Don't try to save a NPCs attachment states on NPC delete
parent
69c0f252a4
commit
efe51fd5cb
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@ -468,6 +468,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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/// <param name="grp"></param>
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private void UpdateKnownItem(IScenePresence sp, SceneObjectGroup grp)
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{
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// Saving attachments for NPCs messes them up for the real owner!
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INPCModule module = m_scene.RequestModuleInterface<INPCModule>();
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if (module != null)
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{
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if (module.IsNPC(sp.UUID, m_scene))
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return;
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}
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if (grp.HasGroupChanged || grp.ContainsScripts())
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{
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m_log.DebugFormat(
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