From f03c3c062e7829309d76ac76d5d2b2e7bc8b62dc Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Sat, 24 Mar 2012 02:41:45 +0000 Subject: [PATCH] Hack example on to "terrain save-tile" extended help. Thanks to Garmin Kawaguichi for the initially suggested text. --- OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs index 7c5ea2975a..17e97372b0 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs @@ -1199,6 +1199,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain "Integer"); saveToTileCommand.AddArgument("minimum Y tile", "The Y region coordinate of the first section on the file", "Integer"); + saveToTileCommand.AddArgument("minimum Y tile", "The Y region coordinate of the first tile on the file\n" + + "= Example =\n" + + "To save a PNG file for a set of map tiles 2 regions wide and 3 regions high from map co-ordinate (9910,10234)\n" + + " # terrain save-tile ST06.png 2 3 9910 10234\n", + "Integer"); + // Terrain adjustments Command fillRegionCommand = new Command("fill", CommandIntentions.COMMAND_HAZARDOUS, InterfaceFillTerrain, "Fills the current heightmap with a specified value.");