* Rex merges, Inventory server
parent
79cb89f406
commit
f06b6e2274
|
@ -1,204 +1,206 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Console;
|
||||
|
||||
namespace OpenSim.Grid.InventoryServer
|
||||
{
|
||||
public class GridInventoryService : InventoryServiceBase
|
||||
{
|
||||
public override void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack,
|
||||
InventoryItemInfo itemCallBack)
|
||||
{
|
||||
}
|
||||
|
||||
private bool TryGetUsersInventory(LLUUID userID, out List<InventoryFolderBase> folderList,
|
||||
out List<InventoryItemBase> itemsList)
|
||||
{
|
||||
List<InventoryFolderBase> rootFolders = RequestFirstLevelFolders(userID);
|
||||
List<InventoryItemBase> allItems = new List<InventoryItemBase>();
|
||||
List<InventoryFolderBase> allFolders = new List<InventoryFolderBase>();
|
||||
|
||||
if (rootFolders != null)
|
||||
{
|
||||
allFolders.InsertRange(0, rootFolders);
|
||||
foreach (InventoryFolderBase subfolder in rootFolders)
|
||||
{
|
||||
List<InventoryFolderBase> subFolders = GetAllFolders(subfolder.folderID);
|
||||
if (subFolders != null)
|
||||
{
|
||||
allFolders.InsertRange(0, subFolders);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
foreach (InventoryFolderBase folder in allFolders)
|
||||
{
|
||||
List<InventoryItemBase> items = RequestFolderItems(folder.folderID);
|
||||
if (items != null)
|
||||
{
|
||||
allItems.InsertRange(0, items);
|
||||
}
|
||||
}
|
||||
|
||||
folderList = allFolders;
|
||||
itemsList = allItems;
|
||||
if (folderList != null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private List<InventoryFolderBase> GetAllFolders(LLUUID folder)
|
||||
{
|
||||
List<InventoryFolderBase> allFolders = new List<InventoryFolderBase>();
|
||||
List<InventoryFolderBase> folders = RequestSubFolders(folder);
|
||||
if (folders != null)
|
||||
{
|
||||
allFolders.InsertRange(0, folders);
|
||||
foreach (InventoryFolderBase subfolder in folders)
|
||||
{
|
||||
List<InventoryFolderBase> subFolders = GetAllFolders(subfolder.folderID);
|
||||
if (subFolders != null)
|
||||
{
|
||||
allFolders.InsertRange(0, subFolders);
|
||||
}
|
||||
}
|
||||
}
|
||||
return allFolders;
|
||||
}
|
||||
|
||||
|
||||
public InventoryCollection GetUserInventory(Guid rawUserID)
|
||||
{
|
||||
LLUUID userID = new LLUUID(rawUserID);
|
||||
|
||||
// We get enough verbose messages later on for diagnostics
|
||||
//MainLog.Instance.Verbose("INVENTORY", "Request for inventory for " + userID.ToString());
|
||||
|
||||
InventoryCollection invCollection = new InventoryCollection();
|
||||
List<InventoryFolderBase> folders;
|
||||
List<InventoryItemBase> allItems;
|
||||
if (TryGetUsersInventory(userID, out folders, out allItems))
|
||||
{
|
||||
invCollection.AllItems = allItems;
|
||||
invCollection.Folders = folders;
|
||||
invCollection.UserID = userID;
|
||||
}
|
||||
return invCollection;
|
||||
}
|
||||
|
||||
public bool CreateUsersInventory(Guid rawUserID)
|
||||
{
|
||||
LLUUID userID = new LLUUID(rawUserID);
|
||||
|
||||
MainLog.Instance.Verbose(
|
||||
"INVENTORY", "Creating new set of inventory folders for " + userID.ToString());
|
||||
|
||||
CreateNewUserInventory(userID);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
public override void AddNewInventoryFolder(LLUUID userID, InventoryFolderBase folder)
|
||||
{
|
||||
AddFolder(folder);
|
||||
}
|
||||
|
||||
public override void MoveExistingInventoryFolder(InventoryFolderBase folder)
|
||||
{
|
||||
MoveFolder(folder);
|
||||
}
|
||||
|
||||
public override void AddNewInventoryItem(LLUUID userID, InventoryItemBase item)
|
||||
{
|
||||
AddItem(item);
|
||||
}
|
||||
|
||||
public bool AddInventoryFolder(InventoryFolderBase folder)
|
||||
{
|
||||
// Right now, this actions act more like an update/insert combination than a simple create.
|
||||
MainLog.Instance.Verbose(
|
||||
"INVENTORY",
|
||||
"Updating in " + folder.parentID.ToString()
|
||||
+ ", folder " + folder.name);
|
||||
|
||||
AddNewInventoryFolder(folder.agentID, folder);
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool MoveInventoryFolder(InventoryFolderBase folder)
|
||||
{
|
||||
MainLog.Instance.Verbose(
|
||||
"INVENTORY",
|
||||
"Moving folder " + folder.folderID
|
||||
+ " to " + folder.parentID.ToString());
|
||||
|
||||
MoveExistingInventoryFolder(folder);
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool AddInventoryItem(InventoryItemBase item)
|
||||
{
|
||||
// Right now, this actions act more like an update/insert combination than a simple create.
|
||||
MainLog.Instance.Verbose(
|
||||
"INVENTORY",
|
||||
"Updating in " + item.parentFolderID.ToString()
|
||||
+ ", item " + item.inventoryName);
|
||||
|
||||
AddNewInventoryItem(item.avatarID, item);
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void DeleteInventoryItem(LLUUID userID, InventoryItemBase item)
|
||||
{
|
||||
// extra spaces to align with other inventory messages
|
||||
MainLog.Instance.Verbose(
|
||||
"INVENTORY",
|
||||
"Deleting in " + item.parentFolderID.ToString()
|
||||
+ ", item " + item.inventoryName);
|
||||
|
||||
DeleteItem(item);
|
||||
}
|
||||
|
||||
public bool DeleteInvItem(InventoryItemBase item)
|
||||
{
|
||||
DeleteInventoryItem(item.avatarID, item);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Console;
|
||||
|
||||
namespace OpenSim.Grid.InventoryServer
|
||||
{
|
||||
public class GridInventoryService : InventoryServiceBase
|
||||
{
|
||||
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
public override void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack,
|
||||
InventoryItemInfo itemCallBack)
|
||||
{
|
||||
}
|
||||
|
||||
private bool TryGetUsersInventory(LLUUID userID, out List<InventoryFolderBase> folderList,
|
||||
out List<InventoryItemBase> itemsList)
|
||||
{
|
||||
List<InventoryFolderBase> rootFolders = RequestFirstLevelFolders(userID);
|
||||
List<InventoryItemBase> allItems = new List<InventoryItemBase>();
|
||||
List<InventoryFolderBase> allFolders = new List<InventoryFolderBase>();
|
||||
|
||||
if (rootFolders != null)
|
||||
{
|
||||
allFolders.InsertRange(0, rootFolders);
|
||||
foreach (InventoryFolderBase subfolder in rootFolders)
|
||||
{
|
||||
List<InventoryFolderBase> subFolders = GetAllFolders(subfolder.folderID);
|
||||
if (subFolders != null)
|
||||
{
|
||||
allFolders.InsertRange(0, subFolders);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
foreach (InventoryFolderBase folder in allFolders)
|
||||
{
|
||||
List<InventoryItemBase> items = RequestFolderItems(folder.folderID);
|
||||
if (items != null)
|
||||
{
|
||||
allItems.InsertRange(0, items);
|
||||
}
|
||||
}
|
||||
|
||||
folderList = allFolders;
|
||||
itemsList = allItems;
|
||||
if (folderList != null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private List<InventoryFolderBase> GetAllFolders(LLUUID folder)
|
||||
{
|
||||
List<InventoryFolderBase> allFolders = new List<InventoryFolderBase>();
|
||||
List<InventoryFolderBase> folders = RequestSubFolders(folder);
|
||||
if (folders != null)
|
||||
{
|
||||
allFolders.InsertRange(0, folders);
|
||||
foreach (InventoryFolderBase subfolder in folders)
|
||||
{
|
||||
List<InventoryFolderBase> subFolders = GetAllFolders(subfolder.folderID);
|
||||
if (subFolders != null)
|
||||
{
|
||||
allFolders.InsertRange(0, subFolders);
|
||||
}
|
||||
}
|
||||
}
|
||||
return allFolders;
|
||||
}
|
||||
|
||||
|
||||
public InventoryCollection GetUserInventory(Guid rawUserID)
|
||||
{
|
||||
LLUUID userID = new LLUUID(rawUserID);
|
||||
|
||||
// We get enough verbose messages later on for diagnostics
|
||||
//m_log.Info("[INVENTORY]: Request for inventory for " + userID.ToString());
|
||||
|
||||
InventoryCollection invCollection = new InventoryCollection();
|
||||
List<InventoryFolderBase> folders;
|
||||
List<InventoryItemBase> allItems;
|
||||
if (TryGetUsersInventory(userID, out folders, out allItems))
|
||||
{
|
||||
invCollection.AllItems = allItems;
|
||||
invCollection.Folders = folders;
|
||||
invCollection.UserID = userID;
|
||||
}
|
||||
return invCollection;
|
||||
}
|
||||
|
||||
public bool CreateUsersInventory(Guid rawUserID)
|
||||
{
|
||||
LLUUID userID = new LLUUID(rawUserID);
|
||||
|
||||
m_log.Info(
|
||||
"[INVENTORY]: Creating new set of inventory folders for " + userID.ToString());
|
||||
|
||||
CreateNewUserInventory(userID);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
public override void AddNewInventoryFolder(LLUUID userID, InventoryFolderBase folder)
|
||||
{
|
||||
AddFolder(folder);
|
||||
}
|
||||
|
||||
public override void MoveExistingInventoryFolder(InventoryFolderBase folder)
|
||||
{
|
||||
MoveFolder(folder);
|
||||
}
|
||||
|
||||
public override void AddNewInventoryItem(LLUUID userID, InventoryItemBase item)
|
||||
{
|
||||
AddItem(item);
|
||||
}
|
||||
|
||||
public bool AddInventoryFolder(InventoryFolderBase folder)
|
||||
{
|
||||
// Right now, this actions act more like an update/insert combination than a simple create.
|
||||
m_log.Info(
|
||||
"[INVENTORY]: " +
|
||||
"Updating in " + folder.parentID.ToString()
|
||||
+ ", folder " + folder.name);
|
||||
|
||||
AddNewInventoryFolder(folder.agentID, folder);
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool MoveInventoryFolder(InventoryFolderBase folder)
|
||||
{
|
||||
m_log.Info(
|
||||
"[INVENTORY]: " +
|
||||
"Moving folder " + folder.folderID
|
||||
+ " to " + folder.parentID.ToString());
|
||||
|
||||
MoveExistingInventoryFolder(folder);
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool AddInventoryItem(InventoryItemBase item)
|
||||
{
|
||||
// Right now, this actions act more like an update/insert combination than a simple create.
|
||||
m_log.Info(
|
||||
"[INVENTORY]: " +
|
||||
"Updating in " + item.parentFolderID.ToString()
|
||||
+ ", item " + item.inventoryName);
|
||||
|
||||
AddNewInventoryItem(item.avatarID, item);
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void DeleteInventoryItem(LLUUID userID, InventoryItemBase item)
|
||||
{
|
||||
// extra spaces to align with other inventory messages
|
||||
m_log.Info(
|
||||
"[INVENTORY]: " +
|
||||
"Deleting in " + item.parentFolderID.ToString()
|
||||
+ ", item " + item.inventoryName);
|
||||
|
||||
DeleteItem(item);
|
||||
}
|
||||
|
||||
public bool DeleteInvItem(InventoryItemBase item)
|
||||
{
|
||||
DeleteInventoryItem(item.avatarID, item);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,210 +1,212 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Xml;
|
||||
using System.Xml.Serialization;
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Servers;
|
||||
|
||||
namespace OpenSim.Grid.InventoryServer
|
||||
{
|
||||
public class InventoryManager
|
||||
{
|
||||
private IInventoryData _databasePlugin;
|
||||
|
||||
/// <summary>
|
||||
/// Adds a new inventory server plugin - user servers will be requested in the order they were loaded.
|
||||
/// </summary>
|
||||
/// <param name="FileName">The filename to the inventory server plugin DLL</param>
|
||||
public void AddDatabasePlugin(string FileName)
|
||||
{
|
||||
MainLog.Instance.Verbose(OpenInventory_Main.LogName, "Invenstorage: Attempting to load " + FileName);
|
||||
Assembly pluginAssembly = Assembly.LoadFrom(FileName);
|
||||
|
||||
MainLog.Instance.Verbose(OpenInventory_Main.LogName,
|
||||
"Invenstorage: Found " + pluginAssembly.GetTypes().Length + " interfaces.");
|
||||
foreach (Type pluginType in pluginAssembly.GetTypes())
|
||||
{
|
||||
if (!pluginType.IsAbstract)
|
||||
{
|
||||
Type typeInterface = pluginType.GetInterface("IInventoryData", true);
|
||||
|
||||
if (typeInterface != null)
|
||||
{
|
||||
IInventoryData plug =
|
||||
(IInventoryData) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
|
||||
plug.Initialise();
|
||||
_databasePlugin = plug;
|
||||
MainLog.Instance.Verbose(OpenInventory_Main.LogName,
|
||||
"Invenstorage: Added IInventoryData Interface");
|
||||
break;
|
||||
}
|
||||
|
||||
typeInterface = null;
|
||||
}
|
||||
}
|
||||
|
||||
pluginAssembly = null;
|
||||
}
|
||||
|
||||
protected static SerializableInventory loadInventoryFromXmlFile(string fileName)
|
||||
{
|
||||
FileStream fs = new FileStream(fileName, FileMode.Open, FileAccess.Read);
|
||||
XmlReader reader = new XmlTextReader(fs);
|
||||
XmlSerializer x = new XmlSerializer(typeof (SerializableInventory));
|
||||
SerializableInventory inventory = (SerializableInventory) x.Deserialize(reader);
|
||||
fs.Close();
|
||||
fs.Dispose();
|
||||
return inventory;
|
||||
}
|
||||
|
||||
protected static void saveInventoryToStream(SerializableInventory inventory, Stream s)
|
||||
{
|
||||
XmlTextWriter writer = new XmlTextWriter(s, Encoding.UTF8);
|
||||
writer.Formatting = Formatting.Indented;
|
||||
XmlSerializer x = new XmlSerializer(typeof (SerializableInventory));
|
||||
x.Serialize(writer, inventory);
|
||||
}
|
||||
|
||||
protected static bool fixupFolder(SerializableInventory.SerializableFolder f,
|
||||
SerializableInventory.SerializableFolder parent)
|
||||
{
|
||||
bool modified = false;
|
||||
|
||||
// ensure we have a valid folder id
|
||||
if (f.folderID == LLUUID.Zero)
|
||||
{
|
||||
f.folderID = LLUUID.Random();
|
||||
modified = true;
|
||||
}
|
||||
|
||||
// ensure we have valid agent id
|
||||
if (f.agentID == LLUUID.Zero)
|
||||
{
|
||||
if (parent != null)
|
||||
f.agentID = parent.agentID;
|
||||
else
|
||||
f.agentID = f.folderID;
|
||||
modified = true;
|
||||
}
|
||||
|
||||
if (f.parentID == LLUUID.Zero && parent != null)
|
||||
{
|
||||
f.parentID = parent.folderID;
|
||||
modified = true;
|
||||
}
|
||||
|
||||
|
||||
foreach (SerializableInventory.SerializableFolder child in f.SubFolders)
|
||||
{
|
||||
modified |= fixupFolder(child, f);
|
||||
}
|
||||
|
||||
return modified;
|
||||
}
|
||||
|
||||
protected static bool fixupInventory(SerializableInventory inventory)
|
||||
{
|
||||
return fixupFolder(inventory.root, null);
|
||||
}
|
||||
|
||||
public class GetInventory : BaseStreamHandler
|
||||
{
|
||||
private SerializableInventory _inventory;
|
||||
private InventoryManager _manager;
|
||||
|
||||
public GetInventory(InventoryManager manager)
|
||||
: base("GET", "/inventory")
|
||||
{
|
||||
_manager = manager;
|
||||
|
||||
_inventory = loadInventoryFromXmlFile("attic/inventory/Inventory_Library.xml");
|
||||
if (fixupInventory(_inventory))
|
||||
{
|
||||
FileStream fs = new FileStream("attic/inventory/Inventory_Library.xml", FileMode.Truncate, FileAccess.Write);
|
||||
saveInventoryToStream(_inventory, fs);
|
||||
fs.Flush();
|
||||
fs.Close();
|
||||
MainLog.Instance.Debug(OpenInventory_Main.LogName, "Modified");
|
||||
}
|
||||
}
|
||||
|
||||
private void CreateDefaultInventory(LLUUID userID)
|
||||
{
|
||||
}
|
||||
|
||||
private byte[] GetUserInventory(LLUUID userID)
|
||||
{
|
||||
MainLog.Instance.Notice(OpenInventory_Main.LogName, "Getting Inventory for user {0}", userID.ToString());
|
||||
byte[] result = new byte[] {};
|
||||
|
||||
InventoryFolderBase fb = _manager._databasePlugin.getUserRootFolder(userID);
|
||||
if (fb == null)
|
||||
{
|
||||
MainLog.Instance.Notice(OpenInventory_Main.LogName, "Inventory not found for user {0}, creating new",
|
||||
userID.ToString());
|
||||
CreateDefaultInventory(userID);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public override byte[] Handle(string path, Stream request)
|
||||
{
|
||||
byte[] result = new byte[] {};
|
||||
|
||||
string[] parms = path.Split(new char[] {'/'}, StringSplitOptions.RemoveEmptyEntries);
|
||||
if (parms.Length > 1)
|
||||
{
|
||||
if (string.Compare(parms[1], "library", true) == 0)
|
||||
{
|
||||
MemoryStream ms = new MemoryStream();
|
||||
saveInventoryToStream(_inventory, ms);
|
||||
|
||||
result = ms.GetBuffer();
|
||||
Array.Resize<byte>(ref result, (int) ms.Length);
|
||||
}
|
||||
else if (string.Compare(parms[1], "user", true) == 0)
|
||||
{
|
||||
if (parms.Length > 2)
|
||||
{
|
||||
result = GetUserInventory(new LLUUID(parms[2]));
|
||||
}
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Xml;
|
||||
using System.Xml.Serialization;
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Servers;
|
||||
|
||||
namespace OpenSim.Grid.InventoryServer
|
||||
{
|
||||
public class InventoryManager
|
||||
{
|
||||
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private IInventoryData _databasePlugin;
|
||||
|
||||
/// <summary>
|
||||
/// Adds a new inventory server plugin - user servers will be requested in the order they were loaded.
|
||||
/// </summary>
|
||||
/// <param name="FileName">The filename to the inventory server plugin DLL</param>
|
||||
public void AddDatabasePlugin(string FileName)
|
||||
{
|
||||
m_log.Info("[" + OpenInventory_Main.LogName + "]: Invenstorage: Attempting to load " + FileName);
|
||||
Assembly pluginAssembly = Assembly.LoadFrom(FileName);
|
||||
|
||||
m_log.Info("[" + OpenInventory_Main.LogName + "]: " +
|
||||
"Invenstorage: Found " + pluginAssembly.GetTypes().Length + " interfaces.");
|
||||
foreach (Type pluginType in pluginAssembly.GetTypes())
|
||||
{
|
||||
if (!pluginType.IsAbstract)
|
||||
{
|
||||
Type typeInterface = pluginType.GetInterface("IInventoryData", true);
|
||||
|
||||
if (typeInterface != null)
|
||||
{
|
||||
IInventoryData plug =
|
||||
(IInventoryData) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
|
||||
plug.Initialise();
|
||||
_databasePlugin = plug;
|
||||
m_log.Info("[" + OpenInventory_Main.LogName + "]: " +
|
||||
"Invenstorage: Added IInventoryData Interface");
|
||||
break;
|
||||
}
|
||||
|
||||
typeInterface = null;
|
||||
}
|
||||
}
|
||||
|
||||
pluginAssembly = null;
|
||||
}
|
||||
|
||||
protected static SerializableInventory loadInventoryFromXmlFile(string fileName)
|
||||
{
|
||||
FileStream fs = new FileStream(fileName, FileMode.Open, FileAccess.Read);
|
||||
XmlReader reader = new XmlTextReader(fs);
|
||||
XmlSerializer x = new XmlSerializer(typeof (SerializableInventory));
|
||||
SerializableInventory inventory = (SerializableInventory) x.Deserialize(reader);
|
||||
fs.Close();
|
||||
fs.Dispose();
|
||||
return inventory;
|
||||
}
|
||||
|
||||
protected static void saveInventoryToStream(SerializableInventory inventory, Stream s)
|
||||
{
|
||||
XmlTextWriter writer = new XmlTextWriter(s, Encoding.UTF8);
|
||||
writer.Formatting = Formatting.Indented;
|
||||
XmlSerializer x = new XmlSerializer(typeof (SerializableInventory));
|
||||
x.Serialize(writer, inventory);
|
||||
}
|
||||
|
||||
protected static bool fixupFolder(SerializableInventory.SerializableFolder f,
|
||||
SerializableInventory.SerializableFolder parent)
|
||||
{
|
||||
bool modified = false;
|
||||
|
||||
// ensure we have a valid folder id
|
||||
if (f.folderID == LLUUID.Zero)
|
||||
{
|
||||
f.folderID = LLUUID.Random();
|
||||
modified = true;
|
||||
}
|
||||
|
||||
// ensure we have valid agent id
|
||||
if (f.agentID == LLUUID.Zero)
|
||||
{
|
||||
if (parent != null)
|
||||
f.agentID = parent.agentID;
|
||||
else
|
||||
f.agentID = f.folderID;
|
||||
modified = true;
|
||||
}
|
||||
|
||||
if (f.parentID == LLUUID.Zero && parent != null)
|
||||
{
|
||||
f.parentID = parent.folderID;
|
||||
modified = true;
|
||||
}
|
||||
|
||||
|
||||
foreach (SerializableInventory.SerializableFolder child in f.SubFolders)
|
||||
{
|
||||
modified |= fixupFolder(child, f);
|
||||
}
|
||||
|
||||
return modified;
|
||||
}
|
||||
|
||||
protected static bool fixupInventory(SerializableInventory inventory)
|
||||
{
|
||||
return fixupFolder(inventory.root, null);
|
||||
}
|
||||
|
||||
public class GetInventory : BaseStreamHandler
|
||||
{
|
||||
private SerializableInventory _inventory;
|
||||
private InventoryManager _manager;
|
||||
|
||||
public GetInventory(InventoryManager manager)
|
||||
: base("GET", "/inventory")
|
||||
{
|
||||
_manager = manager;
|
||||
|
||||
_inventory = loadInventoryFromXmlFile("attic/inventory/Inventory_Library.xml");
|
||||
if (fixupInventory(_inventory))
|
||||
{
|
||||
FileStream fs = new FileStream("attic/inventory/Inventory_Library.xml", FileMode.Truncate, FileAccess.Write);
|
||||
saveInventoryToStream(_inventory, fs);
|
||||
fs.Flush();
|
||||
fs.Close();
|
||||
m_log.Debug("[" + OpenInventory_Main.LogName + "]: Modified");
|
||||
}
|
||||
}
|
||||
|
||||
private void CreateDefaultInventory(LLUUID userID)
|
||||
{
|
||||
}
|
||||
|
||||
private byte[] GetUserInventory(LLUUID userID)
|
||||
{
|
||||
m_log.InfoFormat("[" + OpenInventory_Main.LogName + "]: Getting Inventory for user {0}", userID.ToString());
|
||||
byte[] result = new byte[] {};
|
||||
|
||||
InventoryFolderBase fb = _manager._databasePlugin.getUserRootFolder(userID);
|
||||
if (fb == null)
|
||||
{
|
||||
m_log.InfoFormat("[" + OpenInventory_Main.LogName + "]: Inventory not found for user {0}, creating new",
|
||||
userID.ToString());
|
||||
CreateDefaultInventory(userID);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public override byte[] Handle(string path, Stream request)
|
||||
{
|
||||
byte[] result = new byte[] {};
|
||||
|
||||
string[] parms = path.Split(new char[] {'/'}, StringSplitOptions.RemoveEmptyEntries);
|
||||
if (parms.Length > 1)
|
||||
{
|
||||
if (string.Compare(parms[1], "library", true) == 0)
|
||||
{
|
||||
MemoryStream ms = new MemoryStream();
|
||||
saveInventoryToStream(_inventory, ms);
|
||||
|
||||
result = ms.GetBuffer();
|
||||
Array.Resize<byte>(ref result, (int) ms.Length);
|
||||
}
|
||||
else if (string.Compare(parms[1], "user", true) == 0)
|
||||
{
|
||||
if (parms.Length > 2)
|
||||
{
|
||||
result = GetUserInventory(new LLUUID(parms[2]));
|
||||
}
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,134 +1,135 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Servers;
|
||||
|
||||
namespace OpenSim.Grid.InventoryServer
|
||||
{
|
||||
public class OpenInventory_Main : conscmd_callback
|
||||
{
|
||||
private LogBase m_console;
|
||||
private InventoryManager m_inventoryManager;
|
||||
private InventoryConfig m_config;
|
||||
private GridInventoryService m_inventoryService;
|
||||
|
||||
public const string LogName = "INVENTORY";
|
||||
|
||||
[STAThread]
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
OpenInventory_Main theServer = new OpenInventory_Main();
|
||||
theServer.Startup();
|
||||
|
||||
theServer.Work();
|
||||
}
|
||||
|
||||
public OpenInventory_Main()
|
||||
{
|
||||
m_console = new LogBase("opengrid-inventory-console.log", LogName, this, true);
|
||||
MainLog.Instance = m_console;
|
||||
}
|
||||
|
||||
public void Startup()
|
||||
{
|
||||
MainLog.Instance.Notice("Initialising inventory manager...");
|
||||
m_config = new InventoryConfig(LogName, (Path.Combine(Util.configDir(), "InventoryServer_Config.xml")));
|
||||
|
||||
m_inventoryService = new GridInventoryService();
|
||||
// m_inventoryManager = new InventoryManager();
|
||||
m_inventoryService.AddPlugin(m_config.DatabaseProvider);
|
||||
|
||||
MainLog.Instance.Notice(LogName, "Starting HTTP server ...");
|
||||
BaseHttpServer httpServer = new BaseHttpServer(m_config.HttpPort);
|
||||
httpServer.AddStreamHandler(
|
||||
new RestDeserialisehandler<Guid, InventoryCollection>("POST", "/GetInventory/",
|
||||
m_inventoryService.GetUserInventory));
|
||||
httpServer.AddStreamHandler(
|
||||
new RestDeserialisehandler<Guid, bool>("POST", "/CreateInventory/",
|
||||
m_inventoryService.CreateUsersInventory));
|
||||
httpServer.AddStreamHandler(
|
||||
new RestDeserialisehandler<InventoryFolderBase, bool>("POST", "/NewFolder/",
|
||||
m_inventoryService.AddInventoryFolder));
|
||||
|
||||
httpServer.AddStreamHandler(
|
||||
new RestDeserialisehandler<InventoryFolderBase, bool>("POST", "/MoveFolder/",
|
||||
m_inventoryService.MoveInventoryFolder));
|
||||
|
||||
httpServer.AddStreamHandler(
|
||||
new RestDeserialisehandler<InventoryItemBase, bool>("POST", "/NewItem/",
|
||||
m_inventoryService.AddInventoryItem));
|
||||
httpServer.AddStreamHandler(
|
||||
new RestDeserialisehandler<InventoryItemBase, bool>("POST", "/DeleteItem/",
|
||||
m_inventoryService.DeleteInvItem));
|
||||
|
||||
httpServer.AddStreamHandler(
|
||||
new RestDeserialisehandler<Guid, List<InventoryFolderBase>>("POST", "/RootFolders/",
|
||||
m_inventoryService.RequestFirstLevelFolders));
|
||||
|
||||
// httpServer.AddStreamHandler(new InventoryManager.GetInventory(m_inventoryManager));
|
||||
|
||||
httpServer.Start();
|
||||
MainLog.Instance.Notice(LogName, "Started HTTP server");
|
||||
}
|
||||
|
||||
private void Work()
|
||||
{
|
||||
m_console.Notice("Enter help for a list of commands\n");
|
||||
|
||||
while (true)
|
||||
{
|
||||
m_console.MainLogPrompt();
|
||||
}
|
||||
}
|
||||
|
||||
public void RunCmd(string cmd, string[] cmdparams)
|
||||
{
|
||||
switch (cmd)
|
||||
{
|
||||
case "quit":
|
||||
case "add-user":
|
||||
m_inventoryService.CreateUsersInventory(LLUUID.Random().UUID);
|
||||
break;
|
||||
case "shutdown":
|
||||
m_console.Close();
|
||||
Environment.Exit(0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void Show(string ShowWhat)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Servers;
|
||||
|
||||
namespace OpenSim.Grid.InventoryServer
|
||||
{
|
||||
public class OpenInventory_Main : BaseOpenSimServer, conscmd_callback
|
||||
{
|
||||
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private InventoryManager m_inventoryManager;
|
||||
private InventoryConfig m_config;
|
||||
private GridInventoryService m_inventoryService;
|
||||
|
||||
public const string LogName = "INVENTORY";
|
||||
|
||||
[STAThread]
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
OpenInventory_Main theServer = new OpenInventory_Main();
|
||||
theServer.Startup();
|
||||
|
||||
theServer.Work();
|
||||
}
|
||||
|
||||
public OpenInventory_Main()
|
||||
{
|
||||
m_console = new ConsoleBase(LogName, this);
|
||||
MainConsole.Instance = m_console;
|
||||
}
|
||||
|
||||
public void Startup()
|
||||
{
|
||||
m_log.Info("Initialising inventory manager...");
|
||||
m_config = new InventoryConfig(LogName, (Path.Combine(Util.configDir(), "InventoryServer_Config.xml")));
|
||||
|
||||
m_inventoryService = new GridInventoryService();
|
||||
// m_inventoryManager = new InventoryManager();
|
||||
m_inventoryService.AddPlugin(m_config.DatabaseProvider);
|
||||
|
||||
m_log.Info("[" + LogName + "]: Starting HTTP server ...");
|
||||
BaseHttpServer httpServer = new BaseHttpServer(m_config.HttpPort);
|
||||
httpServer.AddStreamHandler(
|
||||
new RestDeserialisehandler<Guid, InventoryCollection>("POST", "/GetInventory/",
|
||||
m_inventoryService.GetUserInventory));
|
||||
httpServer.AddStreamHandler(
|
||||
new RestDeserialisehandler<Guid, bool>("POST", "/CreateInventory/",
|
||||
m_inventoryService.CreateUsersInventory));
|
||||
httpServer.AddStreamHandler(
|
||||
new RestDeserialisehandler<InventoryFolderBase, bool>("POST", "/NewFolder/",
|
||||
m_inventoryService.AddInventoryFolder));
|
||||
|
||||
httpServer.AddStreamHandler(
|
||||
new RestDeserialisehandler<InventoryFolderBase, bool>("POST", "/MoveFolder/",
|
||||
m_inventoryService.MoveInventoryFolder));
|
||||
|
||||
httpServer.AddStreamHandler(
|
||||
new RestDeserialisehandler<InventoryItemBase, bool>("POST", "/NewItem/",
|
||||
m_inventoryService.AddInventoryItem));
|
||||
httpServer.AddStreamHandler(
|
||||
new RestDeserialisehandler<InventoryItemBase, bool>("POST", "/DeleteItem/",
|
||||
m_inventoryService.DeleteInvItem));
|
||||
|
||||
httpServer.AddStreamHandler(
|
||||
new RestDeserialisehandler<Guid, List<InventoryFolderBase>>("POST", "/RootFolders/",
|
||||
m_inventoryService.RequestFirstLevelFolders));
|
||||
|
||||
// httpServer.AddStreamHandler(new InventoryManager.GetInventory(m_inventoryManager));
|
||||
|
||||
httpServer.Start();
|
||||
m_log.Info("[" + LogName + "]: Started HTTP server");
|
||||
}
|
||||
|
||||
private void Work()
|
||||
{
|
||||
m_console.Notice("Enter help for a list of commands\n");
|
||||
|
||||
while (true)
|
||||
{
|
||||
m_console.Prompt();
|
||||
}
|
||||
}
|
||||
|
||||
public override void RunCmd(string cmd, string[] cmdparams)
|
||||
{
|
||||
base.RunCmd(cmd, cmdparams);
|
||||
|
||||
switch (cmd)
|
||||
{
|
||||
case "quit":
|
||||
case "add-user":
|
||||
m_inventoryService.CreateUsersInventory(LLUUID.Random().UUID);
|
||||
break;
|
||||
case "shutdown":
|
||||
m_console.Close();
|
||||
Environment.Exit(0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue