Actually set the PrivateBinPath in XEngine so relocating the scripts
directory worksavinationmerge
parent
537905d81b
commit
efc555ca22
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@ -56,7 +56,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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{
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public class ScriptInstance : MarshalByRefObject, IScriptInstance
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{
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private IScriptEngine m_Engine;
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private IScriptWorkItem m_CurrentResult = null;
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@ -271,9 +271,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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//RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass);
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// lease.Register(this);
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}
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catch (Exception)
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catch (Exception e)
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{
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// m_log.ErrorFormat("[Script] Error loading assembly {0}\n"+e.ToString(), assembly);
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m_log.ErrorFormat("[Script] Error loading assembly {0}\n"+e.ToString(), assembly);
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throw;
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}
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try
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@ -794,9 +794,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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try
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{
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AppDomainSetup appSetup = new AppDomainSetup();
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// appSetup.ApplicationBase = Path.Combine(
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// "ScriptEngines",
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// m_Scene.RegionInfo.RegionID.ToString());
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appSetup.PrivateBinPath = Path.Combine(
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m_ScriptEnginesPath,
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m_Scene.RegionInfo.RegionID.ToString());
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Evidence baseEvidence = AppDomain.CurrentDomain.Evidence;
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Evidence evidence = new Evidence(baseEvidence);
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