Merge branch 'ubitwork' into avination

avinationmerge
Melanie 2012-06-29 01:04:48 +02:00
commit f0f928dce1
1 changed files with 8 additions and 2 deletions

View File

@ -3129,13 +3129,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
new_group.RootPart.UUID.ToString()) }, new_group.RootPart.UUID.ToString()) },
new DetectParams[0])); new DetectParams[0]));
float groupmass = new_group.GetMass(); // do recoil
SceneObjectGroup hostgrp = m_host.ParentGroup;
if (hostgrp == null)
return;
if (hostgrp.IsAttachment) // don't recoil avatars
return;
PhysicsActor pa = new_group.RootPart.PhysActor; PhysicsActor pa = new_group.RootPart.PhysActor;
if (pa != null && pa.IsPhysical && llvel != Vector3.Zero) if (pa != null && pa.IsPhysical && llvel != Vector3.Zero)
{ {
// recoil float groupmass = new_group.GetMass();
llvel *= -groupmass; llvel *= -groupmass;
llApplyImpulse(new LSL_Vector(llvel.X, llvel.Y,llvel.Z), 0); llApplyImpulse(new LSL_Vector(llvel.X, llvel.Y,llvel.Z), 0);
} }