Merge branch 'dev' into dev_kitty

dsg
Huaiyu (Kitty) Liu 2011-02-14 14:56:48 -08:00
commit f05502f3fe
61 changed files with 1178 additions and 2183 deletions

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@ -122,9 +122,11 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
m_log.Debug("[LOADREGIONS]: Creating Region: " + regionsToLoad[i].RegionName + " (ThreadID: " +
Thread.CurrentThread.ManagedThreadId.ToString() +
")");
m_openSim.PopulateRegionEstateInfo(regionsToLoad[i]);
m_openSim.CreateRegion(regionsToLoad[i], true, out scene);
regionsToLoad[i].EstateSettings.Save();
if (scene != null)
{
m_newRegionCreatedHandler = OnNewRegionCreated;

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@ -44,7 +44,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
// private static readonly int PARM_PATH = 1;
private bool enabled = false;
// private bool enabled = false;
private string qPrefix = "appearance";
/// <summary>
@ -74,7 +74,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
// Activate if everything went OK
enabled = true;
// enabled = true;
Rest.Log.InfoFormat("{0} User appearance services initialization complete", MsgId);
}
@ -95,7 +95,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
public void Close()
{
enabled = false;
// enabled = false;
Rest.Log.InfoFormat("{0} User appearance services closing down", MsgId);
}

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@ -46,12 +46,12 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
public class RestInventoryServices : IRest
{
// private static readonly int PARM_USERID = 0;
private static readonly int PARM_PATH = 1;
// private static readonly int PARM_PATH = 1;
// private bool enabled = false;
private string qPrefix = "inventory";
private static readonly string PRIVATE_ROOT_NAME = "My Inventory";
// private static readonly string PRIVATE_ROOT_NAME = "My Inventory";
/// <summary>
/// The constructor makes sure that the service prefix is absolute

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@ -669,10 +669,6 @@ namespace OpenSim.Data.SQLite
}
}
/// <summary>
///
/// </summary>
/// <param name="globalID"></param>
public void RemoveLandObject(UUID globalID)
{
lock (ds)
@ -698,7 +694,6 @@ namespace OpenSim.Data.SQLite
if (landRow != null)
{
landRow.Delete();
land.Rows.Remove(landRow);
}
List<DataRow> rowsToDelete = new List<DataRow>();
foreach (DataRow rowToCheck in landaccesslist.Rows)
@ -709,7 +704,6 @@ namespace OpenSim.Data.SQLite
for (int iter = 0; iter < rowsToDelete.Count; iter++)
{
rowsToDelete[iter].Delete();
landaccesslist.Rows.Remove(rowsToDelete[iter]);
}
}
Commit();

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@ -220,6 +220,8 @@ namespace OpenSim.Framework
args["packed_appearance"] = appmap;
}
// Old, bad way. Keeping it fow now for backwards compatibility
// OBSOLETE -- soon to be deleted
if (ServiceURLs != null && ServiceURLs.Count > 0)
{
OSDArray urls = new OSDArray(ServiceURLs.Count * 2);
@ -232,6 +234,19 @@ namespace OpenSim.Framework
args["service_urls"] = urls;
}
// again, this time the right way
if (ServiceURLs != null && ServiceURLs.Count > 0)
{
OSDMap urls = new OSDMap();
foreach (KeyValuePair<string, object> kvp in ServiceURLs)
{
//System.Console.WriteLine("XXX " + kvp.Key + "=" + kvp.Value);
urls[kvp.Key] = OSD.FromString((kvp.Value == null) ? string.Empty : kvp.Value.ToString());
}
args["serviceurls"] = urls;
}
return args;
}
@ -327,7 +342,20 @@ namespace OpenSim.Framework
}
ServiceURLs = new Dictionary<string, object>();
if (args.ContainsKey("service_urls") && args["service_urls"] != null && (args["service_urls"]).Type == OSDType.Array)
// Try parse the new way, OSDMap
if (args.ContainsKey("serviceurls") && args["serviceurls"] != null && (args["serviceurls"]).Type == OSDType.Map)
{
OSDMap urls = (OSDMap)(args["serviceurls"]);
foreach (KeyValuePair<String, OSD> kvp in urls)
{
ServiceURLs[kvp.Key] = kvp.Value.AsString();
//System.Console.WriteLine("XXX " + kvp.Key + "=" + ServiceURLs[kvp.Key]);
}
}
// else try the old way, OSDArray
// OBSOLETE -- soon to be deleted
else if (args.ContainsKey("service_urls") && args["service_urls"] != null && (args["service_urls"]).Type == OSDType.Array)
{
OSDArray urls = (OSDArray)(args["service_urls"]);
for (int i = 0; i < urls.Count / 2; i++)

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@ -88,8 +88,8 @@ namespace OpenSim.Framework.Capabilities
/// handler to be removed</param>
public void Remove(string capsName)
{
// This line must be here, or caps will break!
m_httpListener.RemoveStreamHandler("POST", m_capsHandlers[capsName].Path);
m_httpListener.RemoveStreamHandler("GET", m_capsHandlers[capsName].Path);
m_capsHandlers.Remove(capsName);
}

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@ -303,7 +303,7 @@ namespace OpenSim.Framework.Serialization.External
writer.WriteStartElement("GroupOwned");
writer.WriteString(inventoryItem.GroupOwned.ToString());
writer.WriteEndElement();
if (inventoryItem.CreatorData != null && inventoryItem.CreatorData != string.Empty)
if (options.ContainsKey("creators") && inventoryItem.CreatorData != null && inventoryItem.CreatorData != string.Empty)
writer.WriteElementString("CreatorData", inventoryItem.CreatorData);
else if (options.ContainsKey("profile"))
{

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@ -319,18 +319,21 @@ namespace OpenSim.Framework.Servers
return;
}
string rawLevel = cmd[3];
ILoggerRepository repository = LogManager.GetRepository();
Level consoleLevel = repository.LevelMap[rawLevel];
if (consoleLevel != null)
m_consoleAppender.Threshold = consoleLevel;
else
Notice(
String.Format(
"{0} is not a valid logging level. Valid logging levels are ALL, DEBUG, INFO, WARN, ERROR, FATAL, OFF",
rawLevel));
if (cmd.Length > 3)
{
string rawLevel = cmd[3];
ILoggerRepository repository = LogManager.GetRepository();
Level consoleLevel = repository.LevelMap[rawLevel];
if (consoleLevel != null)
m_consoleAppender.Threshold = consoleLevel;
else
Notice(
String.Format(
"{0} is not a valid logging level. Valid logging levels are ALL, DEBUG, INFO, WARN, ERROR, FATAL, OFF",
rawLevel));
}
Notice(String.Format("Console log level is {0}", m_consoleAppender.Threshold));
}

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@ -143,6 +143,11 @@ namespace OpenSim.Framework.Servers.HttpServer
}
}
public List<string> GetStreamHandlerKeys()
{
return new List<string>(m_streamHandlers.Keys);
}
private static string GetHandlerKey(string httpMethod, string path)
{
return httpMethod + ":" + path;
@ -179,6 +184,11 @@ namespace OpenSim.Framework.Servers.HttpServer
}
}
public List<string> GetXmlRpcHandlerKeys()
{
return new List<string>(m_rpcHandlers.Keys);
}
public bool AddHTTPHandler(string methodName, GenericHTTPMethod handler)
{
//m_log.DebugFormat("[BASE HTTP SERVER]: Registering {0}", methodName);
@ -196,6 +206,12 @@ namespace OpenSim.Framework.Servers.HttpServer
return false;
}
public List<string> GetHTTPHandlerKeys()
{
return new List<string>(m_HTTPHandlers.Keys);
}
public bool AddPollServiceHTTPHandler(string methodName, GenericHTTPMethod handler, PollServiceEventArgs args)
{
bool pollHandlerResult = false;
@ -214,6 +230,12 @@ namespace OpenSim.Framework.Servers.HttpServer
return false;
}
public List<string> GetPollServiceHandlerKeys()
{
return new List<string>(m_pollHandlers.Keys);
}
// Note that the agent string is provided simply to differentiate
// the handlers - it is NOT required to be an actual agent header
// value.
@ -232,6 +254,11 @@ namespace OpenSim.Framework.Servers.HttpServer
return false;
}
public List<string> GetAgentHandlerKeys()
{
return new List<string>(m_agentHandlers.Keys);
}
public bool AddLLSDHandler(string path, LLSDMethod handler)
{
lock (m_llsdHandlers)
@ -245,6 +272,11 @@ namespace OpenSim.Framework.Servers.HttpServer
return false;
}
public List<string> GetLLSDHandlerKeys()
{
return new List<string>(m_llsdHandlers.Keys);
}
public bool SetDefaultLLSDHandler(DefaultLLSDMethod handler)
{
m_defaultLlsdHandler = handler;

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@ -1334,6 +1334,11 @@ namespace OpenSim.Framework
return (ipaddr1 != null) ? "http://" + ipaddr1.ToString() + ":" + port1 : uri;
}
public static byte[] StringToBytes256(string str, params object[] args)
{
return StringToBytes256(string.Format(str, args));
}
public static byte[] StringToBytes256(string str)
{
if (String.IsNullOrEmpty(str)) { return Utils.EmptyBytes; }
@ -1352,6 +1357,11 @@ namespace OpenSim.Framework
return data;
}
public static byte[] StringToBytes1024(string str, params object[] args)
{
return StringToBytes1024(string.Format(str, args));
}
public static byte[] StringToBytes1024(string str)
{
if (String.IsNullOrEmpty(str)) { return Utils.EmptyBytes; }

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@ -29,6 +29,7 @@ using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Globalization;
using System.IO;
using System.Net;
using System.Net.Security;
@ -557,34 +558,27 @@ namespace OpenSim.Framework
{
float qx = GetQ(x);
float qy = GetQ(y);
if (qx < qy)
return -1;
if (qx == qy)
return 0;
return 1;
return qy.CompareTo(qx); // descending order
}
private float GetQ(Object o)
{
// Example: image/png;q=0.9
float qvalue = 1F;
if (o is String)
{
string mime = (string)o;
string[] parts = mime.Split(new char[] { ';' });
string[] parts = mime.Split(';');
if (parts.Length > 1)
{
string[] kvp = parts[1].Split(new char[] { '=' });
string[] kvp = parts[1].Split('=');
if (kvp.Length == 2 && kvp[0] == "q")
{
float qvalue = 1F;
float.TryParse(kvp[1], out qvalue);
return qvalue;
}
float.TryParse(kvp[1], NumberStyles.Number, CultureInfo.InvariantCulture, out qvalue);
}
}
return 1F;
return qvalue;
}
}

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@ -294,6 +294,18 @@ namespace OpenSim
"show connections",
"Show connection data", HandleShow);
m_console.Commands.AddCommand("region", false, "show circuits",
"show circuits",
"Show agent circuit data", HandleShow);
m_console.Commands.AddCommand("region", false, "show http-handlers",
"show http-handlers",
"Show all registered http handlers", HandleShow);
m_console.Commands.AddCommand("region", false, "show pending-objects",
"show pending-objects",
"Show # of objects on the pending queues of all scene viewers", HandleShow);
m_console.Commands.AddCommand("region", false, "show modules",
"show modules",
"Show module data", HandleShow);
@ -994,6 +1006,66 @@ namespace OpenSim
MainConsole.Instance.Output(connections.ToString());
break;
case "circuits":
System.Text.StringBuilder acd = new System.Text.StringBuilder("Agent Circuits:\n");
m_sceneManager.ForEachScene(
delegate(Scene scene)
{
//this.HttpServer.
acd.AppendFormat("{0}:\n", scene.RegionInfo.RegionName);
foreach (AgentCircuitData aCircuit in scene.AuthenticateHandler.AgentCircuits.Values)
acd.AppendFormat("\t{0} {1} ({2})\n", aCircuit.firstname, aCircuit.lastname, (aCircuit.child ? "Child" : "Root"));
}
);
MainConsole.Instance.Output(acd.ToString());
break;
case "http-handlers":
System.Text.StringBuilder handlers = new System.Text.StringBuilder("Registered HTTP Handlers:\n");
handlers.AppendFormat("* XMLRPC:\n");
foreach (String s in HttpServer.GetXmlRpcHandlerKeys())
handlers.AppendFormat("\t{0}\n", s);
handlers.AppendFormat("* HTTP:\n");
List<String> poll = HttpServer.GetPollServiceHandlerKeys();
foreach (String s in HttpServer.GetHTTPHandlerKeys())
handlers.AppendFormat("\t{0} {1}\n", s, (poll.Contains(s) ? "(poll service)" : string.Empty));
handlers.AppendFormat("* Agent:\n");
foreach (String s in HttpServer.GetAgentHandlerKeys())
handlers.AppendFormat("\t{0}\n", s);
handlers.AppendFormat("* LLSD:\n");
foreach (String s in HttpServer.GetLLSDHandlerKeys())
handlers.AppendFormat("\t{0}\n", s);
handlers.AppendFormat("* StreamHandlers ({0}):\n", HttpServer.GetStreamHandlerKeys().Count);
foreach (String s in HttpServer.GetStreamHandlerKeys())
handlers.AppendFormat("\t{0}\n", s);
MainConsole.Instance.Output(handlers.ToString());
break;
case "pending-objects":
System.Text.StringBuilder pending = new System.Text.StringBuilder("Pending objects:\n");
m_sceneManager.ForEachScene(
delegate(Scene scene)
{
scene.ForEachScenePresence(
delegate(ScenePresence sp)
{
pending.AppendFormat("{0}: {1} {2} pending\n",
scene.RegionInfo.RegionName, sp.Name, sp.SceneViewer.GetPendingObjectsCount());
}
);
}
);
MainConsole.Instance.Output(pending.ToString());
break;
case "modules":
MainConsole.Instance.Output("The currently loaded shared modules are:");
foreach (IRegionModule module in m_moduleLoader.GetLoadedSharedModules)
@ -1009,11 +1081,12 @@ namespace OpenSim
delegate(Scene scene)
{
MainConsole.Instance.Output(String.Format(
"Region Name: {0}, Region XLoc: {1}, Region YLoc: {2}, Region Port: {3}",
"Region Name: {0}, Region XLoc: {1}, Region YLoc: {2}, Region Port: {3}, Estate Name: {4}",
scene.RegionInfo.RegionName,
scene.RegionInfo.RegionLocX,
scene.RegionInfo.RegionLocY,
scene.RegionInfo.InternalEndPoint.Port));
scene.RegionInfo.InternalEndPoint.Port,
scene.RegionInfo.EstateSettings.EstateName));
});
break;

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@ -801,9 +801,7 @@ namespace OpenSim
/// <summary>
/// Load the estate information for the provided RegionInfo object.
/// </summary>
/// <param name="regInfo">
/// A <see cref="RegionInfo"/>
/// </param>
/// <param name="regInfo"></param>
public void PopulateRegionEstateInfo(RegionInfo regInfo)
{
IEstateDataService estateDataService = EstateDataService;
@ -825,7 +823,13 @@ namespace OpenSim
regInfo.EstateSettings = estateDataService.LoadEstateSettings(regInfo.RegionID, true);
regInfo.EstateSettings.EstateName = MainConsole.Instance.CmdPrompt("New estate name", regInfo.EstateSettings.EstateName);
//regInfo.EstateSettings.Save();
// FIXME: Later on, the scene constructor will reload the estate settings no matter what.
// Therefore, we need to do an initial save here otherwise the new estate name will be reset
// back to the default. The reloading of estate settings by scene could be eliminated if it
// knows that the passed in settings in RegionInfo are already valid. Also, it might be
// possible to eliminate some additional later saves made by callers of this method.
regInfo.EstateSettings.Save();
break;
}
else

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@ -122,6 +122,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public int PacketsReceived;
/// <summary>Number of packets sent to this client</summary>
public int PacketsSent;
/// <summary>Number of packets resent to this client</summary>
public int PacketsResent;
/// <summary>Total byte count of unacked packets sent to this client</summary>
public int UnackedBytes;
@ -256,9 +258,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public string GetStats()
{
return string.Format(
"{0,7} {1,7} {2,9} {3,8} {4,7} {5,7} {6,7} {7,7} {8,9} {9,7} {10,7}",
"{0,7} {1,7} {2,7} {3,9} {4,7} {5,7} {6,7} {7,7} {8,7} {9,8} {10,7} {11,7}",
PacketsReceived,
PacketsSent,
PacketsReceived,
PacketsResent,
UnackedBytes,
m_packetOutboxes[(int)ThrottleOutPacketType.Resend].Count,
m_packetOutboxes[(int)ThrottleOutPacketType.Land].Count,
@ -441,13 +444,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// an outgoing packet from each, obeying the throttling bucket limits
/// </summary>
///
/// <remarks>
/// Packet queues are inspected in ascending numerical order starting from 0. Therefore, queues with a lower
/// ThrottleOutPacketType number will see their packet get sent first (e.g. if both Land and Wind queues have
/// packets, then the packet at the front of the Land queue will be sent before the packet at the front of the
/// wind queue).
///
/// <remarks>This function is only called from a synchronous loop in the
/// UDPServer so we don't need to bother making this thread safe</remarks>
/// This function is only called from a synchronous loop in the
/// UDPServer so we don't need to bother making this thread safe
/// </remarks>
///
/// <returns>True if any packets were sent, otherwise false</returns>
public bool DequeueOutgoing()
{
@ -476,7 +482,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_udpServer.SendPacketFinal(nextPacket);
m_nextPackets[i] = null;
packetSent = true;
this.PacketsSent++;
}
}
else
@ -493,7 +498,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// Send the packet
m_udpServer.SendPacketFinal(packet);
packetSent = true;
this.PacketsSent++;
}
else
{

View File

@ -27,6 +27,7 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Net;
using System.Net.Sockets;
@ -506,7 +507,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// Bump up the resend count on this packet
Interlocked.Increment(ref outgoingPacket.ResendCount);
//Interlocked.Increment(ref Stats.ResentPackets);
// Requeue or resend the packet
if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, false))
@ -582,6 +582,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
udpClient.NeedAcks.Add(outgoingPacket);
}
}
else
{
Interlocked.Increment(ref udpClient.PacketsResent);
}
#endregion Sequence Number Assignment
@ -636,10 +640,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
object[] array = new object[] { buffer, packet };
if (m_asyncPacketHandling)
Util.FireAndForget(HandleUseCircuitCode, array);
else
HandleUseCircuitCode(array);
Util.FireAndForget(HandleUseCircuitCode, array);
return;
}
@ -856,10 +857,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// Begin the process of adding the client to the simulator
AddNewClient((UseCircuitCodePacket)packet, remoteEndPoint);
// Acknowledge the UseCircuitCode packet
// Send ack
SendAckImmediate(remoteEndPoint, packet.Header.Sequence);
// m_log.DebugFormat(
// m_log.DebugFormat(
// "[LLUDPSERVER]: Handling UseCircuitCode request from {0} took {1}ms",
// buffer.RemoteEndPoint, (DateTime.Now - startTime).Milliseconds);
}
@ -923,30 +924,37 @@ namespace OpenSim.Region.ClientStack.LindenUDP
protected virtual void AddClient(uint circuitCode, UUID agentID, UUID sessionID, IPEndPoint remoteEndPoint, AuthenticateResponse sessionInfo)
{
// Create the LLUDPClient
LLUDPClient udpClient = new LLUDPClient(this, ThrottleRates, m_throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO);
IClientAPI existingClient;
// REGION SYNC (Load Balancing)
ScenePresence presence;
m_scene.TryGetScenePresence(agentID, out presence);
bool syncedAvatar = (presence != null && presence.IsSyncedAvatar);
//ScenePresence presence;
//m_scene.TryGetScenePresence(agentID, out presence);
//bool syncedAvatar = (presence != null && presence.IsSyncedAvatar);
if (!m_scene.TryGetClient(agentID, out existingClient) || syncedAvatar)
// In priciple there shouldn't be more than one thread here, ever.
// But in case that happens, we need to synchronize this piece of code
// because it's too important
lock (this)
{
// Create the LLClientView
LLClientView client = new LLClientView(remoteEndPoint, m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode);
client.OnLogout += LogoutHandler;
IClientAPI existingClient;
client.DisableFacelights = m_disableFacelights;
if (!m_scene.TryGetClient(agentID, out existingClient))
{
// Create the LLUDPClient
LLUDPClient udpClient = new LLUDPClient(this, ThrottleRates, m_throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO);
// Create the LLClientView
LLClientView client = new LLClientView(remoteEndPoint, m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode);
client.OnLogout += LogoutHandler;
// Start the IClientAPI
client.Start();
}
else
{
m_log.WarnFormat("[LLUDPSERVER]: Ignoring a repeated UseCircuitCode from {0} at {1} for circuit {2}",
udpClient.AgentID, remoteEndPoint, circuitCode);
client.DisableFacelights = m_disableFacelights;
// Start the IClientAPI
client.Start();
}
else
{
m_log.WarnFormat("[LLUDPSERVER]: Ignoring a repeated UseCircuitCode from {0} at {1} for circuit {2}",
existingClient.AgentId, remoteEndPoint, circuitCode);
}
}
}
@ -1055,6 +1063,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
#endregion Update Timers
// Use this for emergency monitoring -- bug hunting
//if (m_scene.EmergencyMonitoring)
// clientPacketHandler = MonitoredClientOutgoingPacketHandler;
//else
// clientPacketHandler = ClientOutgoingPacketHandler;
// Handle outgoing packets, resends, acknowledgements, and pings for each
// client. m_packetSent will be set to true if a packet is sent
m_scene.ForEachClient(clientPacketHandler);
@ -1070,6 +1084,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
m_log.Error("[LLUDPSERVER]: OutgoingPacketHandler loop threw an exception: " + ex.Message, ex);
}
}
Watchdog.RemoveThread();
@ -1107,6 +1122,112 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
}
#region Emergency Monitoring
// Alternative packet handler fuull of instrumentation
// Handy for hunting bugs
private Stopwatch watch1 = new Stopwatch();
private Stopwatch watch2 = new Stopwatch();
private float avgProcessingTicks = 0;
private float avgResendUnackedTicks = 0;
private float avgSendAcksTicks = 0;
private float avgSendPingTicks = 0;
private float avgDequeueTicks = 0;
private long nticks = 0;
private long nticksUnack = 0;
private long nticksAck = 0;
private long nticksPing = 0;
private int npacksSent = 0;
private int npackNotSent = 0;
private void MonitoredClientOutgoingPacketHandler(IClientAPI client)
{
nticks++;
watch1.Start();
try
{
if (client is LLClientView)
{
LLUDPClient udpClient = ((LLClientView)client).UDPClient;
if (udpClient.IsConnected)
{
if (m_resendUnacked)
{
nticksUnack++;
watch2.Start();
ResendUnacked(udpClient);
watch2.Stop();
avgResendUnackedTicks = (nticksUnack - 1)/(float)nticksUnack * avgResendUnackedTicks + (watch2.ElapsedTicks / (float)nticksUnack);
watch2.Reset();
}
if (m_sendAcks)
{
nticksAck++;
watch2.Start();
SendAcks(udpClient);
watch2.Stop();
avgSendAcksTicks = (nticksAck - 1) / (float)nticksAck * avgSendAcksTicks + (watch2.ElapsedTicks / (float)nticksAck);
watch2.Reset();
}
if (m_sendPing)
{
nticksPing++;
watch2.Start();
SendPing(udpClient);
watch2.Stop();
avgSendPingTicks = (nticksPing - 1) / (float)nticksPing * avgSendPingTicks + (watch2.ElapsedTicks / (float)nticksPing);
watch2.Reset();
}
watch2.Start();
// Dequeue any outgoing packets that are within the throttle limits
if (udpClient.DequeueOutgoing())
{
m_packetSent = true;
npacksSent++;
}
else
npackNotSent++;
watch2.Stop();
avgDequeueTicks = (nticks - 1) / (float)nticks * avgDequeueTicks + (watch2.ElapsedTicks / (float)nticks);
watch2.Reset();
}
else
m_log.WarnFormat("[LLUDPSERVER]: Client is not connected");
}
}
catch (Exception ex)
{
m_log.Error("[LLUDPSERVER]: OutgoingPacketHandler iteration for " + client.Name +
" threw an exception: " + ex.Message, ex);
}
watch1.Stop();
avgProcessingTicks = (nticks - 1) / (float)nticks * avgProcessingTicks + (watch1.ElapsedTicks / (float)nticks);
watch1.Reset();
// reuse this -- it's every ~100ms
if (m_scene.EmergencyMonitoring && nticks % 100 == 0)
{
m_log.InfoFormat("[LLUDPSERVER]: avg processing ticks: {0} avg unacked: {1} avg acks: {2} avg ping: {3} avg dequeue: {4} (TickCountRes: {5} sent: {6} notsent: {7})",
avgProcessingTicks, avgResendUnackedTicks, avgSendAcksTicks, avgSendPingTicks, avgDequeueTicks, TickCountResolution, npacksSent, npackNotSent);
npackNotSent = npacksSent = 0;
}
}
#endregion
private void ProcessInPacket(object state)
{
IncomingPacket incomingPacket = (IncomingPacket)state;

View File

@ -210,6 +210,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
content = Math.Min(content + dripAmount, maxBurst);
lastDrip = now;
if (dripAmount < 0 || content < 0)
// sim has been idle for too long, integer has overflown
// previous calculation is meaningless, let's put it at correct max
content = maxBurst;
return true;
}
}

View File

@ -143,7 +143,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// Process all the pending adds
OutgoingPacket pendingAdd;
while (m_pendingAdds.TryDequeue(out pendingAdd))
m_packets[pendingAdd.SequenceNumber] = pendingAdd;
if (pendingAdd != null)
m_packets[pendingAdd.SequenceNumber] = pendingAdd;
// Process all the pending removes, including updating statistics and round-trip times
PendingAck pendingRemove;
@ -152,17 +153,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
if (m_packets.TryGetValue(pendingRemove.SequenceNumber, out ackedPacket))
{
m_packets.Remove(pendingRemove.SequenceNumber);
// Update stats
Interlocked.Add(ref ackedPacket.Client.UnackedBytes, -ackedPacket.Buffer.DataLength);
if (!pendingRemove.FromResend)
if (ackedPacket != null)
{
// Calculate the round-trip time for this packet and its ACK
int rtt = pendingRemove.RemoveTime - ackedPacket.TickCount;
if (rtt > 0)
ackedPacket.Client.UpdateRoundTrip(rtt);
m_packets.Remove(pendingRemove.SequenceNumber);
// Update stats
Interlocked.Add(ref ackedPacket.Client.UnackedBytes, -ackedPacket.Buffer.DataLength);
if (!pendingRemove.FromResend)
{
// Calculate the round-trip time for this packet and its ACK
int rtt = pendingRemove.RemoveTime - ackedPacket.TickCount;
if (rtt > 0)
ackedPacket.Client.UpdateRoundTrip(rtt);
}
}
}
}

View File

@ -26,12 +26,14 @@
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using Caps=OpenSim.Framework.Capabilities.Caps;
@ -61,6 +63,9 @@ namespace OpenSim.Region.CoreModules.Agent.Capabilities
{
m_scene = scene;
m_scene.RegisterModuleInterface<ICapabilitiesModule>(this);
MainConsole.Instance.Commands.AddCommand("Capabilities", false, "show caps",
"show capabilities",
"Shows all registered capabilities", CapabilitiesCommand);
}
public void RegionLoaded(Scene scene)
@ -72,7 +77,9 @@ namespace OpenSim.Region.CoreModules.Agent.Capabilities
m_scene.UnregisterModuleInterface<ICapabilitiesModule>(this);
}
public void PostInitialise() {}
public void PostInitialise()
{
}
public void Close() {}
@ -226,5 +233,23 @@ namespace OpenSim.Region.CoreModules.Agent.Capabilities
m_log.Info(" >> "+x+", "+y+": "+kvp.Value);
}
}
private void CapabilitiesCommand(string module, string[] cmdparams)
{
System.Text.StringBuilder caps = new System.Text.StringBuilder();
caps.AppendFormat("Region {0}:\n", m_scene.RegionInfo.RegionName);
foreach (KeyValuePair<UUID, Caps> kvp in m_capsHandlers)
{
caps.AppendFormat("** User {0}:\n", kvp.Key);
for (IDictionaryEnumerator kvp2 = kvp.Value.CapsHandlers.CapsDetails.GetEnumerator(); kvp2.MoveNext(); )
{
Uri uri = new Uri(kvp2.Value.ToString());
caps.AppendFormat(" {0} = {1}\n", kvp2.Key, uri.PathAndQuery);
}
}
MainConsole.Instance.Output(caps.ToString());
}
}
}

View File

@ -245,14 +245,12 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
WriteTextureData(httpRequest, httpResponse, texture, format);
return true;
}
}
// not found
m_log.Warn("[GETTEXTURE]: Texture " + textureID + " not found");
// m_log.Warn("[GETTEXTURE]: Texture " + textureID + " not found");
httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
return true;
}
private void WriteTextureData(OSHttpRequest request, OSHttpResponse response, AssetBase texture, string format)

View File

@ -128,6 +128,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
+ "<last> is the user's last name." + Environment.NewLine
+ "<inventory path> is the path inside the user's inventory for the folder/item to be saved." + Environment.NewLine
+ "-p|--profile=<url> adds the url of the profile service to the saved user information." + Environment.NewLine
+ "-c|--creators preserves information about foreign creators." + Environment.NewLine
+ "-v|--verbose extra debug messages." + Environment.NewLine
+ "<IAR path> is the filesystem path at which to save the IAR."
+ string.Format(" If this is not given then the filename {0} in the current directory is used", DEFAULT_INV_BACKUP_FILENAME),
@ -396,6 +397,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
//ops.Add("v|version=", delegate(string v) { options["version"] = v; });
ops.Add("p|profile=", delegate(string v) { options["profile"] = v; });
ops.Add("v|verbose", delegate(string v) { options["verbose"] = v; });
ops.Add("c|creators", delegate(string v) { options["creators"] = v; });
List<string> mainParams = ops.Parse(cmdparams);

View File

@ -243,7 +243,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
}
catch (Exception e)
{
m_log.WarnFormat("[ENTITY TRANSFER MODULE]: Exception on teleport: {0}\n{1}", e.Message, e.StackTrace);
m_log.WarnFormat("[ENTITY TRANSFER MODULE]: Exception on teleport: {0} {1}", e.Message, e.StackTrace);
sp.ControllingClient.SendTeleportFailed("Internal error");
}
}
@ -983,7 +983,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
/// </summary>
public void EnableChildAgent(ScenePresence sp, GridRegion region)
{
m_log.DebugFormat("[ENTITY TRANSFER]: Enabling child agent in new neighour {0}", region.RegionName);
m_log.DebugFormat("[ENTITY TRANSFER]: Enabling child agent in new neighbour {0}", region.RegionName);
AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
AgentCircuitData agent = sp.ControllingClient.RequestClientInfo();
@ -1735,4 +1735,4 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
#endregion
}
}
}

View File

@ -55,6 +55,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
}
private string m_ProfileServerURI;
private bool m_OutboundPermission;
// private bool m_Initialized = false;
@ -78,7 +79,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
IConfig thisModuleConfig = source.Configs["HGInventoryAccessModule"];
if (thisModuleConfig != null)
{
m_ProfileServerURI = thisModuleConfig.GetString("ProfileServerURI", string.Empty);
m_OutboundPermission = thisModuleConfig.GetBoolean("OutboundPermission", true);
}
else
m_log.Warn("[HG INVENTORY ACCESS MODULE]: HGInventoryAccessModule configs not found. ProfileServerURI not set!");
}
@ -103,7 +107,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
public void UploadInventoryItem(UUID avatarID, UUID assetID, string name, int userlevel)
{
string userAssetServer = string.Empty;
if (IsForeignUser(avatarID, out userAssetServer))
if (IsForeignUser(avatarID, out userAssetServer) && m_OutboundPermission)
{
Util.FireAndForget(delegate { m_assMapper.Post(assetID, avatarID, userAssetServer); });
}
@ -197,7 +201,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
if (IsForeignUser(sender, out userAssetServer))
m_assMapper.Get(item.AssetID, sender, userAssetServer);
if (IsForeignUser(receiver, out userAssetServer))
if (IsForeignUser(receiver, out userAssetServer) && m_OutboundPermission)
m_assMapper.Post(item.AssetID, receiver, userAssetServer);
}

View File

@ -47,7 +47,6 @@
<RegionModule id="RemoteAuthorizationServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization.RemoteAuthorizationServicesConnector" />
<RegionModule id="HGAssetBroker" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset.HGAssetBroker" />
<RegionModule id="LocalInventoryServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory.LocalInventoryServicesConnector" />
<RegionModule id="RemoteInventoryServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory.RemoteInventoryServicesConnector" />
<RegionModule id="RemoteXInventoryServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory.RemoteXInventoryServicesConnector" />
<RegionModule id="HGInventoryBroker" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory.HGInventoryBroker" />
<RegionModule id="LocalNeighbourServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Neighbour.LocalNeighbourServicesConnector" />

View File

@ -139,7 +139,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization
if (scene != null)
{
UserAccount account = scene.UserAccountService.GetUserAccount(UUID.Zero, userID);
UserAccount account = scene.UserAccountService.GetUserAccount(UUID.Zero, new UUID(userID));
isAuthorized = IsAuthorizedForRegion(userID, account.FirstName, account.LastName,
account.Email, scene.RegionInfo.RegionName, regionID, out message);
}

View File

@ -247,13 +247,17 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
public void NeighboursCommand(string module, string[] cmdparams)
{
System.Text.StringBuilder caps = new System.Text.StringBuilder();
foreach (KeyValuePair<UUID, RegionCache> kvp in m_LocalCache)
{
m_log.InfoFormat("*** Neighbours of {0} {1} ***", kvp.Key, kvp.Value.RegionName);
caps.AppendFormat("*** Neighbours of {0} ({1}) ***\n", kvp.Value.RegionName, kvp.Key);
List<GridRegion> regions = kvp.Value.GetNeighbours();
foreach (GridRegion r in regions)
m_log.InfoFormat(" {0} @ {1}={2}", r.RegionName, r.RegionLocX / Constants.RegionSize, r.RegionLocY / Constants.RegionSize);
caps.AppendFormat(" {0} @ {1}-{2}\n", r.RegionName, r.RegionLocX / Constants.RegionSize, r.RegionLocY / Constants.RegionSize);
}
MainConsole.Instance.Output(caps.ToString());
}
#region SYNC SERVER

View File

@ -200,6 +200,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
return;
}
}
else
{
m_log.DebugFormat("[HG INVENTORY CONNECTOR]: User {0} does not have InventoryServerURI. OH NOES!", userID);
return;
}
}
}
}

View File

@ -1,362 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using log4net;
using System;
using System.Collections.Generic;
using System.Reflection;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Framework.Statistics;
using OpenSim.Services.Connectors;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using OpenMetaverse;
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
{
public class RemoteInventoryServicesConnector : BaseInventoryConnector, ISharedRegionModule, IInventoryService
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private bool m_Enabled = false;
private bool m_Initialized = false;
private Scene m_Scene;
private InventoryServicesConnector m_RemoteConnector;
private IUserManagement m_UserManager;
private IUserManagement UserManager
{
get
{
if (m_UserManager == null)
{
m_UserManager = m_Scene.RequestModuleInterface<IUserManagement>();
}
return m_UserManager;
}
}
public Type ReplaceableInterface
{
get { return null; }
}
public string Name
{
get { return "RemoteInventoryServicesConnector"; }
}
public RemoteInventoryServicesConnector()
{
}
public RemoteInventoryServicesConnector(IConfigSource source)
{
Init(source);
}
protected override void Init(IConfigSource source)
{
m_RemoteConnector = new InventoryServicesConnector(source);
base.Init(source);
}
#region ISharedRegionModule
public void Initialise(IConfigSource source)
{
IConfig moduleConfig = source.Configs["Modules"];
if (moduleConfig != null)
{
string name = moduleConfig.GetString("InventoryServices", "");
if (name == Name)
{
Init(source);
m_Enabled = true;
m_log.Info("[INVENTORY CONNECTOR]: Remote inventory enabled");
}
}
}
public void PostInitialise()
{
}
public void Close()
{
}
public void AddRegion(Scene scene)
{
// m_Scene = scene;
//m_log.Debug("[XXXX] Adding scene " + m_Scene.RegionInfo.RegionName);
if (!m_Enabled)
return;
if (!m_Initialized)
{
m_Initialized = true;
}
scene.RegisterModuleInterface<IInventoryService>(this);
m_cache.AddRegion(scene);
if (m_Scene == null)
m_Scene = scene;
}
public void RemoveRegion(Scene scene)
{
if (!m_Enabled)
return;
m_cache.RemoveRegion(scene);
}
public void RegionLoaded(Scene scene)
{
if (!m_Enabled)
return;
m_log.InfoFormat("[INVENTORY CONNECTOR]: Enabled remote inventory for region {0}", scene.RegionInfo.RegionName);
}
#endregion ISharedRegionModule
#region IInventoryService
public override bool CreateUserInventory(UUID user)
{
return false;
}
public override List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
{
return new List<InventoryFolderBase>();
}
public override InventoryCollection GetUserInventory(UUID userID)
{
return null;
}
public override void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
{
UUID sessionID = GetSessionID(userID);
try
{
m_RemoteConnector.GetUserInventory(userID.ToString(), sessionID, callback);
}
catch (Exception e)
{
if (StatsManager.SimExtraStats != null)
StatsManager.SimExtraStats.AddInventoryServiceRetrievalFailure();
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Request inventory operation failed, {0} {1}",
e.Source, e.Message);
}
}
// inherited. See base class
// public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
public override Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID)
{
UUID sessionID = GetSessionID(userID);
return m_RemoteConnector.GetSystemFolders(userID.ToString(), sessionID);
}
public override InventoryCollection GetFolderContent(UUID userID, UUID folderID)
{
UUID sessionID = GetSessionID(userID);
try
{
InventoryCollection invCol = m_RemoteConnector.GetFolderContent(userID.ToString(), folderID, sessionID);
foreach (InventoryItemBase item in invCol.Items)
UserManager.AddUser(item.CreatorIdAsUuid, item.CreatorData);
return invCol;
}
catch (Exception e)
{
m_log.ErrorFormat("[INVENTORY CONNECTOR]: GetFolderContent operation failed, {0} {1}",
e.Source, e.Message);
}
InventoryCollection nullCollection = new InventoryCollection();
nullCollection.Folders = new List<InventoryFolderBase>();
nullCollection.Items = new List<InventoryItemBase>();
nullCollection.UserID = userID;
return nullCollection;
}
public override List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
{
UUID sessionID = GetSessionID(userID);
return m_RemoteConnector.GetFolderItems(userID.ToString(), folderID, sessionID);
}
public override bool AddFolder(InventoryFolderBase folder)
{
if (folder == null)
return false;
UUID sessionID = GetSessionID(folder.Owner);
return m_RemoteConnector.AddFolder(folder.Owner.ToString(), folder, sessionID);
}
public override bool UpdateFolder(InventoryFolderBase folder)
{
if (folder == null)
return false;
UUID sessionID = GetSessionID(folder.Owner);
return m_RemoteConnector.UpdateFolder(folder.Owner.ToString(), folder, sessionID);
}
public override bool MoveFolder(InventoryFolderBase folder)
{
if (folder == null)
return false;
UUID sessionID = GetSessionID(folder.Owner);
return m_RemoteConnector.MoveFolder(folder.Owner.ToString(), folder, sessionID);
}
public override bool DeleteFolders(UUID ownerID, List<UUID> folderIDs)
{
if (folderIDs == null)
return false;
if (folderIDs.Count == 0)
return false;
UUID sessionID = GetSessionID(ownerID);
return m_RemoteConnector.DeleteFolders(ownerID.ToString(), folderIDs, sessionID);
}
public override bool PurgeFolder(InventoryFolderBase folder)
{
if (folder == null)
return false;
UUID sessionID = GetSessionID(folder.Owner);
return m_RemoteConnector.PurgeFolder(folder.Owner.ToString(), folder, sessionID);
}
// public bool AddItem(InventoryItemBase item) inherited
// Uses AddItemPlain
protected override bool AddItemPlain(InventoryItemBase item)
{
if (item == null)
return false;
UUID sessionID = GetSessionID(item.Owner);
return m_RemoteConnector.AddItem(item.Owner.ToString(), item, sessionID);
}
public override bool UpdateItem(InventoryItemBase item)
{
if (item == null)
return false;
UUID sessionID = GetSessionID(item.Owner);
return m_RemoteConnector.UpdateItem(item.Owner.ToString(), item, sessionID);
}
public override bool MoveItems(UUID ownerID, List<InventoryItemBase> items)
{
if (items == null)
return false;
UUID sessionID = GetSessionID(ownerID);
return m_RemoteConnector.MoveItems(ownerID.ToString(), items, sessionID);
}
public override bool DeleteItems(UUID ownerID, List<UUID> itemIDs)
{
if (itemIDs == null)
return false;
if (itemIDs.Count == 0)
return true;
UUID sessionID = GetSessionID(ownerID);
return m_RemoteConnector.DeleteItems(ownerID.ToString(), itemIDs, sessionID);
}
public override InventoryItemBase GetItem(InventoryItemBase item)
{
if (item == null)
return null;
UUID sessionID = GetSessionID(item.Owner);
return m_RemoteConnector.QueryItem(item.Owner.ToString(), item, sessionID);
}
public override InventoryFolderBase GetFolder(InventoryFolderBase folder)
{
if (folder == null)
return null;
UUID sessionID = GetSessionID(folder.Owner);
return m_RemoteConnector.QueryFolder(folder.Owner.ToString(), folder, sessionID);
}
public override bool HasInventoryForUser(UUID userID)
{
return false;
}
public override List<InventoryItemBase> GetActiveGestures(UUID userId)
{
return new List<InventoryItemBase>();
}
public override int GetAssetPermissions(UUID userID, UUID assetID)
{
UUID sessionID = GetSessionID(userID);
return m_RemoteConnector.GetAssetPermissions(userID.ToString(), assetID, sessionID);
}
#endregion
private UUID GetSessionID(UUID userID)
{
return UUID.Zero;
}
}
}

View File

@ -225,17 +225,17 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
if (destination == null)
return false;
// We limit the number of messages sent for a position change to just one per
// simulator so when we receive the update we need to hand it to each of the
// scenes; scenes each check to see if the is a scene presence for the avatar
// note that we really don't need the GridRegion for this call
foreach (Scene s in m_sceneList)
{
if (s.RegionInfo.RegionHandle == destination.RegionHandle)
{
//m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate");
s.IncomingChildAgentDataUpdate(cAgentData);
return true;
}
//m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate");
s.IncomingChildAgentDataUpdate(cAgentData);
}
//m_log.Debug("[LOCAL COMMS]: region not found for ChildAgentUpdate");
return false;
return true;
}
public bool RetrieveAgent(GridRegion destination, UUID id, out IAgentData agent)

View File

@ -0,0 +1,224 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Security;
using System.Text;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Region.CoreModules.Framework.InterfaceCommander;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.CoreModules.World.Estate
{
/// <summary>
/// Estate management console commands.
/// </summary>
public class EstateManagementCommands
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected EstateManagementModule m_module;
protected Commander m_commander = new Commander("estate");
public EstateManagementCommands(EstateManagementModule module)
{
m_module = module;
}
public void Initialise()
{
m_log.DebugFormat("[ESTATE MODULE]: Setting up estate commands for region {0}", m_module.Scene.RegionInfo.RegionName);
m_module.Scene.AddCommand(m_module, "set terrain texture",
"set terrain texture <number> <uuid> [<x>] [<y>]",
"Sets the terrain <number> to <uuid>, if <x> or <y> are specified, it will only " +
"set it on regions with a matching coordinate. Specify -1 in <x> or <y> to wildcard" +
" that coordinate.",
consoleSetTerrainTexture);
m_module.Scene.AddCommand(m_module, "set terrain heights",
"set terrain heights <corner> <min> <max> [<x>] [<y>]",
"Sets the terrain texture heights on corner #<corner> to <min>/<max>, if <x> or <y> are specified, it will only " +
"set it on regions with a matching coordinate. Specify -1 in <x> or <y> to wildcard" +
" that coordinate. Corner # SW = 0, NW = 1, SE = 2, NE = 3.",
consoleSetTerrainHeights);
Command showCommand
= new Command("show", CommandIntentions.COMMAND_STATISTICAL, ShowEstatesCommand, "Shows all estates on the simulator.");
m_commander.RegisterCommand("show", showCommand);
m_module.Scene.RegisterModuleCommander(m_commander);
m_module.Scene.EventManager.OnPluginConsole += EventManagerOnPluginConsole;
}
public void Close()
{
m_module.Scene.EventManager.OnPluginConsole -= EventManagerOnPluginConsole;
m_module.Scene.UnregisterModuleCommander(m_commander.Name);
}
/// <summary>
/// Processes commandline input. Do not call directly.
/// </summary>
/// <param name="args">Commandline arguments</param>
protected void EventManagerOnPluginConsole(string[] args)
{
if (args[0] == "estate")
{
if (args.Length == 1)
{
m_commander.ProcessConsoleCommand("help", new string[0]);
return;
}
string[] tmpArgs = new string[args.Length - 2];
int i;
for (i = 2; i < args.Length; i++)
tmpArgs[i - 2] = args[i];
m_commander.ProcessConsoleCommand(args[1], tmpArgs);
}
}
protected void consoleSetTerrainTexture(string module, string[] args)
{
string num = args[3];
string uuid = args[4];
int x = (args.Length > 5 ? int.Parse(args[5]) : -1);
int y = (args.Length > 6 ? int.Parse(args[6]) : -1);
if (x == -1 || m_module.Scene.RegionInfo.RegionLocX == x)
{
if (y == -1 || m_module.Scene.RegionInfo.RegionLocY == y)
{
int corner = int.Parse(num);
UUID texture = UUID.Parse(uuid);
m_log.Debug("[ESTATEMODULE]: Setting terrain textures for " + m_module.Scene.RegionInfo.RegionName +
string.Format(" (C#{0} = {1})", corner, texture));
switch (corner)
{
case 0:
m_module.Scene.RegionInfo.RegionSettings.TerrainTexture1 = texture;
break;
case 1:
m_module.Scene.RegionInfo.RegionSettings.TerrainTexture2 = texture;
break;
case 2:
m_module.Scene.RegionInfo.RegionSettings.TerrainTexture3 = texture;
break;
case 3:
m_module.Scene.RegionInfo.RegionSettings.TerrainTexture4 = texture;
break;
}
m_module.Scene.RegionInfo.RegionSettings.Save();
m_module.TriggerRegionInfoChange();
m_module.sendRegionInfoPacketToAll();
}
}
}
protected void consoleSetTerrainHeights(string module, string[] args)
{
string num = args[3];
string min = args[4];
string max = args[5];
int x = (args.Length > 6 ? int.Parse(args[6]) : -1);
int y = (args.Length > 7 ? int.Parse(args[7]) : -1);
if (x == -1 || m_module.Scene.RegionInfo.RegionLocX == x)
{
if (y == -1 || m_module.Scene.RegionInfo.RegionLocY == y)
{
int corner = int.Parse(num);
float lowValue = float.Parse(min, Culture.NumberFormatInfo);
float highValue = float.Parse(max, Culture.NumberFormatInfo);
m_log.Debug("[ESTATEMODULE]: Setting terrain heights " + m_module.Scene.RegionInfo.RegionName +
string.Format(" (C{0}, {1}-{2}", corner, lowValue, highValue));
switch (corner)
{
case 0:
m_module.Scene.RegionInfo.RegionSettings.Elevation1SW = lowValue;
m_module.Scene.RegionInfo.RegionSettings.Elevation2SW = highValue;
break;
case 1:
m_module.Scene.RegionInfo.RegionSettings.Elevation1NW = lowValue;
m_module.Scene.RegionInfo.RegionSettings.Elevation2NW = highValue;
break;
case 2:
m_module.Scene.RegionInfo.RegionSettings.Elevation1SE = lowValue;
m_module.Scene.RegionInfo.RegionSettings.Elevation2SE = highValue;
break;
case 3:
m_module.Scene.RegionInfo.RegionSettings.Elevation1NE = lowValue;
m_module.Scene.RegionInfo.RegionSettings.Elevation2NE = highValue;
break;
}
m_module.Scene.RegionInfo.RegionSettings.Save();
m_module.TriggerRegionInfoChange();
m_module.sendRegionHandshakeToAll();
}
}
}
protected void ShowEstatesCommand(Object[] args)
{
StringBuilder report = new StringBuilder();
RegionInfo ri = m_module.Scene.RegionInfo;
EstateSettings es = ri.EstateSettings;
report.AppendFormat("Estate information for region {0}\n", ri.RegionName);
report.AppendFormat(
"{0,-20} {1,-7} {2,-20}\n",
"Estate Name",
"ID",
"Owner");
report.AppendFormat(
"{0,-20} {1,-7} {2,-20}\n",
es.EstateName, es.EstateID, m_module.UserManager.GetUserName(es.EstateOwner));
MainConsole.Instance.Output(report.ToString());
}
}
}

View File

@ -764,10 +764,11 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
if (!responseMap.ContainsKey(itemtype.ToString())) // remote sim doesnt have the stated region handle
{
if (!m_blacklistedregions.ContainsKey(regionhandle))
m_log.DebugFormat("[WORLD MAP]: Remote sim does not have the stated region. Blacklisting.");
lock (m_blacklistedregions)
{
m_log.DebugFormat("[WORLD MAP]: Remote sim does not have the stated region. Blacklisting.");
m_blacklistedregions.Add(regionhandle, Environment.TickCount);
if (!m_blacklistedregions.ContainsKey(regionhandle))
m_blacklistedregions.Add(regionhandle, Environment.TickCount);
}
}

View File

@ -32,7 +32,7 @@ namespace OpenSim.Region.Framework.Interfaces
public delegate void ChangeDelegate(UUID regionID);
public delegate void MessageDelegate(UUID regionID, UUID fromID, string fromName, string message);
public interface IEstateModule : IRegionModule
public interface IEstateModule
{
event ChangeDelegate OnRegionInfoChange;
event ChangeDelegate OnEstateInfoChange;

View File

@ -37,5 +37,6 @@ namespace OpenSim.Region.Framework.Interfaces
//void QueuePartForUpdate(SceneObjectPart part);
void QueuePartForUpdate(SceneObjectPartBase part);
void SendPrimUpdates();
int GetPendingObjectsCount();
}
}

View File

@ -64,6 +64,8 @@ namespace OpenSim.Region.Framework.Scenes
#region Fields
public bool EmergencyMonitoring = false;
public SynchronizeSceneHandler SynchronizeScene;
public SimStatsReporter StatsReporter;
public List<Border> NorthBorders = new List<Border>();

View File

@ -193,7 +193,8 @@ namespace OpenSim.Region.Framework.Scenes
}
}
public delegate void SendChildAgentDataUpdateDelegate(AgentPosition cAgentData, UUID scopeID, ulong regionHandle);
public delegate void SendChildAgentDataUpdateDelegate(AgentPosition cAgentData, UUID scopeID, GridRegion dest);
/// <summary>
/// This informs all neighboring regions about the settings of it's child agent.
@ -202,31 +203,17 @@ namespace OpenSim.Region.Framework.Scenes
/// This contains information, such as, Draw Distance, Camera location, Current Position, Current throttle settings, etc.
///
/// </summary>
private void SendChildAgentDataUpdateAsync(AgentPosition cAgentData, UUID scopeID, ulong regionHandle)
private void SendChildAgentDataUpdateAsync(AgentPosition cAgentData, UUID scopeID, GridRegion dest)
{
//m_log.Info("[INTERGRID]: Informing neighbors about my agent in " + m_regionInfo.RegionName);
try
{
//m_commsProvider.InterRegion.ChildAgentUpdate(regionHandle, cAgentData);
uint x = 0, y = 0;
Utils.LongToUInts(regionHandle, out x, out y);
GridRegion destination = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y);
m_scene.SimulationService.UpdateAgent(destination, cAgentData);
m_scene.SimulationService.UpdateAgent(dest, cAgentData);
}
catch
{
// Ignore; we did our best
}
//if (regionAccepted)
//{
// //m_log.Info("[INTERGRID]: Completed sending a neighbor an update about my agent");
//}
//else
//{
// //m_log.Info("[INTERGRID]: Failed sending a neighbor an update about my agent");
//}
}
private void SendChildAgentDataUpdateCompleted(IAsyncResult iar)
@ -240,14 +227,28 @@ namespace OpenSim.Region.Framework.Scenes
// This assumes that we know what our neighbors are.
try
{
uint x = 0, y = 0;
List<string> simulatorList = new List<string>();
foreach (ulong regionHandle in presence.KnownChildRegionHandles)
{
if (regionHandle != m_regionInfo.RegionHandle)
{
SendChildAgentDataUpdateDelegate d = SendChildAgentDataUpdateAsync;
d.BeginInvoke(cAgentData, m_regionInfo.ScopeID, regionHandle,
SendChildAgentDataUpdateCompleted,
d);
// we only want to send one update to each simulator; the simulator will
// hand it off to the regions where a child agent exists, this does assume
// that the region position is cached or performance will degrade
Utils.LongToUInts(regionHandle, out x, out y);
GridRegion dest = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y);
if (! simulatorList.Contains(dest.ServerURI))
{
// we havent seen this simulator before, add it to the list
// and send it an update
simulatorList.Add(dest.ServerURI);
SendChildAgentDataUpdateDelegate d = SendChildAgentDataUpdateAsync;
d.BeginInvoke(cAgentData, m_regionInfo.ScopeID, dest,
SendChildAgentDataUpdateCompleted,
d);
}
}
}
}

View File

@ -2078,8 +2078,9 @@ namespace OpenSim.Region.Framework.Scenes
public void GetProperties(IClientAPI client)
{
//Viewer wants date in microseconds so multiply it by 1,000,000.
client.SendObjectPropertiesReply(
m_fromUserInventoryItemID, (ulong)_creationDate, _creatorID, UUID.Zero, UUID.Zero,
m_fromUserInventoryItemID, (ulong)_creationDate*(ulong)1e6, _creatorID, UUID.Zero, UUID.Zero,
_groupID, (short)InventorySerial, _lastOwnerID, UUID, _ownerID,
ParentGroup.RootPart.TouchName, new byte[0], ParentGroup.RootPart.SitName, Name, Description,
ParentGroup.RootPart._ownerMask, ParentGroup.RootPart._nextOwnerMask, ParentGroup.RootPart._groupMask, ParentGroup.RootPart._everyoneMask,
@ -2121,7 +2122,7 @@ namespace OpenSim.Region.Framework.Scenes
{
Quaternion newRot;
if (this.LinkNum == 0)
if (this.LinkNum == 0 || this.LinkNum == 1)
{
newRot = RotationOffset;
}

View File

@ -206,6 +206,14 @@ namespace OpenSim.Region.Framework.Scenes
Reset();
}
public int GetPendingObjectsCount()
{
if (m_pendingObjects != null)
return m_pendingObjects.Count;
return 0;
}
public class ScenePartUpdate
{
public UUID FullID;

View File

@ -95,7 +95,15 @@ namespace OpenSim.Region.CoreModules.UDP.Linden
"Show throttle settings for each client and for the server overall",
"Without the 'full' option, only root agents are shown."
+ " With the 'full' option child agents are also shown.",
ShowThrottlesReport);
ShowThrottlesReport);
scene.AddCommand(
this, "emergency-monitoring",
"Go on/off emergency monitoring mode",
"Go on/off emergency monitoring mode",
"Go on/off emergency monitoring mode",
EmergencyMonitoring);
}
public void RemoveRegion(Scene scene)
@ -120,7 +128,25 @@ namespace OpenSim.Region.CoreModules.UDP.Linden
{
MainConsole.Instance.Output(GetThrottlesReport(cmd));
}
protected void EmergencyMonitoring(string module, string[] cmd)
{
bool mode = true;
if (cmd.Length == 1 || (cmd.Length > 1 && cmd[1] == "on"))
{
mode = true;
MainConsole.Instance.Output("Emergency Monitoring ON");
}
else
{
mode = false;
MainConsole.Instance.Output("Emergency Monitoring OFF");
}
foreach (Scene s in m_scenes.Values)
s.EmergencyMonitoring = mode;
}
protected string GetColumnEntry(string entry, int maxLength, int columnPadding)
{
return string.Format(
@ -154,24 +180,26 @@ namespace OpenSim.Region.CoreModules.UDP.Linden
report.Append(GetColumnEntry("Type", maxTypeLength, columnPadding));
report.AppendFormat(
"{0,7} {1,7} {2,9} {3,8} {4,7} {5,7} {6,7} {7,7} {8,9} {9,7} {10,7}\n",
"{0,7} {1,7} {2,7} {3,9} {4,7} {5,7} {6,7} {7,7} {8,7} {9,8} {10,7} {11,7}\n",
"Pkts",
"Pkts",
"Pkts",
"Bytes",
"Pkts",
"Pkts",
"Pkts",
"Pkts",
"Pkts",
"Pkts",
"Pkts",
"Pkts");
"Q Pkts",
"Q Pkts",
"Q Pkts",
"Q Pkts",
"Q Pkts",
"Q Pkts",
"Q Pkts",
"Q Pkts");
report.AppendFormat("{0,-" + totalInfoFieldsLength + "}", "");
report.AppendFormat(
"{0,7} {1,7} {2,9} {3,8} {4,7} {5,7} {6,7} {7,7} {8,9} {9,7} {10,7}\n",
"Out",
"{0,7} {1,7} {2,7} {3,9} {4,7} {5,7} {6,7} {7,7} {8,7} {9,8} {10,7} {11,7}\n",
"In",
"Out",
"Resent",
"Unacked",
"Resend",
"Land",
@ -333,7 +361,7 @@ namespace OpenSim.Region.CoreModules.UDP.Linden
ThrottleRates throttleRates = udpServer.ThrottleRates;
report.AppendFormat(
"{0,7} {1,8} {2,7} {3,7} {4,7} {5,7} {6,9} {7,7}",
"n/a",
(throttleRates.Total * 8) / 1000,
(throttleRates.ResendLimit * 8) / 1000,
(throttleRates.LandLimit * 8) / 1000,
(throttleRates.WindLimit * 8) / 1000,

View File

@ -63,7 +63,26 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
void SetAgentActiveGroupRole(UUID RequestingAgentID, UUID AgentID, UUID GroupID, UUID RoleID);
void SetAgentGroupInfo(UUID RequestingAgentID, UUID AgentID, UUID GroupID, bool AcceptNotices, bool ListInProfile);
/// <summary>
/// Get information about a specific group to which the user belongs.
/// </summary>
/// <param name="RequestingAgentID">The agent requesting the information.</param>
/// <param name="AgentID">The agent requested.</param>
/// <param name="GroupID">The group requested.</param>
/// <returns>
/// If the user is a member of the group then the data structure is returned. If not, then null is returned.
/// </returns>
GroupMembershipData GetAgentGroupMembership(UUID RequestingAgentID, UUID AgentID, UUID GroupID);
/// <summary>
/// Get information about the groups to which a user belongs.
/// </summary>
/// <param name="RequestingAgentID">The agent requesting the information.</param>
/// <param name="AgentID">The agent requested.</param>
/// <returns>
/// Information about the groups to which the user belongs. If the user belongs to no groups then an empty
/// list is returned.
/// </returns>
List<GroupMembershipData> GetAgentGroupMemberships(UUID RequestingAgentID, UUID AgentID);
void AddGroupNotice(UUID RequestingAgentID, UUID groupID, UUID noticeID, string fromName, string subject, string message, byte[] binaryBucket);

View File

@ -704,7 +704,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
}
}
return findings;
}
@ -712,54 +711,55 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
{
if (m_debugEnabled) m_log.InfoFormat("[SIMIAN-GROUPS-CONNECTOR] {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
GroupMembershipData data = new GroupMembershipData();
///////////////////////////////
// Agent Specific Information:
//
OSDMap UserActiveGroup;
if (SimianGetGenericEntry(agentID, "Group", "ActiveGroup", out UserActiveGroup))
{
data.Active = UserActiveGroup["GroupID"].AsUUID().Equals(groupID);
}
GroupMembershipData data = null;
bool foundData = false;
OSDMap UserGroupMemberInfo;
if (SimianGetGenericEntry(agentID, "GroupMember", groupID.ToString(), out UserGroupMemberInfo))
{
data = new GroupMembershipData();
data.AcceptNotices = UserGroupMemberInfo["AcceptNotices"].AsBoolean();
data.Contribution = UserGroupMemberInfo["Contribution"].AsInteger();
data.ListInProfile = UserGroupMemberInfo["ListInProfile"].AsBoolean();
data.ActiveRole = UserGroupMemberInfo["SelectedRoleID"].AsUUID();
data.ActiveRole = UserGroupMemberInfo["SelectedRoleID"].AsUUID();
///////////////////////////////
// Agent Specific Information:
//
OSDMap UserActiveGroup;
if (SimianGetGenericEntry(agentID, "Group", "ActiveGroup", out UserActiveGroup))
{
data.Active = UserActiveGroup["GroupID"].AsUUID().Equals(groupID);
}
///////////////////////////////
// Role Specific Information:
//
OSDMap GroupRoleInfo;
if (SimianGetGenericEntry(groupID, "GroupRole", data.ActiveRole.ToString(), out GroupRoleInfo))
{
data.GroupTitle = GroupRoleInfo["Title"].AsString();
data.GroupPowers = GroupRoleInfo["Powers"].AsULong();
}
}
///////////////////////////////
// Group Specific Information:
//
OSDMap GroupInfo;
string GroupName;
if (SimianGetFirstGenericEntry(groupID, "Group", out GroupName, out GroupInfo))
{
data.GroupID = groupID;
data.AllowPublish = GroupInfo["AllowPublish"].AsBoolean();
data.Charter = GroupInfo["Charter"].AsString();
data.FounderID = GroupInfo["FounderID"].AsUUID();
data.GroupName = GroupName;
data.GroupPicture = GroupInfo["InsigniaID"].AsUUID();
data.MaturePublish = GroupInfo["MaturePublish"].AsBoolean();
data.MembershipFee = GroupInfo["MembershipFee"].AsInteger();
data.OpenEnrollment = GroupInfo["OpenEnrollment"].AsBoolean();
data.ShowInList = GroupInfo["ShowInList"].AsBoolean();
}
///////////////////////////////
// Group Specific Information:
//
OSDMap GroupInfo;
string GroupName;
if (SimianGetFirstGenericEntry(groupID, "Group", out GroupName, out GroupInfo))
{
data.GroupID = groupID;
data.AllowPublish = GroupInfo["AllowPublish"].AsBoolean();
data.Charter = GroupInfo["Charter"].AsString();
data.FounderID = GroupInfo["FounderID"].AsUUID();
data.GroupName = GroupName;
data.GroupPicture = GroupInfo["InsigniaID"].AsUUID();
data.MaturePublish = GroupInfo["MaturePublish"].AsBoolean();
data.MembershipFee = GroupInfo["MembershipFee"].AsInteger();
data.OpenEnrollment = GroupInfo["OpenEnrollment"].AsBoolean();
data.ShowInList = GroupInfo["ShowInList"].AsBoolean();
}
}
return data;

View File

@ -71,6 +71,9 @@ namespace OpenSim.Region.OptionalModules.World.WorldView
public void RegionLoaded(Scene scene)
{
if (!m_Enabled)
return;
m_Generator = scene.RequestModuleInterface<IMapImageGenerator>();
if (m_Generator == null)
{

View File

@ -1784,15 +1784,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
protected void SetTexture(SceneObjectPart part, string texture, int face)
{
UUID textureID=new UUID();
UUID textureID = new UUID();
if (!UUID.TryParse(texture, out textureID))
{
textureID=InventoryKey(texture, (int)AssetType.Texture);
}
if (textureID == UUID.Zero)
return;
textureID = InventoryKey(texture, (int)AssetType.Texture);
if (textureID == UUID.Zero)
{
if (!UUID.TryParse(texture, out textureID))
return;
}
Primitive.TextureEntry tex = part.Shape.Textures;
@ -3132,14 +3131,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
msg.fromGroup = false;// fromGroup;
msg.offline = (byte)0; //offline;
msg.ParentEstateID = 0; //ParentEstateID;
msg.Position = Vector3.Zero;// new Vector3(m_host.AbsolutePosition);
msg.Position = new Vector3(m_host.AbsolutePosition);
msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid;
msg.binaryBucket = new byte[0];// binaryBucket;
msg.binaryBucket
= Util.StringToBytes256(
"{0}/{1}/{2}/{3}",
World.RegionInfo.RegionName,
(int)Math.Floor(m_host.AbsolutePosition.X),
(int)Math.Floor(m_host.AbsolutePosition.Y),
(int)Math.Floor(m_host.AbsolutePosition.Z));
if (m_TransferModule != null)
{
m_TransferModule.SendInstantMessage(msg, delegate(bool success) {});
}
ScriptSleep(2000);
}

View File

@ -702,7 +702,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// and convert the regionName to the target region
if (regionName.Contains(".") && regionName.Contains(":"))
{
// List<GridRegion> regions = World.GridService.GetRegionsByName(World.RegionInfo.ScopeID, regionName, 1);
// Even though we use none of the results, we need to perform this call because it appears
// to have some the side effect of setting up hypergrid teleport locations.
World.GridService.GetRegionsByName(World.RegionInfo.ScopeID, regionName, 1);
// List<GridRegion> regions = World.GridService.GetRegionsByName(World.RegionInfo.ScopeID, regionName, 1);
string[] parts = regionName.Split(new char[] { ':' });
if (parts.Length > 2)
regionName = parts[0] + ':' + parts[1] + "/ " + parts[2];

View File

@ -110,7 +110,7 @@ namespace OpenSim.Server.Handlers.Simulation
DoAgentDelete(request, responsedata, agentID, action, regionID);
return responsedata;
}
else if (method.Equals("QUERYACCESSS"))
else if (method.Equals("QUERYACCESS"))
{
DoQueryAccess(request, responsedata, agentID, regionID);
return responsedata;
@ -200,6 +200,11 @@ namespace OpenSim.Server.Handlers.Simulation
// We're behind a proxy
Hashtable headers = (Hashtable)request["headers"];
//// DEBUG
//foreach (object o in headers.Keys)
// m_log.DebugFormat("XXX {0} = {1}", o.ToString(), (headers[o] == null? "null" : headers[o].ToString()));
string xff = "X-Forwarded-For";
if (headers.ContainsKey(xff.ToLower()))
xff = xff.ToLower();

View File

@ -93,7 +93,7 @@ namespace OpenSim.Services.AssetService
if (!UUID.TryParse(id, out assetID))
{
m_log.WarnFormat("[ASSET SERVICE]: Could not parse requested sset id {0}", id);
m_log.WarnFormat("[ASSET SERVICE]: Could not parse requested asset id {0}", id);
return null;
}

View File

@ -1,335 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using log4net;
using Nini.Config;
using System;
using System.Collections.Generic;
using System.Reflection;
using OpenSim.Framework;
using OpenSim.Services.Interfaces;
using OpenMetaverse;
namespace OpenSim.Services.Connectors.Inventory
{
public class HGInventoryServiceConnector : ISessionAuthInventoryService
{
private static readonly ILog m_log =
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
private Dictionary<string, InventoryServicesConnector> m_connectors = new Dictionary<string, InventoryServicesConnector>();
public HGInventoryServiceConnector(IConfigSource source)
{
IConfig moduleConfig = source.Configs["Modules"];
if (moduleConfig != null)
{
IConfig inventoryConfig = source.Configs["InventoryService"];
if (inventoryConfig == null)
{
m_log.Error("[HG INVENTORY SERVICE]: InventoryService missing from OpenSim.ini");
return;
}
m_log.Info("[HG INVENTORY SERVICE]: HG inventory service enabled");
}
}
private bool StringToUrlAndUserID(string id, out string url, out string userID)
{
url = String.Empty;
userID = String.Empty;
Uri assetUri;
if (Uri.TryCreate(id, UriKind.Absolute, out assetUri) &&
assetUri.Scheme == Uri.UriSchemeHttp)
{
url = "http://" + assetUri.Authority;
userID = assetUri.LocalPath.Trim(new char[] { '/' });
return true;
}
return false;
}
private ISessionAuthInventoryService GetConnector(string url)
{
InventoryServicesConnector connector = null;
lock (m_connectors)
{
if (m_connectors.ContainsKey(url))
{
connector = m_connectors[url];
}
else
{
// We're instantiating this class explicitly, but this won't
// work in general, because the remote grid may be running
// an inventory server that has a different protocol.
// Eventually we will want a piece of protocol asking
// the remote server about its kind. Definitely cool thing to do!
connector = new InventoryServicesConnector(url);
m_connectors.Add(url, connector);
}
}
return connector;
}
public string Host
{
get { return string.Empty; }
}
public void GetUserInventory(string id, UUID sessionID, InventoryReceiptCallback callback)
{
m_log.Debug("[HGInventory]: GetUserInventory " + id);
string url = string.Empty;
string userID = string.Empty;
if (StringToUrlAndUserID(id, out url, out userID))
{
ISessionAuthInventoryService connector = GetConnector(url);
connector.GetUserInventory(userID, sessionID, callback);
}
}
/// <summary>
/// Gets the user folder for the given folder-type
/// </summary>
/// <param name="userID"></param>
/// <param name="type"></param>
/// <returns></returns>
public Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(string id, UUID sessionID)
{
m_log.Debug("[HGInventory]: GetSystemFolders " + id);
string url = string.Empty;
string userID = string.Empty;
if (StringToUrlAndUserID(id, out url, out userID))
{
ISessionAuthInventoryService connector = GetConnector(url);
return connector.GetSystemFolders(userID, sessionID);
}
return new Dictionary<AssetType, InventoryFolderBase>();
}
/// <summary>
/// Gets everything (folders and items) inside a folder
/// </summary>
/// <param name="userId"></param>
/// <param name="folderID"></param>
/// <returns></returns>
public InventoryCollection GetFolderContent(string id, UUID folderID, UUID sessionID)
{
m_log.Debug("[HGInventory]: GetFolderContent " + id);
string url = string.Empty;
string userID = string.Empty;
if (StringToUrlAndUserID(id, out url, out userID))
{
ISessionAuthInventoryService connector = GetConnector(url);
return connector.GetFolderContent(userID, folderID, sessionID);
}
return null;
}
public bool AddFolder(string id, InventoryFolderBase folder, UUID sessionID)
{
string url = string.Empty;
string userID = string.Empty;
if (StringToUrlAndUserID(id, out url, out userID))
{
ISessionAuthInventoryService connector = GetConnector(url);
return connector.AddFolder(userID, folder, sessionID);
}
return false;
}
public bool UpdateFolder(string id, InventoryFolderBase folder, UUID sessionID)
{
string url = string.Empty;
string userID = string.Empty;
if (StringToUrlAndUserID(id, out url, out userID))
{
ISessionAuthInventoryService connector = GetConnector(url);
return connector.UpdateFolder(userID, folder, sessionID);
}
return false;
}
public bool MoveFolder(string id, InventoryFolderBase folder, UUID sessionID)
{
string url = string.Empty;
string userID = string.Empty;
if (StringToUrlAndUserID(id, out url, out userID))
{
ISessionAuthInventoryService connector = GetConnector(url);
return connector.MoveFolder(userID, folder, sessionID);
}
return false;
}
public bool DeleteFolders(string id, List<UUID> folders, UUID sessionID)
{
string url = string.Empty;
string userID = string.Empty;
if (StringToUrlAndUserID(id, out url, out userID))
{
ISessionAuthInventoryService connector = GetConnector(url);
return connector.DeleteFolders(userID, folders, sessionID);
}
return false;
}
public bool PurgeFolder(string id, InventoryFolderBase folder, UUID sessionID)
{
string url = string.Empty;
string userID = string.Empty;
if (StringToUrlAndUserID(id, out url, out userID))
{
ISessionAuthInventoryService connector = GetConnector(url);
return connector.PurgeFolder(userID, folder, sessionID);
}
return false;
}
public List<InventoryItemBase> GetFolderItems(string id, UUID folderID, UUID sessionID)
{
string url = string.Empty;
string userID = string.Empty;
if (StringToUrlAndUserID(id, out url, out userID))
{
ISessionAuthInventoryService connector = GetConnector(url);
return connector.GetFolderItems(userID, folderID, sessionID);
}
return new List<InventoryItemBase>();
}
public bool AddItem(string id, InventoryItemBase item, UUID sessionID)
{
string url = string.Empty;
string userID = string.Empty;
if (StringToUrlAndUserID(id, out url, out userID))
{
ISessionAuthInventoryService connector = GetConnector(url);
return connector.AddItem(userID, item, sessionID);
}
return false;
}
public bool UpdateItem(string id, InventoryItemBase item, UUID sessionID)
{
string url = string.Empty;
string userID = string.Empty;
if (StringToUrlAndUserID(id, out url, out userID))
{
ISessionAuthInventoryService connector = GetConnector(url);
return connector.UpdateItem(userID, item, sessionID);
}
return false;
}
public bool MoveItems(string id, List<InventoryItemBase> items, UUID sessionID)
{
string url = string.Empty;
string userID = string.Empty;
if (StringToUrlAndUserID(id, out url, out userID))
{
ISessionAuthInventoryService connector = GetConnector(url);
return connector.MoveItems(userID, items, sessionID);
}
return false;
}
public bool DeleteItems(string id, List<UUID> itemIDs, UUID sessionID)
{
string url = string.Empty;
string userID = string.Empty;
if (StringToUrlAndUserID(id, out url, out userID))
{
ISessionAuthInventoryService connector = GetConnector(url);
return connector.DeleteItems(userID, itemIDs, sessionID);
}
return false;
}
public InventoryItemBase QueryItem(string id, InventoryItemBase item, UUID sessionID)
{
string url = string.Empty;
string userID = string.Empty;
if (StringToUrlAndUserID(id, out url, out userID))
{
//m_log.DebugFormat("[HGInventory CONNECTOR]: calling {0}", url);
ISessionAuthInventoryService connector = GetConnector(url);
return connector.QueryItem(userID, item, sessionID);
}
return null;
}
public InventoryFolderBase QueryFolder(string id, InventoryFolderBase folder, UUID sessionID)
{
string url = string.Empty;
string userID = string.Empty;
if (StringToUrlAndUserID(id, out url, out userID))
{
ISessionAuthInventoryService connector = GetConnector(url);
return connector.QueryFolder(userID, folder, sessionID);
}
return null;
}
public int GetAssetPermissions(string id, UUID assetID, UUID sessionID)
{
string url = string.Empty;
string userID = string.Empty;
if (StringToUrlAndUserID(id, out url, out userID))
{
ISessionAuthInventoryService connector = GetConnector(url);
return connector.GetAssetPermissions(userID, assetID, sessionID);
}
return 0;
}
}
}

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@ -1,140 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
using OpenSim.Framework;
using OpenSim.Services.Interfaces;
using OpenMetaverse;
namespace OpenSim.Services.Connectors
{
/// <summary>
/// Defines all operations to access a remote inventory service
/// using session authentication as a form of security.
/// </summary>
public interface ISessionAuthInventoryService
{
string Host
{
get;
}
/// <summary>
/// Request the inventory for a user. This is an asynchronous operation that will call the callback when the
/// inventory has been received
/// </summary>
/// <param name="userID"></param>
/// <param name="callback"></param>
void GetUserInventory(string userID, UUID session_id, InventoryReceiptCallback callback);
/// <summary>
/// Gets the user folder for the given folder-type
/// </summary>
/// <param name="userID"></param>
/// <param name="type"></param>
/// <returns></returns>
Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(string userID, UUID session_id);
/// <summary>
/// Gets everything (folders and items) inside a folder
/// </summary>
/// <param name="userId"></param>
/// <param name="folderID"></param>
/// <returns></returns>
InventoryCollection GetFolderContent(string userID, UUID folderID, UUID session_id);
/// <summary>
/// Add a new folder to the user's inventory
/// </summary>
/// <param name="folder"></param>
/// <returns>true if the folder was successfully added</returns>
bool AddFolder(string userID, InventoryFolderBase folder, UUID session_id);
/// <summary>
/// Update a folder in the user's inventory
/// </summary>
/// <param name="folder"></param>
/// <returns>true if the folder was successfully updated</returns>
bool UpdateFolder(string userID, InventoryFolderBase folder, UUID session_id);
/// <summary>
/// Move an inventory folder to a new location
/// </summary>
/// <param name="folder">A folder containing the details of the new location</param>
/// <returns>true if the folder was successfully moved</returns>
bool MoveFolder(string userID, InventoryFolderBase folder, UUID session_id);
/// <summary>
/// Delete a list of inventory folders (from trash)
/// </summary>
bool DeleteFolders(string userID, List<UUID> folders, UUID session_id);
/// <summary>
/// Purge an inventory folder of all its items and subfolders.
/// </summary>
/// <param name="folder"></param>
/// <returns>true if the folder was successfully purged</returns>
bool PurgeFolder(string userID, InventoryFolderBase folder, UUID session_id);
/// <summary>
/// Get items from a folder.
/// </summary>
/// <param name="folder"></param>
/// <returns>true if the folder was successfully purged</returns>
List<InventoryItemBase> GetFolderItems(string userID, UUID folderID, UUID session_id);
/// <summary>
/// Add a new item to the user's inventory
/// </summary>
/// <param name="item"></param>
/// <returns>true if the item was successfully added</returns>
bool AddItem(string userID, InventoryItemBase item, UUID session_id);
/// <summary>
/// Update an item in the user's inventory
/// </summary>
/// <param name="item"></param>
/// <returns>true if the item was successfully updated</returns>
bool UpdateItem(string userID, InventoryItemBase item, UUID session_id);
bool MoveItems(string userID, List<InventoryItemBase> items, UUID session_id);
/// <summary>
/// Delete an item from the user's inventory
/// </summary>
/// <param name="item"></param>
/// <returns>true if the item was successfully deleted</returns>
bool DeleteItems(string userID, List<UUID> itemIDs, UUID session_id);
InventoryItemBase QueryItem(string userID, InventoryItemBase item, UUID session_id);
InventoryFolderBase QueryFolder(string userID, InventoryFolderBase item, UUID session_id);
int GetAssetPermissions(string userID, UUID assetID, UUID session_id);
}
}

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@ -1,582 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using log4net;
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Services.Interfaces;
using OpenMetaverse;
namespace OpenSim.Services.Connectors
{
public class InventoryServicesConnector : ISessionAuthInventoryService
{
private static readonly ILog m_log =
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
private string m_ServerURI = String.Empty;
private Dictionary<UUID, InventoryReceiptCallback> m_RequestingInventory = new Dictionary<UUID, InventoryReceiptCallback>();
private Dictionary<UUID, DateTime> m_RequestTime = new Dictionary<UUID, DateTime>();
public InventoryServicesConnector()
{
}
public InventoryServicesConnector(string serverURI)
{
m_ServerURI = serverURI.TrimEnd('/');
}
public InventoryServicesConnector(IConfigSource source)
{
Initialise(source);
}
public virtual void Initialise(IConfigSource source)
{
IConfig inventoryConfig = source.Configs["InventoryService"];
if (inventoryConfig == null)
{
m_log.Error("[INVENTORY CONNECTOR]: InventoryService missing from OpenSim.ini");
throw new Exception("InventoryService missing from OpenSim.ini");
}
string serviceURI = inventoryConfig.GetString("InventoryServerURI",
String.Empty);
if (serviceURI == String.Empty)
{
m_log.Error("[INVENTORY CONNECTOR]: No Server URI named in section InventoryService");
throw new Exception("Unable to proceed. Please make sure your ini files in config-include are updated according to .example's");
}
m_ServerURI = serviceURI.TrimEnd('/');
}
#region ISessionAuthInventoryService
public string Host
{
get { return m_ServerURI; }
}
/// <summary>
/// Caller must catch eventual Exceptions.
/// </summary>
/// <param name="userID"></param>
/// <param name="sessionID"></param>
/// <param name="callback"></param>
public void GetUserInventory(string userIDStr, UUID sessionID, InventoryReceiptCallback callback)
{
UUID userID = UUID.Zero;
if (UUID.TryParse(userIDStr, out userID))
{
lock (m_RequestingInventory)
{
// *HACK ALERT*
// If an inventory request times out, it blocks any further requests from the
// same user, even after a relog. This is bad, and makes me sad.
// Really, we should detect a timeout and report a failure to the callback,
// BUT in my testing i found that it's hard to detect a timeout.. sometimes,
// a partial response is recieved, and sometimes a null response.
// So, for now, add a timer of ten seconds (which is the request timeout).
// This should basically have the same effect.
lock (m_RequestTime)
{
if (m_RequestTime.ContainsKey(userID))
{
TimeSpan interval = DateTime.Now - m_RequestTime[userID];
if (interval.TotalSeconds > 10)
{
m_RequestTime.Remove(userID);
if (m_RequestingInventory.ContainsKey(userID))
{
m_RequestingInventory.Remove(userID);
}
}
}
if (!m_RequestingInventory.ContainsKey(userID))
{
m_RequestTime.Add(userID, DateTime.Now);
m_RequestingInventory.Add(userID, callback);
}
else
{
m_log.ErrorFormat("[INVENTORY CONNECTOR]: GetUserInventory - ignoring repeated request for user {0}", userID);
return;
}
}
}
m_log.InfoFormat(
"[INVENTORY CONNECTOR]: Requesting inventory from {0}/GetInventory/ for user {1}",
m_ServerURI, userID);
RestSessionObjectPosterResponse<Guid, InventoryCollection> requester
= new RestSessionObjectPosterResponse<Guid, InventoryCollection>();
requester.ResponseCallback = InventoryResponse;
requester.BeginPostObject(m_ServerURI + "/GetInventory/", userID.Guid, sessionID.ToString(), userID.ToString());
}
}
/// <summary>
/// Gets the user folder for the given folder-type
/// </summary>
/// <param name="userID"></param>
/// <param name="type"></param>
/// <returns></returns>
public Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(string userID, UUID sessionID)
{
List<InventoryFolderBase> folders = null;
Dictionary<AssetType, InventoryFolderBase> dFolders = new Dictionary<AssetType, InventoryFolderBase>();
try
{
folders = SynchronousRestSessionObjectPoster<Guid, List<InventoryFolderBase>>.BeginPostObject(
"POST", m_ServerURI + "/SystemFolders/", new Guid(userID), sessionID.ToString(), userID.ToString());
foreach (InventoryFolderBase f in folders)
dFolders[(AssetType)f.Type] = f;
return dFolders;
}
catch (Exception e)
{
// Maybe we're talking to an old inventory server. Try this other thing.
m_log.ErrorFormat("[INVENTORY CONNECTOR]: GetSystemFolders operation failed, {0} {1} (old sever?). Trying GetInventory.",
e.Source, e.Message);
try
{
InventoryCollection inventory = SynchronousRestSessionObjectPoster<Guid, InventoryCollection>.BeginPostObject(
"POST", m_ServerURI + "/GetInventory/", new Guid(userID), sessionID.ToString(), userID.ToString());
folders = inventory.Folders;
}
catch (Exception ex)
{
m_log.ErrorFormat("[INVENTORY CONNECTOR]: GetInventory operation also failed, {0} {1}. Giving up.",
e.Source, ex.Message);
}
if ((folders != null) && (folders.Count > 0))
{
m_log.DebugFormat("[INVENTORY CONNECTOR]: Received entire inventory ({0} folders) for user {1}",
folders.Count, userID);
foreach (InventoryFolderBase f in folders)
{
if ((f.Type != (short)AssetType.Folder) && (f.Type != (short)AssetType.Unknown))
dFolders[(AssetType)f.Type] = f;
}
UUID rootFolderID = dFolders[AssetType.Animation].ParentID;
InventoryFolderBase rootFolder = new InventoryFolderBase(rootFolderID, new UUID(userID));
rootFolder = QueryFolder(userID, rootFolder, sessionID);
dFolders[AssetType.Folder] = rootFolder;
m_log.DebugFormat("[INVENTORY CONNECTOR]: {0} system folders for user {1}", dFolders.Count, userID);
return dFolders;
}
}
return new Dictionary<AssetType, InventoryFolderBase>();
}
/// <summary>
/// Gets everything (folders and items) inside a folder
/// </summary>
/// <param name="userId"></param>
/// <param name="folderID"></param>
/// <returns></returns>
public InventoryCollection GetFolderContent(string userID, UUID folderID, UUID sessionID)
{
try
{
// normal case
return SynchronousRestSessionObjectPoster<Guid, InventoryCollection>.BeginPostObject(
"POST", m_ServerURI + "/GetFolderContent/", folderID.Guid, sessionID.ToString(), userID.ToString());
}
catch (TimeoutException e)
{
m_log.ErrorFormat(
"[INVENTORY CONNECTOR]: GetFolderContent operation to {0} for {1} timed out {2} {3}.",
m_ServerURI, folderID, e.Source, e.Message);
}
catch (Exception e)
{
m_log.ErrorFormat("[INVENTORY CONNECTOR]: GetFolderContent operation failed for {0}, {1} {2} (old server?).",
folderID, e.Source, e.Message);
}
InventoryCollection nullCollection = new InventoryCollection();
nullCollection.Folders = new List<InventoryFolderBase>();
nullCollection.Items = new List<InventoryItemBase>();
nullCollection.UserID = new UUID(userID);
return nullCollection;
}
public bool AddFolder(string userID, InventoryFolderBase folder, UUID sessionID)
{
try
{
return SynchronousRestSessionObjectPoster<InventoryFolderBase, bool>.BeginPostObject(
"POST", m_ServerURI + "/NewFolder/", folder, sessionID.ToString(), folder.Owner.ToString());
}
catch (Exception e)
{
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Add new inventory folder operation failed for {0} {1}, {2} {3}",
folder.Name, folder.ID, e.Source, e.Message);
}
return false;
}
public bool UpdateFolder(string userID, InventoryFolderBase folder, UUID sessionID)
{
try
{
return SynchronousRestSessionObjectPoster<InventoryFolderBase, bool>.BeginPostObject(
"POST", m_ServerURI + "/UpdateFolder/", folder, sessionID.ToString(), folder.Owner.ToString());
}
catch (Exception e)
{
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Update inventory folder operation failed for {0} {1}, {2} {3}",
folder.Name, folder.ID, e.Source, e.Message);
}
return false;
}
public bool DeleteFolders(string userID, List<UUID> folderIDs, UUID sessionID)
{
try
{
List<Guid> guids = new List<Guid>();
foreach (UUID u in folderIDs)
guids.Add(u.Guid);
return SynchronousRestSessionObjectPoster<List<Guid>, bool>.BeginPostObject(
"POST", m_ServerURI + "/DeleteFolders/", guids, sessionID.ToString(), userID);
}
catch (Exception e)
{
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Delete inventory folders operation failed, {0} {1}",
e.Source, e.Message);
}
return false;
}
public bool MoveFolder(string userID, InventoryFolderBase folder, UUID sessionID)
{
try
{
return SynchronousRestSessionObjectPoster<InventoryFolderBase, bool>.BeginPostObject(
"POST", m_ServerURI + "/MoveFolder/", folder, sessionID.ToString(), folder.Owner.ToString());
}
catch (Exception e)
{
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Move inventory folder operation failed for {0} {1}, {2} {3}",
folder.Name, folder.ID, e.Source, e.Message);
}
return false;
}
public bool PurgeFolder(string userID, InventoryFolderBase folder, UUID sessionID)
{
try
{
return SynchronousRestSessionObjectPoster<InventoryFolderBase, bool>.BeginPostObject(
"POST", m_ServerURI + "/PurgeFolder/", folder, sessionID.ToString(), folder.Owner.ToString());
}
catch (Exception e)
{
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Purge inventory folder operation failed for {0} {1}, {2} {3}",
folder.Name, folder.ID, e.Source, e.Message);
}
return false;
}
public List<InventoryItemBase> GetFolderItems(string userID, UUID folderID, UUID sessionID)
{
try
{
InventoryFolderBase folder = new InventoryFolderBase(folderID, new UUID(userID));
return SynchronousRestSessionObjectPoster<InventoryFolderBase, List<InventoryItemBase>>.BeginPostObject(
"POST", m_ServerURI + "/GetItems/", folder, sessionID.ToString(), userID);
}
catch (Exception e)
{
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Get folder items operation failed for folder {0}, {1} {2}",
folderID, e.Source, e.Message);
}
return null;
}
public bool AddItem(string userID, InventoryItemBase item, UUID sessionID)
{
try
{
return SynchronousRestSessionObjectPoster<InventoryItemBase, bool>.BeginPostObject(
"POST", m_ServerURI + "/NewItem/", item, sessionID.ToString(), item.Owner.ToString());
}
catch (Exception e)
{
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Add new inventory item operation failed for {0} {1}, {2} {3}",
item.Name, item.ID, e.Source, e.Message);
}
return false;
}
public bool UpdateItem(string userID, InventoryItemBase item, UUID sessionID)
{
try
{
return SynchronousRestSessionObjectPoster<InventoryItemBase, bool>.BeginPostObject(
"POST", m_ServerURI + "/NewItem/", item, sessionID.ToString(), item.Owner.ToString());
}
catch (Exception e)
{
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Update new inventory item operation failed for {0} {1}, {2} {3}",
item.Name, item.ID, e.Source, e.Message);
}
return false;
}
/**
* MoveItems Async group
*/
delegate void MoveItemsDelegate(string userID, List<InventoryItemBase> items, UUID sessionID);
private void MoveItemsAsync(string userID, List<InventoryItemBase> items, UUID sessionID)
{
if (items == null)
{
m_log.WarnFormat("[INVENTORY CONNECTOR]: request to move items got a null list.");
return;
}
try
{
//SynchronousRestSessionObjectPoster<List<InventoryItemBase>, bool>.BeginPostObject(
// "POST", m_ServerURI + "/MoveItems/", items, sessionID.ToString(), userID.ToString());
//// Success
//return;
string uri = m_ServerURI + "/inventory/" + userID;
if (SynchronousRestObjectRequester.
MakeRequest<List<InventoryItemBase>, bool>("PUT", uri, items))
m_log.DebugFormat("[INVENTORY CONNECTOR]: move {0} items poster succeeded {1}", items.Count, uri);
else
m_log.DebugFormat("[INVENTORY CONNECTOR]: move {0} items poster failed {1}", items.Count, uri); ;
return;
}
catch (Exception e)
{
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Move inventory items operation failed, {0} {1} (old server?). Trying slow way.",
e.Source, e.Message);
}
}
private void MoveItemsCompleted(IAsyncResult iar)
{
MoveItemsDelegate d = (MoveItemsDelegate)iar.AsyncState;
d.EndInvoke(iar);
}
public bool MoveItems(string userID, List<InventoryItemBase> items, UUID sessionID)
{
MoveItemsDelegate d = MoveItemsAsync;
d.BeginInvoke(userID, items, sessionID, MoveItemsCompleted, d);
return true;
}
public bool DeleteItems(string userID, List<UUID> items, UUID sessionID)
{
try
{
List<Guid> guids = new List<Guid>();
foreach (UUID u in items)
guids.Add(u.Guid);
return SynchronousRestSessionObjectPoster<List<Guid>, bool>.BeginPostObject(
"POST", m_ServerURI + "/DeleteItem/", guids, sessionID.ToString(), userID);
}
catch (Exception e)
{
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Delete inventory items operation failed, {0} {1}",
e.Source, e.Message);
}
return false;
}
public InventoryItemBase QueryItem(string userID, InventoryItemBase item, UUID sessionID)
{
try
{
return SynchronousRestSessionObjectPoster<InventoryItemBase, InventoryItemBase>.BeginPostObject(
"POST", m_ServerURI + "/QueryItem/", item, sessionID.ToString(), item.Owner.ToString());
}
catch (Exception e)
{
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Query inventory item operation failed, {0} {1}",
e.Source, e.Message);
}
return null;
}
public InventoryFolderBase QueryFolder(string userID, InventoryFolderBase folder, UUID sessionID)
{
try
{
return SynchronousRestSessionObjectPoster<InventoryFolderBase, InventoryFolderBase>.BeginPostObject(
"POST", m_ServerURI + "/QueryFolder/", folder, sessionID.ToString(), userID);
}
catch (Exception e)
{
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Query inventory folder operation failed, {0} {1}",
e.Source, e.Message);
}
return null;
}
public int GetAssetPermissions(string userID, UUID assetID, UUID sessionID)
{
try
{
InventoryItemBase item = new InventoryItemBase();
item.Owner = new UUID(userID);
item.AssetID = assetID;
return SynchronousRestSessionObjectPoster<InventoryItemBase, int>.BeginPostObject(
"POST", m_ServerURI + "/AssetPermissions/", item, sessionID.ToString(), userID);
}
catch (Exception e)
{
m_log.ErrorFormat("[INVENTORY CONNECTOR]: AssetPermissions operation failed, {0} {1}",
e.Source, e.Message);
}
return 0;
}
#endregion
/// <summary>
/// Callback used by the inventory server GetInventory request
/// </summary>
/// <param name="userID"></param>
private void InventoryResponse(InventoryCollection response)
{
UUID userID = response.UserID;
InventoryReceiptCallback callback = null;
lock (m_RequestingInventory)
{
if (m_RequestingInventory.ContainsKey(userID))
{
callback = m_RequestingInventory[userID];
m_RequestingInventory.Remove(userID);
lock (m_RequestTime)
{
if (m_RequestTime.ContainsKey(userID))
{
m_RequestTime.Remove(userID);
}
}
}
else
{
m_log.WarnFormat(
"[INVENTORY CONNECTOR]: " +
"Received inventory response for {0} for which we do not have a record of requesting!",
userID);
return;
}
}
m_log.InfoFormat("[INVENTORY CONNECTOR]: " +
"Received inventory response for user {0} containing {1} folders and {2} items",
userID, response.Folders.Count, response.Items.Count);
InventoryFolderImpl rootFolder = null;
ICollection<InventoryFolderImpl> folders = new List<InventoryFolderImpl>();
ICollection<InventoryItemBase> items = new List<InventoryItemBase>();
foreach (InventoryFolderBase folder in response.Folders)
{
if (folder.ParentID == UUID.Zero)
{
rootFolder = new InventoryFolderImpl(folder);
folders.Add(rootFolder);
break;
}
}
if (rootFolder != null)
{
foreach (InventoryFolderBase folder in response.Folders)
{
if (folder.ID != rootFolder.ID)
{
folders.Add(new InventoryFolderImpl(folder));
}
}
foreach (InventoryItemBase item in response.Items)
{
items.Add(item);
}
}
else
{
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Did not get back an inventory containing a root folder for user {0}", userID);
}
callback(folders, items);
}
}
}

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@ -1,196 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using log4net;
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Services.Interfaces;
using OpenMetaverse;
namespace OpenSim.Services.Connectors
{
/// <summary>
/// This connector is temporary. It's used by the user server, before that server is refactored.
/// </summary>
public class QuickAndDirtyInventoryServiceConnector : IInventoryService
{
// private static readonly ILog m_log =
// LogManager.GetLogger(
// MethodBase.GetCurrentMethod().DeclaringType);
private string m_ServerURI = String.Empty;
//private Dictionary<UUID, InventoryReceiptCallback> m_RequestingInventory = new Dictionary<UUID, InventoryReceiptCallback>();
public QuickAndDirtyInventoryServiceConnector()
{
}
public QuickAndDirtyInventoryServiceConnector(string serverURI)
{
m_ServerURI = serverURI.TrimEnd('/');
}
/// <summary>
/// <see cref="OpenSim.Framework.Communications.IInterServiceInventoryServices"/>
/// </summary>
/// <param name="userId"></param>
/// <returns></returns>
public bool CreateUserInventory(UUID userId)
{
return SynchronousRestObjectPoster.BeginPostObject<Guid, bool>(
"POST", m_ServerURI + "CreateInventory/", userId.Guid);
}
/// <summary>
/// <see cref="OpenSim.Framework.Communications.IInterServiceInventoryServices"/>
/// </summary>
/// <param name="userId"></param>
/// <returns></returns>
public List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
{
return SynchronousRestObjectPoster.BeginPostObject<Guid, List<InventoryFolderBase>>(
"POST", m_ServerURI + "RootFolders/", userId.Guid);
}
/// <summary>
/// Returns a list of all the active gestures in a user's inventory.
/// </summary>
/// <param name="userId">
/// The <see cref="UUID"/> of the user
/// </param>
/// <returns>
/// A flat list of the gesture items.
/// </returns>
public List<InventoryItemBase> GetActiveGestures(UUID userId)
{
return SynchronousRestObjectPoster.BeginPostObject<Guid, List<InventoryItemBase>>(
"POST", m_ServerURI + "ActiveGestures/", userId.Guid);
}
public InventoryCollection GetUserInventory(UUID userID)
{
return null;
}
public void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
{
}
public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
{
return null;
}
public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
{
return null;
}
public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
{
return null;
}
public bool AddFolder(InventoryFolderBase folder)
{
return false;
}
public bool UpdateFolder(InventoryFolderBase folder)
{
return false;
}
public bool MoveFolder(InventoryFolderBase folder)
{
return false;
}
public bool DeleteFolders(UUID ownerID, List<UUID> folderIDs)
{
return false;
}
public bool PurgeFolder(InventoryFolderBase folder)
{
return false;
}
public bool AddItem(InventoryItemBase item)
{
return false;
}
public bool UpdateItem(InventoryItemBase item)
{
return false;
}
public bool MoveItems(UUID ownerID, List<InventoryItemBase> items)
{
return false;
}
public bool DeleteItems(UUID owner, List<UUID> itemIDs)
{
return false;
}
public InventoryItemBase GetItem(InventoryItemBase item)
{
return null;
}
public InventoryFolderBase GetFolder(InventoryFolderBase folder)
{
return null;
}
public bool HasInventoryForUser(UUID userID)
{
return false;
}
public InventoryFolderBase GetRootFolder(UUID userID)
{
return null;
}
public int GetAssetPermissions(UUID userID, UUID assetID)
{
return 0;
}
}
}

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@ -87,16 +87,17 @@ namespace OpenSim.Region.OptionalModules.Simian
if (String.IsNullOrEmpty(m_serverUrl))
return;
m_refreshtime = Convert.ToInt32(config.GetString("RefreshTime"));
if (m_refreshtime <= 0)
int refreshseconds = Convert.ToInt32(config.GetString("RefreshTime"));
if (refreshseconds <= 0)
return;
m_refreshtime = refreshseconds * 1000; // convert from seconds to ms
m_log.InfoFormat("[SIMIAN MAPTILE] enabled with refresh timeout {0} and URL {1}",
m_refreshtime,m_serverUrl);
m_enabled = true;
}
///<summary>
///
///</summary>
@ -106,7 +107,7 @@ namespace OpenSim.Region.OptionalModules.Simian
{
m_refreshTimer.Enabled = true;
m_refreshTimer.AutoReset = true;
m_refreshTimer.Interval = 5 * 60 * 1000; // every 5 minutes
m_refreshTimer.Interval = 5 * 60 * 1000; // every 5 minutes
m_refreshTimer.Elapsed += new ElapsedEventHandler(HandleMaptileRefresh);
}
}
@ -120,12 +121,12 @@ namespace OpenSim.Region.OptionalModules.Simian
if (! m_enabled)
return;
// Every shared region module has to maintain an indepedent list of
// currently running regions
// Every shared region module has to maintain an indepedent list of
// currently running regions
lock (m_scenes)
m_scenes[scene.RegionInfo.RegionID] = scene;
}
///<summary>
///
///</summary>
@ -150,7 +151,7 @@ namespace OpenSim.Region.OptionalModules.Simian
// loaded and initialized
if (m_lastrefresh > 0 && Util.EnvironmentTickCountSubtract(m_lastrefresh) < m_refreshtime)
return;
m_log.DebugFormat("[SIMIAN MAPTILE] map refresh fired");
lock (m_scenes)
{
@ -169,7 +170,7 @@ namespace OpenSim.Region.OptionalModules.Simian
m_lastrefresh = Util.EnvironmentTickCount();
}
///<summary>
///
///</summary>
@ -211,7 +212,7 @@ namespace OpenSim.Region.OptionalModules.Simian
HttpWebRequest request = (HttpWebRequest)HttpWebRequest.Create(m_serverUrl);
request.Timeout = 20000;
request.ReadWriteTimeout = 5000;
using (HttpWebResponse response = MultipartForm.Post(request, postParameters))
{
using (Stream responseStream = response.GetResponseStream())

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@ -48,6 +48,9 @@ namespace OpenSim.Services.Connectors.Simulation
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// we use this dictionary to track the pending updateagent requests, maps URI --> position update
private Dictionary<string,AgentPosition> m_updateAgentQueue = new Dictionary<string,AgentPosition>();
//private GridRegion m_Region;
public SimulationServiceConnector()
@ -133,9 +136,56 @@ namespace OpenSim.Services.Connectors.Simulation
/// </summary>
public bool UpdateAgent(GridRegion destination, AgentPosition data)
{
// we need a better throttle for these
return false;
// return UpdateAgent(destination, (IAgentData)data);
// The basic idea of this code is that the first thread that needs to
// send an update for a specific avatar becomes the worker for any subsequent
// requests until there are no more outstanding requests. Further, only send the most
// recent update; this *should* never be needed but some requests get
// slowed down and once that happens the problem with service end point
// limits kicks in and nothing proceeds
string uri = destination.ServerURI + AgentPath() + data.AgentID + "/";
lock (m_updateAgentQueue)
{
if (m_updateAgentQueue.ContainsKey(uri))
{
// Another thread is already handling
// updates for this simulator, just update
// the position and return, overwrites are
// not a problem since we only care about the
// last update anyway
m_updateAgentQueue[uri] = data;
return true;
}
// Otherwise update the reference and start processing
m_updateAgentQueue[uri] = data;
}
AgentPosition pos = null;
while (true)
{
lock (m_updateAgentQueue)
{
// save the position
AgentPosition lastpos = pos;
pos = m_updateAgentQueue[uri];
// this is true if no one put a new
// update in the map since the last
// one we processed, if thats the
// case then we are done
if (pos == lastpos)
{
m_updateAgentQueue.Remove(uri);
return true;
}
}
UpdateAgent(destination,(IAgentData)pos);
}
// unreachable
return true;
}
/// <summary>

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@ -286,7 +286,7 @@ namespace OpenSim.Services.GridService
}
}
m_log.DebugFormat("[GRID SERVICE]: region {0} has {1} neighours", region.RegionName, rinfos.Count);
m_log.DebugFormat("[GRID SERVICE]: region {0} has {1} neighbours", region.RegionName, rinfos.Count);
return rinfos;
}

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@ -220,9 +220,15 @@ namespace OpenSim.Services.GridService
string[] parts = mapName.Split(new char[] {' '});
string regionName = String.Empty;
if (parts.Length > 1)
regionName = parts[1];
{
regionName = mapName.Substring(parts[0].Length + 1);
regionName = regionName.Trim(new char[] {'"'});
}
if (TryCreateLink(scopeID, xloc, yloc, regionName, 0, null, parts[0], ownerID, out regInfo, out reason))
{
regInfo.RegionName = mapName;
return regInfo;
}
}
return null;
@ -317,9 +323,9 @@ namespace OpenSim.Services.GridService
regInfo.RegionID = regionID;
if ( externalName == string.Empty )
if (externalName == string.Empty)
regInfo.RegionName = regInfo.ServerURI;
else
else
regInfo.RegionName = externalName;
m_log.Debug("[HYPERGRID LINKER]: naming linked region " + regInfo.RegionName);

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@ -306,6 +306,9 @@
[ODEPhysicsSettings]
;# {mesh_sculpted_prim} {[Startup]physics:OpenDynamicsEngine} {Mesh sculpties so they collide as they look?} {true false} true
;; Do we want to mesh sculpted prim to collide like they look?
;; If you are seeing sculpt texture decode problems
;; (messages such as "Decoded image with unhandled number of components: 0 shortly followed by a physcs exception")
;; then you might want to try setting this to false.
; mesh_sculpted_prim = true
;# {use_NINJA_physics_joints} {[Startup]physics:OpenDynamicsEngine} {Use jointed (NINJA) physics?} {true false} false

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@ -413,6 +413,15 @@
<Key Name="assetType" Value="0" />
<Key Name="fileName" Value="default_clear.jp2" />
</Section>
<!-- 3a367d1c-bef1-6d43-7595-e88c1e3aadb3 is a UUID that viewers assume exists in the asset server -->
<!-- See http://opensimulator.org/mantis/bug_view_advanced_page.php?bug_id=4751 for more details -->
<Section Name="Default Alpha Layer Texture">
<Key Name="assetID" Value="3a367d1c-bef1-6d43-7595-e88c1e3aadb3"/>
<Key Name="name" Value="Default Alpha Layer Texture"/>
<Key Name="assetType" Value="0" />
<Key Name="fileName" Value="default_clear.jp2" />
</Section>
<Section Name="Default Avatar">
<Key Name="assetID" Value="c228d1cf-4b5d-4ba8-84f4-899a0796aa97"/>

View File

@ -88,6 +88,10 @@
; accessible from other grids
;
ProfileServerURI = "http://mygridserver.com:8002/user"
;; If you want to protect your assets from being copied by foreign visitors
;; uncomment the next line. You may want to do this on sims that have licensed content.
; OutboundPermission = False
[Modules]
;; Choose 0 or 1 cache modules, and the corresponding config file, if it exists.

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@ -82,3 +82,14 @@
[Profiles]
Module = "SimianProfiles"
[HGInventoryAccessModule]
;
; === HG ONLY ===
; Change this to your profile server
; accessible from other grids
;
ProfileServerURI = "http://mygridserver.com:8002/user"
;; If you want to protect your assets from being copied by foreign visitors
;; uncomment the next line. You may want to do this on sims that have licensed content.
; OutboundPermission = False

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@ -33,6 +33,10 @@
[HGInventoryAccessModule]
ProfileServerURI = "http://127.0.0.1:9000/profiles"
;; If you want to protect your assets from being copied by foreign visitors
;; uncomment the next line. You may want to do this on sims that have licensed content.
; OutboundPermission = False
[Modules]
;; Choose 0 or 1 cache modules, and the corresponding config file, if it exists.

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