[possible still very broken] mess around keyframes. timer events
threads overlaps, some null objects exceptions, region crossing...avinationmerge
parent
b1d0fab954
commit
ef6e007a4c
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@ -1698,7 +1698,7 @@ namespace OpenSim.Data.MySQL
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cmd.Parameters.AddWithValue("MediaURL", prim.MediaUrl);
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if (prim.KeyframeMotion != null)
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cmd.Parameters.AddWithValue("KeyframeMotion", prim.KeyframeMotion.Serialize());
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cmd.Parameters.AddWithValue("KeyframeMotion", prim.KeyframeMotion.Serialize(true));
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else
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cmd.Parameters.AddWithValue("KeyframeMotion", new Byte[0]);
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@ -1855,6 +1855,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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if (grp.RootPart.PhysActor != null)
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grp.RootPart.PhysActor.CrossingFailure();
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if (grp.RootPart.KeyframeMotion != null)
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grp.RootPart.KeyframeMotion.CrossingFailure();
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grp.ScheduleGroupForFullUpdate();
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}
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@ -1910,8 +1913,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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grp, e);
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}
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}
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/*
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* done on caller ( not in attachments crossing for now)
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else
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{
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if (!grp.IsDeleted)
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{
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PhysicsActor pa = grp.RootPart.PhysActor;
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@ -1920,15 +1926,17 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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pa.CrossingFailure();
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if (grp.RootPart.KeyframeMotion != null)
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{
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grp.RootPart.Velocity = Vector3.Zero;
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// moved to KeyframeMotion.CrossingFailure
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// grp.RootPart.Velocity = Vector3.Zero;
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grp.RootPart.KeyframeMotion.CrossingFailure();
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grp.SendGroupRootTerseUpdate();
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// grp.SendGroupRootTerseUpdate();
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}
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}
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}
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m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: Prim crossing failed for {0}", grp);
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}
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*/
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}
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else
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{
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@ -58,12 +58,31 @@ namespace OpenSim.Region.Framework.Scenes
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private Vector3 m_serializedPosition;
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private Keyframe m_currentFrame;
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private List<Keyframe> m_frames = new List<Keyframe>();
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private Keyframe[] m_keyframes;
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[NonSerialized()]
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protected Timer m_timer = new Timer();
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protected Timer m_timer = null;
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// timer lock
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[NonSerialized()]
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private object m_onTimerLock;
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// timer overrun detect
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// prevents overlap or timer events threads frozen on the lock
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[NonSerialized()]
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private bool m_inOnTimer;
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// skip timer events.
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//timer.stop doesn't assure there aren't event threads still being fired
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[NonSerialized()]
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private bool m_skipOnTimer;
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// retry position for cross fail
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[NonSerialized()]
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private Vector3 m_nextPosition;
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[NonSerialized()]
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private SceneObjectGroup m_group;
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@ -88,7 +107,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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set
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{
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if (value)
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if (!value)
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{
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// Once we're let go, recompute positions
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if (m_selected)
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@ -100,7 +119,8 @@ namespace OpenSim.Region.Framework.Scenes
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if (!m_selected)
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m_serializedPosition = m_group.AbsolutePosition;
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}
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m_selected = value; }
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m_selected = value;
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}
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}
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public static KeyframeMotion FromData(SceneObjectGroup grp, Byte[] data)
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@ -111,45 +131,82 @@ namespace OpenSim.Region.Framework.Scenes
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KeyframeMotion newMotion = (KeyframeMotion)fmt.Deserialize(ms);
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/*
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* create timer in start()
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* this was creating unneeded timers
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// This will be started when position is updated
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newMotion.m_timer = new Timer();
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newMotion.m_timer.Interval = (int)timerInterval;
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newMotion.m_timer.AutoReset = true;
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newMotion.m_timer.Elapsed += newMotion.OnTimer;
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*/
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newMotion.m_group = grp;
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if (grp != null && grp.IsSelected)
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newMotion.m_selected = true;
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newMotion.m_onTimerLock = new object();
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newMotion.m_skipOnTimer = false;
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newMotion.m_inOnTimer = false;
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return newMotion;
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}
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public void UpdateSceneObject(SceneObjectGroup grp)
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{
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// lock (m_onTimerLock)
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{
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m_skipOnTimer = true;
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if (m_timer != null)
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m_timer.Stop();
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m_group = grp;
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Vector3 offset = grp.AbsolutePosition - m_serializedPosition;
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Vector3 grppos = grp.AbsolutePosition;
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Vector3 offset = grppos - m_serializedPosition;
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// avoid doing it more than once
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// current this will happen draging a prim to other region
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m_serializedPosition = grppos;
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m_basePosition += offset;
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m_currentFrame.Position += offset;
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for (int i = 0 ; i < m_frames.Count ; i++)
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m_nextPosition += offset;
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/*
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for (int i = 0; i < m_frames.Count; i++)
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{
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Keyframe k = m_frames[i];
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k.Position += offset;
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m_frames[i] = k;
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}
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*/
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for (int i = 0; i < m_frames.Count; i++)
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{
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Keyframe k = m_frames[i];
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k.Position += offset;
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m_frames[i]=k;
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}
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if (m_running)
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Start();
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}
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}
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public KeyframeMotion(SceneObjectGroup grp, PlayMode mode, DataFormat data)
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{
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m_mode = mode;
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m_data = data;
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m_onTimerLock = new object();
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m_group = grp;
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m_basePosition = grp.AbsolutePosition;
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m_baseRotation = grp.GroupRotation;
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/*
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m_timer.Interval = (int)timerInterval;
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m_timer.AutoReset = true;
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m_timer.Elapsed += OnTimer;
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*/
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}
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public void SetKeyframes(Keyframe[] frames)
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@ -157,19 +214,63 @@ namespace OpenSim.Region.Framework.Scenes
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m_keyframes = frames;
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}
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public void Delete()
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{
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m_skipOnTimer = true;
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m_frames.Clear();
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m_keyframes = null;
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m_running = false;
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if (m_timer == null)
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return;
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m_timer.Stop();
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m_timer.Elapsed -= OnTimer;
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m_timer = null;
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}
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public void Start()
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{
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if (m_keyframes.Length > 0)
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{
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if (m_timer == null)
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{
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m_timer = new Timer();
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m_timer.Interval = (int)timerInterval;
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m_timer.AutoReset = true;
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m_timer.Elapsed += OnTimer;
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}
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m_skipOnTimer = false;
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m_inOnTimer = false;
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m_timer.Start();
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m_running = true;
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}
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else
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{
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m_running = false;
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m_skipOnTimer = true;
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if (m_timer != null)
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{
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m_timer.Stop();
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m_timer.Elapsed -= OnTimer;
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m_timer = null;
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}
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}
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}
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public void Stop()
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{
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m_skipOnTimer = true;
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// Failed object creation
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if (m_timer == null)
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return;
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m_timer.Stop();
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m_timer.Elapsed -= OnTimer;
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m_timer = null;
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m_basePosition = m_group.AbsolutePosition;
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m_baseRotation = m_group.GroupRotation;
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@ -184,6 +285,8 @@ namespace OpenSim.Region.Framework.Scenes
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public void Pause()
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{
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m_skipOnTimer = true;
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m_group.RootPart.Velocity = Vector3.Zero;
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m_group.RootPart.UpdateAngularVelocity(Vector3.Zero);
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m_group.SendGroupRootTerseUpdate();
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@ -283,6 +386,20 @@ namespace OpenSim.Region.Framework.Scenes
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}
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protected void OnTimer(object sender, ElapsedEventArgs e)
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{
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if (m_inOnTimer)
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{
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m_log.Error("[KeyFrame]: timer overrun");
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return;
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}
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// lock (m_onTimerLock)
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{
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if (m_skipOnTimer)
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return;
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m_inOnTimer = true;
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try
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{
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if (m_frames.Count == 0)
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{
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@ -291,6 +408,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (m_frames.Count == 0)
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{
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Stop();
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m_inOnTimer = false;
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return;
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}
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@ -304,6 +422,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_group.RootPart.Velocity = Vector3.Zero;
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m_group.SendGroupRootTerseUpdate();
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}
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m_inOnTimer = false;
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return;
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}
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@ -315,7 +434,10 @@ namespace OpenSim.Region.Framework.Scenes
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{
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m_currentFrame.TimeMS = 0;
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m_group.AbsolutePosition = (Vector3)m_currentFrame.Position;
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// m_group.AbsolutePosition = (Vector3)m_currentFrame.Position;
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m_nextPosition = (Vector3)m_currentFrame.Position;
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m_group.AbsolutePosition = m_nextPosition;
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m_group.UpdateGroupRotationR((Quaternion)m_currentFrame.Rotation);
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}
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else
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@ -328,7 +450,10 @@ namespace OpenSim.Region.Framework.Scenes
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if (Vector3.Mag(motionThisFrame) >= 0.05f)
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{
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m_group.AbsolutePosition += motionThisFrame;
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// m_group.AbsolutePosition += motionThisFrame;
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m_nextPosition = m_group.AbsolutePosition + motionThisFrame;
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m_group.AbsolutePosition = m_nextPosition;
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m_group.RootPart.Velocity = v;
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update = true;
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}
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@ -392,30 +517,67 @@ namespace OpenSim.Region.Framework.Scenes
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m_currentFrame = m_frames[0];
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}
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}
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finally
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{
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m_inOnTimer = false;
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}
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}
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}
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public Byte[] Serialize()
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public Byte[] Serialize(bool StopMoveTimer)
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{
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MemoryStream ms = new MemoryStream();
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if (StopMoveTimer && m_timer != null)
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{
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m_skipOnTimer = true;
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m_timer.Stop();
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}
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// lock (m_onTimerLock)
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{
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BinaryFormatter fmt = new BinaryFormatter();
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SceneObjectGroup tmp = m_group;
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m_group = null;
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if(!m_selected)
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m_serializedPosition = tmp.AbsolutePosition;
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fmt.Serialize(ms, this);
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m_group = tmp;
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return ms.ToArray();
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}
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}
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public void StartCrossingCheck()
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{
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m_skipOnTimer = true;
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if (m_timer != null)
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m_timer.Stop();
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if (m_group.RootPart.Velocity != Vector3.Zero)
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{
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m_group.RootPart.Velocity = Vector3.Zero;
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m_group.SendGroupRootTerseUpdate();
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}
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}
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public void CrossingFailure()
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{
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// The serialization has stopped the timer, so let's wait a moment
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// then retry the crossing. We'll get back here if it fails.
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// if it is a open border there is no serialization
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// so make sure timer is actually stopped
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m_group.RootPart.Velocity = Vector3.Zero;
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m_group.SendGroupRootTerseUpdate();
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Util.FireAndForget(delegate (object x)
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{
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Thread.Sleep(60000);
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if (m_running)
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{
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m_skipOnTimer = false;
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m_timer.Start();
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m_group.AbsolutePosition = m_nextPosition;
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}
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});
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}
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}
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@ -2346,6 +2346,12 @@ namespace OpenSim.Region.Framework.Scenes
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foreach (SceneObjectPart part in partList)
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{
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if (part.KeyframeMotion != null)
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{
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part.KeyframeMotion.Delete();
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part.KeyframeMotion = null;
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}
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if (part.IsJoint() && ((part.Flags & PrimFlags.Physics) != 0))
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{
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PhysicsScene.RequestJointDeletion(part.Name); // FIXME: what if the name changed?
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@ -509,6 +509,9 @@ namespace OpenSim.Region.Framework.Scenes
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Vector3 newpos = Vector3.Zero;
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OpenSim.Services.Interfaces.GridRegion destination = null;
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if (m_rootPart.KeyframeMotion != null)
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m_rootPart.KeyframeMotion.StartCrossingCheck();
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bool canCross = true;
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foreach (ScenePresence av in m_linkedAvatars)
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{
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@ -551,7 +554,7 @@ namespace OpenSim.Region.Framework.Scenes
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av.ParentID = 0;
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}
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// m_linkedAvatars.Clear();
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// m_linkedAvatars.Clear();
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m_scene.CrossPrimGroupIntoNewRegion(val, this, true);
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// Normalize
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@ -599,11 +602,16 @@ namespace OpenSim.Region.Framework.Scenes
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avsToCross.Clear();
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}
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else if (RootPart.PhysActor != null)
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else
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{
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if (m_rootPart.KeyframeMotion != null)
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m_rootPart.KeyframeMotion.CrossingFailure();
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if (RootPart.PhysActor != null)
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{
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RootPart.PhysActor.CrossingFailure();
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}
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}
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Vector3 oldp = AbsolutePosition;
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val.X = Util.Clamp<float>(oldp.X, 0.5f, (float)Constants.RegionSize - 0.5f);
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val.Y = Util.Clamp<float>(oldp.Y, 0.5f, (float)Constants.RegionSize - 0.5f);
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@ -2058,8 +2066,8 @@ namespace OpenSim.Region.Framework.Scenes
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{
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if (part.KeyframeMotion != null)
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{
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part.KeyframeMotion = KeyframeMotion.FromData(backup_group, part.KeyframeMotion.Serialize());
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part.KeyframeMotion.UpdateSceneObject(this);
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part.KeyframeMotion = KeyframeMotion.FromData(backup_group, part.KeyframeMotion.Serialize(false));
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// part.KeyframeMotion.UpdateSceneObject(this);
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}
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});
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@ -4407,6 +4415,15 @@ namespace OpenSim.Region.Framework.Scenes
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public virtual ISceneObject CloneForNewScene()
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{
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SceneObjectGroup sog = Copy(false);
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sog.ForEachPart(delegate(SceneObjectPart part)
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{
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if (part.KeyframeMotion != null)
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{
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part.KeyframeMotion = KeyframeMotion.FromData(sog, part.KeyframeMotion.Serialize(true));
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// this is called later
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// part.KeyframeMotion.UpdateSceneObject(this);
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}
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});
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sog.IsDeleted = false;
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return sog;
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}
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@ -769,7 +769,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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m_groupPosition = value;
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PhysicsActor actor = PhysActor;
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if (actor != null)
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if (actor != null && ParentGroup.Scene.PhysicsScene != null)
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{
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try
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{
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@ -3408,6 +3408,9 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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public void SendTerseUpdateToAllClients()
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{
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if (ParentGroup == null || ParentGroup.Scene == null)
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return;
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ParentGroup.Scene.ForEachClient(delegate(IClientAPI client)
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{
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SendTerseUpdateToClient(client);
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@ -1241,7 +1241,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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if (sog.RootPart.KeyframeMotion != null)
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{
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Byte[] data = sog.RootPart.KeyframeMotion.Serialize();
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Byte[] data = sog.RootPart.KeyframeMotion.Serialize(true);
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writer.WriteStartElement(String.Empty, "KeyframeMotion", String.Empty);
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writer.WriteBase64(data, 0, data.Length);
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@ -12963,7 +12963,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (frames.Data.Length > 0) // We are getting a new motion
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{
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if (group.RootPart.KeyframeMotion != null)
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group.RootPart.KeyframeMotion.Stop();
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group.RootPart.KeyframeMotion.Delete();
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group.RootPart.KeyframeMotion = null;
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int idx = 0;
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