Reinstated the behavior of AddPrimShape *exactly* as it was as of December. Trying to fix mantis #4777

0.7-release
Diva Canto 2010-06-19 08:51:07 -07:00
parent 954906f0bd
commit f0f684161e
1 changed files with 1 additions and 10 deletions

View File

@ -1771,18 +1771,9 @@ namespace OpenSim.Region.Physics.OdePlugin
IMesh mesh = null; IMesh mesh = null;
if (needsMeshing(pbs)) if (needsMeshing(pbs))
{
try
{ {
mesh = mesher.CreateMesh(primName, pbs, size, 32f, isPhysical); mesh = mesher.CreateMesh(primName, pbs, size, 32f, isPhysical);
} }
catch(Exception e)
{
m_log.ErrorFormat("[PHYSICS]: Exception while meshing prim {0}.", primName);
m_log.Debug(e.ToString());
mesh = null;
}
}
result = AddPrim(primName, position, size, rotation, mesh, pbs, isPhysical); result = AddPrim(primName, position, size, rotation, mesh, pbs, isPhysical);