add a couple of LL conversion properties to SOP. I'll wait to clean
up the sit target usage until the sit target fix patch goes in, but it should be cleaned. Get prims table mappings to the point where nhibernate likes them enough to start. Remove field from asset mapping so it will start0.6.0-stable
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b9bba13c39
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Data;
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using libsecondlife;
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using NHibernate;
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using NHibernate.SqlTypes;
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using NHibernate.UserTypes;
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namespace OpenSim.Data.NHibernate
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{
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[Serializable]
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public class LLQuaternionUserType: IUserType
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{
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public object Assemble(object cached, object owner)
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{
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return cached;
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}
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bool IUserType.Equals(object quat1, object quat2)
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{
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return quat1.Equals(quat2);
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}
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public object DeepCopy(object quat)
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{
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// silly libsecondlife having no copy constructor
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LLQuaternion q = (LLQuaternion) quat;
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return new LLQuaternion(q.X, q.Y, q.Z, q.W);
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}
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public object Disassemble(object quat)
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{
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return quat;
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}
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public int GetHashCode(object quat)
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{
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return (quat == null) ? 0 : quat.GetHashCode();
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}
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public bool IsMutable
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{
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get { return false; }
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}
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public object NullSafeGet(IDataReader rs, string[] names, object owner)
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{
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object quat = null;
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int x = rs.GetOrdinal(names[0]);
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int y = rs.GetOrdinal(names[1]);
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int z = rs.GetOrdinal(names[2]);
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int w = rs.GetOrdinal(names[3]);
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if (!rs.IsDBNull(x))
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{
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quat = new LLQuaternion((Single)rs[x], (Single)rs[y], (Single)rs[z], (Single)rs[w]);
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}
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return quat;
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}
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public void NullSafeSet(IDbCommand cmd, object obj, int index)
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{
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LLQuaternion quat = (LLQuaternion)obj;
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((IDataParameter)cmd.Parameters[index]).Value = quat.X;
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((IDataParameter)cmd.Parameters[index + 1]).Value = quat.Y;
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((IDataParameter)cmd.Parameters[index + 2]).Value = quat.Z;
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((IDataParameter)cmd.Parameters[index + 3]).Value = quat.W;
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}
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public object Replace(object original, object target, object owner)
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{
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return original;
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}
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public Type ReturnedType
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{
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get { return typeof(LLQuaternion); }
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}
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public SqlType[] SqlTypes
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{
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get { return new SqlType [] {
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NHibernateUtil.Single.SqlType,
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NHibernateUtil.Single.SqlType,
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NHibernateUtil.Single.SqlType,
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NHibernateUtil.Single.SqlType
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}; }
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}
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}
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}
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@ -5,7 +5,6 @@
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<generator class="assigned" />
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</id>
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<property name="Type" type="System.SByte" />
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<property name="InvType" type="System.SByte" />
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<property name="Name" type="String" length="64" />
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<property name="Description" type="String" length="64" />
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<property name="Local" type="boolean" />
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<column name="PositionY" />
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<column name="PositionZ" />
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</property>
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<property name="GroupPosition.X" column="GroupPositionX" type="Single" />
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<property name="GroupPosition.Y" column="GroupPositionY" type="Single" />
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<property name="GroupPosition.Z" column="GroupPositionZ" type="Single" />
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<property name="GroupPosition" type="OpenSim.Data.NHibernate.LLVector3UserType, OpenSim.Data.NHibernate" >
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<column name="GroupPositionX" />
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<column name="GroupPositionY" />
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<column name="GroupPositionZ" />
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</property>
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<property name="Velocity" type="OpenSim.Data.NHibernate.LLVector3UserType, OpenSim.Data.NHibernate" >
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<column name="VelocityX" />
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<column name="VelocityY" />
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<column name="VelocityZ" />
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</property>
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<property name="AngularVelocity" type="OpenSim.Data.NHibernate.LLVector3UserType, OpenSim.Data.NHibernate" >
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<column name="AngularVelocityX" />
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<column name="AngularVelocityY" />
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<column name="AngularVelocityZ" />
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</property>
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<property name="Acceleration" type="OpenSim.Data.NHibernate.LLVector3UserType, OpenSim.Data.NHibernate" >
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<column name="AccelerationX" />
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<column name="AccelerationY" />
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<column name="AccelerationZ" />
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</property>
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<property name="SitTargetPositionLL" type="OpenSim.Data.NHibernate.LLVector3UserType, OpenSim.Data.NHibernate" >
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<column name="SitTargetPosX" />
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<column name="SitTargetPosY" />
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<column name="SitTargetPosZ" />
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</property>
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<property name="RotationOffset" type="OpenSim.Data.NHibernate.LLQuaternionUserType, OpenSim.Data.NHibernate" >
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<column name="RotationX" />
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<column name="RotationY" />
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<column name="RotationZ" />
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<column name="RotationW" />
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</property>
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<property name="Velocity.X" column="VelocityX" type="Single" />
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<property name="Velocity.Y" column="VelocityY" type="Single" />
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<property name="Velocity.Z" column="VelocityZ" type="Single" />
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<property name="AngularVelocity.X" column="AngularVelocityX" type="Single" />
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<property name="AngularVelocity.Y" column="AngularVelocityY" type="Single" />
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<property name="AngularVelocity.Z" column="AngularVelocityZ" type="Single" />
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<property name="Acceleration.X" column="AccelerationX" type="Single" />
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<property name="Acceleration.Y" column="AccelerationY" type="Single" />
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<property name="Acceleration.Z" column="AccelerationZ" type="Single" />
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<property name="Rotation.X" column="RotationX" type="Single" />
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<property name="Rotation.Y" column="RotationY" type="Single" />
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<property name="Rotation.Z" column="RotationZ" type="Single" />
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<property name="Rotation.W" column="RotationW" type="Single" />
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<property name="sitTargetPos.X" column="sitTargetPosX" type="Single" />
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<property name="sitTargetPos.Y" column="sitTargetPosY" type="Single" />
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<property name="sitTargetPos.Z" column="sitTargetPosZ" type="Single" />
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<property name="SiteTargetOrient.X" column="SiteTargetOrientX" type="Single" />
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<property name="SiteTargetOrient.Y" column="SiteTargetOrientY" type="Single" />
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<property name="SiteTargetOrient.Z" column="SiteTargetOrientZ" type="Single" />
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<property name="SiteTargetOrient.W" column="SiteTargetOrientW" type="Single" />
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<property name="SitTargetOrientationLL" type="OpenSim.Data.NHibernate.LLQuaternionUserType, OpenSim.Data.NHibernate" >
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<column name="SitTargetOrientX" />
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<column name="SitTargetOrientY" />
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<column name="SitTargetOrientZ" />
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<column name="SitTargetOrientW" />
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</property>
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</class>
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</hibernate-mapping>
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@ -776,13 +776,41 @@ namespace OpenSim.Region.Environment.Scenes
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public Quaternion SitTargetOrientation
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{
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get { return m_sitTargetOrientation; }
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set { m_sitTargetOrientation = value; }
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}
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public Vector3 SitTargetPosition
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{
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get { return m_sitTargetPosition; }
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set { m_sitTargetPosition = value; }
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}
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// This sort of sucks, but I'm adding these in to make some of
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// the mappings more consistant.
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public LLVector3 SitTargetPositionLL
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{
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get { return new LLVector3(m_sitTargetPosition.x, m_sitTargetPosition.y,m_sitTargetPosition.z); }
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set { m_sitTargetPosition = new Vector3(value.X, value.Y, value.Z); }
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}
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public LLQuaternion SitTargetOrientationLL
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{
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get
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{
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return new LLQuaternion(
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m_sitTargetOrientation.x,
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m_sitTargetOrientation.y,
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m_sitTargetOrientation.z,
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m_sitTargetOrientation.w
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);
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}
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set { m_sitTargetOrientation = new Quaternion(value.X, value.Y, value.Z, value.W); }
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}
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public bool Stopped
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{
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get {
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Loading…
Reference in New Issue