From f0fd2fa325563db7b9a4c02ea6703b5941c22713 Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Tue, 30 Sep 2014 18:43:02 +0100 Subject: [PATCH] refactor: rename "debug lludp throttle status" to "debug lludp throttle get" to match set command --- OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index 259e1ba32d..e7c8ef9495 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs @@ -774,10 +774,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP MainConsole.Instance.Commands.AddCommand( "Debug", false, - "debug lludp throttle status", - "debug lludp throttle status ", - "Return status information about throttles.", - HandleThrottleStatusCommand); + "debug lludp throttle get", + "debug lludp throttle get ", + "Return debug settings for throttles.", + HandleThrottleGetCommand); MainConsole.Instance.Commands.AddCommand( "Debug", @@ -899,14 +899,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP } } - private void HandleThrottleStatusCommand(string module, string[] args) + private void HandleThrottleGetCommand(string module, string[] args) { if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != Scene) return; if (args.Length != 6) { - MainConsole.Instance.OutputFormat("Usage: debug lludp throttle status "); + MainConsole.Instance.OutputFormat("Usage: debug lludp throttle get "); return; }