1. Added ActorID to IDSGActorSyncModule and the modules that implements this interface.

2. Added LastUpdateTimeStamp and LastUpdateActorID to SceneObjectPart. Also added functions to
serialize and de-serialize the two new members.
dsg
Huaiyu (Kitty) Liu 2010-12-27 12:15:39 -08:00
parent e68a8f7710
commit f10059ccd9
6 changed files with 161 additions and 5 deletions

View File

@ -167,11 +167,35 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
private RegionSyncListener m_localSyncListener = null;
// Lock is used to synchronize access to the update status and update queues
private object m_updateSceneObjectPartLock = new object();
private Dictionary<UUID, SceneObjectGroup> m_primUpdates = new Dictionary<UUID, SceneObjectGroup>();
private object m_updatePresenceLock = new object();
private Dictionary<UUID, ScenePresence> m_presenceUpdates = new Dictionary<UUID, ScenePresence>();
public void QueueSceneObjectPartForUpdate(SceneObjectPart part)
{
lock (m_updateSceneObjectPartLock)
{
m_primUpdates[part.UUID] = part.ParentGroup;
}
}
public void QueueScenePresenceForTerseUpdate(ScenePresence presence)
{
lock (m_updateSceneObjectPartLock)
{
m_presenceUpdates[presence.UUID] = presence;
}
}
public void SendObjectUpdates(List<SceneObjectGroup> sog)
{
}
#endregion //IRegionSyncModule
#region ICommandableModule Members
@ -553,13 +577,19 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
{
string sogxml = SceneObjectSerializer.ToXml2Format((SceneObjectGroup)e);
SendSyncMessage(SymmetricSyncMessage.MsgType.NewObject, sogxml);
//m_log.Debug(LogHeader + ": " + sogxml);
}
}
return;
}
case SymmetricSyncMessage.MsgType.NewObject:
{
SceneObjectGroup sog = SceneObjectSerializer.FromXml2Format(Encoding.ASCII.GetString(msg.Data, 0, msg.Length));
string sogxml = Encoding.ASCII.GetString(msg.Data, 0, msg.Length);
//m_log.Debug(LogHeader + ": " + sogxml);
SceneObjectGroup sog = SceneObjectSerializer.FromXml2Format(sogxml);
//HandleAddOrUpdateObjectInLocalScene(sog, true, true);
HandleAddNewObject(sog);

View File

@ -45,7 +45,14 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
string actorType = syncConfig.GetString("DSGActorType", "").ToLower();
if (!actorType.Equals("scene_persistence"))
{
m_log.Warn(LogHeader + ": not configured as Scene Persistence Actor. Shut down.");
m_log.Warn(LogHeader + ": not configured as Scene Persistence Actor. Shutting down.");
return;
}
m_actorID = syncConfig.GetString("ActorID", "");
if (m_actorID.Equals(""))
{
m_log.Warn(LogHeader + ": ActorID not specified in config file. Shutting down.");
return;
}
@ -80,6 +87,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
//Called after AddRegion() has been called for all region modules of the scene.
//NOTE::However, at this point, Scene may not have requested all the needed region module interfaces yet.
// So to try to access other region modules in RegionLoaded, e.g. RegionSyncModule, is not a good idea.
public void RegionLoaded(Scene scene)
{
if (!m_active)
@ -107,8 +115,6 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
get { return "ScenePersistenceSyncModule"; }
}
#endregion //INonSharedRegionModule
#region IDSGActorSyncModule members and functions
@ -119,6 +125,12 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
get { return m_actorType; }
}
private string m_actorID;
public string ActorID
{
get { return m_actorID; }
}
#endregion //IDSGActorSyncModule
#region ScenePersistenceSyncModule memebers and functions

View File

@ -50,6 +50,13 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
return;
}
m_actorID = syncConfig.GetString("ActorID", "");
if (m_actorID.Equals(""))
{
m_log.Warn(LogHeader + ": ActorID not specified in config file. Shutting down.");
return;
}
m_active = true;
m_log.Warn(LogHeader + " Initialised");
@ -117,6 +124,12 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
get { return m_actorType; }
}
private string m_actorID;
public string ActorID
{
get { return m_actorID; }
}
#endregion //IDSGActorSyncModule

View File

@ -3455,6 +3455,10 @@ namespace OpenSim.Region.Framework.Scenes
this.m_locX = updatedSog.LocX;
this.m_locY = updatedSog.LocY;
}
#endregion
#region SYMMETRIC SYNC
#endregion
}
}

View File

@ -2892,6 +2892,13 @@ namespace OpenSim.Region.Framework.Scenes
// m_log.DebugFormat(
// "[SCENE OBJECT PART]: Scheduling full update for {0}, {1} at {2}",
// UUID, Name, TimeStampFull);
//SYMMETRIC SYNC
//update information (timestamp, actorID, etc) needed for synchronization across copies of Scene
SyncInfoUpdate();
//end of SYMMETRIC SYNC
}
/// <summary>
@ -2913,6 +2920,13 @@ namespace OpenSim.Region.Framework.Scenes
// m_log.DebugFormat(
// "[SCENE OBJECT PART]: Scheduling terse update for {0}, {1} at {2}",
// UUID, Name, TimeStampTerse);
//SYMMETRIC SYNC
//update information (timestamp, actorID, etc) needed for synchronization across copies of Scene
SyncInfoUpdate();
//end of SYMMETRIC SYNC
}
}
@ -3130,6 +3144,10 @@ namespace OpenSim.Region.Framework.Scenes
}
}
ClearUpdateSchedule();
//SYMMETRIC SYNC
//end of SYMMETRIC SYNC
}
/// <summary>
@ -4895,5 +4913,56 @@ namespace OpenSim.Region.Framework.Scenes
#endregion
#region SYMMETRIC SYNC
//Time stamp for the most recent update on this prim. We only have one time-stamp per prim for now.
//The goal is to evetually have time-stamp per property bucket for each prim.
private long m_lastUpdateTimeStamp = DateTime.Now.Ticks;
public long LastUpdateTimeStamp
{
get { return m_lastUpdateTimeStamp; }
set { m_lastUpdateTimeStamp = value; }
}
//The ID the identifies which actor has caused the most recent update to the prim.
//We use type "string" for the ID only to make it human-readable.
private string m_lastUpdateByActorID;
public string LastUpdateActorID
{
get { return m_lastUpdateByActorID; }
set { m_lastUpdateByActorID = value; }
}
public void UpdateTimestamp()
{
m_lastUpdateTimeStamp = DateTime.Now.Ticks;
}
public void SetLastUpdateActorID()
{
if (m_parentGroup != null)
{
m_lastUpdateByActorID = m_parentGroup.Scene.ActorSyncModule.ActorID;
}
else
{
m_log.Error("Prim " + UUID + " is not in a SceneObjectGroup yet");
}
}
private void SyncInfoUpdate()
{
//Trick: calling UpdateTimestamp here makes sure that when an object was received and de-serialized, before
// its parts are linked together, neither TimeStamp or ActorID will be modified. This is because during de-serialization,
// ScheduleFullUpdate() is called when m_parentGroup == null
if (m_parentGroup != null)
{
UpdateTimestamp();
m_lastUpdateByActorID = m_parentGroup.Scene.ActorSyncModule.ActorID;
}
}
#endregion
}
}

View File

@ -215,6 +215,10 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
sceneObject.AddPart(part);
//SYMMETRIC SYNC
//KittyL: 12/27/2010, added ActorID for symmetric synch model
part.SetLastUpdateActorID();
// SceneObjectGroup.AddPart() tries to be smart and automatically set the LinkNum.
// We override that here
if (originalLinkNum != 0)
@ -324,6 +328,12 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
m_SOPXmlProcessors.Add("MediaUrl", ProcessMediaUrl);
m_SOPXmlProcessors.Add("TextureAnimation", ProcessTextureAnimation);
m_SOPXmlProcessors.Add("ParticleSystem", ProcessParticleSystem);
//SYMMETRIC SYNC
m_SOPXmlProcessors.Add("LastUpdateTimeStamp", ProcessUpdateTimeStamp);
m_SOPXmlProcessors.Add("LastUpdateActorID", ProcessLastUpdateActorID);
//end of SYMMETRIC SYNC
#endregion
#region TaskInventoryXmlProcessors initialization
@ -681,6 +691,19 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
{
obj.ParticleSystem = Convert.FromBase64String(reader.ReadElementContentAsString("ParticleSystem", String.Empty));
}
//SYMMETRIC SYNC
private static void ProcessUpdateTimeStamp(SceneObjectPart obj, XmlTextReader reader)
{
obj.LastUpdateTimeStamp = reader.ReadElementContentAsLong("LastUpdateTimeStamp", string.Empty);
}
private static void ProcessLastUpdateActorID(SceneObjectPart obj, XmlTextReader reader)
{
obj.LastUpdateActorID = reader.ReadElementContentAsString("LastUpdateActorID", string.Empty);
}
//end of SYMMETRIC SYNC
#endregion
#region TaskInventoryXmlProcessors
@ -1161,6 +1184,11 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
WriteBytes(writer, "TextureAnimation", sop.TextureAnimation);
WriteBytes(writer, "ParticleSystem", sop.ParticleSystem);
//SYMMETRIC SYNC
writer.WriteElementString("LastUpdateTimeStamp", sop.LastUpdateTimeStamp.ToString());
writer.WriteElementString("LastUpdateActorID", sop.LastUpdateActorID);
//end of SYMMETRIC SYNC
writer.WriteEndElement();
}