* Bring llSetLinkTexture into line with llSetLinkColor and lLSetLinkPrimitiveParams() implementations * Thanks ralphos0.6.0-stable
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			@ -1521,6 +1521,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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            // ScriptSleep(200);
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        }
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        public void llSetLinkTexture(int linknumber, string texture, int face)
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        {
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            m_host.AddScriptLPS(1);
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            List<SceneObjectPart> parts = GetLinkParts(linknumber);
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            foreach (SceneObjectPart part in parts)
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              SetTexture(part, texture, face);
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            // ScriptSleep(200);
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        }
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        private void SetTexture(SceneObjectPart part, string texture, int face)
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        {
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            UUID textureID=new UUID();
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			@ -8026,22 +8038,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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            return ret;
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        }
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        public void llSetLinkTexture(int linknumber, string texture, int face)
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        {
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            m_host.AddScriptLPS(1);
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            if (m_host.ParentGroup == null)
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                return;
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            SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknumber);
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            if (part == null)
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                return;
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            SetTexture(part, texture, face);
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            // ScriptSleep(200);
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        }
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        public LSL_String llStringTrim(string src, int type)
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        {
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            m_host.AddScriptLPS(1);
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