* Updated MapImageModule to support primitives showing on the world map image. As MapImageModule is of unknown use, this may or may not be reflected on the world map. See the ShadeBuildings function in MapImageModule for reference.

0.6.0-stable
Adam Frisby 2008-04-11 03:33:51 +00:00
parent 3f47deab32
commit f100fc1b94
1 changed files with 43 additions and 1 deletions

View File

@ -58,6 +58,47 @@ namespace OpenSim.Region.Environment.Modules.Terrain
return imageData;
}
private void ShadeBuildings(ref Bitmap map)
{
lock (map)
{
lock (m_scene.Entities)
{
foreach (EntityBase entity in m_scene.Entities.Values)
{
if (entity is SceneObjectGroup)
{
SceneObjectGroup sog = (SceneObjectGroup)entity;
foreach (SceneObjectPart primitive in sog.Children.Values)
{
int x, y, w, h, dx, dy;
x = (int)(primitive.AbsolutePosition.X - (primitive.Scale.X / 2));
y = (int)(primitive.AbsolutePosition.Y - (primitive.Scale.Y / 2));
w = (int)primitive.Scale.X;
h = (int)primitive.Scale.Y;
for (dx = x; dx < x + w; dx++)
{
for (dy = y; dy < y + h; dy++)
{
if (x < 0 || y < 0)
continue;
if (x >= map.Width || y >= map.Height)
continue;
map.SetPixel(dx, dy, Color.DarkGray);
}
}
}
}
}
}
}
}
private Bitmap TerrainToBitmap(string gradientmap)
{
Bitmap gradientmapLd = new Bitmap(gradientmap);
@ -84,8 +125,9 @@ namespace OpenSim.Region.Environment.Modules.Terrain
bmp.SetPixel(x, copy.Height - y - 1, colours[colorindex]);
}
}
ShadeBuildings(ref bmp);
return bmp;
}
return bmp;
}