remove some mono compiler warnings
parent
631d5e16ef
commit
f08664f422
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@ -37,7 +37,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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public abstract class EntityBase : ISceneEntity
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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/// <summary>
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/// The scene to which this entity belongs
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@ -206,7 +206,6 @@ namespace OpenSim.Region.Framework.Scenes
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private bool m_firstHeartbeat = true;
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private object m_deleting_scene_object = new object();
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private object m_cleaningAttachments = new object();
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private bool m_cleaningTemps = false;
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@ -5081,41 +5080,6 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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// public void CleanDroppedAttachments()
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// {
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// List<SceneObjectGroup> objectsToDelete =
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// new List<SceneObjectGroup>();
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//
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// lock (m_cleaningAttachments)
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// {
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// ForEachSOG(delegate (SceneObjectGroup grp)
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// {
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// if (grp.RootPart.Shape.PCode == 0 && grp.RootPart.Shape.State != 0 && (!objectsToDelete.Contains(grp)))
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// {
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// UUID agentID = grp.OwnerID;
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// if (agentID == UUID.Zero)
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// {
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// objectsToDelete.Add(grp);
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// return;
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// }
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//
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// ScenePresence sp = GetScenePresence(agentID);
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// if (sp == null)
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// {
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// objectsToDelete.Add(grp);
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// return;
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// }
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// }
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// });
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// }
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//
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// foreach (SceneObjectGroup grp in objectsToDelete)
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// {
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// m_log.InfoFormat("[SCENE]: Deleting dropped attachment {0} of user {1}", grp.UUID, grp.OwnerID);
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// DeleteSceneObject(grp, true);
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// }
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// }
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// This method is called across the simulation connector to
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// determine if a given agent is allowed in this region
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// AS A ROOT AGENT. Returning false here will prevent them
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@ -159,8 +159,6 @@ namespace OpenSim.Region.Framework.Scenes
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private Vector3 m_lastChildAgentUpdatePosition;
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private Vector3 m_lastChildAgentUpdateCamPosition;
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private int m_perfMonMS;
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private const int LAND_VELOCITYMAG_MAX = 12;
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public bool IsRestrictedToRegion;
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@ -1285,8 +1283,6 @@ namespace OpenSim.Region.Framework.Scenes
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// return;
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//}
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// m_perfMonMS = Util.EnvironmentTickCount();
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++m_movementUpdateCount;
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if (m_movementUpdateCount < 1)
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m_movementUpdateCount = 1;
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@ -1573,9 +1569,6 @@ namespace OpenSim.Region.Framework.Scenes
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}
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m_scene.EventManager.TriggerOnClientMovement(this);
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// It doesn't make sense to add this to frame stats as this update is processed indepedently of the scene loop
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// m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
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}
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/// <summary>
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