Remove unnecessary lock of OdeLock in OdePrim.changeadd()
This taint can only ever be processed from the OdeScene.Simulate() loop, which already locks OdeLock.remove-scene-viewer
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			@ -1494,30 +1494,25 @@ Console.WriteLine("CreateGeom:");
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               // m_log.Debug(m_localID);
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            }
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            lock (_parent_scene.OdeLock)
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            {
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#if SPAM
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Console.WriteLine("changeadd 1");
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#endif
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                CreateGeom(m_targetSpace, mesh);
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            CreateGeom(m_targetSpace, mesh);
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                if (prim_geom != IntPtr.Zero)
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                {
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                    d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
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                    d.Quaternion myrot = new d.Quaternion();
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                    myrot.X = _orientation.X;
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                    myrot.Y = _orientation.Y;
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                    myrot.Z = _orientation.Z;
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                    myrot.W = _orientation.W;
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                    d.GeomSetQuaternion(prim_geom, ref myrot);
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                }
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                if (IsPhysical && Body == IntPtr.Zero)
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                {
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                    enableBody();
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                }
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            if (prim_geom != IntPtr.Zero)
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            {
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                d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
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                d.Quaternion myrot = new d.Quaternion();
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                myrot.X = _orientation.X;
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                myrot.Y = _orientation.Y;
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                myrot.Z = _orientation.Z;
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                myrot.W = _orientation.W;
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                d.GeomSetQuaternion(prim_geom, ref myrot);
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            }
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            if (IsPhysical && Body == IntPtr.Zero)
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                enableBody();
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            changeSelectedStatus();
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            m_taintadd = false;
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