More work on inventory and opensim library.
Fixed a number of bugs in the AssetCache related to asset downloading.afrisby
parent
39b64564dc
commit
f0dd115a8c
File diff suppressed because it is too large
Load Diff
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@ -9,6 +9,7 @@ namespace OpenSim.Framework.Communications.Caches
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public class LibraryRootFolder : InventoryFolder
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{
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private LLUUID libOwner = new LLUUID("11111111-1111-0000-0000-000100bba000");
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private InventoryFolder m_textureFolder;
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public LibraryRootFolder()
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{
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@ -19,11 +20,22 @@ namespace OpenSim.Framework.Communications.Caches
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this.type = (short)-1;
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this.version = (ushort) 1;
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InventoryFolder folderInfo = new InventoryFolder();
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folderInfo.agentID = libOwner;
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folderInfo.folderID = new LLUUID("00000112-000f-0000-0000-000100bba001");
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folderInfo.name = "My Inventory";
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folderInfo.parentID = this.folderID;
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folderInfo.type = -1;
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folderInfo.version = 1;
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this.SubFolders.Add(folderInfo.folderID, folderInfo);
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this.m_textureFolder = folderInfo;
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this.CreateLibraryItems();
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}
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private void CreateLibraryItems()
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{
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InventoryItemBase item = new InventoryItemBase();
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item.avatarID = libOwner;
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item.creatorsID = libOwner;
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@ -32,12 +44,12 @@ namespace OpenSim.Framework.Communications.Caches
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item.inventoryDescription = "Plywood texture";
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item.inventoryName = "Plywood";
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item.type = 0;
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item.parentFolderID = this.folderID;
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item.parentFolderID = m_textureFolder.folderID;
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item.inventoryBasePermissions = 0x7FFFFFFF;
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item.inventoryEveryOnePermissions = 0x7FFFFFFF;
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item.inventoryCurrentPermissions = 0x7FFFFFFF;
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item.inventoryNextPermissions = 0x7FFFFFFF;
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this.Items.Add(item.inventoryID, item);
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this.m_textureFolder.Items.Add(item.inventoryID, item);
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item = new InventoryItemBase();
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item.avatarID = libOwner;
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@ -47,12 +59,12 @@ namespace OpenSim.Framework.Communications.Caches
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item.inventoryDescription = "Rocks texture";
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item.inventoryName = "Rocks";
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item.type = 0;
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item.parentFolderID = this.folderID;
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item.parentFolderID = m_textureFolder.folderID;
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item.inventoryBasePermissions = 0x7FFFFFFF;
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item.inventoryEveryOnePermissions = 0x7FFFFFFF;
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item.inventoryCurrentPermissions = 0x7FFFFFFF;
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item.inventoryNextPermissions = 0x7FFFFFFF;
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this.Items.Add(item.inventoryID, item);
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this.m_textureFolder.Items.Add(item.inventoryID, item);
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item = new InventoryItemBase();
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item.avatarID = libOwner;
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@ -62,12 +74,12 @@ namespace OpenSim.Framework.Communications.Caches
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item.inventoryDescription = "Bricks texture";
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item.inventoryName = "Bricks";
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item.type = 0;
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item.parentFolderID = this.folderID;
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item.parentFolderID = m_textureFolder.folderID;
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item.inventoryBasePermissions = 0x7FFFFFFF;
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item.inventoryEveryOnePermissions = 0x7FFFFFFF;
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item.inventoryCurrentPermissions = 0x7FFFFFFF;
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item.inventoryNextPermissions = 0x7FFFFFFF;
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this.Items.Add(item.inventoryID, item);
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this.m_textureFolder.Items.Add(item.inventoryID, item);
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item = new InventoryItemBase();
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item.avatarID = libOwner;
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@ -77,12 +89,12 @@ namespace OpenSim.Framework.Communications.Caches
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item.inventoryDescription = "Granite texture";
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item.inventoryName = "Granite";
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item.type = 0;
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item.parentFolderID = this.folderID;
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item.parentFolderID = m_textureFolder.folderID;
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item.inventoryBasePermissions = 0x7FFFFFFF;
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item.inventoryEveryOnePermissions = 0x7FFFFFFF;
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item.inventoryCurrentPermissions = 0x7FFFFFFF;
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item.inventoryNextPermissions = 0x7FFFFFFF;
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this.Items.Add(item.inventoryID, item);
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this.m_textureFolder.Items.Add(item.inventoryID, item);
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item = new InventoryItemBase();
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item.avatarID = libOwner;
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@ -92,12 +104,12 @@ namespace OpenSim.Framework.Communications.Caches
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item.inventoryDescription = "Hardwood texture";
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item.inventoryName = "Hardwood";
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item.type = 0;
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item.parentFolderID = this.folderID;
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item.parentFolderID = m_textureFolder.folderID;
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item.inventoryBasePermissions = 0x7FFFFFFF;
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item.inventoryEveryOnePermissions = 0x7FFFFFFF;
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item.inventoryCurrentPermissions = 0x7FFFFFFF;
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item.inventoryNextPermissions = 0x7FFFFFFF;
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this.Items.Add(item.inventoryID, item);
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this.m_textureFolder.Items.Add(item.inventoryID, item);
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item = new InventoryItemBase();
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item.avatarID = libOwner;
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@ -111,6 +123,36 @@ namespace OpenSim.Framework.Communications.Caches
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item.inventoryCurrentPermissions = 0;
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item.inventoryNextPermissions = 0;
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this.Items.Add(item.inventoryID, item);
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item = new InventoryItemBase();
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item.avatarID = libOwner;
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item.creatorsID = libOwner;
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item.inventoryID = new LLUUID("77c41e39-38f9-f75a-024e-585989bfabc9");
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item.assetID = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb");
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item.inventoryDescription = "Default Skin";
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item.inventoryName = "Default Skin";
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item.type = 13;
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item.parentFolderID = this.folderID;
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item.inventoryCurrentPermissions = 0;
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item.inventoryNextPermissions = 0;
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this.Items.Add(item.inventoryID, item);
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item = new InventoryItemBase();
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item.avatarID = libOwner;
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item.creatorsID = libOwner;
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item.inventoryID = new LLUUID("00000000-0000-2222-4444-000000000001");
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item.assetID = new LLUUID("00000000-0000-2222-3333-000000000001");
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item.inventoryDescription = "Welcome";
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item.inventoryName = "Welcome";
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item.type = 7;
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item.parentFolderID = this.folderID;
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item.inventoryCurrentPermissions = (1 << 15);
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item.inventoryNextPermissions = (1 << 15);
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item.inventoryEveryOnePermissions = (1 << 15);
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item.inventoryBasePermissions = (1 << 15);
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this.Items.Add(item.inventoryID, item);
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}
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}
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@ -116,10 +116,15 @@ namespace OpenSim.Framework.Communications.Caches
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public void HandleFecthInventoryDescendents(IClientAPI remoteClient, LLUUID folderID, LLUUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder)
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{
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InventoryFolder fold = null;
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if (folderID == libraryRoot.folderID )
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{
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remoteClient.SendInventoryFolderDetails(libraryRoot.agentID, libraryRoot.folderID, libraryRoot.RequestListOfItems());
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}
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else if (( fold = libraryRoot.HasSubFolder(folderID)) != null)
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{
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remoteClient.SendInventoryFolderDetails(libraryRoot.agentID, folderID, fold.RequestListOfItems());
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}
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else if (this.UserProfiles.ContainsKey(remoteClient.AgentId))
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{
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CachedUserInfo info = this.UserProfiles[remoteClient.AgentId];
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@ -156,6 +156,11 @@ namespace OpenSim.Framework.Interfaces
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get;
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}
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LLUUID SessionId
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{
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get;
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}
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string FirstName
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{
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get;
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@ -84,6 +84,11 @@ namespace OpenSim.Framework
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get { return m_uuid; }
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}
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public LLUUID SessionId
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{
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get { return LLUUID.Zero; }
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}
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public virtual string FirstName
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{
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get { return ""; }
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@ -43,13 +43,16 @@ namespace OpenSim.Framework.Types
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{
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get
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{
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AvatarWearable[] defaultWearables = new AvatarWearable[13]; //should be 13 of these
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AvatarWearable[] defaultWearables = new AvatarWearable[13]; //should be 13 of these
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for (int i = 0; i < 13; i++)
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{
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defaultWearables[i] = new AvatarWearable();
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}
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defaultWearables[0].AssetID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
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defaultWearables[0].ItemID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfaba9");
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//defaultWearables[1].ItemID = new LLUUID("77c41e39-38f9-f75a-024e-585989bfabc9");
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//defaultWearables[1].AssetID = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb");
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return defaultWearables;
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}
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}
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@ -361,6 +361,14 @@ namespace OpenSim.Framework.UserManagement
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TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba000";
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ArrayList temp = new ArrayList();
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temp.Add(TempHash);
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TempHash = new Hashtable();
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TempHash["name"] = "Texture Library";
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TempHash["parent_id"] = "00000112-000f-0000-0000-000100bba000";
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TempHash["version"] = "1";
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TempHash["type_default"] = "-1";
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TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba001";
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temp.Add(TempHash);
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return temp;
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}
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@ -123,6 +123,14 @@ namespace OpenSim.Region.ClientStack
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}
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}
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public LLUUID SessionId
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{
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get
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{
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return this.SessionID;
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}
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}
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/// <summary>
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///
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/// </summary>
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@ -103,6 +103,11 @@ namespace SimpleApp
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get { return myID; }
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}
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public LLUUID SessionId
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{
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get { return LLUUID.Zero; }
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}
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public virtual string FirstName
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{
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get { return "Annoying"; }
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@ -258,9 +258,25 @@ namespace OpenSim.Region.GridInterfaces.Local
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db.Set(store);
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db.Commit();*/
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Image = new AssetBase();
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Image.FullID = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb");
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Image.Name = "Skin";
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Image.Type = 13;
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Image.InvType = 13;
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this.LoadAsset(Image, false, "base_skin.dat");
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store = new AssetStorage();
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store.Data = Image.Data;
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store.Name = Image.Name;
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store.UUID = Image.FullID;
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db.Set(store);
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db.Commit();
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Image = new AssetBase();
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Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
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Image.Name = "Shape";
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Image.Type = 13;
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Image.InvType = 13;
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this.LoadAsset(Image, false, "base_shape.dat");
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store = new AssetStorage();
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store.Data = Image.Data;
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@ -268,6 +284,20 @@ namespace OpenSim.Region.GridInterfaces.Local
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store.UUID = Image.FullID;
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db.Set(store);
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db.Commit();
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Image = new AssetBase();
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Image.FullID = new LLUUID("00000000-0000-2222-3333-000000000001");
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Image.Name = "WelcomeNote";
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Image.Type = 7;
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Image.InvType = 7;
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this.LoadAsset(Image, false, "welcomeNote.dat");
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store = new AssetStorage();
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store.Data = Image.Data;
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store.Name = Image.Name;
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store.UUID = Image.FullID;
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db.Set(store);
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db.Commit();
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}
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private void LoadAsset(AssetBase info, bool image, string filename)
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@ -0,0 +1,52 @@
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LLWearable version 22
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Sexy - Female Skin
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permissions 0
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{
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base_mask 00000000
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owner_mask 00000000
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group_mask 00000000
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everyone_mask 00000000
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next_owner_mask 00000000
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creator_id 11111111-1111-0000-0000-000100bba000
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owner_id 11111111-1111-0000-0000-000100bba000
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last_owner_id 11111111-1111-0000-0000-000100bba000
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group_id 00000000-0000-0000-0000-000000000000
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}
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sale_info 0
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{
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sale_type not
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sale_price 10
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}
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type 1
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parameters 26
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108 0
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110 0
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111 0
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116 0
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117 1
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150 0
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162 0
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163 0
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165 0
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700 .01
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701 .5
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702 .26
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703 0
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704 0
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705 .5
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706 .6
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707 0
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708 0
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709 0
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710 0
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711 .5
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712 0
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713 .7
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714 0
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715 0
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775 0
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textures 3
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0 00000000-0000-0000-9999-000000000003
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5 00000000-0000-0000-9999-000000000004
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6 00000000-0000-0000-9999-000000000005
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@ -0,0 +1,9 @@
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Linden text version 2
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{
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LLEmbeddedItems version 1
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{
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count 0
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}
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Text length 95
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Hello and thank you for using opensim. For more infomation visit http://openmv.org/wiki/OpenSim}
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