From f04645724956061bc1349ded24f984c6d12dd958 Mon Sep 17 00:00:00 2001 From: "Teravus Ovares (Dan Olivares)" Date: Sun, 13 Dec 2009 04:02:18 -0500 Subject: [PATCH] Tweaking the ModifyLand packet to be async. Advice from Adam --- OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 9184c90a12..4780701095 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs @@ -4381,7 +4381,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP AddLocalPacketHandler(PacketType.TerminateFriendship, HandlerTerminateFrendship); AddLocalPacketHandler(PacketType.RezObject, HandlerRezObject); AddLocalPacketHandler(PacketType.DeRezObject, HandlerDeRezObject); - AddLocalPacketHandler(PacketType.ModifyLand, HandlerModifyLand, false); + AddLocalPacketHandler(PacketType.ModifyLand, HandlerModifyLand); AddLocalPacketHandler(PacketType.RegionHandshakeReply, HandlerRegionHandshakeReply); AddLocalPacketHandler(PacketType.AgentWearablesRequest, HandlerAgentWearablesRequest); AddLocalPacketHandler(PacketType.AgentSetAppearance, HandlerAgentSetAppearance);