Refactor: Rename IImprovedAssetCache to IAssetCache as the old IAssetCache is long gone.
parent
feca9fd153
commit
f021c64eb0
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@ -29,7 +29,7 @@ using OpenSim.Framework;
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namespace OpenSim.Framework
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namespace OpenSim.Framework
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{
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{
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public interface IImprovedAssetCache
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public interface IAssetCache
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{
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{
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/// <summary>
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/// <summary>
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/// Cache the specified asset.
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/// Cache the specified asset.
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@ -50,7 +50,7 @@ namespace OpenSim.Framework
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return retitems;
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return retitems;
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}
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}
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public static WearableCacheItem[] FromOSD(OSD pInput, IImprovedAssetCache dataCache)
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public static WearableCacheItem[] FromOSD(OSD pInput, IAssetCache dataCache)
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{
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{
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List<WearableCacheItem> ret = new List<WearableCacheItem>();
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List<WearableCacheItem> ret = new List<WearableCacheItem>();
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if (pInput.Type == OSDType.Array)
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if (pInput.Type == OSDType.Array)
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@ -100,7 +100,7 @@ namespace OpenSim.Framework
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}
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}
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public static OSD ToOSD(WearableCacheItem[] pcacheItems, IImprovedAssetCache dataCache)
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public static OSD ToOSD(WearableCacheItem[] pcacheItems, IAssetCache dataCache)
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{
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{
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OSDArray arr = new OSDArray();
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OSDArray arr = new OSDArray();
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foreach (WearableCacheItem item in pcacheItems)
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foreach (WearableCacheItem item in pcacheItems)
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@ -57,13 +57,13 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
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/// <summary>List of client methods to notify of results of decode</summary>
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/// <summary>List of client methods to notify of results of decode</summary>
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private readonly Dictionary<UUID, List<DecodedCallback>> m_notifyList = new Dictionary<UUID, List<DecodedCallback>>();
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private readonly Dictionary<UUID, List<DecodedCallback>> m_notifyList = new Dictionary<UUID, List<DecodedCallback>>();
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/// <summary>Cache that will store decoded JPEG2000 layer boundary data</summary>
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/// <summary>Cache that will store decoded JPEG2000 layer boundary data</summary>
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private IImprovedAssetCache m_cache;
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private IAssetCache m_cache;
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private IImprovedAssetCache Cache
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private IAssetCache Cache
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{
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{
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get
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get
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{
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{
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if (m_cache == null)
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if (m_cache == null)
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m_cache = m_scene.RequestModuleInterface<IImprovedAssetCache>();
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m_cache = m_scene.RequestModuleInterface<IAssetCache>();
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return m_cache;
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return m_cache;
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}
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}
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@ -91,7 +91,7 @@ namespace OpenSim.Region.CoreModules.Asset
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/// </code>
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/// </code>
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/// </example>
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/// </example>
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "CenomeMemoryAssetCache")]
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "CenomeMemoryAssetCache")]
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public class CenomeMemoryAssetCache : IImprovedAssetCache, ISharedRegionModule
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public class CenomeMemoryAssetCache : IAssetCache, ISharedRegionModule
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{
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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@ -192,7 +192,7 @@ namespace OpenSim.Region.CoreModules.Asset
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expirationTime);
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expirationTime);
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}
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}
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#region IImprovedAssetCache Members
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#region IAssetCache Members
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public bool Check(string id)
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public bool Check(string id)
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{
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{
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@ -308,7 +308,7 @@ namespace OpenSim.Region.CoreModules.Asset
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public void AddRegion(Scene scene)
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public void AddRegion(Scene scene)
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{
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{
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if (m_enabled)
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if (m_enabled)
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scene.RegisterModuleInterface<IImprovedAssetCache>(this);
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scene.RegisterModuleInterface<IAssetCache>(this);
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}
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}
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/// <summary>
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/// <summary>
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@ -40,7 +40,7 @@ using OpenSim.Services.Interfaces;
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namespace OpenSim.Region.CoreModules.Asset
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namespace OpenSim.Region.CoreModules.Asset
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{
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{
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "CoreAssetCache")]
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "CoreAssetCache")]
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public class CoreAssetCache : ISharedRegionModule, IImprovedAssetCache
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public class CoreAssetCache : ISharedRegionModule, IAssetCache
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{
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{
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private static readonly ILog m_log =
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private static readonly ILog m_log =
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LogManager.GetLogger(
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LogManager.GetLogger(
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@ -98,7 +98,7 @@ namespace OpenSim.Region.CoreModules.Asset
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public void AddRegion(Scene scene)
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public void AddRegion(Scene scene)
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{
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{
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if (m_Enabled)
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if (m_Enabled)
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scene.RegisterModuleInterface<IImprovedAssetCache>(this);
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scene.RegisterModuleInterface<IAssetCache>(this);
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}
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}
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public void RemoveRegion(Scene scene)
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public void RemoveRegion(Scene scene)
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@ -110,7 +110,7 @@ namespace OpenSim.Region.CoreModules.Asset
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}
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}
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// IImprovedAssetCache
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// IAssetCache
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//
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//
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public bool Check(string id)
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public bool Check(string id)
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{
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{
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@ -55,7 +55,7 @@ using OpenSim.Services.Interfaces;
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namespace OpenSim.Region.CoreModules.Asset
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namespace OpenSim.Region.CoreModules.Asset
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{
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{
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "FlotsamAssetCache")]
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "FlotsamAssetCache")]
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public class FlotsamAssetCache : ISharedRegionModule, IImprovedAssetCache, IAssetService
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public class FlotsamAssetCache : ISharedRegionModule, IAssetCache, IAssetService
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{
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{
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private static readonly ILog m_log =
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private static readonly ILog m_log =
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LogManager.GetLogger(
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LogManager.GetLogger(
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@ -219,7 +219,7 @@ namespace OpenSim.Region.CoreModules.Asset
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{
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{
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if (m_Enabled)
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if (m_Enabled)
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{
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{
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scene.RegisterModuleInterface<IImprovedAssetCache>(this);
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scene.RegisterModuleInterface<IAssetCache>(this);
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m_Scenes.Add(scene);
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m_Scenes.Add(scene);
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}
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}
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}
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}
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@ -228,7 +228,7 @@ namespace OpenSim.Region.CoreModules.Asset
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{
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{
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if (m_Enabled)
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if (m_Enabled)
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{
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{
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scene.UnregisterModuleInterface<IImprovedAssetCache>(this);
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scene.UnregisterModuleInterface<IAssetCache>(this);
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m_Scenes.Remove(scene);
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m_Scenes.Remove(scene);
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lock(timerLock)
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lock(timerLock)
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{
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{
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@ -271,7 +271,7 @@ namespace OpenSim.Region.CoreModules.Asset
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}
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}
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// IImprovedAssetCache
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// IAssetCache
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//
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//
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private void UpdateWeakReference(string key, AssetBase asset)
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private void UpdateWeakReference(string key, AssetBase asset)
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{
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{
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@ -41,7 +41,7 @@ using OpenSim.Services.Interfaces;
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namespace OpenSim.Region.CoreModules.Asset
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namespace OpenSim.Region.CoreModules.Asset
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{
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{
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GlynnTuckerAssetCache")]
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GlynnTuckerAssetCache")]
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public class GlynnTuckerAssetCache : ISharedRegionModule, IImprovedAssetCache
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public class GlynnTuckerAssetCache : ISharedRegionModule, IAssetCache
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{
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{
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private static readonly ILog m_log =
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private static readonly ILog m_log =
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LogManager.GetLogger(
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LogManager.GetLogger(
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@ -100,7 +100,7 @@ namespace OpenSim.Region.CoreModules.Asset
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public void AddRegion(Scene scene)
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public void AddRegion(Scene scene)
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{
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{
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if (m_Enabled)
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if (m_Enabled)
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scene.RegisterModuleInterface<IImprovedAssetCache>(this);
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scene.RegisterModuleInterface<IAssetCache>(this);
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}
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}
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public void RemoveRegion(Scene scene)
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public void RemoveRegion(Scene scene)
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@ -112,7 +112,7 @@ namespace OpenSim.Region.CoreModules.Asset
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}
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}
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// IImprovedAssetCache
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// IAssetCache
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//
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//
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public bool Check(string id)
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public bool Check(string id)
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@ -288,7 +288,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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if (bakedTextures.Count == 0)
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if (bakedTextures.Count == 0)
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return false;
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return false;
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IImprovedAssetCache cache = sp.Scene.RequestModuleInterface<IImprovedAssetCache>();
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IAssetCache cache = sp.Scene.RequestModuleInterface<IAssetCache>();
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if(cache == null)
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if(cache == null)
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return true; // no baked local caching so nothing to do
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return true; // no baked local caching so nothing to do
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@ -705,7 +705,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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return 0;
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return 0;
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int texturesRebaked = 0;
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int texturesRebaked = 0;
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// IImprovedAssetCache cache = m_scene.RequestModuleInterface<IImprovedAssetCache>();
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// IAssetCache cache = m_scene.RequestModuleInterface<IAssetCache>();
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for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++)
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for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++)
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{
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{
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@ -69,7 +69,7 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles
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Dictionary<UUID, UUID> m_classifiedCache = new Dictionary<UUID, UUID>();
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Dictionary<UUID, UUID> m_classifiedCache = new Dictionary<UUID, UUID>();
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Dictionary<UUID, int> m_classifiedInterest = new Dictionary<UUID, int>();
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Dictionary<UUID, int> m_classifiedInterest = new Dictionary<UUID, int>();
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ExpiringCache<UUID, UserProfileCacheEntry> m_profilesCache = new ExpiringCache<UUID, UserProfileCacheEntry>();
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ExpiringCache<UUID, UserProfileCacheEntry> m_profilesCache = new ExpiringCache<UUID, UserProfileCacheEntry>();
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IImprovedAssetCache m_assetCache;
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IAssetCache m_assetCache;
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private JsonRpcRequestManager rpc = new JsonRpcRequestManager();
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private JsonRpcRequestManager rpc = new JsonRpcRequestManager();
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private bool m_allowUserProfileWebURLs = true;
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private bool m_allowUserProfileWebURLs = true;
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@ -221,7 +221,7 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles
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{
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{
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if(!Enabled)
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if(!Enabled)
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return;
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return;
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m_assetCache = Scene.RequestModuleInterface<IImprovedAssetCache>();
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m_assetCache = Scene.RequestModuleInterface<IAssetCache>();
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}
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}
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/// <summary>
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/// <summary>
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@ -48,7 +48,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
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LogManager.GetLogger(
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LogManager.GetLogger(
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MethodBase.GetCurrentMethod().DeclaringType);
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MethodBase.GetCurrentMethod().DeclaringType);
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private IImprovedAssetCache m_Cache = null;
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private IAssetCache m_Cache = null;
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private IAssetService m_GridService;
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private IAssetService m_GridService;
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private IAssetService m_HGService;
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private IAssetService m_HGService;
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if (m_Cache == null)
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if (m_Cache == null)
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{
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{
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m_Cache = scene.RequestModuleInterface<IImprovedAssetCache>();
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m_Cache = scene.RequestModuleInterface<IAssetCache>();
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if (!(m_Cache is ISharedRegionModule))
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if (!(m_Cache is ISharedRegionModule))
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m_Cache = null;
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m_Cache = null;
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@ -44,7 +44,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
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{
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private IImprovedAssetCache m_Cache = null;
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private IAssetCache m_Cache = null;
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private IAssetService m_AssetService;
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private IAssetService m_AssetService;
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if (m_Cache == null)
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if (m_Cache == null)
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{
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{
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m_Cache = scene.RequestModuleInterface<IImprovedAssetCache>();
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m_Cache = scene.RequestModuleInterface<IAssetCache>();
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if (!(m_Cache is ISharedRegionModule))
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if (!(m_Cache is ISharedRegionModule))
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m_Cache = null;
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m_Cache = null;
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MethodBase.GetCurrentMethod().DeclaringType);
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MethodBase.GetCurrentMethod().DeclaringType);
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private bool m_Enabled = false;
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private bool m_Enabled = false;
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private IImprovedAssetCache m_Cache;
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private IAssetCache m_Cache;
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public Type ReplaceableInterface
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public Type ReplaceableInterface
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{
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{
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if (m_Cache == null)
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if (m_Cache == null)
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{
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{
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m_Cache = scene.RequestModuleInterface<IImprovedAssetCache>();
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m_Cache = scene.RequestModuleInterface<IAssetCache>();
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// Since we are a shared module and scene data is not
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// Since we are a shared module and scene data is not
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// available for every method, the cache must be shared, too
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// available for every method, the cache must be shared, too
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@ -63,7 +63,7 @@ namespace OpenSim.Region.OptionalModules.Materials
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public Type ReplaceableInterface { get { return null; } }
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public Type ReplaceableInterface { get { return null; } }
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IImprovedAssetCache m_cache;
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IAssetCache m_cache;
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private Scene m_scene = null;
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private Scene m_scene = null;
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private bool m_enabled = false;
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private bool m_enabled = false;
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private int m_maxMaterialsPerTransaction = 50;
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private int m_maxMaterialsPerTransaction = 50;
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{
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{
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if (!m_enabled) return;
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if (!m_enabled) return;
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m_cache = scene.RequestModuleInterface<IImprovedAssetCache>();
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m_cache = scene.RequestModuleInterface<IAssetCache>();
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ISimulatorFeaturesModule featuresModule = scene.RequestModuleInterface<ISimulatorFeaturesModule>();
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ISimulatorFeaturesModule featuresModule = scene.RequestModuleInterface<ISimulatorFeaturesModule>();
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if (featuresModule != null)
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if (featuresModule != null)
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featuresModule.OnSimulatorFeaturesRequest += OnSimulatorFeaturesRequest;
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featuresModule.OnSimulatorFeaturesRequest += OnSimulatorFeaturesRequest;
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const int MAXSENDRETRIESLEN = 30;
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const int MAXSENDRETRIESLEN = 30;
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private string m_ServerURI = String.Empty;
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private string m_ServerURI = String.Empty;
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private IImprovedAssetCache m_Cache = null;
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private IAssetCache m_Cache = null;
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private int m_retryCounter;
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private int m_retryCounter;
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private bool m_inRetries;
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private bool m_inRetries;
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private List<AssetBase>[] m_sendRetries = new List<AssetBase>[MAXSENDRETRIESLEN];
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private List<AssetBase>[] m_sendRetries = new List<AssetBase>[MAXSENDRETRIESLEN];
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}
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}
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}
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}
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protected void SetCache(IImprovedAssetCache cache)
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protected void SetCache(IAssetCache cache)
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{
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{
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m_Cache = cache;
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m_Cache = cache;
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}
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}
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private static string ZeroID = UUID.Zero.ToString();
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private static string ZeroID = UUID.Zero.ToString();
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private string m_serverUrl = String.Empty;
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private string m_serverUrl = String.Empty;
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private IImprovedAssetCache m_cache;
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private IAssetCache m_cache;
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private bool m_Enabled = false;
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private bool m_Enabled = false;
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#region ISharedRegionModule
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#region ISharedRegionModule
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{
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{
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if (m_cache == null)
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if (m_cache == null)
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{
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{
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IImprovedAssetCache cache = scene.RequestModuleInterface<IImprovedAssetCache>();
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IAssetCache cache = scene.RequestModuleInterface<IAssetCache>();
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if (cache is ISharedRegionModule)
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if (cache is ISharedRegionModule)
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m_cache = cache;
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m_cache = cache;
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}
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}
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