize(ms, this);
m_group = tmp; m_group = tmp;
return ms.ToArray(); return ms.ToArray();
} }
}
public void StartCrossingCheck()
{
m_skipOnTimer = true;
if (m_timer != null)
m_timer.Stop();
if (m_group.RootPart.Velocity != Vector3.Zero)
{
m_group.RootPart.Velocity = Vector3.Zero;
m_group.SendGroupRootTerseUpdate();
}
}
public void CrossingFailure() public void CrossingFailure()
{ {
// The serialization has stopped the timer, so let's wait a moment // The serialization has stopped the timer, so let's wait a moment
// then retry the crossing. We'll get back here if it fails. // then retry the crossing. We'll get back here if it fails.
// if it is a open border there is no serialization
// so make sure timer is actually stopped
m_group.RootPart.Velocity = Vector3.Zero;
m_group.SendGroupRootTerseUpdate();
Util.FireAndForget(delegate (object x) Util.FireAndForget(delegate (object x)
{ {
Thread.Sleep(60000); Thread.Sleep(60000);
if (m_running) if (m_running)
{
m_skipOnTimer = false;
m_timer.Start(); m_timer.Start();
m_group.AbsolutePosition = m_nextPosition;
}
}); });
} }
} }

View File

@ -2346,6 +2346,12 @@ namespace OpenSim.Region.Framework.Scenes
foreach (SceneObjectPart part in partList) foreach (SceneObjectPart part in partList)
{ {
if (part.KeyframeMotion != null)
{
part.KeyframeMotion.Delete();
part.KeyframeMotion = null;
}
if (part.IsJoint() && ((part.Flags & PrimFlags.Physics) != 0)) if (part.IsJoint() && ((part.Flags & PrimFlags.Physics) != 0))
{ {
PhysicsScene.RequestJointDeletion(part.Name); // FIXME: what if the name changed? PhysicsScene.RequestJointDeletion(part.Name); // FIXME: what if the name changed?

View File

@ -509,6 +509,9 @@ namespace OpenSim.Region.Framework.Scenes
Vector3 newpos = Vector3.Zero; Vector3 newpos = Vector3.Zero;
OpenSim.Services.Interfaces.GridRegion destination = null; OpenSim.Services.Interfaces.GridRegion destination = null;
if (m_rootPart.KeyframeMotion != null)
m_rootPart.KeyframeMotion.StartCrossingCheck();
bool canCross = true; bool canCross = true;
foreach (ScenePresence av in m_linkedAvatars) foreach (ScenePresence av in m_linkedAvatars)
{ {
@ -599,11 +602,16 @@ namespace OpenSim.Region.Framework.Scenes
avsToCross.Clear(); avsToCross.Clear();
} }
else if (RootPart.PhysActor != null) else
{
if (m_rootPart.KeyframeMotion != null)
m_rootPart.KeyframeMotion.CrossingFailure();
if (RootPart.PhysActor != null)
{ {
RootPart.PhysActor.CrossingFailure(); RootPart.PhysActor.CrossingFailure();
} }
}
Vector3 oldp = AbsolutePosition; Vector3 oldp = AbsolutePosition;
val.X = Util.Clamp<float>(oldp.X, 0.5f, (float)Constants.RegionSize - 0.5f); val.X = Util.Clamp<float>(oldp.X, 0.5f, (float)Constants.RegionSize - 0.5f);
val.Y = Util.Clamp<float>(oldp.Y, 0.5f, (float)Constants.RegionSize - 0.5f); val.Y = Util.Clamp<float>(oldp.Y, 0.5f, (float)Constants.RegionSize - 0.5f);
@ -2058,8 +2066,8 @@ namespace OpenSim.Region.Framework.Scenes
{ {
if (part.KeyframeMotion != null) if (part.KeyframeMotion != null)
{ {
part.KeyframeMotion = KeyframeMotion.FromData(backup_group, part.KeyframeMotion.Serialize()); part.KeyframeMotion = KeyframeMotion.FromData(backup_group, part.KeyframeMotion.Serialize(false));
part.KeyframeMotion.UpdateSceneObject(this); // part.KeyframeMotion.UpdateSceneObject(this);
} }
}); });
@ -4407,6 +4415,15 @@ namespace OpenSim.Region.Framework.Scenes
public virtual ISceneObject CloneForNewScene() public virtual ISceneObject CloneForNewScene()
{ {
SceneObjectGroup sog = Copy(false); SceneObjectGroup sog = Copy(false);
sog.ForEachPart(delegate(SceneObjectPart part)
{
if (part.KeyframeMotion != null)
{
part.KeyframeMotion = KeyframeMotion.FromData(sog, part.KeyframeMotion.Serialize(true));
// this is called later
// part.KeyframeMotion.UpdateSceneObject(this);
}
});
sog.IsDeleted = false; sog.IsDeleted = false;
return sog; return sog;
} }

View File

@ -769,7 +769,7 @@ namespace OpenSim.Region.Framework.Scenes
{ {
m_groupPosition = value; m_groupPosition = value;
PhysicsActor actor = PhysActor; PhysicsActor actor = PhysActor;
if (actor != null) if (actor != null && ParentGroup.Scene.PhysicsScene != null)
{ {
try try
{ {
@ -3408,6 +3408,9 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary> /// </summary>
public void SendTerseUpdateToAllClients() public void SendTerseUpdateToAllClients()
{ {
if (ParentGroup == null || ParentGroup.Scene == null)
return;
ParentGroup.Scene.ForEachClient(delegate(IClientAPI client) ParentGroup.Scene.ForEachClient(delegate(IClientAPI client)
{ {
SendTerseUpdateToClient(client); SendTerseUpdateToClient(client);

View File

@ -1241,7 +1241,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
if (sog.RootPart.KeyframeMotion != null) if (sog.RootPart.KeyframeMotion != null)
{ {
Byte[] data = sog.RootPart.KeyframeMotion.Serialize(); Byte[] data = sog.RootPart.KeyframeMotion.Serialize(true);
writer.WriteStartElement(String.Empty, "KeyframeMotion", String.Empty); writer.WriteStartElement(String.Empty, "KeyframeMotion", String.Empty);
writer.WriteBase64(data, 0, data.Length); writer.WriteBase64(data, 0, data.Length);

View File

@ -12963,7 +12963,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (frames.Data.Length > 0) // We are getting a new motion if (frames.Data.Length > 0) // We are getting a new motion
{ {
if (group.RootPart.KeyframeMotion != null) if (group.RootPart.KeyframeMotion != null)
group.RootPart.KeyframeMotion.Stop(); group.RootPart.KeyframeMotion.Delete();
group.RootPart.KeyframeMotion = null; group.RootPart.KeyframeMotion = null;
int idx = 0; int idx = 0;