Rename SOG.HasChildPrim(uint) to SOG.ContainsPart(uint) to match existing ContainsPart method and remove method duplication.
HasChildPrim is also misleading since the 'root' prim can also be returned.0.7.4.1
parent
387d7fdad5
commit
f0406f9fe2
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@ -244,10 +244,10 @@ namespace OpenSim.Data.Tests
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SceneObjectPart[] newparts = newsog.Parts;
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Assert.That(newparts.Length,Is.EqualTo(4), "Assert.That(newparts.Length,Is.EqualTo(4))");
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Assert.That(newsog.HasChildPrim(tmp0), "Assert.That(newsog.HasChildPrim(tmp0))");
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Assert.That(newsog.HasChildPrim(tmp1), "Assert.That(newsog.HasChildPrim(tmp1))");
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Assert.That(newsog.HasChildPrim(tmp2), "Assert.That(newsog.HasChildPrim(tmp2))");
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Assert.That(newsog.HasChildPrim(tmp3), "Assert.That(newsog.HasChildPrim(tmp3))");
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Assert.That(newsog.ContainsPart(tmp0), "Assert.That(newsog.ContainsPart(tmp0))");
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Assert.That(newsog.ContainsPart(tmp1), "Assert.That(newsog.ContainsPart(tmp1))");
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Assert.That(newsog.ContainsPart(tmp2), "Assert.That(newsog.ContainsPart(tmp2))");
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Assert.That(newsog.ContainsPart(tmp3), "Assert.That(newsog.ContainsPart(tmp3))");
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}
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[Test]
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@ -860,7 +860,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (sog != null)
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{
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if (sog.HasChildPrim(localID))
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if (sog.ContainsPart(localID))
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{
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// m_log.DebugFormat(
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// "[SCENE GRAPH]: Found scene object {0} {1} {2} containing part with local id {3} in {4}. Returning.",
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@ -888,7 +888,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (ent is SceneObjectGroup)
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{
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sog = (SceneObjectGroup)ent;
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if (sog.HasChildPrim(localID))
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if (sog.ContainsPart(localID))
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{
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lock (SceneObjectGroupsByLocalPartID)
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SceneObjectGroupsByLocalPartID[localID] = sog;
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@ -926,7 +926,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (ent is SceneObjectGroup)
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{
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sog = (SceneObjectGroup)ent;
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if (sog.HasChildPrim(fullID))
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if (sog.ContainsPart(fullID))
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{
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lock (SceneObjectGroupsByFullPartID)
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SceneObjectGroupsByFullPartID[fullID] = sog;
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@ -338,6 +338,24 @@ namespace OpenSim.Region.Framework.Scenes
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return m_parts.ContainsKey(partID);
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}
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/// <summary>
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/// Does this group contain the given part?
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/// should be able to remove these methods once we have a entity index in scene
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/// </summary>
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/// <param name="localID"></param>
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/// <returns></returns>
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public bool ContainsPart(uint localID)
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{
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SceneObjectPart[] parts = m_parts.GetArray();
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for (int i = 0; i < parts.Length; i++)
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{
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if (parts[i].LocalId == localID)
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return true;
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}
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return false;
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}
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/// <value>
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/// The root part of this scene object
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/// </value>
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@ -1911,35 +1929,6 @@ namespace OpenSim.Region.Framework.Scenes
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return null;
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}
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/// <summary>
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/// Does this group contain the child prim
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/// should be able to remove these methods once we have a entity index in scene
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/// </summary>
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/// <param name="primID"></param>
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/// <returns></returns>
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public bool HasChildPrim(UUID primID)
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{
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return m_parts.ContainsKey(primID);
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}
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/// <summary>
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/// Does this group contain the child prim
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/// should be able to remove these methods once we have a entity index in scene
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/// </summary>
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/// <param name="localID"></param>
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/// <returns></returns>
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public bool HasChildPrim(uint localID)
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{
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SceneObjectPart[] parts = m_parts.GetArray();
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for (int i = 0; i < parts.Length; i++)
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{
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if (parts[i].LocalId == localID)
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return true;
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}
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return false;
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}
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#endregion
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#region Packet Handlers
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@ -3763,7 +3763,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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// parse for sitting avatare-uuids
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World.ForEachRootScenePresence(delegate(ScenePresence presence)
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{
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if (presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID))
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if (presence.ParentID != 0 && m_host.ParentGroup.ContainsPart(presence.ParentID))
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keytable.Add(presence.UUID);
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});
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@ -3826,7 +3826,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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World.ForEachRootScenePresence(delegate(ScenePresence presence)
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{
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SceneObjectPart sitPart = presence.ParentPart;
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if (sitPart != null && m_host.ParentGroup.HasChildPrim(sitPart.LocalId))
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if (sitPart != null && m_host.ParentGroup.ContainsPart(sitPart.LocalId))
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nametable.Add(presence.ControllingClient.Name);
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});
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@ -7684,7 +7684,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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int avatarCount = 0;
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World.ForEachRootScenePresence(delegate(ScenePresence presence)
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{
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if (presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID))
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if (presence.ParentID != 0 && m_host.ParentGroup.ContainsPart(presence.ParentID))
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avatarCount++;
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});
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