Removing unnecessary null checks on structs in AgentsData pack/unpack.
parent
e4c7bdc730
commit
f08f11fe60
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@ -150,25 +150,15 @@ namespace OpenSim.Framework
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OSDMap args = new OSDMap();
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OSDMap args = new OSDMap();
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args["region_handle"] = OSD.FromString(RegionHandle.ToString());
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args["region_handle"] = OSD.FromString(RegionHandle.ToString());
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args["circuit_code"] = OSD.FromString(CircuitCode.ToString());
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args["circuit_code"] = OSD.FromString(CircuitCode.ToString());
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if (AgentID != null)
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args["agent_uuid"] = OSD.FromUUID(AgentID);
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args["agent_uuid"] = OSD.FromUUID(AgentID);
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if (SessionID != null)
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args["session_uuid"] = OSD.FromUUID(SessionID);
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args["session_uuid"] = OSD.FromUUID(SessionID);
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if (Position != null)
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args["position"] = OSD.FromString(Position.ToString());
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args["position"] = OSD.FromString(Position.ToString());
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if (Velocity != null)
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args["velocity"] = OSD.FromString(Velocity.ToString());
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args["velocity"] = OSD.FromString(Velocity.ToString());
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if (Center != null)
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args["center"] = OSD.FromString(Center.ToString());
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args["center"] = OSD.FromString(Center.ToString());
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if (Size != null)
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args["size"] = OSD.FromString(Size.ToString());
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args["size"] = OSD.FromString(Size.ToString());
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if (AtAxis != null)
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args["at_axis"] = OSD.FromString(AtAxis.ToString());
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args["at_axis"] = OSD.FromString(AtAxis.ToString());
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if (LeftAxis != null)
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args["left_axis"] = OSD.FromString(LeftAxis.ToString());
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args["left_axis"] = OSD.FromString(LeftAxis.ToString());
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if (UpAxis != null)
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args["up_axis"] = OSD.FromString(UpAxis.ToString());
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args["up_axis"] = OSD.FromString(UpAxis.ToString());
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args["changed_grid"] = OSD.FromBoolean(ChangedGrid);
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args["changed_grid"] = OSD.FromBoolean(ChangedGrid);
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@ -179,16 +169,13 @@ namespace OpenSim.Framework
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args["throttles"] = OSD.FromBinary(Throttles);
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args["throttles"] = OSD.FromBinary(Throttles);
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args["locomotion_state"] = OSD.FromString(LocomotionState.ToString());
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args["locomotion_state"] = OSD.FromString(LocomotionState.ToString());
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if (HeadRotation != null)
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args["head_rotation"] = OSD.FromString(HeadRotation.ToString());
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args["head_rotation"] = OSD.FromString(HeadRotation.ToString());
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if (BodyRotation != null)
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args["body_rotation"] = OSD.FromString(BodyRotation.ToString());
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args["body_rotation"] = OSD.FromString(BodyRotation.ToString());
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args["control_flags"] = OSD.FromString(ControlFlags.ToString());
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args["control_flags"] = OSD.FromString(ControlFlags.ToString());
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args["energy_level"] = OSD.FromReal(EnergyLevel);
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args["energy_level"] = OSD.FromReal(EnergyLevel);
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args["god_level"] = OSD.FromString(GodLevel.ToString());
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args["god_level"] = OSD.FromString(GodLevel.ToString());
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args["always_run"] = OSD.FromBoolean(AlwaysRun);
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args["always_run"] = OSD.FromBoolean(AlwaysRun);
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if (PreyAgent != null)
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args["prey_agent"] = OSD.FromUUID(PreyAgent);
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args["prey_agent"] = OSD.FromUUID(PreyAgent);
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args["agent_access"] = OSD.FromString(AgentAccess.ToString());
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args["agent_access"] = OSD.FromString(AgentAccess.ToString());
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@ -200,7 +187,6 @@ namespace OpenSim.Framework
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args["agent_textures"] = textures;
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args["agent_textures"] = textures;
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}
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}
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if (ActiveGroupID != null)
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args["active_group_id"] = OSD.FromUUID(ActiveGroupID);
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args["active_group_id"] = OSD.FromUUID(ActiveGroupID);
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// Last few fields are still missing
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// Last few fields are still missing
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@ -315,10 +301,8 @@ namespace OpenSim.Framework
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/// <param name="cAgent"></param>
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/// <param name="cAgent"></param>
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public void CopyFrom(ChildAgentDataUpdate cAgent)
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public void CopyFrom(ChildAgentDataUpdate cAgent)
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{
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{
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if (cAgent.ActiveGroupID != null)
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ActiveGroupID = new UUID(cAgent.ActiveGroupID);
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ActiveGroupID = new UUID(cAgent.ActiveGroupID);
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if (cAgent.AgentID != null)
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AgentID = new UUID(cAgent.AgentID);
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AgentID = new UUID(cAgent.AgentID);
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AlwaysRun = cAgent.alwaysrun;
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AlwaysRun = cAgent.alwaysrun;
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@ -327,7 +311,6 @@ namespace OpenSim.Framework
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Size = new Vector3();
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Size = new Vector3();
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Size.Z = cAgent.AVHeight;
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Size.Z = cAgent.AVHeight;
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if (cAgent.cameraPosition != null)
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Center = new Vector3(cAgent.cameraPosition.x, cAgent.cameraPosition.y, cAgent.cameraPosition.z);
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Center = new Vector3(cAgent.cameraPosition.x, cAgent.cameraPosition.y, cAgent.cameraPosition.z);
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Far = cAgent.drawdistance;
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Far = cAgent.drawdistance;
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@ -335,20 +318,15 @@ namespace OpenSim.Framework
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// downcasting ???
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// downcasting ???
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GodLevel = (byte)(cAgent.godlevel);
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GodLevel = (byte)(cAgent.godlevel);
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if (cAgent.ActiveGroupID != null)
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{
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Groups = new AgentGroupData[1];
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Groups = new AgentGroupData[1];
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Groups[0] = new AgentGroupData(new UUID(cAgent.ActiveGroupID), cAgent.GroupAccess, true);
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Groups[0] = new AgentGroupData(new UUID(cAgent.ActiveGroupID), cAgent.GroupAccess, true);
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}
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if (cAgent.Position != null)
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Position = new Vector3(cAgent.Position.x, cAgent.Position.y, cAgent.Position.z);
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Position = new Vector3(cAgent.Position.x, cAgent.Position.y, cAgent.Position.z);
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RegionHandle = cAgent.regionHandle;
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RegionHandle = cAgent.regionHandle;
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Throttles = cAgent.throttles;
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Throttles = cAgent.throttles;
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if (cAgent.Velocity != null)
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Velocity = new Vector3(cAgent.Velocity.x, cAgent.Velocity.y, cAgent.Velocity.z);
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Velocity = new Vector3(cAgent.Velocity.x, cAgent.Velocity.y, cAgent.Velocity.z);
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}
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}
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