Documentation of agent-related events
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badd7f1578
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@ -214,6 +214,18 @@ namespace OpenSim.Region.Framework.Scenes
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public delegate void OnSetRootAgentSceneDelegate(UUID agentID, Scene scene);
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public delegate void OnSetRootAgentSceneDelegate(UUID agentID, Scene scene);
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/// <summary>
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/// Triggered before the grunt work for adding a root agent to a
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/// scene has been performed (resuming attachment scripts, physics,
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/// animations etc.)
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/// </summary>
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/// <remarks>
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/// Triggered before <see cref="OnMakeRootAgent"/>
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/// by <see cref="TriggerSetRootAgentScene"/>
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/// in <see cref="ScenePresence.MakeRootAgent"/>
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/// via <see cref="Scene.AgentCrossing"/>
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/// and <see cref="ScenePresence.CompleteMovement"/>
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/// </remarks>
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public event OnSetRootAgentSceneDelegate OnSetRootAgentScene;
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public event OnSetRootAgentSceneDelegate OnSetRootAgentScene;
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/// <summary>
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/// <summary>
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@ -426,15 +438,36 @@ namespace OpenSim.Region.Framework.Scenes
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public event ScriptColliding OnScriptLandColliderEnd;
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public event ScriptColliding OnScriptLandColliderEnd;
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public delegate void OnMakeChildAgentDelegate(ScenePresence presence);
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public delegate void OnMakeChildAgentDelegate(ScenePresence presence);
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/// <summary>
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/// Triggered when an agent has been made a child agent of a scene.
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/// </summary>
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/// <remarks>
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/// Triggered by <see cref="TriggerOnMakeChildAgent"/>
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/// in <see cref="ScenePresence.MakeChildAgent"/>
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/// via <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.CrossAgentToNewRegionAsync"/>,
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/// <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.DoTeleport"/>,
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/// <see cref="OpenSim.Region.CoreModules.InterGrid.KillAUser.ShutdownNoLogout"/>
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/// </remarks>
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public event OnMakeChildAgentDelegate OnMakeChildAgent;
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public event OnMakeChildAgentDelegate OnMakeChildAgent;
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public delegate void OnSaveNewWindlightProfileDelegate();
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public delegate void OnSaveNewWindlightProfileDelegate();
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public delegate void OnSendNewWindlightProfileTargetedDelegate(RegionLightShareData wl, UUID user);
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public delegate void OnSendNewWindlightProfileTargetedDelegate(RegionLightShareData wl, UUID user);
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/// <summary>
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/// <summary>
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/// Triggered after the grunt work for adding a root agent to a
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/// scene has been performed (resuming attachment scripts, physics,
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/// animations etc.)
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/// </summary>
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/// <remarks>
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/// This event is on the critical path for transferring an avatar from one region to another. Try and do
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/// This event is on the critical path for transferring an avatar from one region to another. Try and do
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/// as little work on this event as possible, or do work asynchronously.
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/// as little work on this event as possible, or do work asynchronously.
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/// </summary>
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/// Triggered after <see cref="OnSetRootAgentScene"/>
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/// by <see cref="TriggerOnMakeRootAgent"/>
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/// in <see cref="ScenePresence.MakeRootAgent"/>
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/// via <see cref="Scene.AgentCrossing"/>
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/// and <see cref="ScenePresence.CompleteMovement"/>
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/// </remarks>
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public event Action<ScenePresence> OnMakeRootAgent;
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public event Action<ScenePresence> OnMakeRootAgent;
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public event OnSendNewWindlightProfileTargetedDelegate OnSendNewWindlightProfileTargeted;
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public event OnSendNewWindlightProfileTargetedDelegate OnSendNewWindlightProfileTargeted;
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