add userExposed parameter to part copy event

prebuild-update
Justin Clark-Casey (justincc) 2010-07-28 19:38:20 +01:00
parent 0f15ccb2cf
commit f067f733ea
4 changed files with 14 additions and 5 deletions

View File

@ -266,7 +266,7 @@ namespace OpenSim.Region.CoreModules.Media.Moap
}
}
protected void OnSceneObjectPartCopy(SceneObjectPart copy, SceneObjectPart original)
protected void OnSceneObjectPartCopy(SceneObjectPart copy, SceneObjectPart original, bool userExposed)
{
if (original.Shape.Media != null)
{

View File

@ -354,8 +354,11 @@ namespace OpenSim.Region.Framework.Scenes
/// <summary>
/// Called when a scene object part is cloned within the region.
/// </summary>
/// <param name="copy"></param>
/// <param name="original"></param>
/// <param name="userExposed">True if the duplicate will immediately be in the scene, false otherwise</param>
public event SceneObjectPartCopyDelegate OnSceneObjectPartCopy;
public delegate void SceneObjectPartCopyDelegate(SceneObjectPart copy, SceneObjectPart original);
public delegate void SceneObjectPartCopyDelegate(SceneObjectPart copy, SceneObjectPart original, bool userExposed);
public delegate void RegionUp(GridRegion region);
public event RegionUp OnRegionUp;
@ -2081,7 +2084,7 @@ namespace OpenSim.Region.Framework.Scenes
}
}
public void TriggerOnSceneObjectPartCopy(SceneObjectPart copy, SceneObjectPart original)
public void TriggerOnSceneObjectPartCopy(SceneObjectPart copy, SceneObjectPart original, bool userExposed)
{
SceneObjectPartCopyDelegate handler = OnSceneObjectPartCopy;
if (handler != null)
@ -2090,7 +2093,7 @@ namespace OpenSim.Region.Framework.Scenes
{
try
{
d(copy, original);
d(copy, original, userExposed);
}
catch (Exception e)
{

View File

@ -1528,6 +1528,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <summary>
/// Duplicates this object, including operations such as physics set up and attaching to the backup event.
/// </summary>
/// <param name="userExposed">True if the duplicate will immediately be in the scene, false otherwise</param>
/// <returns></returns>
public SceneObjectGroup Copy(bool userExposed)
{

View File

@ -1554,6 +1554,11 @@ namespace OpenSim.Region.Framework.Scenes
/// <summary>
/// Duplicates this part.
/// </summary>
/// <param name="localID"></param>
/// <param name="AgentID"></param>
/// <param name="GroupID"></param>
/// <param name="linkNum"></param>
/// <param name="userExposed">True if the duplicate will immediately be in the scene, false otherwise</param>
/// <returns></returns>
public SceneObjectPart Copy(uint localID, UUID AgentID, UUID GroupID, int linkNum, bool userExposed)
{
@ -1617,7 +1622,7 @@ namespace OpenSim.Region.Framework.Scenes
dupe.DoPhysicsPropertyUpdate(UsePhysics, true);
}
ParentGroup.Scene.EventManager.TriggerOnSceneObjectPartCopy(dupe, this);
ParentGroup.Scene.EventManager.TriggerOnSceneObjectPartCopy(dupe, this, userExposed);
// m_log.DebugFormat("[SCENE OBJECT PART]: Clone of {0} {1} finished", Name, UUID);