Prevent giving copies of no copy scripts or transferring no trans scripts
through LSLavinationmerge
parent
04dc43f591
commit
efd8d03c59
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@ -6867,6 +6867,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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// copy the first script found with this inventory name
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TaskInventoryItem scriptItem = null;
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m_host.TaskInventory.LockItemsForRead(true);
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foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
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{
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@ -6877,6 +6878,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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found = true;
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srcId = inv.Key;
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scriptItem = inv.Value;
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break;
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}
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}
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@ -6889,8 +6891,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return;
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}
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// the rest of the permission checks are done in RezScript, so check the pin there as well
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World.RezScript(srcId, m_host, destId, pin, running, start_param);
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SceneObjectPart dest = World.GetSceneObjectPart(destId);
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if (dest != null)
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{
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if ((scriptItem.BasePermissions & (uint)PermissionMask.Transfer) != 0 || dest.ParentGroup.RootPart.OwnerID == m_host.ParentGroup.RootPart.OwnerID)
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{
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// the rest of the permission checks are done in RezScript, so check the pin there as well
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World.RezScript(srcId, m_host, destId, pin, running, start_param);
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if ((scriptItem.BasePermissions & (uint)PermissionMask.Copy) == 0)
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m_host.Inventory.RemoveInventoryItem(srcId);
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}
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}
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// this will cause the delay even if the script pin or permissions were wrong - seems ok
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ScriptSleep(3000);
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}
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